ArrayList特点:1、和数组类似,但是长度 动态。2、存对象。
遍历方法一、使用索引,for循环。
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class Ces{
public static void main(String args[]) {
new MyFrame("drawing...");
}
}
class MyFrame extends Frame {
ArrayList<Point> points = null;
MyFrame(String s) {
super(s);
points = new ArrayList();
setLayout(null);
setBounds(300,300,400,300);
this.setBackground(new Color(204,204,255));
setVisible(true);
this.addMouseListener(new Monitor());
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
public void paint(Graphics g) {
// Iterator i = points.iterator();
//while(true){//i.hasNext()){
//Point p = (Point)i.next();
for(int j=0;j<points.size();j++){
Point p = points.get(j);
g.setColor(Color.BLUE);
g.fillOval(p.x,p.y,10,10);
}
}
public void addPoint(Point p){
points.add(p);
}
}
class Monitor extends MouseAdapter {
public void mousePressed(MouseEvent e) {
MyFrame f = (MyFrame)e.getSource();
f.addPoint(new Point(e.getX(),e.getY()));
f.repaint();
}
}
遍历方法二、使用Iterator
import java.awt.*;
import java.awt.event.*;
import java.util.*;
public class Ces{
public static void main(String args[]) {
new MyFrame("drawing...");
}
}
class MyFrame extends Frame {
ArrayList points = null;
MyFrame(String s) {
super(s);
points = new ArrayList();
setLayout(null);
setBounds(300,300,400,300);
this.setBackground(new Color(204,204,255));
setVisible(true);
this.addMouseListener(new Monitor());
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
public void paint(Graphics g) {
Iterator i = points.iterator();
while(i.hasNext()){
Point p = (Point)i.next();
g.setColor(Color.BLUE);
g.fillOval(p.x,p.y,10,10);
}
}
//hasNext():如果迭代器中还有元素,则返回true。next():返回迭代器中的下一个元素,remove():删除迭代器新返回的元素。
public void addPoint(Point p){
points.add(p);
}
}
class Monitor extends MouseAdapter {
public void mousePressed(MouseEvent e) {
MyFrame f = (MyFrame)e.getSource();
f.addPoint(new Point(e.getX(),e.getY()));
f.repaint();
}
}