OJ: OpenJudge
021:魔兽世界之二:装备
这个题是在一的基础上进行的,没看过的可以参考一下
好了,那么这篇文章我们就来分析一下新增了什么吧。
首先加了武器,我们可以用常量数组来存储,
每种武士还有其它技能,我们可以用一个成员函数来实现,还是比较容易的。
武器数组
string wq[3] = { "sword","bomb","arrow" };
对应下标跟其编号对应
putwq函数
void putwq(int k)
{
if (ws[k] == "dragon")
{
float shiqi =1.0*live / wslive[k];
cout << "It has a " << wq[sum % 3] << ",and it's morale is " << fixed << setprecision(2) << shiqi<<endl;
}
else if (ws[k] == "ninja")
{
cout << "It has a " << wq[sum % 3] << " and a " << wq[(sum + 1) % 3] << endl;
}
else if (ws[k] == "iceman")
{
cout << "It has a " << wq[sum % 3] << endl;
}
else if (ws[k] == "lion")
{
cout << "It's loyalty is " << live << endl;
}
}
这个其实就是条件判断,比较简单,初学者可以学习一下C++的格式化输出,用fixed和setprecision来控制小数点后输出位数,默认四舍五入。
born()更新
void born()
{
for (int i = tag; i < 5; i++)
if (wslive[i] <= live)
{
live -= wslive[i];
cout << setw(3) << setfill('0') << tim << ' ' << name << ' ' << ws[i] << ' ' <<
++sum << " born with strength " << wslive[i] << ','
<< ++num[i] << ' ' << ws[i] << " in " << name << " headquarter" << endl;
putwq(i);
tag = (i + 1) % 5;
return;
}
tag = 0;
for (int i = tag; i < 5; i++)
if (wslive[i] <= live)
{
live -= wslive[i];
cout << setw(3) << setfill('0') << tim << ' ' << name << ' ' << ws[i] << ' ' <<
++sum << " born with strength " << wslive[i] << ','
<< ++num[i] << ' ' << ws[i] << " in " << name << " headquarter" << endl;
putwq(i);
tag = (i + 1) % 5;
return;
}
其实,就是调用了putwq函数,没什么特殊的。
其它代码跟一一样。
完整代码如下:
#include<iostream>
#include<iomanip>
#include<string.h>
#include<cmath>
using namespace std;
int N, m, tim; int al[5]; int mmin = 10005;
string biao[5] = { "dragon","ninja","iceman","lion","wolf" };
string rws[5] = { "iceman","lion","wolf","ninja","dragon" };
string bws[5] = { "lion","dragon","ninja","iceman","wolf" };
string wq[3] = { "sword","bomb","arrow" };
int rwsl[5]; //红色武士生命值
int bwsl[5]; //蓝色武士生命值
class slb {
private:
string name;
int live;
string ws[5]; //武士顺序名称
int wslive[5]; //对应生命值
int num[5] = { 0 };
int sum = 0;
int tag = 0;
public:
int flag = 1;
//int state = 1;
slb(string nname, int llive) {
name = nname;
live = llive;
if (name == "red")
{
for (int i = 0; i < 5; i++)
{
ws[i] = rws[i];
wslive[i] = rwsl[i];
}
}
else
{
for (int i = 0; i < 5; i++)
{
ws[i] = bws[i];
wslive[i] = bwsl[i];
}
}
}
void putwq(int k)
{
if (ws[k] == "dragon")
{
float shiqi =1.0*live / wslive[k];
cout << "It has a " << wq[sum % 3] << ",and it's morale is " << fixed << setprecision(2) << shiqi<<endl;
}
else if (ws[k] == "ninja")
{
cout << "It has a " << wq[sum % 3] << " and a " << wq[(sum + 1) % 3] << endl;
}
else if (ws[k] == "iceman")
{
cout << "It has a " << wq[sum % 3] << endl;
}
else if (ws[k] == "lion")
{
cout << "It's loyalty is " << live << endl;
}
}
void born()
{
for (int i = tag; i < 5; i++)
if (wslive[i] <= live)
{
live -= wslive[i];
cout << setw(3) << setfill('0') << tim << ' ' << name << ' ' << ws[i] << ' ' <<
++sum << " born with strength " << wslive[i] << ','
<< ++num[i] << ' ' << ws[i] << " in " << name << " headquarter" << endl;
putwq(i);
tag = (i + 1) % 5;
return;
}
tag = 0;
for (int i = tag; i < 5; i++)
if (wslive[i] <= live)
{
live -= wslive[i];
cout << setw(3) << setfill('0') << tim << ' ' << name << ' ' << ws[i] << ' ' <<
++sum << " born with strength " << wslive[i] << ','
<< ++num[i] << ' ' << ws[i] << " in " << name << " headquarter" << endl;
putwq(i);
tag = (i + 1) % 5;
return;
}
}
void destroy()
{
if (flag)
cout << setw(3) << setfill('0') << tim << ' ' << name
<< " headquarter stops making warriors" << endl;
flag = 0;
}
bool ifcontinue()
{
if (live < mmin)
return 0;
return 1;
}
};
void init()
{
tim = 0;
mmin = 100000;
for (int i = 0; i < 5; i++)
for (int j = 0; j < 5; j++)
{
if (biao[i] == rws[j])
rwsl[j] = al[i];
if (biao[i] == bws[j])
bwsl[j] = al[i];
}
for (int i = 0; i < 5; i++)
mmin = min(al[i], mmin); //存储最小的生命值
}
int main()
{
cin >> N;
for (int i = 1; i <= N; i++)
{
cin >> m; //生命值上限
for (int j = 0; j < 5; j++)
cin >> al[j]; //每种武士生命值
init();
slb* red = new slb("red", m), * blue = new slb("blue", m);
cout << "Case:" << i << endl;
do
{
if (red->ifcontinue())
red->born();
else
red->destroy();
if (blue->ifcontinue())
blue->born();
else blue->destroy();
tim++;
} while (red->ifcontinue() || blue->ifcontinue());
red->destroy();
blue->destroy();
delete red, blue;
}
return 0;
}