JAVA进阶练习——集合综合案例:扑克牌

 案例:

1、总共拥有54张牌

2、点数:"3","4","5","6","7","8","9","10","J","Q","K","A","2"

3、花色:"♠","♣","♦","♥"

4、大小王:"小王","大王";

5、斗地主:发出51张牌,剩下三张做底牌

代码:

1、创建牌类

package CollectionsText;

public class Card {
    private String number;
    private String color;
    private int size;

    public Card() {
    }

    public Card(String number, String color, int size) {
        this.number = number;
        this.color = color;
        this.size = size;
    }

    public String getNumber() {
        return number;
    }

    public void setNumber(String number) {
        this.number = number;
    }

    public String getColor() {
        return color;
    }

    public void setColor(String color) {
        this.color = color;
    }

    public int getSize() {
        return size;
    }

    public void setSize(int size) {
        this.size = size;
    }

    @Override
    public String toString() {
//        return color+number+"--->"+size;
        return color+number;
    }
}

2、创建房间:

package CollectionsText;

import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;

public class Room {
//    1、表示一副具有54张牌的扑克
    private List<Card> allCards=new ArrayList<>();

    public Room() {
//        1、做出54副牌
//        a、点数:类型确定
        String[] numbers={"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
//        b、花色:类型确定,数量确定
        String[] colors={"♠","♣","♦","♥"};
//        c、设置大小,方便之后的排序
        int size=0;
//        先遍历数字,在遍历花色,之后组织牌
        for (String number : numbers) {
//            1、表示4张数字相同,花色不同的牌
            size++;
            for (String color : colors) {
                Card c =new Card(number,color,size);
                allCards.add(c);
            }
        }
//        2、创建大小王
        Card c1=new Card("","小王",++size);
        Card c2=new Card("","大王",++size);
        Collections.addAll(allCards,c1,c2);
        System.out.println(allCards);
    }

    public void Start(){
//        1、洗牌
        Collections.shuffle(allCards);
        System.out.println("洗牌之后:"+allCards);
//        2、创建对象,三个人,采用的是ArrayList集合对象
        List<Card> person1=new ArrayList<>();
        List<Card> person2=new ArrayList<>();
        List<Card> person3=new ArrayList<>();
//          发牌,最后留有三张底牌
        for (int i = 0; i < allCards.size()-3; i++) {
            Card card = allCards.get(i);
            if (i%3==0){
                person1.add(card);
            } else if (i % 3 == 1) {
                person2.add(card);
            } else if (i % 3 == 2) {
                person3.add(card);
            }
        }
//        3、将三人底牌进行排序
        sortCord(person1);
        sortCord(person2);
        sortCord(person3);
//        4、展示手牌:
        System.out.println("person1"+person1);
        System.out.println("person2"+person2);
        System.out.println("person3"+person3);
        List<Card> cards = allCards.subList(allCards.size() - 3, allCards.size());
        System.out.println("底牌是:"+cards);
//        假设是person1抢到牌时:
        person1.addAll(cards);
        sortCord(person1);
        System.out.println("抢地主之后的手牌"+person1);


    }

    /**
     * 集中进行排序
     * @param person
     */
    private void sortCord(List<Card> person) {
        Collections.sort(person, new Comparator<Card>() {
            @Override
            public int compare(Card o1, Card o2) {
                return o1.getSize()- o2.getSize();//升序排列
            }
        });
    }


}

3、测试:

package CollectionsText;

public class Text {
    public static void main(String[] args) {
//      1、创建牌类
//      2、创建房间类
        Room room=new Room();
        room.Start();
    }
}

4、结果:

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