cocos2d-x 3.1 +cocostudio 整合应用

1. cocos2d-x 3.1 +cocostudio 环境搭建

http://www.cocoachina.com/bbs/read.php?tid=194668  此文章已经很详细了

配置属性" => "C/C++" => "附加包含目录" 并编辑.

注意:1.1这三个文件要引用的文件夹分别为

D:\cocos2d-x-3.1.1\cocos\editor-support\cocostudio\proj.win32

D:\cocos2d-x-3.1.1\extensions\proj.win32

D:\cocos2d\cocos2d-x-3.1.1\cocos\ui\proj.win32

1.2 添加下面几行.我直接复制过来 大家直接用

$(EngineRoot);$(EngineRoot)cocos;$(EngineRoot)cocos\editor-support\;$(EngineRoot)cocos\editor-support\cocostudio;$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)

1.3导入的源程序 一定要加 --特别是ui文件夹下的CocosGui 我找了好半天的

#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"

using namespace ui;
using namespace cocostudio;

2 入门级别的cocostudio 

注意 其实下载的cocos2d-x-3.1.1的文件夹D:\cocos2d\cocos2d-x-3.1.1\tests\cpp-tests\Classes\UITest\CocoStudioGUITest有相关的所有操作

            资源文件夹为:D:\cocos2d\cocos2d-x-3.1.1\tests\cpp-tests\Resources

HelloWorld.h:如下

#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"

USING_NS_CC;
using namespace ui;
using namespace cocostudio;

class HelloWorld : public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    void menuCloseCallback(Object* pSender);
    CREATE_FUNC(HelloWorld);
	void touchButton(Object* obj,TouchEventType eventType);
	void selectedEvent(Ref* pSender,CheckBox::EventType type);
	void sliderEvent(Ref *pSender, Slider::EventType type);
	void update(float dt);
	void textFieldEvent(Ref *pSender, TextField::EventType type);
private:
	int _count;
	bool m_isRunning;
	ui::Button* btn_start,*btn_left,*btn_right;
	ui::CheckBox *show_view;
	ui::ImageView *imgView;//图片
	ui::Slider* slider;
	ui::Layout* uiLayer;
	ui::Slider* slide;
	ui::LoadingBar* loadbar;
	ui::ScrollView*ScollView;
	ui::Text * _displayValueLabel;
	ui::TextAtlas* num_ValueLabel;//数字标签
	ui::TextBMFont* bitmLabel;//字体标签
	ui::TextField* text_name,*text_password;



};


HelloWorld.cpp部分代码如下

<span style="white-space:pre">	</span>uiLayer= static_cast<Layout*>(cocostudio::GUIReader::getInstance()->widgetFromJsonFile("NewUi11_1/NewUi11_1.json"));
	addChild(uiLayer);
	

	//Button
	btn_start = dynamic_cast<Button*>(uiLayer->getChildByTag(UI_Btn_Start));
	btn_start->addTouchEventListener(this,toucheventselector(HelloWorld::touchButton));
	//checkBox
	show_view= dynamic_cast<CheckBox*>(uiLayer->getChildByTag(UI_CheckBox));
	show_view->setSelectedState(true);//设置初始状态
	show_view->addEventListener(CC_CALLBACK_2(HelloWorld::selectedEvent, this));
	//Label--是Text
	_displayValueLabel=dynamic_cast<Text*>(uiLayer->getChildByTag(UI_Label)); 
	int m=50;
	_displayValueLabel->setString(CCString::createWithFormat("percent %d", m)->getCString());
	//imageView --用name方式
	imgView = static_cast<ImageView*>(Helper::seekWidgetByName(uiLayer,"Image_3"));   

	//Slider
	slider = dynamic_cast<Slider*>(uiLayer->getChildByTag(UI_Slide)); 
	slider->setPercent(35);
	slider->addEventListener(CC_CALLBACK_2(HelloWorld::sliderEvent, this));
	//数字标签TextAtlas
	num_ValueLabel=dynamic_cast<TextAtlas*>(uiLayer->getChildByTag(UI_NUmLabel)); 
	num_ValueLabel->setString(CCString::createWithFormat("percent %d",0)->getCString());

	//loadingbar
	loadbar=dynamic_cast<LoadingBar*>(uiLayer->getChildByTag(UI_LoadingBar)); 
	loadbar->setPercent(25);
	//textField文本框
	text_name=dynamic_cast<TextField*>(uiLayer->getChildByTag(UI_TextField_name)); 
	text_password=dynamic_cast<TextField*>(uiLayer->getChildByTag(UI_TextField_password)); 
	text_name->addEventListener(CC_CALLBACK_2(HelloWorld::textFieldEvent, this));
	text_password->addEventListener(CC_CALLBACK_2(HelloWorld::textFieldEvent, this));
	_count=0;
	this->schedule(schedule_selector(HelloWorld::update));
	setTouchEnabled(true);

现在发一下我的demo的地址 : http://download.csdn.net/detail/qqq644755786/7897621

当然我是屌丝所有就收1积分,谢谢大家捧场啊。

3入门级别的cocostudio--关于骨骼动画与场景编辑器的应用(见下篇)






  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值