three三维火焰------火箭火焰
//添加火焰
function addFire() {
fireGroup = new THREE.Group();
var plane = new THREE.PlaneBufferGeometry(500, 2000, 1);
fire1 = new THREE.Fire(plane, {
textureWidth: 512,
textureHeight: 512,
debug: false
...
原创
2019-11-25 16:32:47 ·
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