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#include <curses.h>
#include<stdlib.h>
#include <unistd.h>
#include<pthread.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct snake{
int hang;
int lie;
struct snake *next;
};
int key;
int dir;
struct snake *head = NULL;
struct snake *tail = NULL;
struct snake food;
//随机生成食物
void initFood(){
int x = (rand()%20+1) ;
int y = (rand()%19+1) ;
food.hang = x;
food.lie = y;
}
//判断该坐标是否存在蛇身
int haveSnakeBody(int i,int j){
struct snake *p;
p = head;
while(p != NULL){
if(p->hang == i && p->lie == j){
return 1;
}
p = p->next;
}
return 0;
}
//判断坐标有没有食物
int hasFood(int i,int j){
if(food.hang == i && food.lie == j){
return 1;
}
return 0;
}
//创建地图
void getGrap(){
int hang;
int lie;
move(0,0);
for(hang=0;hang<22;hang++){
if(hang == 0 || hang == 21){
for(lie=0;lie<20;lie++){
printw("--");
}
printw("\n");
}
if(hang>0 && hang<20){
for(lie=0;lie<=20;lie++){
if(lie == 0 || lie == 20){
printw("|");
}else if(haveSnakeBody(hang,lie)){
printw("[]");
}else if (hasFood(hang,lie)){
printw("##");
}else{
printw(" ");
}
}
printw("\n");
}
}
printw("by chuan");
}
void addBody(){
struct snake *new = (struct snake *)malloc(sizeof(struct snake));
new->next = NULL;
switch(dir){
case UP:
new->hang = tail->hang - 1;
new->lie = tail->lie;
break;
case DOWN:
new->hang = tail->hang + 1;
new->lie = tail->lie;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie - 1;
break;
case RIGHT:
new->hang = tail->hang;
new->lie = tail->lie + 1;
break;
}
tail->next = new;
tail = new;
}
//初始化蛇的身子
void initBody(){
struct snake *p;
dir = RIGHT;
if(head != NULL){
p = head;
head = head->next;
free(p);
}
initFood();
head =(struct snake *)malloc(sizeof(struct snake));
head->hang = 1;
head->lie = 1;
head->next = NULL;
tail = head ;
addBody();
addBody();
}
//移动后删除尾巴,实现移动
void deleteBody(){
struct snake *p;
p = head;
head = head->next;
free(p);
}
//蛇死亡的条件
int ifSnakeDie(){
struct snake *p;
p = head;
if(tail->hang == 0 || tail->hang == 21 || tail->lie == 0 || tail->lie == 20){
return 1;
}
while(p-next){
if(p->hang == tail->hang && p->lie == tail->lie){
return 1
}
p = p->next;
}
return 0;
}
//实现蛇移动的
void moveBody(){
addBody();
if(hasFood(tail->hang,tail->lie)){
initFood();
}else{
deleteBody();
}
if(ifSnakeDie()){
initBody();
}
}
//每100000微秒刷新界面
void *refreshJieMian(){
while(1){
moveBody();
getGrap();
refresh();
usleep(100000);
}
}
//让蛇无法转180度
void turn(int dirction){
if(abs(dir) != abs(dirction)){
dir = dirction;
}
}
//控制蛇转向
void *changeDir(){
while(1){
key = getch();
switch(key){
case KEY_UP:
turn(UP);
break;
case KEY_DOWN:
turn(DOWN);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
int main ()
{
pthread_t t1;
pthread_t t2;
initscr();
keypad(stdscr,1);
noecho();//curses运行是有可能会显示键盘输入的值
//加noecho();可以解决
initBody();
getGrap();
//创建两个线程
pthread_create(&t1,NULL,refreshJieMian,NULL);
pthread_create(&t2,NULL,changeDir,NULL);
while(1);
getch();
endwin();
return 0;
}
文件名:snake.c
编译: gcc snake.c -lcurses -lpthread
运行:./a.out