#include<stdio.h>
#include"game.h"
void menu()
{
printf("****************************\n");
printf("****1.play 2.exit ****\n");
printf("****************************\n");
}
void game()
{
char ret = 0;
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW,COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
}
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROW][COL], int row, int col);//函数的声明
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL],int row,int col);
//四种状态 玩家赢 *电脑赢# 平局q 继续C
char IsWin(char board[ROW][COL], int row, int col);
创建头文件 存放所需要的函数名
#include "game.h"
void InitBoard(char board[ROW][COL],int row,int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
//打印一行的数据
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印分隔行
if (i < row - 1)
{
for (int j = 0; j < col; j++)
{
printf("---");
if (j<col-1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x=0, y=0;
printf("玩家走\n");
while (1)
{
printf("请输入要下的坐标\n");
scanf("%d%d", &x, &y);
//判断x,y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x=0,y=0;
printf("电脑走\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//返回1表示棋盘以满
//返回2表示棋盘没满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
//判断是否平局
if (1 == IsFull(board, ROW, COL))
{
return'Q';
}
return'C';
}
创建game.c文件 存放我们所需要的函数