代码源自雷神,一个是播放音频的demo,可以播放MP3和AAC,但是MP3应该是没有封面的。另一个是播放ts格式的视频,没有声音。源码可以到雷神博客下载,但是因为ffmpeg库的更新问题,并不能直接在ubuntu下直接运行,笔者做了修改,在ubuntu 18.04下可以直接编译运行。
环境配置请参考之前的博文:
(ffmpeg)ubuntu18.04安装ffmpeg4.4
ffmpeg版本:4.4
1.音频播放器
/**
* 最简单的基于FFmpeg的音频播放器 2
* Simplest FFmpeg Audio Player 2
*
* 雷霄骅 Lei Xiaohua
* leixiaohua1020@126.com
* 中国传媒大学/数字电视技术
* Communication University of China / Digital TV Technology
* http://blog.csdn.net/leixiaohua1020
*
* 本程序实现了音频的解码和播放。
* 是最简单的FFmpeg音频解码方面的教程。
* 通过学习本例子可以了解FFmpeg的解码流程。
*
* 该版本使用SDL 2.0替换了第一个版本中的SDL 1.0。
* 注意:SDL 2.0中音频解码的API并无变化。唯一变化的地方在于
* 其回调函数的中的Audio Buffer并没有完全初始化,需要手动初始化。
* 本例子中即SDL_memset(stream, 0, len);
*
* This software decode and play audio streams.
* Suitable for beginner of FFmpeg.
*
* This version use SDL 2.0 instead of SDL 1.2 in version 1
* Note:The good news for audio is that, with one exception,
* it's entirely backwards compatible with 1.2.
* That one really important exception: The audio callback
* does NOT start with a fully initialized buffer anymore.
* You must fully write to the buffer in all cases. In this
* example it is SDL_memset(stream, 0, len);
*
* Version 2.0
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define __STDC_CONSTANT_MACROS
#ifdef _WIN32
//Windows
extern "C"
{
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswresample/swresample.h"
#include "SDL2/SDL.h"
};
#else
//Linux...
#ifdef __cplusplus
extern "C"
{
#endif
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <SDL2/SDL.h>
#ifdef __cplusplus
};
#endif
#endif
#define MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
//Output PCM
#define OUTPUT_PCM 0
//Use SDL
#define USE_SDL 1
//Buffer:
//|-----------|-------------|
//chunk-------pos---len-----|
static Uint8 *audio_chunk;
static Uint32 audio_len;
static Uint8 *audio_pos;
/* The audio function callback takes the following parameters:
* stream: A pointer to the audio buffer to be filled
* len: The length (in bytes) of the audio buffer
*/
void fill_audio(void *udata,Uint8 *stream,int len){
//SDL 2.0
SDL_memset(stream, 0, len);
if(audio_len==0)
return;
len=(len>audio_len?audio_len:len); /* Mix as much data as possible */
// SDL_MixAudio(stream,audio_pos,len,SDL_MIX_MAXVOLUME);
memcpy(stream, audio_pos, len);
audio_pos += len;
audio_len -= len;
}
//-----------------
int main(int argc, char* argv[])
{
AVFormatContext *pFormatCtx;
int i, audioStream;
AVCodecContext *pCodecCtx;
const AVCodec *pCodec;
AVPacket *packet;
uint8_t *out_buffer;
AVFrame *pFrame;
SDL_AudioSpec wanted_spec;
int ret;
uint32_t len = 0;
int got_picture;
int index = 0;
int64_t in_channel_layout;
struct SwrContext *au_convert_ctx;
FILE *pFile=NULL;
char url[]="WavinFlag.aac";//xiaoqingge.mp3
// av_register_all();//modify
avformat_network_init();
pFormatCtx = avformat_alloc_context();
//Open
if(avformat_open_input(&pFormatCtx,url,NULL,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
// Retrieve stream information
if(avformat_find_stream_info(pFormatCtx,NULL)<0){
printf("Couldn't find stream information.\n");
return -1;
}
// Dump valid information onto standard error
av_dump_format(pFormatCtx, 0, url, false);
// Find the first audio stream
audioStream=-1;
for(i=0; i < pFormatCtx->nb_streams; i++)
if(pFormatCtx->streams[i]->codecpar->codec_type==AVMEDIA_TYPE_AUDIO){
// if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO){
audioStream=i;
break;
}
if(audioStream==-1){
printf("Didn't find a audio stream.\n");
return -1;
}
// Get a pointer to the codec context for the audio stream
pCodecCtx = avcodec_alloc_context3(NULL);
if(pCodecCtx == NULL)
{
printf("pCodecCtx err\r\n");
return -1;
}
avcodec_parameters_to_context(pCodecCtx,pFormatCtx->streams[audioStream]->codecpar);
// pCodecCtx=pFormatCtx->streams[audioStream]->codec;
pCodecCtx->pkt_timebase = pFormatCtx->streams[audioStream]->time_base;
// Find the decoder for the audio stream
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL){
printf("Codec not found.\n");
return -1;
}
// Open codec
if(avcodec_open2(pCodecCtx, pCodec,NULL)<0){
printf("Could not open codec.\n");
return -1;
}
#if OUTPUT_PCM
pFile=fopen("output.pcm", "wb");
#endif
packet=(AVPacket *)av_malloc(sizeof(AVPacket));
// av_init_packet(packet);
//Out Audio Param
uint64_t out_channel_layout=AV_CH_LAYOUT_STEREO;
//nb_samples: AAC-1024 MP3-1152
int out_nb_samples=pCodecCtx->frame_size;
AVSampleFormat out_sample_fmt=AV_SAMPLE_FMT_S16;
int out_sample_rate=44100;
int out_channels=av_get_channel_layout_nb_channels(out_channel_layout);
//Out Buffer Size
int out_buffer_size=av_samples_get_buffer_size(NULL,out_channels ,out_nb_samples,out_sample_fmt, 1);
out_buffer=(uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE*2);
pFrame=av_frame_alloc();
//SDL------------------
#if USE_SDL
//Init
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
printf( "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
//SDL_AudioSpec
wanted_spec.freq = out_sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = out_channels;
wanted_spec.silence = 0;
wanted_spec.samples = out_nb_samples;
wanted_spec.callback = fill_audio;
wanted_spec.userdata = pCodecCtx;
if (SDL_OpenAudio(&wanted_spec, NULL)<0){
printf("can't open audio.\n");
return -1;
}
#endif
//FIX:Some Codec's Context Information is missing
in_channel_layout=av_get_default_channel_layout(pCodecCtx->channels);
//Swr
au_convert_ctx = swr_alloc();
au_convert_ctx=swr_alloc_set_opts(au_convert_ctx,out_channel_layout, out_sample_fmt, out_sample_rate,
in_channel_layout,pCodecCtx->sample_fmt , pCodecCtx->sample_rate,0, NULL);
swr_init(au_convert_ctx);
//Play
SDL_PauseAudio(0);
while(av_read_frame(pFormatCtx, packet)>=0){
if(packet->stream_index==audioStream){
// ret = avcodec_decode_audio4( pCodecCtx, pFrame,&got_picture, packet);
ret = avcodec_send_packet(pCodecCtx, packet);
if ( ret < 0 ) {
continue;
}
got_picture = avcodec_receive_frame(pCodecCtx, pFrame); //got_picture = 0 success, a frame was returned
// if ( ret < 0 ) {
// printf("Error in decoding audio frame.\n");
// return -1;
// }
if ( got_picture == 0 ){
swr_convert(au_convert_ctx,&out_buffer, MAX_AUDIO_FRAME_SIZE,(const uint8_t **)pFrame->data , pFrame->nb_samples);
#if 1
printf("index:%5d\t pts:%ld\t packet size:%d\n",index,packet->pts,packet->size);
#endif
#if OUTPUT_PCM
//Write PCM
fwrite(out_buffer, 1, out_buffer_size, pFile);
#endif
index++;
}
#if USE_SDL
while(audio_len>0)//Wait until finish
SDL_Delay(1);
//Set audio buffer (PCM data)
audio_chunk = (Uint8 *) out_buffer;
//Audio buffer length
audio_len =out_buffer_size;
audio_pos = audio_chunk;
#endif
}
// av_free_packet(packet);
av_packet_unref(packet);
}
swr_free(&au_convert_ctx);
#if USE_SDL
SDL_CloseAudio();//Close SDL
SDL_Quit();
#endif
#if OUTPUT_PCM
fclose(pFile);
#endif
av_free(out_buffer);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);
return 0;
}
编译:
gcc simplest_ffmpeg_audio_player.cpp -g -o simplest_ffmpeg_audio_player.out -I /usr/local/include -L /usr/local/lib \
-lSDL2main -lSDL2 -lavformat -lavcodec -lavutil -lswresample -lm -lpthread
2.视频播放器
/**
* 最简单的基于FFmpeg的视频播放器2(SDL升级版)
* Simplest FFmpeg Player 2(SDL Update)
*
* 雷霄骅 Lei Xiaohua
* leixiaohua1020@126.com
* 中国传媒大学/数字电视技术
* Communication University of China / Digital TV Technology
* http://blog.csdn.net/leixiaohua1020
*
* 第2版使用SDL2.0取代了第一版中的SDL1.2
* Version 2 use SDL 2.0 instead of SDL 1.2 in version 1.
*
* 本程序实现了视频文件的解码和显示(支持HEVC,H.264,MPEG2等)。
* 是最简单的FFmpeg视频解码方面的教程。
* 通过学习本例子可以了解FFmpeg的解码流程。
* 本版本中使用SDL消息机制刷新视频画面。
* This software is a simplest video player based on FFmpeg.
* Suitable for beginner of FFmpeg.
*
* 备注:
* 标准版在播放视频的时候,画面显示使用延时40ms的方式。这么做有两个后果:
* (1)SDL弹出的窗口无法移动,一直显示是忙碌状态
* (2)画面显示并不是严格的40ms一帧,因为还没有考虑解码的时间。
* SU(SDL Update)版在视频解码的过程中,不再使用延时40ms的方式,而是创建了
* 一个线程,每隔40ms发送一个自定义的消息,告知主函数进行解码显示。这样做之后:
* (1)SDL弹出的窗口可以移动了
* (2)画面显示是严格的40ms一帧
* Remark:
* Standard Version use's SDL_Delay() to control video's frame rate, it has 2
* disadvantages:
* (1)SDL's Screen can't be moved and always "Busy".
* (2)Frame rate can't be accurate because it doesn't consider the time consumed
* by avcodec_decode_video2()
* SU(SDL Update)Version solved 2 problems above. It create a thread to send SDL
* Event every 40ms to tell the main loop to decode and show video frames.
*/
#include <stdio.h>
#define __STDC_CONSTANT_MACROS
#ifdef _WIN32
//Windows
extern "C"
{
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswscale/swscale.h"
#include "libavutil/imgutils.h"
#include "SDL2/SDL.h"
};
#else
//Linux...
#ifdef __cplusplus
extern "C"
{
#endif
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libavutil/imgutils.h>
#include <SDL2/SDL.h>
#ifdef __cplusplus
};
#endif
#endif
//Refresh Event
#define SFM_REFRESH_EVENT (SDL_USEREVENT + 1)
#define SFM_BREAK_EVENT (SDL_USEREVENT + 2)
int thread_exit=0;
int thread_pause=0;
int sfp_refresh_thread(void *opaque){
thread_exit=0;
thread_pause=0;
while (!thread_exit) {
if(!thread_pause){
SDL_Event event;
event.type = SFM_REFRESH_EVENT;
SDL_PushEvent(&event);
}
SDL_Delay(40);
}
thread_exit=0;
thread_pause=0;
//Break
SDL_Event event;
event.type = SFM_BREAK_EVENT;
SDL_PushEvent(&event);
return 0;
}
int main(int argc, char* argv[])
{
AVFormatContext *pFormatCtx;
int i, videoindex;
AVCodecContext *pCodecCtx;
const AVCodec *pCodec;
AVFrame *pFrame,*pFrameYUV;
unsigned char *out_buffer;
AVPacket *packet;
int ret, got_picture;
//------------SDL----------------
int screen_w,screen_h;
SDL_Window *screen;
SDL_Renderer* sdlRenderer;
SDL_Texture* sdlTexture;
SDL_Rect sdlRect;
SDL_Thread *video_tid;
SDL_Event event;
struct SwsContext *img_convert_ctx;
//char filepath[]="bigbuckbunny_480x272.h265";
char filepath[]="Titanic.ts";
// av_register_all();
avformat_network_init();
pFormatCtx = avformat_alloc_context();
if(avformat_open_input(&pFormatCtx,filepath,NULL,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
if(avformat_find_stream_info(pFormatCtx,NULL)<0){
printf("Couldn't find stream information.\n");
return -1;
}
videoindex=-1;
for(i=0; i<pFormatCtx->nb_streams; i++)
if(pFormatCtx->streams[i]->codecpar->codec_type==AVMEDIA_TYPE_VIDEO){
// if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO){
videoindex=i;
break;
}
if(videoindex==-1){
printf("Didn't find a video stream.\n");
return -1;
}
// pCodecCtx=pFormatCtx->streams[videoindex]->codec;
// pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
pCodecCtx = avcodec_alloc_context3(NULL);
if(pCodecCtx == NULL)
{
printf("pCodecCtx err\r\n");
return -1;
}
avcodec_parameters_to_context(pCodecCtx,pFormatCtx->streams[videoindex]->codecpar);
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL){
printf("Codec not found.\n");
return -1;
}
if(avcodec_open2(pCodecCtx, pCodec,NULL)<0){
printf("Could not open codec.\n");
return -1;
}
pFrame=av_frame_alloc();
pFrameYUV=av_frame_alloc();
out_buffer=(unsigned char *)av_malloc(av_image_get_buffer_size(AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height,1));
av_image_fill_arrays(pFrameYUV->data, pFrameYUV->linesize,out_buffer,
AV_PIX_FMT_YUV420P,pCodecCtx->width, pCodecCtx->height,1);
//Output Info-----------------------------
printf("---------------- File Information ---------------\n");
av_dump_format(pFormatCtx,0,filepath,0);
printf("-------------------------------------------------\n");
img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt,
pCodecCtx->width, pCodecCtx->height, AV_PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
printf( "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
//SDL 2.0 Support for multiple windows
screen_w = pCodecCtx->width;
screen_h = pCodecCtx->height;
screen = SDL_CreateWindow("Simplest ffmpeg player's Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
screen_w, screen_h,SDL_WINDOW_OPENGL);
if(!screen) {
printf("SDL: could not create window - exiting:%s\n",SDL_GetError());
return -1;
}
sdlRenderer = SDL_CreateRenderer(screen, -1, 0);
//IYUV: Y + U + V (3 planes)
//YV12: Y + V + U (3 planes)
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING,pCodecCtx->width,pCodecCtx->height);
sdlRect.x=0;
sdlRect.y=0;
sdlRect.w=screen_w;
sdlRect.h=screen_h;
packet=(AVPacket *)av_malloc(sizeof(AVPacket));
video_tid = SDL_CreateThread(sfp_refresh_thread,NULL,NULL);
//------------SDL End------------
//Event Loop
for (;;) {
//Wait
SDL_WaitEvent(&event);
if(event.type==SFM_REFRESH_EVENT){
while(1){
if(av_read_frame(pFormatCtx, packet)<0)
thread_exit=1;
if(packet->stream_index==videoindex)
break;
}
// ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet);
ret = avcodec_send_packet(pCodecCtx, packet);
if(ret < 0){
continue;
}
got_picture = avcodec_receive_frame(pCodecCtx, pFrame);
// if(ret < 0){
// printf("Decode Error.\n");
// return -1;
// }
if(got_picture == 0){
sws_scale(img_convert_ctx, (const unsigned char* const*)pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize);
//SDL---------------------------
SDL_UpdateTexture( sdlTexture, NULL, pFrameYUV->data[0], pFrameYUV->linesize[0] );
SDL_RenderClear( sdlRenderer );
//SDL_RenderCopy( sdlRenderer, sdlTexture, &sdlRect, &sdlRect );
SDL_RenderCopy( sdlRenderer, sdlTexture, NULL, NULL);
SDL_RenderPresent( sdlRenderer );
//SDL End-----------------------
}
// av_free_packet(packet);
av_packet_unref(packet);
}else if(event.type==SDL_KEYDOWN){
//Pause
if(event.key.keysym.sym==SDLK_SPACE)
thread_pause=!thread_pause;
}else if(event.type==SDL_QUIT){
thread_exit=1;
}else if(event.type==SFM_BREAK_EVENT){
break;
}
}
// av_packet_unref(packet);
sws_freeContext(img_convert_ctx);
SDL_Quit();
//--------------
av_frame_free(&pFrameYUV);
av_frame_free(&pFrame);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);
return 0;
}
编译:
gcc simplest_ffmpeg_player_su.cpp -g -o simplest_ffmpeg_player_su.out -I /usr/local/include -L /usr/local/lib \
-lSDL2main -lSDL2 -lavformat -lavcodec -lavutil -lswscale -lm -lpthread -lswresample