Machine Learning by Tutorials (2nd Edition).pdf
Covers CoreML, Vison, image and sequence classifiers, natural language processing, and more.
Get started with Machine Learning for Apple and iOS!
Want to know a secret? Machine learning isn’t really that hard to learn. The truth is, you don’t need a PhD from a prestigious university or a background in mathematics to do machine learning. If you already know how to code, you can pick up machine learning quite easily — promise!
This book will get you started with machine learning on iOS and Apple devices. The first bit is a gentle introduction to the world of machine learning and what it has to offer — as well as what its limitations are. In the rest of the book, you’ll look at each of these topics in more detail, until you know enough to make machine learning a useful tool in your software development toolbox.
There are now several high-level Apple frameworks, including Natural Language, Speech, and Vision, that provide advanced machine learning functionality behind simple APIs as part of Apple’s iOS tooling. Whether you want to convert speech to text, recognize language or grammatical structure, detect faces in photos or track moving objects in video, these frameworks have got you covered.
In this book, you’ll learn how to use these tools and frameworks to make your apps smarter. Even better, you’ll learn how machine learning works behind the scenes — and why this technology is awesome.
This book is for all Apple and iOS developers who are interested in learning how to train models, code image recognition systems, learn how natural language processing works, build sequence classifiers and more.
Begbie C., Horga M. - Metal by Tutorials.pdf.zip.002
Build your own low-level game engine in Metal!
This book introduces you to graphics programming in Metal — Apple’s framework for programming on the GPU. You’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.
This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.
Topics Covered in Metal by Tutorials
Begbie C., Horga M. - Metal by Tutorials.pdf.zip.001
Build your own low-level game engine in Metal!
This book introduces you to graphics programming in Metal — Apple’s framework for programming on the GPU. You’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.
This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.
Topics Covered in Metal by Tutorials
unity 2018 by example 2nd
Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you’ll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to th is, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you’ll have established a strong foundation in making games with Unity 2018.
The Python 3 Standard Library by Example
Master the Powerful Python 3 Standard Library through Real Code Examples
The Python 3 Standard Library contains hundreds of modules for interacting with the operating system, interpreter, and Internet–all extensively tested and ready to jump-start application development. Now, Python expert Doug Hellmann introduces every major area of the Python 3.x library through concise source code and output examples. Hellmann’s examples fully demonstrate each feature and are designed for easy learning and reuse.
You’ll find practical code for working with text, data structures, algorithms, dates/times, math, the file system, persistence, data exchange, compression, archiving, crypto, processes/threads, networking, Internet capabilities, email, developer and language tools, the runtime, packages, and more. Each section fully covers one module, with links to additional resources, making this book an ideal tutorial and reference.
The Python 3 Standard Library by Example introduces Python 3.x’s new libraries, significant functionality changes, and new layout and naming conventions. Hellmann also provides expert porting guidance for moving code from 2.x Python standard library modules to their Python 3.x equivalents.
Advanced Swift-objc.io(2015)
Advanced Swift-objc.io(2015)
算法精解:C语言描述(中文版)
对基本算法进行详细解说,语言通俗易懂,最难得的是书中直接给出极具实用价值的算法源代码,对学习算法的同学非常有帮助