这个模板方法非常像,这里强调的是构建对象。模板方法强调的是方法执行。
public interface TerrainBuilder { //地形构建器
TerrainBuilder buildWall(); //墙
TerrainBuilder buildFort(); //碉堡
TerrainBuilder buildMine(); //地雷
Terrain build(); //地形
}
public class Terrain {
Wall w;
Fort f;
Mine m;
}
class Wall{
int x, y, w, h;
public Wall(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
}
class Fort{
int x, y, w, h;
public Fort(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
}
class Mine{
int x, y, w, h;
public Mine(int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
}
public class ComplexTerrainBuilder implements TerrainBuilder {
Terrain terrain = new Terrain();
@Override
public TerrainBuilder buildWall() {
terrain.w = new Wall(10, 10, 50, 50);
return this;
}
@Override
public TerrainBuilder buildFort() {
terrain.f = new Fort(10, 10, 50, 50);
return this;
}
@Override
public TerrainBuilder buildMine() {
terrain.m = new Mine(10, 10, 50, 50);
return this;
}
@Override
public Terrain build() {
return terrain;
}
}
public class Person { //可能由几十,几百个属性,每次构建时可能需要其中不同几个
int id;
String name;
int age;
double weight;
int score;
Location loc;
private Person() {
}
public static class PersonBuilder{ //PersonBuilder是Person的内部静态类,只用来构建Person, 别人调不了。
Person p = new Person(); //是内部类,所以可访问Person的私有构造方法。
public PersonBuilder basicInfo(int id, String name, int age){
p.id = id;
p.name = name;
p.age = age;
return this;
}
public PersonBuilder weight(double weight){
p.weight = weight;
return this;
}
public PersonBuilder score(int score){
p.score = score;
return this;
}
public PersonBuilder loc(String street, String roomNo){
p.loc = new Location(street, roomNo);
return this;
}
public Person build(){
return p;
}
}
}
class Location{
String street;
String roomNo;
public Location(String street, String roomNo) {
this.street = street;
this.roomNo = roomNo;
}
}
public class Main {
public static void main(String[] args) {
TerrainBuilder builder = new ComplexTerrainBuilder();
Terrain t = builder.buildWall().buildFort().buildMine().build();
Person person = new Person.PersonBuilder().basicInfo(1, "zhangsan", 18)
.score(20) //score, weight , loc 随意组合,不需要隐掉即可
.weight(200)
.loc("beijing", "302")
.build();
}
}