Qt项目:基于Qt实现的网络聊天室---TCP服务器和token验证

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本篇完成的模块是TCP服务器的设计和token验证

TCP服务器设计

客户端TCP管理者

因为聊天服务要维持一个长链接,方便服务器和客户端双向通信,那么就需要一个TCPMgr来管理TCP连接

而实际开发中网络模块一般以单例模式使用,那我们就基于单例基类和可被分享类创建一个自定义的TcpMgr类,在QT工程中新建TcpMgr类,会生成头文件和源文件,头文件修改如下

#ifndef TCPMGR_H
#define TCPMGR_H
#include <QTcpSocket>
#include "singleton.h"
#include "global.h"
class TcpMgr:public QObject, public Singleton<TcpMgr>,
        public std::enable_shared_from_this<TcpMgr>
{
    Q_OBJECT
public:
    TcpMgr();
private:
    QTcpSocket _socket;
    QString _host;
    uint16_t _port;
    QByteArray _buffer;
    bool _b_recv_pending;
    quint16 _message_id;
    quint16 _message_len;
public slots:
    void slot_tcp_connect(ServerInfo);
    void slot_send_data(ReqId reqId, QString data);
signals:
    void sig_con_success(bool bsuccess);
    void sig_send_data(ReqId reqId, QString data);
};

#endif // TCPMGR_H

接下来我们在构造函数中连接网络请求的各种信号

TcpMgr::TcpMgr():_host(""),_port(0),_b_recv_pending(false),_message_id(0),_message_len(0)
{
    QObject::connect(&_socket, &QTcpSocket::connected, [&]() {
           qDebug() << "Connected to server!";
           // 连接建立后发送消息
            emit sig_con_success(true);
       });

       QObject::connect(&_socket, &QTcpSocket::readyRead, [&]() {
           // 当有数据可读时,读取所有数据
           // 读取所有数据并追加到缓冲区
           _buffer.append(_socket.readAll());

           QDataStream stream(&_buffer, QIODevice::ReadOnly);
           stream.setVersion(QDataStream::Qt_5_0);

           forever {
                //先解析头部
               if(!_b_recv_pending){
                   // 检查缓冲区中的数据是否足够解析出一个消息头(消息ID + 消息长度)
                   if (_buffer.size() < static_cast<int>(sizeof(quint16) * 2)) {
                       return; // 数据不够,等待更多数据
                   }

                   // 预读取消息ID和消息长度,但不从缓冲区中移除
                   stream >> _message_id >> _message_len;

                   //将buffer 中的前四个字节移除
                   _buffer = _buffer.mid(sizeof(quint16) * 2);

                   // 输出读取的数据
                   qDebug() << "Message ID:" << _message_id << ", Length:" << _message_len;

               }

                //buffer剩余长读是否满足消息体长度,不满足则退出继续等待接受
               if(_buffer.size() < _message_len){
                    _b_recv_pending = true;
                    return;
               }

               _b_recv_pending = false;
               // 读取消息体
               QByteArray messageBody = _buffer.mid(0, _message_len);
                qDebug() << "receive body msg is " << messageBody ;

               _buffer = _buffer.mid(_message_len);
           }

       });

       // 处理错误(适用于Qt 5.15之前的版本)
        QObject::connect(&_socket, static_cast<void (QTcpSocket::*)(QTcpSocket::SocketError)>(&QTcpSocket::error),
                            [&](QTcpSocket::SocketError socketError) {
               qDebug() << "Error:" << _socket.errorString() ;
               switch (socketError) {
                   case QTcpSocket::ConnectionRefusedError:
                       qDebug() << "Connection Refused!";
                       emit sig_con_success(false);
                       break;
                   case QTcpSocket::RemoteHostClosedError:
                       qDebug() << "Remote Host Closed Connection!";
                       break;
                   case QTcpSocket::HostNotFoundError:
                       qDebug() << "Host Not Found!";
                       emit sig_con_success(false);
                       break;
                   case QTcpSocket::SocketTimeoutError:
                       qDebug() << "Connection Timeout!";
                       emit sig_con_success(false);
                       break;
                   case QTcpSocket::NetworkError:
                       qDebug() << "Network Error!";
                       break;
                   default:
                       qDebug() << "Other Error!";
                       break;
               }
         });

        // 处理连接断开
        QObject::connect(&_socket, &QTcpSocket::disconnected, [&]() {
            qDebug() << "Disconnected from server.";
        });

        QObject::connect(this, &TcpMgr::sig_send_data, this, &TcpMgr::slot_send_data);
}

连接对端服务器

void TcpMgr::slot_tcp_connect(ServerInfo si)
{
    qDebug()<< "receive tcp connect signal";
    // 尝试连接到服务器
    qDebug() << "Connecting to server...";
    _host = si.Host;
    _port = static_cast<uint16_t>(si.Port.toUInt());
    _socket.connectToHost(si.Host, _port);
}

因为客户端发送数据可能在任何线程,为了保证线程安全,我们在要发送数据时发送TcpMgr的sig_send_data信号,然后实现接受这个信号的槽函数

void TcpMgr::slot_send_data(ReqId reqId, QString data)
{
    uint16_t id = reqId;

    // 将字符串转换为UTF-8编码的字节数组
    QByteArray dataBytes = data.toUtf8();

    // 计算长度(使用网络字节序转换)
    quint16 len = static_cast<quint16>(data.size());

    // 创建一个QByteArray用于存储要发送的所有数据
    QByteArray block;
    QDataStream out(&block, QIODevice::WriteOnly);

    // 设置数据流使用网络字节序
    out.setByteOrder(QDataStream::BigEndian);

    // 写入ID和长度
    out << id << len;

    // 添加字符串数据
    block.append(data);

    // 发送数据
    _socket.write(block);
}

然后修改LoginDialog中的initHandlers中的收到服务器登陆回复后的逻辑,这里发送信号准备发起长链接到聊天服务器

void LoginDialog::initHttpHandlers()
{
    //注册获取登录回包逻辑
    _handlers.insert(ReqId::ID_LOGIN_USER, [this](QJsonObject jsonObj){
        int error = jsonObj["error"].toInt();
        if(error != ErrorCodes::SUCCESS){
            showTip(tr("参数错误"),false);
            enableBtn(true);
            return;
        }
        auto user = jsonObj["user"].toString();

        //发送信号通知tcpMgr发送长链接
        ServerInfo si;
        si.Uid = jsonObj["uid"].toInt();
        si.Host = jsonObj["host"].toString();
        si.Port = jsonObj["port"].toString();
        si.Token = jsonObj["token"].toString();

        _uid = si.Uid;
        _token = si.Token;
        qDebug()<< "user is " << user << " uid is " << si.Uid <<" host is "
                << si.Host << " Port is " << si.Port << " Token is " << si.Token;
        emit sig_connect_tcp(si);
    });
}

在LoginDialog构造函数中连接信号,包括建立tcp连接,以及收到TcpMgr连接成功或者失败的信号处理

//连接tcp连接请求的信号和槽函数
 connect(this, &LoginDialog::sig_connect_tcp, TcpMgr::GetInstance().get(), &TcpMgr::slot_tcp_connect);
//连接tcp管理者发出的连接成功信号
connect(TcpMgr::GetInstance().get(), &TcpMgr::sig_con_success, this, &LoginDialog::slot_tcp_con_finish);

LoginDialog收到连接结果的槽函数

void LoginDialog::slot_tcp_con_finish(bool bsuccess)
{

   if(bsuccess){
      showTip(tr("聊天服务连接成功,正在登录..."),true);
      QJsonObject jsonObj;
      jsonObj["uid"] = _uid;
      jsonObj["token"] = _token;

      QJsonDocument doc(jsonObj);
      QString jsonString = doc.toJson(QJsonDocument::Indented);

      //发送tcp请求给chat server
      TcpMgr::GetInstance()->sig_send_data(ReqId::ID_CHAT_LOGIN, jsonString);

   }else{
      showTip(tr("网络异常"),false);
      enableBtn(true);
   }

}

在这个槽函数中我们发送了sig_send_data信号并且通知TcpMgr将数据发送给服务器。

ChatServer

一个TCP服务器必然会有连接的接收,维持,收发数据等逻辑。那我们就要基于asio完成这个服务的搭建。主服务是这个样子的

#include "LogicSystem.h"
#include <csignal>
#include <thread>
#include <mutex>
#include "AsioIOServicePool.h"
#include "CServer.h"
#include "ConfigMgr.h"
using namespace std;
bool bstop = false;
std::condition_variable cond_quit;
std::mutex mutex_quit;

int main()
{
	try {
		auto &cfg = ConfigMgr::Inst();
		auto pool = AsioIOServicePool::GetInstance();
		boost::asio::io_context  io_context;
		boost::asio::signal_set signals(io_context, SIGINT, SIGTERM);
		signals.async_wait([&io_context, pool](auto, auto) {
			io_context.stop();
			pool->Stop();
			});
		auto port_str = cfg["SelfServer"]["Port"];
		CServer s(io_context, atoi(port_str.c_str()));
		io_context.run();
	}
	catch (std::exception& e) {
		std::cerr << "Exception: " << e.what() << endl;
	}

}

CServer类的声明

#include <boost/asio.hpp>
#include "CSession.h"
#include <memory.h>
#include <map>
#include <mutex>
using namespace std;
using boost::asio::ip::tcp;
class CServer
{
public:
	CServer(boost::asio::io_context& io_context, short port);
	~CServer();
	void ClearSession(std::string);
private:
	void HandleAccept(shared_ptr<CSession>, const boost::system::error_code & error);
	void StartAccept();
	boost::asio::io_context &_io_context;
	short _port;
	tcp::acceptor _acceptor;
	std::map<std::string, shared_ptr<CSession>> _sessions;
	std::mutex _mutex;
};

构造函数中监听对方连接

CServer::CServer(boost::asio::io_context& io_context, short port):_io_context(io_context), _port(port),
_acceptor(io_context, tcp::endpoint(tcp::v4(),port))
{
	cout << "Server start success, listen on port : " << _port << endl;
	StartAccept();
}

接受连接的函数

void CServer::StartAccept() {
	auto &io_context = AsioIOServicePool::GetInstance()->GetIOService();
	shared_ptr<CSession> new_session = make_shared<CSession>(io_context, this);
	_acceptor.async_accept(new_session->GetSocket(), std::bind(&CServer::HandleAccept, this, new_session, placeholders::_1));
}

AsioIOServicePool

从AsioIOServicePool中返回一个可用的iocontext构造Session,然后将接受的新链接的socket写入这个Session保管

AsioIOServicePool已经在前面讲解很多次了,它的声明如下

#include <vector>
#include <boost/asio.hpp>
#include "Singleton.h"
class AsioIOServicePool:public Singleton<AsioIOServicePool>
{
	friend Singleton<AsioIOServicePool>;
public:
	using IOService = boost::asio::io_context;
	using Work = boost::asio::io_context::work;
	using WorkPtr = std::unique_ptr<Work>;
	~AsioIOServicePool();
	AsioIOServicePool(const AsioIOServicePool&) = delete;
	AsioIOServicePool& operator=(const AsioIOServicePool&) = delete;
	// 使用 round-robin 的方式返回一个 io_service
	boost::asio::io_context& GetIOService();
	void Stop();
private:
	AsioIOServicePool(std::size_t size = std::thread::hardware_concurrency());
	std::vector<IOService> _ioServices;
	std::vector<WorkPtr> _works;
	std::vector<std::thread> _threads;
	std::size_t                        _nextIOService;
};

AsioIOServicePool具体实现

#include "AsioIOServicePool.h"
#include <iostream>
using namespace std;
AsioIOServicePool::AsioIOServicePool(std::size_t size):_ioServices(size),
_works(size), _nextIOService(0){
	for (std::size_t i = 0; i < size; ++i) {
		_works[i] = std::unique_ptr<Work>(new Work(_ioServices[i]));
	}

	//遍历多个ioservice,创建多个线程,每个线程内部启动ioservice
	for (std::size_t i = 0; i < _ioServices.size(); ++i) {
		_threads.emplace_back([this, i]() {
			_ioServices[i].run();
			});
	}
}

AsioIOServicePool::~AsioIOServicePool() {
	std::cout << "AsioIOServicePool destruct" << endl;
}

boost::asio::io_context& AsioIOServicePool::GetIOService() {
	auto& service = _ioServices[_nextIOService++];
	if (_nextIOService == _ioServices.size()) {
		_nextIOService = 0;
	}
	return service;
}

void AsioIOServicePool::Stop(){
	//因为仅仅执行work.reset并不能让iocontext从run的状态中退出
	//当iocontext已经绑定了读或写的监听事件后,还需要手动stop该服务
	for (auto& work : _works) {
		//把服务先停止
		work->get_io_context().stop();
		work.reset();
	}

	for (auto& t : _threads) {
		t.join();
	}
}

CServer的处理连接逻辑

void CServer::HandleAccept(shared_ptr<CSession> new_session, const boost::system::error_code& error){
	if (!error) {
		new_session->Start();
		lock_guard<mutex> lock(_mutex);
		_sessions.insert(make_pair(new_session->GetUuid(), new_session));
	}
	else {
		cout << "session accept failed, error is " << error.what() << endl;
	}

	StartAccept();
}

Session层

上面的逻辑接受新链接后执行Start函数,新链接接受数据,然后Server继续监听新的连接

void CSession::Start(){
	AsyncReadHead(HEAD_TOTAL_LEN);
}

先读取头部数据

void CSession::AsyncReadHead(int total_len)
{
	auto self = shared_from_this();
	asyncReadFull(HEAD_TOTAL_LEN, [self, this](const boost::system::error_code& ec, std::size_t bytes_transfered) {
		try {
			if (ec) {
				std::cout << "handle read failed, error is " << ec.what() << endl;
				Close();
				_server->ClearSession(_uuid);
				return;
			}

			if (bytes_transfered < HEAD_TOTAL_LEN) {
				std::cout << "read length not match, read [" << bytes_transfered << "] , total ["
					<< HEAD_TOTAL_LEN << "]" << endl;
				Close();
				_server->ClearSession(_uuid);
				return;
			}

			_recv_head_node->Clear();
			memcpy(_recv_head_node->_data, _data, bytes_transfered);

			//获取头部MSGID数据
			short msg_id = 0;
			memcpy(&msg_id, _recv_head_node->_data, HEAD_ID_LEN);
			//网络字节序转化为本地字节序
			msg_id = boost::asio::detail::socket_ops::network_to_host_short(msg_id);
			std::cout << "msg_id is " << msg_id << endl;
			//id非法
			if (msg_id > MAX_LENGTH) {
				std::cout << "invalid msg_id is " << msg_id << endl;
				_server->ClearSession(_uuid);
				return;
			}
			short msg_len = 0;
			memcpy(&msg_len, _recv_head_node->_data + HEAD_ID_LEN, HEAD_DATA_LEN);
			//网络字节序转化为本地字节序
			msg_len = boost::asio::detail::socket_ops::network_to_host_short(msg_len);
			std::cout << "msg_len is " << msg_len << endl;

			//id非法
			if (msg_len > MAX_LENGTH) {
				std::cout << "invalid data length is " << msg_len << endl;
				_server->ClearSession(_uuid);
				return;
			}

			_recv_msg_node = make_shared<RecvNode>(msg_len, msg_id);
			AsyncReadBody(msg_len);
		}
		catch (std::exception& e) {
			std::cout << "Exception code is " << e.what() << endl;
		}
		});
}

上面的逻辑里调用asyncReadFull读取整个长度,然后解析收到的数据,前两个字节为id,之后两个字节为长度,最后n个长度字节为消息内容

//读取完整长度
void CSession::asyncReadFull(std::size_t maxLength, std::function<void(const boost::system::error_code&, std::size_t)> handler )
{
	::memset(_data, 0, MAX_LENGTH);
	asyncReadLen(0, maxLength, handler);
}

读取指定长度

//读取指定字节数
void CSession::asyncReadLen(std::size_t read_len, std::size_t total_len, 
	std::function<void(const boost::system::error_code&, std::size_t)> handler)
{
	auto self = shared_from_this();
	_socket.async_read_some(boost::asio::buffer(_data + read_len, total_len-read_len),
		[read_len, total_len, handler, self](const boost::system::error_code& ec, std::size_t  bytesTransfered) {
			if (ec) {
				// 出现错误,调用回调函数
				handler(ec, read_len + bytesTransfered);
				return;
			}

			if (read_len + bytesTransfered >= total_len) {
				//长度够了就调用回调函数
				handler(ec, read_len + bytesTransfered);
				return;
			}

			// 没有错误,且长度不足则继续读取
			self->asyncReadLen(read_len + bytesTransfered, total_len, handler);
	});
}

读取头部成功后,其回调函数内部调用了读包体的逻辑

void CSession::AsyncReadBody(int total_len)
{
	auto self = shared_from_this();
	asyncReadFull(total_len, [self, this, total_len](const boost::system::error_code& ec, std::size_t bytes_transfered) {
		try {
			if (ec) {
				std::cout << "handle read failed, error is " << ec.what() << endl;
				Close();
				_server->ClearSession(_uuid);
				return;
			}

			if (bytes_transfered < total_len) {
				std::cout << "read length not match, read [" << bytes_transfered << "] , total ["
					<< total_len<<"]" << endl;
				Close();
				_server->ClearSession(_uuid);
				return;
			}

			memcpy(_recv_msg_node->_data , _data , bytes_transfered);
			_recv_msg_node->_cur_len += bytes_transfered;
			_recv_msg_node->_data[_recv_msg_node->_total_len] = '\0';
			cout << "receive data is " << _recv_msg_node->_data << endl;
			//此处将消息投递到逻辑队列中
			LogicSystem::GetInstance()->PostMsgToQue(make_shared<LogicNode>(shared_from_this(), _recv_msg_node));
			//继续监听头部接受事件
			AsyncReadHead(HEAD_TOTAL_LEN);
		}
		catch (std::exception& e) {
			std::cout << "Exception code is " << e.what() << endl;
		}
		});
}

读取包体完成后,在回调中继续读包头。以此循环往复直到读完所有数据。如果对方不发送数据,则回调函数就不会触发。不影响程序执行其他工作,因为我们采用的是asio异步的读写操作

当然我们解析完包体后会调用LogicSystem单例将解析好的消息封装为逻辑节点传递给逻辑层进行处理

LogicSystem

我们在逻辑层处理

void LogicSystem::RegisterCallBacks() {
	_fun_callbacks[MSG_CHAT_LOGIN] = std::bind(&LogicSystem::LoginHandler, this,
		placeholders::_1, placeholders::_2, placeholders::_3);
}

void LogicSystem::LoginHandler(shared_ptr<CSession> session, const short &msg_id, const string &msg_data) {
	Json::Reader reader;
	Json::Value root;
	reader.parse(msg_data, root);
	std::cout << "user login uid is  " << root["uid"].asInt() << " user token  is "
		<< root["token"].asString() << endl;

	std::string return_str = root.toStyledString();
	session->Send(return_str, msg_id);
}

并在构造函数中注册这些处理流程

LogicSystem::LogicSystem():_b_stop(false){
	RegisterCallBacks();
	_worker_thread = std::thread (&LogicSystem::DealMsg, this);
}

总结

到此,完成了ChatServer收到QT客户端发送过来的长链接请求,并解析读取的数据,将收到的数据通过tcp发送给对端

token验证模块

完善proto

在proto文件里新增登陆验证服务

message LoginReq{
	int32 uid = 1;
	string token= 2;
}

message LoginRsp {
	int32 error = 1;
	int32 uid = 2;
	string token = 3;
}

service StatusService {
	rpc GetChatServer (GetChatServerReq) returns (GetChatServerRsp) {}
	rpc Login(LoginReq) returns(LoginRsp);
}

接下来是调用grpc命令生成新的pb文件覆盖原有的,并且也拷贝给StatusServer一份

我们完善登陆逻辑,先去StatusServer验证token是否合理,如果合理再从内存中寻找用户信息,如果没找到则从数据库加载一份

void LogicSystem::LoginHandler(shared_ptr<CSession> session, const short &msg_id, const string &msg_data) {
	Json::Reader reader;
	Json::Value root;
	reader.parse(msg_data, root);
	auto uid = root["uid"].asInt();
	std::cout << "user login uid is  " << uid << " user token  is "
		<< root["token"].asString() << endl;
	//从状态服务器获取token匹配是否准确
	auto rsp = StatusGrpcClient::GetInstance()->Login(uid, root["token"].asString());
	Json::Value  rtvalue;
	Defer defer([this, &rtvalue, session]() {
		std::string return_str = rtvalue.toStyledString();
		session->Send(return_str, MSG_CHAT_LOGIN_RSP);
	});

	rtvalue["error"] = rsp.error();
	if (rsp.error() != ErrorCodes::Success) {
		return;
	}

	//内存中查询用户信息
	auto find_iter = _users.find(uid);
	std::shared_ptr<UserInfo> user_info = nullptr;
	if (find_iter == _users.end()) {
		//查询数据库
		user_info = MysqlMgr::GetInstance()->GetUser(uid);
		if (user_info == nullptr) {
			rtvalue["error"] = ErrorCodes::UidInvalid;
			return;
		}

		_users[uid] = user_info;
	}
	else {
		user_info = find_iter->second;
	}

	rtvalue["uid"] = uid;
	rtvalue["token"] = rsp.token();
	rtvalue["name"] = user_info->name;
}

StatusServer验证token

在StatusServer验证token之前,我们需要在StatusServer中的GetServer的服务里将token写入内存

Status StatusServiceImpl::GetChatServer(ServerContext* context, const GetChatServerReq* request, GetChatServerRsp* reply)
{
	std::string prefix("llfc status server has received :  ");
	const auto& server = getChatServer();
	reply->set_host(server.host);
	reply->set_port(server.port);
	reply->set_error(ErrorCodes::Success);
	reply->set_token(generate_unique_string());
	insertToken(request->uid(), reply->token());
	return Status::OK;
}

接下来我们实现登陆验证服务

Status StatusServiceImpl::Login(ServerContext* context, const LoginReq* request, LoginRsp* reply)
{
	auto uid = request->uid();
	auto token = request->token();
	std::lock_guard<std::mutex> guard(_token_mtx);
	auto iter = _tokens.find(uid);
	if (iter == _tokens.end()) {
		reply->set_error(ErrorCodes::UidInvalid);
		return Status::OK;
	}
	if (iter->second != token) {
		reply->set_error(ErrorCodes::TokenInvalid);
		return Status::OK;
	}
	reply->set_error(ErrorCodes::Success);
	reply->set_uid(uid);
	reply->set_token(token);
	return Status::OK;
}

这样当GateServer访问StatusServer的Login服务做验证后,就可以将数据返回给QT前端了

客户端处理登陆回包

QT 的客户端TcpMgr收到请求后要进行对应的逻辑处理。所以我们在TcpMgr的构造函数中调用initHandlers注册消息

void TcpMgr::initHandlers()
{
    //auto self = shared_from_this();
    _handlers.insert(ID_CHAT_LOGIN_RSP, [this](ReqId id, int len, QByteArray data){
        qDebug()<< "handle id is "<< id << " data is " << data;
        // 将QByteArray转换为QJsonDocument
        QJsonDocument jsonDoc = QJsonDocument::fromJson(data);

        // 检查转换是否成功
        if(jsonDoc.isNull()){
           qDebug() << "Failed to create QJsonDocument.";
           return;
        }

        QJsonObject jsonObj = jsonDoc.object();

        if(!jsonObj.contains("error")){
            int err = ErrorCodes::ERR_JSON;
            qDebug() << "Login Failed, err is Json Parse Err" << err ;
            emit sig_login_failed(err);
            return;
        }

        int err = jsonObj["error"].toInt();
        if(err != ErrorCodes::SUCCESS){
            qDebug() << "Login Failed, err is " << err ;
            emit sig_login_failed(err);
            return;
        }

        UserMgr::GetInstance()->SetUid(jsonObj["uid"].toInt());
        UserMgr::GetInstance()->SetName(jsonObj["name"].toString());
        UserMgr::GetInstance()->SetToken(jsonObj["token"].toString());
        emit sig_swich_chatdlg();
    });
}

并且增加处理请求

void TcpMgr::handleMsg(ReqId id, int len, QByteArray data)
{
   auto find_iter =  _handlers.find(id);
   if(find_iter == _handlers.end()){
        qDebug()<< "not found id ["<< id << "] to handle";
        return ;
   }

   find_iter.value()(id,len,data);
}

用户管理

为管理用户数据,需要创建一个UserMgr类,统一管理用户数据,我们这么声明

#ifndef USERMGR_H
#define USERMGR_H
#include <QObject>
#include <memory>
#include <singleton.h>

class UserMgr:public QObject,public Singleton<UserMgr>,
        public std::enable_shared_from_this<UserMgr>
{
    Q_OBJECT
public:
    friend class Singleton<UserMgr>;
    ~ UserMgr();
    void SetName(QString name);
    void SetUid(int uid);
    void SetToken(QString token);
private:
    UserMgr();
    QString _name;
    QString _token;
    int _uid;
};

#endif // USERMGR_H

简单实现几个功能

#include "usermgr.h"

UserMgr::~UserMgr()
{

}

void UserMgr::SetName(QString name)
{
    _name = name;
}

void UserMgr::SetUid(int uid)
{
    _uid = uid;
}

void UserMgr::SetToken(QString token)
{
    _token = token;
}

UserMgr::UserMgr()
{

}

详细和复杂的管理后续不断往这里补充就行了

登陆界面

登陆界面响应TcpMgr返回的登陆请求,在其构造函数中添加

   //连接tcp管理者发出的登陆失败信号
    connect(TcpMgr::GetInstance().get(), &TcpMgr::sig_login_failed, this, &LoginDialog::slot_login_failed);

并实现槽函数

void LoginDialog::slot_login_failed(int err)
{
    QString result = QString("登录失败, err is %1")
                             .arg(err);
    showTip(result,false);
    enableBtn(true);
}

到此完成了登陆的请求和响应,接下来要实现响应登陆成功后跳转到聊天界面。下一篇先实现聊天布局。

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