先上效果图:
再上代码:
public class WritePaneView extends SurfaceView implements SurfaceHolder.Callback, Runnable {
private SurfaceHolder mHolder;
private Canvas mCanvas;
private boolean isDrawing;
private Path mPath;
private Paint mPaint;
public WritePaneView(Context context) {
super(context);
init();
}
public WritePaneView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public WritePaneView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(6);
mPaint.setColor(Color.BLACK);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPath = new Path();
mHolder = getHolder();
mHolder.addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
setKeepScreenOn(true);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mPath.moveTo(x, y);
break;
case MotionEvent.ACTION_MOVE:
mPath.lineTo(x, y);
break;
}
return true;
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
isDrawing = true;
new Thread(this).start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
isDrawing = false;
}
@Override
public void run() {
while (isDrawing) {
long start = System.currentTimeMillis();
draw();
long end = System.currentTimeMillis();
if (end - start < 100) {
try {
Thread.sleep(100 - (end - start));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private void draw() {
try {
mCanvas = mHolder.lockCanvas();
mCanvas.drawColor(Color.WHITE);
mCanvas.drawPath(mPath, mPaint);
} catch (Exception e) {
} finally {
if (mCanvas != null)
mHolder.unlockCanvasAndPost(mCanvas);
}
}
}
代码很简单,感觉没什么要说的。就是多了一部sleep操作,为了节约系统开销。