用SurfaceView实现写字板的效果

先上效果图:
这里写图片描述
再上代码:

public class WritePaneView extends SurfaceView implements SurfaceHolder.Callback, Runnable {

    private SurfaceHolder mHolder;
    private Canvas mCanvas;
    private boolean isDrawing;

    private Path mPath;
    private Paint mPaint;

    public WritePaneView(Context context) {
        super(context);
        init();
    }

    public WritePaneView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public WritePaneView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeWidth(6);
        mPaint.setColor(Color.BLACK);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPath = new Path();
        mHolder = getHolder();
        mHolder.addCallback(this);
        setFocusable(true);
        setFocusableInTouchMode(true);
        setKeepScreenOn(true);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int x = (int) event.getX();
        int y = (int) event.getY();
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mPath.moveTo(x, y);
                break;

            case MotionEvent.ACTION_MOVE:
                mPath.lineTo(x, y);
                break;
        }
        return true;
    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        isDrawing = true;
        new Thread(this).start();
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        isDrawing = false;
    }

    @Override
    public void run() {
        while (isDrawing) {
            long start = System.currentTimeMillis();
            draw();
            long end = System.currentTimeMillis();
            if (end - start < 100) {
                try {
                    Thread.sleep(100 - (end - start));
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    }

    private void draw() {
        try {
            mCanvas = mHolder.lockCanvas();
            mCanvas.drawColor(Color.WHITE);
            mCanvas.drawPath(mPath, mPaint);
        } catch (Exception e) {

        } finally {
            if (mCanvas != null)
                mHolder.unlockCanvasAndPost(mCanvas);
        }
    }
}

代码很简单,感觉没什么要说的。就是多了一部sleep操作,为了节约系统开销。

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