五子棋(完整源码)

单文件完整源码:

#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 9
#define COL 9
#define NUM 5

//菜单
void menu()
{
	printf("*************  三子棋游戏  ************\n");
	printf("************1.play   0.exit************\n");
}

//胜利打印
void Win()
{
	printf("*************  你赢啦  ************\n");
}

//失败打印
void Defeat()
{
	printf("*************  你输啦  ************\n");
}

//平局打印
void Draw()
{
	printf("*************  平局啦  ************\n");
}

//初始化棋盘
void Initializeboard(char borad[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			borad[i][j] = ' ';
		}
	}
}

//打印棋盘
void Dispiayboard(char borad[ROW][COL], int row, int col)
{
	system("cls");
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			printf(" %c ", borad[i][j]);
			if (j != col-1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i != col-1)
		{
			for (int n = 0; n < col; n++)
			{
				printf("---");
				if (n != col-1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

//向左查同
int Cleft(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((y-1 >= 0) && (borad[x][y-1] == type))
	{
		count ++;
		count += Cleft(borad, type, x, y-1);
	}
	return count;
}

//向右查同
int Cright(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((y+1 < COL) && (borad[x][y+1] == type))
	{
		count ++;
		count += Cright(borad, type, x, y+1);
	}
	return count;
}

//向上查同
int Cover(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x-1 >= 0) && (borad[x-1][y] == type))
	{
		count ++;
		count += Cover(borad, type, x-1, y);
	}
	return count;
}

//向下查同
int Cdown(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x+1 < ROW) && (borad[x+1][y] == type))
	{
		count ++;
		count += Cdown(borad, type, x+1, y);
	}
	return count;
}

//向左斜左查同
int Cldial(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x+1 < ROW) && (y-1 >= 0) && (borad[x+1][y-1] == type))
	{
		count ++;
		count += Cldial(borad, type, x+1, y-1);
	}
	return count;
}

//向左斜右查同
int Cldiar(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x-1 >= 0) && (y+1 < COL) && (borad[x-1][y+1] == type))
	{
		count ++;
		count += Cldiar(borad, type, x-1, y+1);
	}
	return count;
}

//向右斜左查同
int Crdial(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x-1 >= 0) && (y-1 >= 0) && (borad[x-1][y-1] == type))
	{
		count ++;
		count += Crdial(borad, type, x-1, y-1);
	}
	return count;
}

//向右斜右查同
int Crdiar(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x+1 < ROW) && (y+1 < COL) && (borad[x+1][y+1] == type))
	{
		count ++;
		count += Crdiar(borad, type, x+1, y+1);
	}
	return count;
}

//平局判定
int Isfull(char borad[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			if (borad[i][j] == ' ')
			{
				return 1;
			}
		}
	}
	return 2;
}

//判断输赢
int Iswin(char borad[ROW][COL], char type, int x, int y)
{
	//横向判定“---”
	int temp1 = 1;
	temp1 += Cleft(borad, type, x, y);
	temp1 += Cright(borad, type, x, y);
	//竖向判定“|”
	int temp2 = 1;
	temp2 += Cover(borad, type, x, y);
	temp2 += Cdown(borad, type, x, y);
	//左斜判定“/”
	int temp3 = 1;
	temp3 += Cldial(borad, type, x, y);
	temp3 += Cldiar(borad, type, x, y);
	//右斜判定“\”
	int temp4 = 1;
	temp4 += Crdial(borad, type, x, y);
	temp4 += Crdiar(borad, type, x, y);
	if ((temp1==NUM) || (temp2==NUM) || (temp3==NUM) || (temp4==NUM))
	{
		return 0;
	}
	else
	{
        //判断平局函数
		return Isfull(borad, ROW, COL);
	}
}

//玩家下棋
int Playermove(char borad[ROW][COL], int row, int col)
{
	int x, y, z;
    //利用do while循环和状态值z实现坐标不合法时重新输入
	do
	{	
		z = 1;
		printf("请输入要下的坐标:\n");
		scanf("%d%d", &x, &y);
        //验证当前是否被占用或者超出范围
		if (borad[x-1][y-1] == ' ')
		{
            //坐标可用改变状态值z以实现跳出循环
			z = 0;
		}
		else
		{
			printf("坐标不合法(被占用或者不在范围),请重新输入!\n");
		}
	} while (z);
    //将玩家下棋位置标记为“*”
	borad[x-1][y-1] = '*';
	//返回输赢结果
	return Iswin(borad, '*', x-1, y-1);
}

//电脑下棋
int Computermove(char borad[ROW][COL], int row, int col)
{
	int x, y;
	while (1)
	{
		x = rand()%row;
		y = rand()%col;
		if (borad[x][y] == ' ')
		{
			borad[x][y] = '#';
			return Iswin(borad, '#', x, y);
		}
	}
}

void game()
{
	//创建棋盘
	char borad[ROW][COL] = {0};
	//初始化棋盘
	Initializeboard(borad, ROW, COL);
	//打印棋盘
	Dispiayboard(borad, ROW, COL);
	while (1)
	{
		//玩家下棋
		int ret1 = Playermove(borad, ROW, COL);
		if (ret1 == 0)
		{
			Dispiayboard(borad, ROW, COL);
			printf("\n");
			Win();
			printf("\n\n\n");
			break;
		}
		else if (ret1 == 2)
		{
			Dispiayboard(borad, ROW, COL);
			printf("\n");
			Draw();
			printf("\n\n\n");
			break;
		}
		//电脑下棋
		int ret2 = Computermove(borad, ROW, COL);
		//打印结果
		Dispiayboard(borad, ROW, COL);
		if (ret2 == 0)
		{
			printf("\n");
			Defeat();
			printf("\n\n\n");
			break;
		}
		else if (ret2 == 2)
		{
			printf("\n");
			Draw();
			printf("\n\n\n");
			break;
		}
	}
}

//测试代码
void test()
{
	int a;
	srand((unsigned int) time(NULL));
	do
	{
		menu();
		scanf("%d", &a);
		switch (a)
		{
		case 0:
			{
				printf("退出游戏!\n");
				break;
			}

		case 1:
			{
				game();
				break;
			}

		default:
			{
				printf("请输入正确指令!\n");
			}
		}
	} while (a);
}

int main()
{
	test();
	return 0;
}

标准化项目源码:

test.cpp

#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include "game.h"


void menu()
{
	printf("*******************************************               三子棋游戏               *************************************");
	printf("************************************************************************************************************************");
	printf("*******************************************             1.Play  0.Exit             *************************************");
	printf("************************************************************************************************************************");
	printf("************************************************************************************************************************");
}

void Win()
{
	printf("************************************************************************************************************************");
	printf("************************************************************************************************************************");
	printf("*********************************************               你赢啦               ***************************************");
	printf("************************************************************************************************************************");
	printf("************************************************************************************************************************");
}

void Defeat()
{
	printf("************************************************************************************************************************");
	printf("************************************************************************************************************************");
	printf("*********************************************               你输啦               ***************************************");
	printf("************************************************************************************************************************");
	printf("************************************************************************************************************************");
}

void Draw()
{
	printf("************************************************************************************************************************");
	printf("************************************************************************************************************************");
	printf("*********************************************               平局啦               ***************************************");
	printf("************************************************************************************************************************");
	printf("************************************************************************************************************************");
}

void game()
{
	char borad[ROW][COL] = {0};
	//初始化棋盘
	Initializeboard(borad, ROW, COL);
	//打印棋盘
	Dispiayboard(borad, ROW, COL);
	while (1)
	{
		//玩家走
		int ret = Playermove(borad, ROW, COL);
		//清屏
		system("cls");
		//打印结果
		Dispiayboard(borad, ROW, COL);
		if (ret == 0)
		{
			Win();
			break;
		}
		else if (ret == 2)
		{
			Draw();
			break;
		}
		Sleep(1000);
		//电脑走
		int ret2 = Computermove(borad, ROW, COL);
		//清屏
		system("cls");
		//打印结果
		Dispiayboard(borad, ROW, COL);
		if (ret2 == 0)
		{
			Defeat();
			break;
		}
		else if (ret2 == 2)
		{
			Draw();
			break;
		}
	}
}

void test()
{
	int a;
	srand((unsigned int)time(NULL));
	do
	{
		printf("请根据菜单选择(1开始游戏,0退出游戏):\n");
		scanf("%d", &a);
		switch (a)
		{
		case 1:
			{
				system("cls");
				game();
				break;
			}
		case 0:
			{
				printf("退出游戏!\n");
				break;
			}
		default:
			{
				printf("请输入正确选项!\n");
			}
		}
	} while (a);
}

int main()
{
	//打印菜单
	menu();
	//运行测试
	test();
	return 0;
}

game.cpp

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"


//初始化棋盘
void Initializeboard(char borad[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			borad[i][j] = ' ';
		}
	}
}

//打印棋盘
void Dispiayboard(char borad[ROW][COL], int row, int col)
{
	printf("************************************************************************************************************************");
	printf("************************************************************************************************************************");
	printf("*******************************************               三子棋游戏               *************************************");
	printf("************************************************************************************************************************");
	printf("************************************************************************************************************************");
	printf("\n");
	printf("\n");
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", borad[i][j]);
			if (j == col-1)
			{
				break;
			}
			printf("|");
		}
		if (i == row-1)
		{
			break;
		}
		printf("\n");
		for (int i = 0; i < col; i++)
		{
			printf("---");
			if (i == col-1)
			{
				break;
			}
			printf("|");
		}
		printf("\n");
	}
	printf("\n");
	printf("\n");
	printf("************************************************************************************************************************");
}

//玩家走
int Playermove(char borad[ROW][COL], int row, int col)
{
	int x, y;
	while (1)
	{
		printf("请输入坐标:\n");
		scanf("%d%d", &x, &y);
		if (x>0 && x<=row && y>0 && y<=col )
		{
			if (borad[x-1][y-1] == ' ')
			{
				borad[x-1][y-1] = '*';
				int ret = Iswin(borad, '*', x-1, y-1);
				return ret;
			}
			else
			{
				printf("坐标被占用,请重新输入!\n");
			}
		}
		else
		{
			printf("坐标不在范围,请重新输入:\n");
		}
	}
}

//电脑走
int Computermove(char borad[ROW][COL], int row, int col)
{
	int x, y;
	while (1)
	{
		x = rand()%row;
		y = rand()%col;
		if (borad[x][y] == ' ')
		{
			borad[x][y] = '#';
			int ret = Iswin(borad, '#', x, y);
			return ret;
			break;
		}
	}
}

//判断输赢
int Iswin(char borad[ROW][COL], char type, int x, int y)
{
	//横向判定“---”
	int temp1 = 1;
	temp1 += Cleft(borad, type, x, y);
	temp1 += Cright(borad, type, x, y);
	//竖向判定“|”
	int temp2 = 1;
	temp2 += Cover(borad, type, x, y);
	temp2 += Cdown(borad, type, x, y);
	//左斜判定“/”
	int temp3 = 1;
	temp3 += Cldial(borad, type, x, y);
	temp3 += Cldiar(borad, type, x, y);
	//右斜判定“\”
	int temp4 = 1;
	temp4 += Crdial(borad, type, x, y);
	temp4 += Crdiar(borad, type, x, y);
	if ((temp1==NUM) || (temp2==NUM) || (temp3==NUM) || (temp4==NUM))
	{
		return 0;
	}
	else
	{
        //判断平局函数
		return Isfull(borad, ROW, COL);
	}
}

//向左查同
int Cleft(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((y-1 >= 0) && (borad[x][y-1] == type))
	{
		count ++;
		count += Cleft(borad, type, x, y-1);
	}
	return count;
}

//向右查同
int Cright(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((y+1 < COL) && (borad[x][y+1] == type))
	{
		count ++;
		count += Cright(borad, type, x, y+1);
	}
	return count;
}

//向上查同
int Cover(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x-1 >= 0) && (borad[x-1][y] == type))
	{
		count ++;
		count += Cover(borad, type, x-1, y);
	}
	return count;
}

//向下查同
int Cdown(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x+1 < ROW) && (borad[x+1][y] == type))
	{
		count ++;
		count += Cdown(borad, type, x+1, y);
	}
	return count;
}

//向左斜左查同
int Cldial(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x+1 < ROW) && (y-1 >= 0) && (borad[x+1][y-1] == type))
	{
		count ++;
		count += Cldial(borad, type, x+1, y-1);
	}
	return count;
}

//向左斜右查同
int Cldiar(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x-1 >= 0) && (y+1 < COL) && (borad[x-1][y+1] == type))
	{
		count ++;
		count += Cldiar(borad, type, x-1, y+1);
	}
	return count;
}

//向右斜左查同
int Crdial(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x-1 >= 0) && (y-1 >= 0) && (borad[x-1][y-1] == type))
	{
		count ++;
		count += Crdial(borad, type, x-1, y-1);
	}
	return count;
}

//向右斜右查同
int Crdiar(char borad[ROW][COL], char type, int x, int y)
{
	int count = 0;
	if((x+1 < ROW) && (y+1 < COL) && (borad[x+1][y+1] == type))
	{
		count ++;
		count += Crdiar(borad, type, x+1, y+1);
	}
	return count;
}

//平局判定
int Isfull(char borad[ROW][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			if (borad[i][j] == ' ')
			{
				return 1;
			}
		}
	}
	return 2;
}

 game.h

#define ROW 9
#define COL 9
#define NUM 5

#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <Windows.h>

void Initializeboard(char borad[ROW][COL], int row, int col);
void Dispiayboard(char borad[ROW][COL], int row, int col);
int Playermove(char borad[ROW][COL], int row, int col);
int Computermove(char borad[ROW][COL], int row, int col);
int Iswin(char borad[ROW][COL], char type, int x, int y);
int Isfull(char borad[ROW][COL], int row, int col);
int Cleft(char borad[ROW][COL], char type, int x, int y);
int Cright(char borad[ROW][COL], char type, int x, int y);
int Cover(char borad[ROW][COL], char type, int x, int y);
int Cdown(char borad[ROW][COL], char type, int x, int y);
int Cldial(char borad[ROW][COL], char type, int x, int y);
int Cldiar(char borad[ROW][COL], char type, int x, int y);
int Crdial(char borad[ROW][COL], char type, int x, int y);
int Crdiar(char borad[ROW][COL], char type, int x, int y);
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