three.js初学之简单地月旋转

        最近在b站上找了个three.js视频学习了一下,照着模仿了一下地月旋转,模仿的过程中发现textureLoader加载图片实际是异步进行,不知道是three.js的版本问题还是别的什么原因,我按照视频上的代码实现发现图片加载不上,没办法只能用回调方式,有过相关经历的3d大牛可以指点一下。(看的视频是老XXX的three.js教学,b站直接能搜到)

最终效果:

        首先新建一个简单的web项目,目录如下,其中相关图片和three.js在网上下就行:

 css文件:

* {
	box-sizing: border-box;
	margin: 0;
	padding: 0;
}

canvas {
	background: url(../img/starbg1.jpg);
	background-size: cover;
}

html文件:

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8" />
		<title></title>
		<link rel="stylesheet" type="text/css" href="css/index.css"/>
	</head>
	<body>
		<div id="webgl-output"></div>
		<script type="text/javascript" src="js/three.min.js">
			
		</script>
		<script type="text/javascript" src="js/OrbitControls.js">
			
		</script>
		<script type="text/javascript" src="js/index.js">
			
		</script>
	</body>
</html>

js文件:

function init() {
	let earth,moon;
	let textureLoader = new THREE.TextureLoader();
	let scene = new THREE.Scene()
	
	let camera = new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,0.1,200)
	camera.position.x = 0;
	camera.position.y = 2
	camera.position.z = 20
	let renderer = new THREE.WebGLRenderer({
		alpha: 1
	})
	renderer.shadowMap.enabled = true;
	renderer.setSize(window.innerWidth,window.innerHeight)
	
	let spotLight = new THREE.SpotLight(0xffffff)
	spotLight.position.set(20,10,40)
	spotLight.castShadow = true;
	scene.add(spotLight)
	renderer.render(scene,camera)
	textureLoader.load('./img/earth.jpg',
		(texture)=> {
			let earthGeometry = new THREE.SphereGeometry(2,16,16)
			let earthMaterial = new THREE.MeshPhongMaterial({
				map: texture
			})
			earth = new THREE.Mesh(earthGeometry,earthMaterial)
			earth.receiveShadow = true;
			scene.add(earth)
		}
	)
	
	textureLoader.load('./img/moon.jpg',
		(texture)=> {
			let moonGeometry = new THREE.SphereGeometry(0.8,16,16)
			let moonMaterial = new THREE.MeshPhongMaterial({
				map: texture
			})
			
			moon = new THREE.Mesh(moonGeometry,moonMaterial)
			moon.position.set(0,0,10)
			moon.castShadow = true;
			scene.add(moon)
		}
	)
	
	camera.lookAt(scene.position)
	document.getElementById('webgl-output').appendChild(renderer.domElement);
	
	let earthAxis = new THREE.Vector3(0,1,0);
	let clock = new THREE.Clock()
	
	function animate() {
		let elapsed = clock.getElapsedTime()
		if(earth) {
			earth.rotateOnAxis(earthAxis,0.01)
		}
		if(moon) {
			moon.position.set(Math.cos(elapsed) * 10,0,Math.sin(elapsed)* 10)
		}
		renderer.render(scene,camera)
		requestAnimationFrame(animate)
	}
	animate()
}

window.onload = init
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