第十三章 J20飞机游戏项目
DAY10-DAY11
通过键盘控制飞机前后移动,躲避炮弹,看谁坚持的时间长。如果碰到炮弹,则发生爆炸,游戏结束,并显示本次生存的时间。
images包下存放:beijing.jpg(背景图)、feiji.png(飞机图)、explode文件夹(包含16张爆炸效果图,按顺序命名为bz1.gif - bz16.gif)
cn.sxt.game包下存放代码
- 飞机游戏的主窗口
package cn.sxt.game;
import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Date;
import javax.swing.JFrame;
public class MyGameFrame extends Frame{
Image beijing = GameUtil.getImage("images/beijing.jpg");
Image feiji = GameUtil.getImage("images/feiji.png");
Plane plane = new Plane(feiji,250,250);//创建飞机对象
Shell[] shells = new Shell[50];//创建炮弹对象
Explode bao;//创建爆炸对象
Date startTime = new Date();//游戏开始时间
Date endTime;//游戏结束时间
int period;
@Override
public void paint(Graphics g) { //自动被调用,g相当于一个画笔
// TODO Auto-generated method stub
super.paint(g); //不能省略
Color c = g.getColor();
g.drawImage(beijing, 0, 0, null);//画背景
plane.drawSelf(g); //画飞机
//shell.draw(g); //画炮弹
//画出所有的炮弹
for (int i = 0; i < shells.length; i++) {
shells[i].draw(g);
//飞机和炮弹的碰撞检测
boolean peng = shells[i].getRect().intersects(plane.getRect());
if (peng) {
plane.live = false;//飞机死了
if(bao==null){
bao = new Explode(plane.x,plane.y);
endTime = new Date();
period = (int)((endTime.getTime() - startTime.getTime())/1000);
}
bao.draw(g);
}
//计时功能,给出提示
if(!plane.live) {
g.setColor(Color.red);
Font f = new Font("宋体",Font.BOLD,50);
g.setFont(f);
g.drawString("时间:"+period+"秒",(int)plane.x,(int)plane.y);
}
}
g.setColor(c);
}
//帮助我们反复重画窗口
class PaintThread extends Thread{
@Override
public void run() {
//super.run();
while(true) {
//System.out.println("窗口画一次!");
repaint();//重画
try {
Thread.sleep(40); //1s=1000ms,停顿40毫秒,相当于1s25张左右的图片
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
//定义键盘监听内部类
class KeyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
plane.addDirection(e);
}
@Override
public void keyReleased(KeyEvent e) {
plane.minusDirection(e);
}
}
/**
* 初始化窗口
*/
public void launchFrame() {
this.setTitle("尚学堂JAVA300集实战小项目");
this.setVisible(true);
this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
this.setLocation(300, 300);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
new PaintThread().start();//启动重画窗口的线程
addKeyListener(new KeyMonitor());//给窗口增加键盘监听
//初始化50个炮弹
for (int i = 0; i < shells.length; i++) {
shells[i] = new Shell();
}
}
public static void main(String[] args) {
MyGameFrame f = new MyGameFrame();
f.launchFrame();
}
//添加双缓冲技术,解决闪屏问题
private Image offScreenImage = null;
public void update(Graphics g) {
if(offScreenImage == null)
offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);//这是游戏窗口的宽度和高度
Graphics gOff = offScreenImage.getGraphics();
paint(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
}
- Constant类:存放项目用到的常量,方便修改
package cn.sxt.game;
public class Constant {
public static final int GAME_WIDTH = 500;
public static final int GAME_HEIGHT = 500;
}
- GameUtil类:加载图片代码
package cn.sxt.game;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
public class GameUtil {
// 工具类最好将构造器私有化。
private GameUtil() {
}
public static Image getImage(String path) {
BufferedImage bi = null;
try {
URL u = GameUtil.class.getClassLoader().getResource(path);
bi = ImageIO.read(u);
} catch (IOException e) {
e.printStackTrace();
}
return bi;
}
}
- GameObject类:游戏物体的父类,方便创建游戏物体类
package cn.sxt.game;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
public class GameObject {
Image img;
double x,y;
int speed;
int width,height;
public void drawSelf(Graphics g) {
g.drawImage(img, (int)x, (int)y, null);
}
public GameObject(Image img, double x, double y, int speed, int width, int height) {
super();
this.img = img;
this.x = x;
this.y = y;
this.speed = speed;
this.width = width;
this.height = height;
}
public GameObject(Image img, double x, double y) {
super();
this.img = img;
this.x = x;
this.y = y;
}
public GameObject() {
super();
}
//返回物体所在的矩形,便于后续的碰撞检测
public Rectangle getRect() {
return new Rectangle((int)x,(int)y,width,height);
}
}
- Plane类:飞机
package cn.sxt.game;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
public class Plane extends GameObject{
boolean left,up,right,down;
boolean live = true;
public void drawSelf(Graphics g) {
if (live) {
g.drawImage(img, (int)x, (int)y, null);
if(left) {
x -= speed;
}
if(right) {
x += speed;
}
if(up) {
y -= speed;
}
if(down) {
y += speed;
}
}else {
System.out.println("diy");
}
}
public Plane (Image img,double x,double y) {
this.img = img;
this.x = x;
this.y = y;
this.speed = 3;
this.width = img.getWidth(null);
this.height = img.getHeight(null);
}
//按下某个键,增加相应方向
public void addDirection(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left = true;
break;
case KeyEvent.VK_UP:
up = true;
break;
case KeyEvent.VK_RIGHT:
right = true;
break;
case KeyEvent.VK_DOWN:
down = true;
break;
default:
break;
}
}
//按下某个键,取消相应方向
public void minusDirection(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left = false;
break;
case KeyEvent.VK_UP:
up = false;
break;
case KeyEvent.VK_RIGHT:
right = false;
break;
case KeyEvent.VK_DOWN:
down = false;
break;
default:
break;
}
}
}
- Shell类:炮弹
package cn.sxt.game;
import java.awt.Color;
import java.awt.Graphics;
public class Shell extends GameObject{
double degree;
public Shell() {
x = 200;
y = 200;
width = 10;
height = 10;
speed = 3;
degree = Math.random()*Math.PI*2;
}
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.YELLOW);
g.fillOval((int)x, (int)y, width, height);
//炮弹沿着任意角度飞行
x += speed*Math.cos(degree);
y += speed*Math.sin(degree);
if(x<0||x>Constant.GAME_WIDTH-width) {
degree = Math.PI - degree;
}
if(y<30||y>Constant.GAME_HEIGHT-height) {
degree = - degree;
}
g.setColor(c);
}
}
- Explode类:爆炸
package cn.sxt.game;
import java.awt.Graphics;
import java.awt.Image;
public class Explode {
double x,y;
static Image[] imgs = new Image[16];
static {
for(int i=0;i<16;i++){
imgs[i] = GameUtil.getImage("images/explode/bz"+(i+1)+".gif");//一定要注意名字与图片一致,否则运行时提示空指针
imgs[i].getWidth(null);
}
}
int count;
public void draw(Graphics g){
if(count<=15){
g.drawImage(imgs[count], (int)x, (int)y, null);
count++;
}
}
public Explode(double x,double y){
this.x = x;
this.y = y;
}
public Explode() {
}
}