Connector

该类和Acceptor有点相似,都是建立连接的,区别在于Connector是客户端使用的,Acceptor是服务端使用的,而且Connector有重连机制,还有一个区别是Acceptor是一直有效的,一直等待读事件的发生,而Connector只关心一次写事件,建立连接之后,Connector不再关心任何事件,只有等到重连的时候才会重新关心写事件。

Connector::Connector(EventLoop* loop, const InetAddress& serverAddr)
  : loop_(loop),
    serverAddr_(serverAddr),
    connect_(false),
    state_(kDisconnected),
    retryDelayMs_(kInitRetryDelayMs)
{
  LOG_DEBUG << "ctor[" << this << "]";
}

Connector::~Connector()
{
  LOG_DEBUG << "dtor[" << this << "]";
  assert(!channel_);
}

构造函数主要设置连接的服务端地址、状态、重连时间间隔等信息。

void Connector::start()
{
  connect_ = true;
  loop_->runInLoop(std::bind(&Connector::startInLoop, this)); // FIXME: unsafe
}

void Connector::startInLoop()
{
  loop_->assertInLoopThread();
  assert(state_ == kDisconnected);
  if (connect_)
  {
    connect();
  }
  else
  {
    LOG_DEBUG << "do not connect";
  }
}

void Connector::stop()
{
  connect_ = false;
  loop_->queueInLoop(std::bind(&Connector::stopInLoop, this)); // FIXME: unsafe
  // FIXME: cancel timer
}

void Connector::stopInLoop()
{
  loop_->assertInLoopThread();
  if (state_ == kConnecting)
  {
    setState(kDisconnected);
    int sockfd = removeAndResetChannel();
    retry(sockfd);
  }
}

启动建立连接和关闭连接。


void Connector::connect()
{
  int sockfd = sockets::createNonblockingOrDie(serverAddr_.family());
  int ret = sockets::connect(sockfd, serverAddr_.getSockAddr());
  int savedErrno = (ret == 0) ? 0 : errno;
  switch (savedErrno)
  {
    case 0:
    case EINPROGRESS:
    case EINTR:
    case EISCONN:
      connecting(sockfd);
      break;

    case EAGAIN:
    case EADDRINUSE:
    case EADDRNOTAVAIL:
    case ECONNREFUSED:
    case ENETUNREACH:
      retry(sockfd);
      break;

    case EACCES:
    case EPERM:
    case EAFNOSUPPORT:
    case EALREADY:
    case EBADF:
    case EFAULT:
    case ENOTSOCK:
      LOG_SYSERR << "connect error in Connector::startInLoop " << savedErrno;
      sockets::close(sockfd);
      break;

    default:
      LOG_SYSERR << "Unexpected error in Connector::startInLoop " << savedErrno;
      sockets::close(sockfd);
      // connectErrorCallback_();
      break;
  }
}

尝试建立连接,因为是非阻塞的,所以connect有很大的可能无法返回建立成功,所以在处理EINPROGRESS、EINTR、EISCONN时认为连接正在进行中,调用Connector::connecting()

void Connector::connecting(int sockfd)
{
  setState(kConnecting);
  assert(!channel_);
  channel_.reset(new Channel(loop_, sockfd));
  channel_->setWriteCallback(
      std::bind(&Connector::handleWrite, this)); // FIXME: unsafe
  channel_->setErrorCallback(
      std::bind(&Connector::handleError, this)); // FIXME: unsafe

  // channel_->tie(shared_from_this()); is not working,
  // as channel_ is not managed by shared_ptr
  channel_->enableWriting();
}

在Connector::connecting()中,使能可写并设置写事件发生时的回调函数和错误发生时的回调函数。这是因为建立连接成功后,套接字将是可写的,那么写事件就会触发。

void Connector::handleWrite()
{
  LOG_TRACE << "Connector::handleWrite " << state_;

  if (state_ == kConnecting)
  {
    int sockfd = removeAndResetChannel();
    int err = sockets::getSocketError(sockfd);
    if (err)
    {
      LOG_WARN << "Connector::handleWrite - SO_ERROR = "
               << err << " " << strerror_tl(err);
      retry(sockfd);
    }
    else if (sockets::isSelfConnect(sockfd))
    {
      LOG_WARN << "Connector::handleWrite - Self connect";
      retry(sockfd);
    }
    else
    {
      setState(kConnected);
      if (connect_)
      {
        newConnectionCallback_(sockfd);
      }
      else
      {
        sockets::close(sockfd);
      }
    }
  }
  else
  {
    // what happened?
    assert(state_ == kDisconnected);
  }
}

void Connector::handleError()
{
  LOG_ERROR << "Connector::handleError state=" << state_;
  if (state_ == kConnecting)
  {
    int sockfd = removeAndResetChannel();
    int err = sockets::getSocketError(sockfd);
    LOG_TRACE << "SO_ERROR = " << err << " " << strerror_tl(err);
    retry(sockfd);
  }
}

Connector::handleWrite()中,清除了之前关心的写事件。并判断有没有错误发生。如果发生了错误,重连。如果自连接发生,也是重连。自连接的判断比较简单。

bool sockets::isSelfConnect(int sockfd)
{
  struct sockaddr_in6 localaddr = getLocalAddr(sockfd);
  struct sockaddr_in6 peeraddr = getPeerAddr(sockfd);
  if (localaddr.sin6_family == AF_INET)
  {
    const struct sockaddr_in* laddr4 = reinterpret_cast<struct sockaddr_in*>(&localaddr);
    const struct sockaddr_in* raddr4 = reinterpret_cast<struct sockaddr_in*>(&peeraddr);
    return laddr4->sin_port == raddr4->sin_port
        && laddr4->sin_addr.s_addr == raddr4->sin_addr.s_addr;
  }
  else if (localaddr.sin6_family == AF_INET6)
  {
    return localaddr.sin6_port == peeraddr.sin6_port
        && memcmp(&localaddr.sin6_addr, &peeraddr.sin6_addr, sizeof localaddr.sin6_addr) == 0;
  }
  else
  {
    return false;
  }
}

自连接就是判断本端与对端的IP和端口号是否完全一致。如果一致,就是自连接。自连接是发生在客户端连接本机上的服务端,而服务端实际上不存在,并且客户端使用的临时端口恰恰就是服务端使用的端口。这时候客户端就自己和自己连接了。

在没有发生错误和自连接的情况下,Connector::handleWrite()调用newConnectionCallback_回调函数。该回调函数是由TcpClient注册的。

void Connector::retry(int sockfd)
{
  sockets::close(sockfd);
  setState(kDisconnected);
  if (connect_)
  {
    LOG_INFO << "Connector::retry - Retry connecting to " << serverAddr_.toIpPort()
             << " in " << retryDelayMs_ << " milliseconds. ";
    loop_->runAfter(retryDelayMs_/1000.0,
                    std::bind(&Connector::startInLoop, shared_from_this()));
    retryDelayMs_ = std::min(retryDelayMs_ * 2, kMaxRetryDelayMs);
  }
  else
  {
    LOG_DEBUG << "do not connect";
  }
}

尝试重连,并且重连时间会逐渐增加,每次增加一倍时间,直到kMaxRetryDelayMs。

int Connector::removeAndResetChannel()
{
  channel_->disableAll();
  channel_->remove();
  int sockfd = channel_->fd();
  // Can't reset channel_ here, because we are inside Channel::handleEvent
  loop_->queueInLoop(std::bind(&Connector::resetChannel, this)); // FIXME: unsafe
  return sockfd;
}

void Connector::resetChannel()
{
  channel_.reset();
}

这里其实就是取消之前建立连接时使能的写,不再关心任何事件。因为正常情况下,连接只需要建立一次。之后的读写等事件由TcpConnection负责,与Connector就没关系了。

总之,Connector只是负责建立与服务端的连接。

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