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Using.Flume.Flexible.Scalable.and.Reliable.Data.Streaming.pdf

How can you get your data from frontend servers to Hadoop in near real time? With this complete reference guide, you’ll learn Flume’s rich set of features for collecting, aggregating, and writing large amounts of streaming data to the Hadoop Distributed File System (HDFS), Apache HBase, SolrCloud, Elastic Search, and other systems. Using Flume shows operations engineers how to configure, deploy, and monitor a Flume cluster, and teaches developers how to write Flume plugins and custom components for their specific use-cases. You’ll learn about Flume’s design and implementation, as well as various features that make it highly scalable, flexible, and reliable. Code examples and exercises are available on GitHub. Learn how Flume provides a steady rate of flow by acting as a buffer between data producers and consumers Dive into key Flume components, including sources that accept data and sinks that write and deliver it Write custom plugins to customize the way Flume receives, modifies, formats, and writes data Explore APIs for sending data to Flume agents from your own applications Plan and deploy Flume in a scalable and flexible way—and monitor your cluster once it’s running Table of Contents Chapter 1. Apache Hadoop and Apache HBase: An Introduction Chapter 2. Streaming Data Using Apache Flume Chapter 3. Sources Chapter 4. Channels Chapter 5. Sinks Chapter 6. Interceptors, Channel Selectors, Sink Groups, and Sink Processors Chapter 7. Getting Data into Flume* Chapter 8. Planning, Deploying, and Monitoring Flume

2017-03-28

HTML5.and.CSS3.Building.Responsive.Websites.pdf

Design robust, powerful, and above all, modern websites across all manner of devices with ease using HTML5 and CSS3 About This Book Use Responsive Grid System, Bootstrap, and Foundation frameworks for responsive web design Learn how to use the latest features of CSS including custom fonts, nth-child selectors (and some CSS4 selectors), CSS custom properties (variables), and CSS calc Make a mobile website using jQuery mobile and mobile-first design Who This Book Is For This course is for web developers who are familiar with HTML and CSS but want to understand the essentials of responsive web design. It is for those developers who are willing to seek innovative techniques that deliver fast, intuitive interfacing with the latest mobile Internet devices. What You Will Learn Build a semantic website structure with HTML5 elements Use Bower to organize website dependencies Make responsive media that is optimized for the specific device on which it's displayed, allowing images, videos, and other elements be fully appreciated Make typography that's fluidly responsive, so it's easy to read on all devices—no more hard-to-see text on a tiny mobile screen Get to know techniques for server-side and client-side media deployment, providing platforms that are scaled for any device that requests them In Detail Responsive web design is an explosive area of growth in modern web development due to the huge volume of different device sizes and resolutions that are now commercially available. The Internet is going mobile. Desktop-only websites just aren't good enough anymore. With mobile internet usage still rising and tablets changing internet consumption habits, you need to know how to build websites that will just “work,” regardless of the devices used to access them. This Learning Path course explains all the key approaches necessary to create and maintain a modern responsive design using HTML5 and CSS3. Our first module is a step-by-step introduction to ease you into the responsive world, where you will learn to build engaging websites. With coverage of Responsive Grid System, Bootstrap, and Foundation, you will discover three of the most robust frameworks in responsive web design. Next, you'll learn to create a cool blog page, a beautiful portfolio site, and a crisp professional business site and make them all totally responsive. Packed with examples and a thorough explanation of modern techniques and syntax, the second module provides a comprehensive resource for all things “responsive.” You'll explore the most up-to-date techniques and tools needed to build great responsive designs, ensuring that your projects won't just be built “right” for today, but in the future too. The last and the final module is your guide to obtaining full access to next generation devices and browser technology. Create responsive applications that make snappy connections for mobile browsers and give your website the latest design and development advantages to reach mobile devices. At the end of this course, you will learn to get and use all the tools you need to build and test your responsive web project performance and take your website to the next level. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Responsive Web Design by Example: Beginner's Guide - Second Edition by Thoriq Firdaus Responsive Web Design with HTML5 and CSS3 - Second Edition by Ben Frain HTML5 and CSS3 Responsive Web Design Cookbook by Benjamin LaGrone Style and approach This Learning Path course provides a simplistic and easy way to build powerful, engaging, responsive, and future proof websites across devices using HTML5 and CSS3 to meet the demands of the modern web user. Table of Contents Module 1: Responsive Web Design Beginner's Guide Chapter 1: Responsive Web Design Chapter 2: Web Development Tools Chapter 3: Constructing a Simple Responsive Blog with Responsive.gs Chapter 4: Enhancing the Blog Appearance Chapter 5: Developing a Portfolio Website with Bootstrap Chapter 6: Polishing the Responsive Portfolio Website with LESS Chapter 7: A Responsive Website for Business with Foundation Chapter 8: Extending Foundation Module 2: Responsive Web Design with HTML5 and CSS3 Chapter 1: The Essentials of Responsive Web Design Chapter 2: Media Queries – Supporting Differing Viewports Chapter 3: Fluid Layouts and Responsive Images Chapter 4: HTML5 for Responsive Web Designs Chapter 5: CSS3 – Selectors, Typography, Color Modes, and New Features Chapter 6: Stunning Aesthetics with CSS3 Chapter 7: Using SVGs for Resolution Independence Chapter 8: Transitions, Transformations, and Animations Chapter 9: Conquer Forms with HTML5 and CSS3 Chapter 10: Approaching a Responsive Web Design Module 3: HTML5 and CSS3 Responsive Web Design Cookbook Chapter 1: Responsive Elements and Media Chapter 2: Responsive Typography Chapter 3: Responsive Layout Chapter 4: Using Responsive Frameworks Chapter 5: Making Mobile-first Web Applications Chapter 6: Optimizing Responsive Content Chapter 7: Unobtrusive JavaScript

2017-03-29

Mastering.Oculus.Rift.Development.epub

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware Table of Contents Chapter 1. Exploring a New Reality with the Oculus Rift Chapter 2. Stepping into Virtual Reality Chapter 3. Improving Performance and Avoiding Discomfort Chapter 4. Interacting with Virtual Worlds Chapter 5. Establishing Presence Chapter 6. Adding Depth and Intuition to a User Interface Chapter 7. Hearing and Believing with 3D Audio Chapter 8. Adding Tone and Realism with Graphics Chapter 9. Bringing Players Together in VR Chapter 10. Publishing on the Oculus Store

2017-03-13

Learning.PowerCLI.2nd.Edition.epub

Key Features This is first book on the market that will enlighten you on the latest version of PowerCLI and how to implement it Effectively manage virtual machines, networks, and reports with the latest features of PowerCLI A comprehensive and practical book on automating VMware vSphere Book Description VMware vSphere PowerCLI, a free extension to Microsoft Windows PowerShell, enables you to automate the management of a VMware vSphere or vCloud environment. This book will show you how to automate your tasks and make your job easier. Starting with an introduction to the basics of PowerCLI, the book will teach you how to manage your vSphere and vCloud infrastructure from the command line. To help you manage a vSphere host overall, you will learn how to manage vSphere ESXi hosts, host profiles, host services, host firewall, and deploy and upgrade ESXi hosts using Image Builder and Auto Deploy. The next chapter will not only teach you how to create datastore and datastore clusters, but you'll also work with profile-driven and policy-based storage to manage your storage. To create a disaster recovery solution and retrieve information from vRealize Operations, you will learn how to use Site Recovery Manager and vRealize Operations respectively. Towards the end, you'll see how to use the REST APIs from PowerShell to manage NSX and vRealize Automation and create patch baselines, scan hosts against the baselines for missing patches, and re-mediate hosts. By the end of the book, you will be capable of using the best tool to automate the management and configuration of VMware vSphere. What you will learn Explore PowerShell and PowerCLI cmdlets and their output objects See how to manage virtual machines and work with virtual networks Manage vCloud Director from PowerCLI Use site recovery manager from PowerCLI to create a disaster recovery solution Managing NSX and vRealize Automation using REST API with PowerCLI Create and configure vSphere HA and DRS clusters Use vSphere Up

2017-03-13

Code.Generation.with.Roslyn.epub

Learn how Roslyn's new code generation capability will let you write software that is more concise, runs faster, and is easier to maintain. You will learn from real-world business applications to create better software by letting the computer write its own code based on your business logic already d

2017-03-15

Mastering.TypeScript.2nd.epub

Key Features Start with the basics, then enhance your knowledge with in-depth discussions on language features, third-party libraries, design patterns and more Practical examples that show how to use TypeScript with popular frameworks, including Backbone, Angular 2, React, Aurelia, Node and others Focus on test-driven development to build high quality applications that are modular, scalable and adaptable Book Description The TypeScript language, compiler and open-source development toolset brings JavaScript development up to the enterprise level. It allows us to use ES5, ES6 and ES7 JavaScript language features today - including classes, interfaces, generics, modules and more. It's simple typing syntax enables building large, robust applications using object-oriented techniques and industry standard design principles. Packed with practical, real-world examples, this book is a guide to bringing the benefits of strongly typed, object-oriented programming and design principles into the JavaScript development space. Starting with core language features, and working through more advanced topics such as generics and asynchronous programming techniques, you will learn how to gain maximum benefit from your JavaScript development with TypeScript. With a strong focus on test-driven development, and coverage of many popular and in-demand JavaScript frameworks, you can fast-track your TypeScript knowledge to a professional level. By the end of this book, you will be able to confidently build TypeScript applications, whether you are targeting Angular 2, Aurelia, React, Backbone, Node or any other JavaScript framework. What you will learn Gain an insight into core and advanced TypeScript language features including inheritance, generics, asynchronous programming techniques, promises, decorators and more Integrate your existing JavaScript libraries and third-party frameworks by writing and using declaration files Target popular JavaScript frameworks such as jQuery, Backbone, Angular 2, Aurelia, React, Node and Express Create extensive test suites for your application, including unit testing, integration testing and browser automation with Jasmine, Protactor and Selenium Organize your application code using modules, AMD loaders, Require and SystemJs Explore advanced object-oriented design principles including Dependency Injection and Domain Events Understand and compare the various MVC implementations in Aurelia, Angular 2 and React Build a complete single-page web application that incorporates css animations to enhance your customer's browsing experience Table of Contents Chapter 1. TypeScript - Tools and Framework Options Chapter 2. Types, Variables, and Function Techniques Chapter 3. Interfaces, Classes, and Inheritance Chapter 4. Decorators, Generics, and Asynchronous Features Chapter 5. Writing and Using Declaration Files Chapter 6. Third-Party Libraries Chapter 7. TypeScript Compatible Frameworks Chapter 8. Test Driven Development Chapter 9. Testing Typescript Compatible Frameworks Chapter 10. Modularization Chapter 11. Object-Oriented Programming Chapter 12. Dependency Injection Chapter 13. Building Applications Chapter 14. Let's Get Our Hands Dirty

2017-03-15

Infrastructure.as.Code.IAC.Cookbook.epub

Over 90 practical, actionable recipes to automate, test, and manage your infrastructure quickly and effectively About This Book Bring down your delivery timeline from days to hours by treating your server configurations and VMs as code, just like you would with software code. Take your existing knowledge and skill set with your existing tools (Puppet, Chef, or Docker) to the next level and solve IT infrastructure challenges. Use practical recipes to use code to provision and deploy servers and applications and have greater control of your infrastructure. Who This Book Is For This book is for DevOps engineers and developers working in cross-functional teams or operations and would now switch to IAC to manage complex infrastructures. What You Will Learn Provision local and remote development environments with Vagrant Automate production infrastructures with Terraform, Ansible and Cloud-init on AWS, OpenStack, Google Cloud, Digital Ocean, and more Manage and test automated systems using Chef and Puppet Build, ship, and debug optimized Docker containers Explore the best practices to automate and test everything from cloud infrastructures to operating system configuration In Detail Infrastructure as Code (IAC) is a key aspect of the DevOps movement, and this book will show you how to transform the way you work with your infrastructure―by treating it as software. This book is dedicated to helping you discover the essentials of infrastructure automation and its related practices; the over 90 organized practical solutions will demonstrate how to work with some of the very best tools and cloud solutions. You will learn how to deploy repeatable infrastructures and services on AWS, OpenStack, Google Cloud, and Digital Ocean. You will see both Ansible and Terraform in action, manipulate the best bits from cloud-init to easily bootstrap instances, and simulate consistent environments locally or remotely using Vagrant. You will discover how to automate and test a range of sys

2017-03-13

Mastering.SFML.Game.Development.epub

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects Table of Contents Chapter 1. Under the Hood - Setting up the Backend Chapter 2. Its Game Time! - Designing the Project Chapter 3. Make It Rain! - Building a Particle System Chapter 4. Have Thy Gear Ready - Building Game Tools Chapter 5. Filling the Tool Belt - a few More Gadgets Chapter 6. Adding Some Finishing Touches - Using Shaders Chapter 7. One Step Forward, One Level Down - OpenGL Basics Chapter 8. Let There Be Light - An Introduction to Advanced Lighting Chapter 9. The Speed of Dark - Lighting and Shadows Chapter 10. A Chapter You Shouldnt Skip - Final Optimizations

2017-03-13

A.Practical.Guide.to.Continuous.Delivery.epub

Using Continuous Delivery, you can bring software into production more rapidly, with greater reliability. A Practical Guide to Continuous Delivery is a 100% practical guide to building Continuous Delivery pipelines that automate rollouts, improve reproducibility, and dramatically reduce risk. Eberhard Wolff introduces a proven Continuous Delivery technology stack, including Docker, Chef, Vagrant, Jenkins, Graphite, the ELK stack, JBehave, and Gatling. He guides you through applying these technologies throughout build, continuous integration, load testing, acceptance testing, and monitoring. Wolff’s start-to-finish example projects offer the basis for your own experimentation, pilot programs, and full-fledged deployments. A Practical Guide to Continuous Delivery is for everyone who wants to introduce Continuous Delivery, with or without DevOps. For managers, it introduces core processes, requirements, benefits, and technical consequences. Developers, administrators, and architects will gain essential skills for implementing and managing pipelines, and for integrating Continuous Delivery smoothly into software architectures and IT organizations. Understand the problems that Continuous Delivery solves, and how it solves them Establish an infrastructure for maximum software automation Leverage virtualization and Platform as a Service (PAAS) cloud solutions Implement build automation and continuous integration with Gradle, Maven, and Jenkins Perform static code reviews with SonarQube and repositories to store build artifacts Establish automated GUI and textual acceptance testing with behavior-driven design Ensure appropriate performance via capacity testing Check new features and problems with exploratory testing Minimize risk throughout automated production software rollouts Gather and analyze metrics and logs with Elasticsearch, Logstash, Kibana (ELK), and Graphite Manage the introduction of Continuous Delivery into your enterprise Architect software to facilitate Continuous Delivery of new capabilities Table of Contents Part I: Foundations Chapter 1: Continuous Delivery: What and How? Chapter 2: Providing Infrastructure Part II: The Continuous Delivery Pipeline Chapter 3: Build Automation and Continuous Integration Chapter 4: Acceptance Tests Chapter 5: Capacity Tests Chapter 6: Exploratory Testing Chapter 7: Deploy—The Rollout in Production Chapter 8: Operations Part III: Management, Organization, and Architecture for Continuous Delivery Chapter 9: Introducing Continuous Delivery into Your Enterprise Chapter 10: Continuous Delivery and DevOps Chapter 11: Continuous Delivery, DevOps, and Software Architecture Chapter 12: Conclusion: What Are the Benefits?

2017-03-15

The.Difference.Between.PC.Architectures.epub

A computer's architecture is its abstract model and is the programmer's view in terms of instructions, addressing modes and registers. A computer's organization expresses the realization of the architecture. Architecture describes what the computer does and organization describes how it does it.

2017-03-27

IPv6.Address.Planning.Designing.an.Address.Plan.for.the.Future.epub

If you’re ready to join the move to IPv6, this comprehensive guide gets you started by showing you how to create an effective IPv6 address plan. In three example-driven sections—preparation, design, and maintenance—you’ll learn principles and best practices for designing, deploying, and maintaining an address plan far beyond what’s possible with IPv4 networks. During the course of the book, you’ll walk through the process of building a sample address plan for a fictional company. Enterprise IT network architects, engineers, and administrators will see firsthand how IPv6 provides opportunities for creating an operationally efficient plan that’s scalable, flexible, extensible, manageable, and durable. Explore IPv6 addressing basics, including representation, structure, and types Manage risks and costs by using a three-phase approach for deploying IPv6 Dig into IPv6 subnetting methods and learn how they differ from IPv4 Determine the appropriate size and type of the IPv6 allocation you require Apply current network management tools to IPv6 Use IPv6 renumbering methods that enable greater network scale and easier integration Implement policies and practices to keep IPv6 addresses reachable Table of Contents Chapter 1. Where We’ve Been, Where We’re Going PartI. Preparation Chapter 2. What You Need to Know About IPv6 Addressing Chapter 3. Planning Your IPv6 Deployment PartII. Design Chapter 4. IPv6 Subnetting Chapter 5. IPv6 Address Planning Concepts Chapter 6. Getting IPv6 Addresses Chapter 7. Creating an IPv6 Addressing Plan PartIII. Maintenance Chapter 8. Working with IPAM and DDI Chapter 9. Managing Growth and Change Chapter 10. Keeping Your IPv6 Addresses Reachable Appendix A. Planning Worksheets Appendix B. IPv6 Prefix Maps Appendix C. Recommended Reading

2017-03-28

Learning.Web-based.Virtual.Reality.epub

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects Who This Book Is For Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required. Table of Contents Chapter 1: Introduction to VR and WebVR Chapter 2: Bringing VR to the Web and WebVR Frameworks Chapter 3: Setting Up Your VR Lab and Popular WebVR Projects Chapter 4: Introduction to A-Frame Chapter 5: From “Hello, World” to a VR Content Display Chapter 6: Building a VR-Based Movie Theater Chapter 7: A-Frame Components and the Registry Chapter 8: Version Control and Deploying Your Code on GitHub

2017-03-15

Building.Tools.with.GitHub.Customize.Your.Workflow.epub

For your next project on GitHub, take advantage of the service’s powerful API to meet your unique development requirements. This practical guide shows you how to build your own software tools for customizing the GitHub workflow. Each hands-on chapter is a compelling story that walks you through the tradeoffs and considerations for building applications on top of various GitHub technologies. If you’re an experienced programmer familiar with GitHub, you’ll learn how to build tools with the GitHub API and related open source technologies such as Jekyll (site builder), Hubot (NodeJS chat robot), and Gollum (wiki). Build a simple Ruby server with Gist API command-line tools and Ruby’s "Octokit" API client Use the Gollum command-line tool to build an image management application Build a GUI tool to search GitHub with Python Document interactions between third-party tools and your code Use Jekyll to create a fully-featured blog from material in your GitHub repository Create an Android mobile application that reads and writes information into a Jekyll repository Host an entire single-page JavaScript application on GitHub Use Hubot to automate pull request reviews Table of Contents Chapter 1. The Unclad GitHub API Chapter 2. Gists and the Gist API Chapter 3. GitHub Wikis with Gollum Chapter 4. Python and the Search API Chapter 5. .NET and the Commit Status API Chapter 6. Ruby and Jekyll Chapter 7. Android and the Git Data API Chapter 8. CoffeeScript, Hubot, and the Activity API Chapter 9. JavaScript and the Git Data API Appendix A. GitHub Enterprise Appendix B. Ruby, NodeJS, (and the Shell) at GitHub

2017-03-27

Learning.Functional.Data.Structures.and.Algorithms.epub

Key Features Moving from object-oriented programming to functional programming? This book will help you get started with functional programming. Easy-to-understand explanations of practical topics will help you get started with functional data structures. Illustrative diagrams to explain the algorithms in detail. Get hands-on practice of Scala to get the most out of functional programming. Book Description Functional data structures have the power to improve the codebase of an application and improve efficiency. With the advent of functional programming and with powerful functional languages such as Scala, Clojure and Elixir becoming part of important enterprise applications, functional data structures have gained an important place in the developer toolkit. Immutability is a cornerstone of functional programming. Immutable and persistent data structures are thread safe by definition and hence very appealing for writing robust concurrent programs. How do we express traditional algorithms in functional setting? Won't we end up copying too much? Do we trade performance for versioned data structures? This book attempts to answer these questions by looking at functional implementations of traditional algorithms. It begins with a refresher and consolidation of what functional programming is all about. Next, you'll get to know about Lists, the work horse data type for most functional languages. We show what structural sharing means and how it helps to make immutable data structures efficient and practical. Scala is the primary implementation languages for most of the examples. At times, we also present Clojure snippets to illustrate the underlying fundamental theme. While writing code, we use ADTs (abstract data types). Stacks, Queues, Trees and Graphs are all familiar ADTs. You will see how these ADTs are implemented in a functional setting. We look at implementation techniques like amortization and lazy evaluation to ensure efficiency. By the end of the book, you will be able to write efficient functional data structures and algorithms for your applications. What you will learn Learn to think in the functional paradigm Understand common data structures and the associated algorithms, as well as the context in which they are commonly used Take a look at the runtime and space complexities with the O notation See how ADTs are implemented in a functional setting Explore the basic theme of immutability and persistent data structures Find out how the internal algorithms are redesigned to exploit structural sharing, so that the persistent data structures perform well, avoiding needless copying. Get to know functional features like lazy evaluation and recursion used to implement efficient algorithms Gain Scala best practices and idioms Table of Contents Chapter 1. Why Functional Programming? Chapter 2. Building Blocks Chapter 3. Lists Chapter 4. Binary Trees Chapter 5. More List Algorithms Chapter 6. Graph Algorithms Chapter 7. Random Access Lists Chapter 8. Queues Chapter 9. Streams, Laziness, and Algorithms Chapter 10. Being Lazy - Queues and Deques Chapter 11. Red-Black Trees Chapter 12. Binomial Heaps Chapter 13. Sorting

2017-03-13

Data.Visualization.with.D3.4.x.Cookbook.2nd..epub

Key Features Create modern, stunning data visualizations with the new features introduced in D3 4.0 Bootstrap D3 quickly with the help of ready-to-go code samples Solve real-world visualization problems with the help of practical recipes Book Description This book gives you all the guidance you need to start creating modern data visualizations with D3 4.x that take advantage of the latest capabilities of JavaScript. The book starts with the basic D3 structure and building blocks and quickly moves on to writing idiomatic D3-style JavaScript code. You will learn how to work with selection to target certain visual elements on the page, then will see techniques to represente data both in programming constructs and its visual metaphor. You will learn how map values in your data domain to the visual domain using scales, and use the various shape functions supported by D3 to create SVG shapes in visualizations. Moving on, you'll see how to use and customize various D3 axes and master transition to add bells and whistles to your otherwise dry visualization. You'll also learn to work with charts, layout, and build interactive visualizations. Next you'll work with Force, which is one of the most awe-inspiring techniques you can add to your visualizations, and you'll implement a fully functional Choropleth map (a special purpose colored map) in D3. Finally, you'll learn to unit test data visualization code and test-driven development in a visualization project so you know how to produce high-quality D3 code. What you will learn Get a solid understanding of the D3 fundamentals and idioms Use D3 to load, manipulate, and map data to any kind of visual representation on the web Create data-driven dynamic visualizations that update as the data does Leverage the various layouts provided by D3 to create sophisticated, dynamic, and interactive charts and graphics Create data-driven transitions and animations within your visualizations Understand and leverage more advanced concepts such as force, touch, and Geo data visualizations Table of Contents Chapter 1. Getting Started with D3.js Chapter 2. Be Selective Chapter 3. Dealing with Data Chapter 4. Tipping the Scales Chapter 5. Playing with Axes Chapter 6. Transition with Style Chapter 7. Getting into Shape Chapter 8. Chart Them Up Chapter 9. Lay Them Out Chapter 10. Interacting with Your Visualization Chapter 11. Using Force Chapter 12. Knowing Your Map Chapter 13. Test Drive Your Visualization

2017-03-15

Internet.of.Things.Programming.with.JavaScript.epub

Key Features This is a practical guide to help you configure and build a complete distributed IoT system from scratch using JavaScript Utilize the power of Node and HTML5 to develop web services and a centralized web server, enabling high-level communication between connected devices Control all your connected devices from the browser by setting up a common dashboard Book Description JavaScript is the most widely used language over the Internet, and with IoT gaining momentum, you will learn how to harness the power of JavaScript to interact with connected devices. This book will teach you how to interact with endpoint devices by developing web services in JavaScript and also set up an interface to control all connected devices. This book begins with setting up a centralized web server that serves as a hub for all connected devices. The book then progresses further towards building web services to facilitate high-level communication between connected devices. Using Arduino and Raspberry Pi Zero as endpoint devices, the book will show you how devices can communicate with each other, perform a wide range of tasks, and also be controlled from a centralized location using JavaScript. The book ends with creating a hybrid app to control the devices that can be run from a browser or installed on a smartphone. What you will learn Develop the skills to connected devices prepared the field to interact with the devices in a network system Internet of Things Find out how to connect sensors and actuators to the devices Send data to a web server connected devices Internet of things using web services and data base Configure a dashboard using HTML5 and JavaScript Control devices connected from a dashboard Control and monitor different devices from the dashboard Develop and app for a smartphone to control different devices Table of Contents Chapter 1. Getting Started with Raspberry Pi Zero Chapter 2. Connecting Things to the Raspberry Pi Zero Chapter 3. Connecting Sensors - Measure the Real Things Chapter 4. Control-Connected Devices Chapter 5. Adding a Webcam to Monitor Your Security System Chapter 6. Building a Web Monitor and Controlling Devices from a Dashboard Chapter 7. Building a Spy Police with the Internet of Things Dashboard Chapter 8. Monitoring and Controlling Your Devices from a Smart Phone Chapter 9. Putting It All Together

2017-03-13

Hands-On.Machine.Learning.with.Scikit-Learn.and.TensorFlow.azw3

Hands-On Machine Learning with Scikit-Learn and TensorFlow: Concepts, Tools, and Techniques for Building Intelligent Systems Through a series of recent breakthroughs, deep learning has boosted the entire field of machine learning. Now, even programmers who know close to nothing about this technology can use simple, efficient tools to implement programs capable of learning from data. This practical book shows you how. By using concrete examples, minimal theory, and two production-ready Python frameworks—scikit-learn and TensorFlow—author Aurélien Géron helps you gain an intuitive understanding of the concepts and tools for building intelligent systems. You’ll learn a range of techniques, starting with simple linear regression and progressing to deep neural networks. With exercises in each chapter to help you apply what you’ve learned, all you need is programming experience to get started. Explore the machine learning landscape, particularly neural nets Use scikit-learn to track an example machine-learning project end-to-end Explore several training models, including support vector machines, decision trees, random forests, and ensemble methods Use the TensorFlow library to build and train neural nets Dive into neural net architectures, including convolutional nets, recurrent nets, and deep reinforcement learning Learn techniques for training and scaling deep neural nets Apply practical code examples without acquiring excessive machine learning theory or algorithm details Table of Contents Chapter 1: The Machine Learning Landscape Chapter 2: End-to-End Machine Learning Project Chapter 3: Classification Chapter 4: Training Linear Models Chapter 5: Support Vector Machines Chapter 6: Decision Trees Chapter 7: Ensemble Learning and Random Forests Chapter 8: Dimensionality Reduction Chapter 9: Up and Running with TensorFlow Chapter 10: Introduction to Artificial Neural Networks Chapter 11: Training Deep Neural Nets Chapter 12: Distributing TensorFlow Across Devices and Servers Chapter 13: Convolutional Neural Networks Chapter 14: Recurrent Neural Networks Chapter 15: Autoencoders Chapter 16: Reinforcement Learning

2017-03-27

Mastering.ElasticSearch.5.0.3rd.epub

Key Features Master the searching, indexing, and aggregation features in ElasticSearch Improve users' search experience with Elasticsearch's functionalities and develop your own Elasticsearch plugins A comprehensive, step-by-step guide to master the intricacies of ElasticSearch with ease Book Description Elasticsearch is a modern, fast, distributed, scalable, fault tolerant, and open source search and analytics engine. Elasticsearch leverages the capabilities of Apache Lucene, and provides a new level of control over how you can index and search even huge sets of data. We will give you a brief recap on the basics and also introduce you to the new features of Elasticsearch 5.0. We will guide you through the intermediate and advanced functionalities of Elasticsearchsuch as querying, indexing, searching, and modifying data. We'll also explore advanced concepts including aggregation, index control, sharding, replication, and clustering. We'll show you the modules of monitoring and administration available in Elasticsearch, and will also cover backup and recovery. You will get an understanding of how you can scale your ElasticSearch cluster to contextualize it and improve its performance. We'll also show you how you can create your own analysis plugin in Elasticsearch. By the end of the book, you will have all the knowledge necessary to master Elasticsearch and put it to efficient use. What you will learn Understand Apache Lucene and the Elasticsearch 5.0 design and architecture Use and configure the new and improved default text scoring mechanism in Apache Lucene 6 Know how to overcome the pitfalls while handling relational data in Elasticsearch Write and develop customized plugins to extendElasticsearch Explore the right way of scaling production clusters to improvethe performance of Elasticsearch Table of Contents Chapter 1. Revisiting Elasticsearch and the Changes Chapter 2. The Improved Query DSL Chapter 3. Beyond Full Text Search Chapter 4. Data Modeling and Analytics Chapter 5. Improving the User Search Experience Chapter 6. The Index Distribution Architecture Chapter 7. Low-Level Index Control Chapter 8. Elasticsearch Administration Chapter 9. Data Transformation and Federated Search Chapter 10. Improving Performance Chapter 11. Developing Elasticsearch Plugins Chapter 12. Introducing Elastic Stack 5.0

2017-03-13

Mastering.Windows.Presentation.Foundation.epub

Key Features Learn how to use the MVVM software architectural pattern and see the benefits of using it with Windows Presentation Fountain (WPF) Learn which controls to use in particular situations and the various ways to modify them when required Obtain a deep understanding of data validation and understand various methods that suit different situations Book Description Windows Presentation Foundation is rich in possibilities when it comes to delivering an excellent user experience. This book will show you how to build professional-grade applications that look great and work smoothly. We start by providing you with a foundation of knowledge to improve your workflow - this includes teaching you how to build the base layer of the application, which will support all that comes after it. We'll also cover the useful details of data binding. Next, we cover the user interface and show you how to get the most out of the built-in and custom WPF controls. The final section of the book demonstrates ways to polish your applications, from adding practical animations and data validation to improving application performance. The book ends with a tutorial on how to deploy your applications and outlines potential ways to apply your new-found knowledge so you can put it to use right away. The book also covers 2D and 3D graphics, UI automation, and performance tuning. What you will learn Use MVVM to improve workflow Create visually stunning user interfaces Perform data binds proficiently Implement advanced data validation Locate and resolve errors quickly Master practical animations Improve your applications' performance Table of Contents Chapter 1. A Smarter Way of Working with WPF Chapter 2. Debugging WPF Applications Chapter 3. Writing Custom Application Frameworks Chapter 4. Becoming Proficient with Data Binding Chapter 5. Using the Right Controls for the Job Chapter 6. Mastering Practical Animations Chapter 7. Creating Visually Appealing User Interfaces Chapter 8. Implementing Responsive Data Validation Chapter 9. Completing That Great User Experience Chapter 10. Improving Application Performance Chapter 11. Deploying Your Masterpiece Application Chapter 12. What Next?

2017-03-13

Swift.3.Object.Oriented.Programming.2nd.epub

Key Features Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Book Description Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team want to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organise data in blueprints that generate instances. You'll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you'll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You'll discover the power of contract programming and parametric polymorphism. You'll combine generic code with inheritance and multiple inheritance. Later, you'll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. What you will learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code Table of Contents Chapter 1. Objects from the Real World to the Playground Chapter 2. Structures, Classes, and Instances Chapter 3. Encapsulation of Data with Properties Chapter 4. Inheritance, Abstraction, and Specialization Chapter 5. Contract Programming with Protocols Chapter 6. Maximization of Code Reuse with Generic Code Chapter 7. Object-Oriented and Functional Programming Chapter 8. Extending and Building Object-Oriented Code Chapter 9. Exercise Answers

2017-03-15

Javascript.Object.Oriented.Programming.pdf

Build sophisticated web applications by mastering the art of Object-Oriented Javascript About This Book Learn popular Object-Oriented programming (OOP) principles and design patterns to build robust apps Implement Object-Oriented concepts in a wide range of frontend architectures Capture objects from real-world elements and create object-oriented code that represents them Learn the latest ES6 features and how to test and debug issues with JavaScript code using various modern mechanisms Who This Book Is For JavaScript developers looking to enhance their web developments skills by learning object-oriented programming. What You Will Learn Get acquainted with the basics of JavaScript language constructs along with object-oriented programming and its application. Learn to build scalable server application in JavaScript using Node.js Generate instances in three programming languages: Python, JavaScript, and C# Work with a combination of access modifiers, prefixes, properties, fields, attributes, and local variables to encapsulate and hide data Master DOM manipulation, cross-browser strategies, and ES6 Identify and apply the most common design patterns such as Singleton, Factory, Observer, Model-View-Controller, and Mediator Patterns Design applications using a modular architecture based on SOLID principles In Detail JavaScript is the behavior, the third pillar in today's paradigm that looks at web pages as something that consists of : content (HTML), presentation (CSS), and behavior (JavaScript). Using JavaScript, you can create interactive web pages along with desktop widgets, browser, and application extensions, and other pieces of software. Object-oriented programming, which is popularly known as OOP, is basically based on the concept of objects rather than actions. The first module will help you master JavaScript and build futuristic web applications. You will start by getting acquainted with the language constructs and how to organize code easily. You develop concrete understanding of variable scoping, loops, and best practices on using types and data structures, as well as the coding style and recommended code organization patterns in JavaScript. The book will also teach you how to use arrays and objects as data structures. By the end of the book, you will understand how reactive JavaScript is going to be the new paradigm. The second module is an easy-to-follow course, which includes hands-on examples of solutions to common problems with object-oriented code. It will help to identify objects from real-life scenarios, to protect and hide data with the data encapsulation features of Python, JavaScript, and C#. You will discover the advantage of duck typing in both Python and JavaScript, while you work with interfaces and generics in C#. With a fair understanding of interfaces, multiple inheritance, and composition, you will move on to refactor existing code and to organize your source for easy maintenance and extension. The third module takes you through all the in-depth and exciting futures hidden behind the facade. You should read through this course if you want to be able to take your JavaScript skills to a new level of sophistication. Style and approach This course is a comprehensive guide where each chapter consists of best practices, constructive advice, and few easy-to-follow examples that will build up your skills as you advance through the book. Get object oriented with this course, which takes you on a journey to get acquainted with few useful hands-on tools, features, and ways to enhance your productivity using OOP techniques. It will also act as a reference guide with useful examples on resolving problems with object-oriented code in Python, JavaScript, and C#. Table of Contents Chapter 1: Javascript Primer Chapter 2: Functions, Closures, And Modules Chapter 3: Data Structures And Manipulation Chapter 4: Object-Oriented Javascript Chapter 5: Javascript Patterns Chapter 6: Testing And Debugging Chapter 7: Ecmascript 6 Chapter 8: Dom Manipulation And Events Chapter 9: Server-Side Javascript Chapter 10: Objects Everywhere Chapter 11: Classes And Instances Chapter 12: Encapsulation Of Data Chapter 13: Inheritance And Specialization Chapter 14: Interfaces, Multiple Inheritance, And Composition Chapter 15: Duck Typing And Generics Chapter 16: Organization Of Object-Oriented Code Chapter 17: Taking Full Advantage Of Object-Oriented Programming Chapter 18: Object-Oriented Javascript Chapter 19: Primitive Data Types, Arrays, Loops, And Conditions Chapter 20: Functions Chapter 21: Objects Chapter 22: Prototype Chapter 23: Inheritance Chapter 24: The Browser Environment Chapter 25: Coding And Design Patterns Chapter 26: Reserved Words Chapter 27: Built-In Functions Chapter 28: Built-In Objects Chapter 29: Regular Expressions

2017-03-29

Mobile.Forensics.Advanced.Investigative.Strategies

Key Features A straightforward guide to address the roadblocks face when doing mobile forensics Simplify mobile forensics using the right mix of methods, techniques, and tools Get valuable advice to put you in the mindset of a forensic professional, regardless of your career level or experience Book Description Investigating digital media is impossible without forensic tools. Dealing with complex forensic problems requires the use of dedicated tools, and even more importantly, the right strategies. In this book, you’ll learn strategies and methods to deal with information stored on smartphones and tablets and see how to put the right tools to work. We begin by helping you understand the concept of mobile devices as a source of valuable evidence. Throughout this book, you will explore strategies and "plays" and decide when to use each technique. We cover important techniques such as seizing techniques to shield the device, and acquisition techniques including physical acquisition (via a USB connection), logical acquisition via data backups, over-the-air acquisition. We also explore cloud analysis, evidence discovery and data analysis, tools for mobile forensics, and tools to help you discover and analyze evidence. By the end of the book, you will have a better understanding of the tools and methods used to deal with the challenges of acquiring, preserving, and extracting evidence stored on smartphones, tablets, and the cloud. What you will learn Understand the challenges of mobile forensics Grasp how to properly deal with digital evidence Explore the types of evidence available on iOS, Android, Windows, and BlackBerry mobile devices Know what forensic outcome to expect under given circumstances Deduce when and how to apply physical, logical, over-the-air, or low-level (advanced) acquisition methods Get in-depth knowledge of the different acquisition methods for all major mobile platforms Discover important mobile acquisition tools and techniques for all of the major platforms About the Author Oleg Afonin is a researcher and an expert in digital forensics. He is a frequent speaker at industry-known conferences such as CEIC, HTCIA, FT-Day, TechnoForensics, and others. Oleg has co-authored multiple publications on IT security and mobile forensics. With years of experience in the digital forensics and security domain, Oleg has led forensic training courses for law enforcement departments in multiple countries.Here are some of the articles written by him- https://articles.forensicfocus.com/author/belkasoft/ https://eforensicsmag.com/acquiring-windows-pcs/ Vladimir Katalov is the CEO, co-founder, and co-owner of ElcomSoft Co.Ltd. Vladimir manages all the technical research and product development in the company. He regularly presents at various events and runs security and computer forensics training for computer investigative committees and other law enforcement organizations in multiple countries. You can find his profile at - http://nullcon.net/website/goa-14/speakers/vladimir-katalov.php Table of Contents Chapter 1. Introducing Mobile Forensics Chapter 2. Acquisition Methods Overview Chapter 3. Acquisition – Approaching Android Devices Chapter 4. Practical Steps to Android Acquisition Chapter 5. iOS – Introduction and Physical Acquisition Chapter 6. iOS Logical and Cloud Acquisition Chapter 7. Acquisition – Approaching Windows Phone and Windows 10 Mobile Chapter 8. Acquisition – Approaching Windows 8, 8.1, 10, and RT Tablets Chapter 9. Acquisition – Approaching BlackBerry Chapter 10. Dealing with Issues, Obstacles, and Special Cases Chapter 11. Mobile Forensic Tools and Case Studies

2017-11-13

JavaScript.Novice.to.Ninja.2nd.Edition

JavaScript is a must-have skill for all web developers. [removed] Novice to Ninja is a fun, practical, and comprehensive guide to the modern usage of this deceptively powerful language. Comprehensively updated to cover ECMAScript 6 and modern JavaScript development, the second edition of this step-by-step introduction to coding in JavaScript will show you how to to solve real-world problems, design eye-catching animations, build smarter forms, and develop richer applications. Learn the basics of JavaScript programming: functions, methods, properties, loops and logic Use events to track user interactions Build smarter web forms that improve the user experience Work with the document object model (DOM) and Ajax to dynamicall update your pages Add functionality to your apps using HTML5's powerful APIs Use Test Driven Development methodology to write more robust code Build a complete, working JavaScript quiz app from scratch Table of Contents Chapter 1: Hello, JavaScript Chapter 2: Programming Basics Chapter 3: Arrays, Logic, and Loops Chapter 4: Functions Chapter 5: Objects Chapter 6: The Document Object Model Chapter 7: Events Chapter 8: Forms Chapter 9: The Window Object Chapter 10: Testing and Debugging Chapter 11: Further Functions Chapter 12: Object-Oriented Programming in JavaScript Chapter 13: Ajax Chapter 14: HTML5 APIs Chapter 15: Modern JavaScript Development Chapter 16: Next Steps

2017-12-21

Elasticsearch.Essentials.1784391018.pdf

Harness the power of ElasticSearch to build and manage scalable search and analytics solutions with this fast-paced guide About This Book New to ElasticSearch? Here's what you need―a highly practical guide that gives you a quick start with ElasticSearch using easy-to-follow examples; get up and running with ElasticSearch APIs in no time Get the latest guide on ElasticSearch 2.0.0, which contains concise and adequate information on handling all the issues a developer needs to know while handling data in bulk with search relevancy Learn to create large-scale ElasticSearch clusters using best practices Learn from our experts―written by Bharvi Dixit who has extensive experience in working with search servers (especially ElasticSearch) Who This Book Is For Anyone who wants to build efficient search and analytics applications can choose this book. This book is also beneficial for skilled developers, especially ones experienced with Lucene or Solr, who now want to learn Elasticsearch quickly. What You Will Learn Get to know about advanced Elasticsearch concepts and its REST APIs Write CRUD operations and other search functionalities using the ElasticSearch Python and Java clients Dig into wide range of queries and find out how to use them correctly Design schema and mappings with built-in and custom analyzers Excel in data modeling concepts and query optimization Master document relationships and geospatial data Build analytics using aggregations Setup and scale Elasticsearch clusters using best practices Learn to take data backups and secure Elasticsearch clusters In Detail With constantly evolving and growing datasets, organizations have the need to find actionable insights for their business. ElasticSearch, which is the world's most advanced search and analytics engine, brings the ability to make massive amounts of data usable in a matter of milliseconds. It not only gives you the power to build blazing fast search solutions over a massive amount of data, but can also serve as a NoSQL data store. This guide will take you on a tour to become a competent developer quickly with a solid knowledge level and understanding of the ElasticSearch core concepts. Starting from the beginning, this book will cover these core concepts, setting up ElasticSearch and various plugins, working with analyzers, and creating mappings. This book provides complete coverage of working with ElasticSearch using Python and performing CRUD operations and aggregation-based analytics, handling document relationships in the NoSQL world, working with geospatial data, and taking data backups. Finally, we'll show you how to set up and scale ElasticSearch clusters in production environments as well as providing some best practices. Style and approach This is an easy-to-follow guide with practical examples and clear explanations of the concepts. This fast-paced book believes in providing very rich content focusing majorly on practical implementation. This book will provide you with step-by-step practical examples, letting you know about the common errors and solutions along with ample screenshots and code to ensure your success. Table of Contents Chapter 1. Getting Started with Elasticsearch Chapter 2. Understanding Document Analysis and Creating Mappings Chapter 3. Putting Elasticsearch into Action Chapter 4. Aggregations for Analytics Chapter 5. Data Looks Better on Maps: Master Geo-Spatiality Chapter 6. Document Relationships in NoSQL World Chapter 7. Different Methods of Search and Bulk Operations Chapter 8. Controlling Relevancy Chapter 9. Cluster Scaling in Production Deployments Chapter 10. Backups and Security

2018-03-13

Chef.Powerful.Infrastructure.Automation.1788392973.pdf

Learn Chef Provisioning like a boss and discover how to deploy software and manage hosts, along with engaging recipes to automate your cloud and server infrastructure with Chef. About This Book Leverage the power of Chef to transform your infrastructure into code to deploy new features in minutes Get step-by-step instructions to configure, deploy, and scale your applications Master specific Chef techniques to run an entire fleet of machines without breaking a sweat. Who This Book Is For If you are a system administrator, Linux administrator, a cloud developer, or someone who just wants to learn and apply Chef automation to your existing or new infrastructure, then this learning path will show you all you need to know. In order to get the most out of this learning path, some experience of programming or scripting languages would be useful. What You Will Learn Install Chef server on your own hosts Integrate Chef with cloud services Debug your cookbooks and Chef runs using the numerous inspection and logging facilities of Chef Extend Chef to meet your advanced needs by creating custom plugins for Knife and Ohai Create a perfect model system Use the best test-driven development methodologies In Detail Chef is a configuration management tool that turns IT infrastructure into code. Chef provides tools to manage systems at scale. This learning path takes you on a comprehensive tour of Chef's functionality, ranging from its core features to advanced development. You will be brought up to speed with what's new in Chef and how to set up your own Chef infrastructure for individuals, or small or large teams. You will learn to use the basic Chef command-line tools. We will also take you through the core concepts of managing users, applications, and your entire cloud infrastructure. You will learn the techniques of the pros by walking you through a host of step-by-step guides to solve real-world infrastructure automation challenges.You will learn to automate and document every aspect of your network, from the hardware to software, middleware, and all your containers. You will become familiar with the Chef'sProvisioning tool. By the end of this course, you will be confident in how to manage your infrastructure, scale using the cloud, and extend the built-in functionality of Chef itself.The books used in this Learning Path are: 1) Chef Essentials 2) Chef Infrastructure Automation Cookbook – Second Edition 3) Mastering Chef Provisioning Style and approach This fast-paced guide covers the many facets of Chef and will teach administrators to use Chef as a birds-eye lens for their entire system. This book takes you through a host of step-by-step guides to solve real-world infrastructure automation challenges and offers elegant, time-saving solutions for a perfectly described and automated network. Table of Contents 1. Module 1 1. Installing Chef 2. Modeling Your Infrastructure 3. Integrating with the Cloud 4. Working with Cookbooks 5. Testing Your Recipes 6. From Development to Deployment 7. Beyond Basic Recipes and Cookbooks 8. Extras You Need to Know 2. Module 2 1. Chef Infrastructure 2. Evaluating and Troubleshooting Cookbooks and Chef Runs 3. Chef Language and Style 4. Writing Better Cookbooks 5. Working with Files and Packages 6. Users and Applications 7. Servers and Cloud Infrastructure 3. Module 3 1. Setting Up a Development Environment on Your Workstation 2. Knife Tooling and Plugins 3. Leveraging Roles, Environments, and Policies 4. Custom Resources 5. Provisioning in the Traditional Data Center 6. Provisioning in the Cloud 7. Test-Driven Development 8. Using Chef Provisioning

2018-03-13

Learning.Quantitative.Finance.with.R.azw3

Key Features Understand the basics of R and how they can be applied in various Quantitative Finance scenarios Learn various algorithmic trading techniques and ways to optimize them using the tools available in R. Contain different methods to manage risk and explore trading using Machine Learning. Book Description The role of a quantitative analyst is very challenging, yet lucrative, so there is a lot of competition for the role in top-tier organizations and investment banks. This book is your go-to resource if you want to equip yourself with the skills required to tackle any real-world problem in quantitative finance using the popular R programming language. You'll start by getting an understanding of the basics of R and its relevance in the field of quantitative finance. Once you've built this foundation, we'll dive into the practicalities of building financial models in R. This will help you have a fair understanding of the topics as well as their implementation, as the authors have presented some use cases along with examples that are easy to understand and correlate. We'll also look at risk management and optimization techniques for algorithmic trading. Finally, the book will explain some advanced concepts, such as trading using machine learning, optimizations, exotic options, and hedging. By the end of this book, you will have a firm grasp of the techniques required to implement basic quantitative finance models in R. What you will learn Get to know the basics of R and how to use it in the field of Quantitative Finance Understand data processing and model building using R Explore different types of analytical techniques such as statistical analysis, time-series analysis, predictive modeling, and econometric analysis Build and analyze quantitative finance models using real-world examples How real-life examples should be used to develop strategies Performance metrics to look into before deciding upon any model Deep dive into the vast world of machine-learning based trading Get to grips with algorithmic trading and different ways of optimizing it Learn about controlling risk parameters of financial instruments About the Author Dr. Param Jeet is a Ph.D. in mathematics from one of India's leading technological institute in Madras (IITM), India. Dr. Param Jeet has a couple of mathematical research papers published in various international journals. Dr. Param Jeet has been into the analytics industry for the last few years and has worked with various leading multinational companies as well as consulted few of companies as a data scientist. Prashant Vats is a masters in mathematics from one of India's leading technological institute, IIT Mumbai. Prashant has been into analytics industry for more than 10 years and has worked with various leading multinational companies as well as consulted few of companies as data scientist across several domain. Table of Contents Chapter 1. Introduction to R Chapter 2. Statistical Modeling Chapter 3. Econometric and Wavelet Analysis Chapter 4. Time Series Modeling Chapter 5. Algorithmic Trading Chapter 6. Trading Using Machine Learning Chapter 7. Risk Management Chapter 8. Optimization Chapter 9. Derivative Pricing

2017-03-29

Introduction.to.Scilab.For.Engineers.and.Scientists

Familiarize yourself with Scilab using this concise, practical tutorial that is focused on writing code to learn concepts. Starting from the basics, this book covers array-based computing, plotting, and working with files in Scilab. Introduction to Scilab is useful for industry engineers, researchers, and students who are looking for open-source solutions for numerical computation. In this book you will learn by doing, avoiding technical jargon, which makes the concepts easy to learn. First you’ll see how to run basic calculations, absorbing technical complexities incrementally as you progress toward advanced topics. Throughout, the language is kept simple to ensure that readers at all levels can grasp the concepts. After reading this book, you will come away with sample code that can be re-purposed and applied to your own projects using Scilab. What You'll Learn Apply sample code to your engineering or science problems Work with Scilab arrays, functions, and loops Use Scilab’s plotting functions for data visualization Solve numerical computing and computational engineering problems with Scilab Who This Book Is For Engineers, scientists, researchers, and students who are new to Scilab. Some prior programming experience would be helpful but not required. Table of Contents Chapter 1: Introduction to Scilab Chapter 2: Working with Scilab Chapter 3: Working with Arrays Chapter 4: Plotting Chapter 5: Data Through File Reading and Writing Chapter 6: Functions and Loops Chapter 7: Numerical Computing Formalism Chapter 8: XCOS

2017-11-15

Continuous.Integration.Delivery.and.Deployment.epub

Key Features Incorporate popular development practices to prevent messy code Get acquainted with the tools involved in CI, such as Jenkins, Git, and Gulp, and see how these tools complement each other Gain an end-to-end overview of Continuous Integration using different languages (JavaScript and C#) and tools (Gulp and Jenkins) Book Description The challenge faced by many teams while implementing continuous delivery is that it requires the use of many tools and processes that all work together. Learning and implementing all these tools (correctly) takes a lot of time and effort, leading people to wonder whether it's really worth it. This book sets up a project to show you the different steps, processes, and tools in continuous delivery and the actual problems they solve. We start by introducing Continuous Integration (CI), deployment, and delivery as well as providing an overview of the tools used in CI. You'll then create a web app and see how Git can be used in a CI environment. Moving on, you'll explore unit testing using Jasmine and browser testing using Karma and Selenium for the app. You'll also find out how to automate tasks using Gulp and Jenkins. Next, you'll get acquainted with database integration for different platforms, such as MongoDB and PostgreSQL. Finally, you'll set up different Jenkins jobs to integrate with NodeJS and C# projects and Jenkins pipelines to make branching easier. By the end of the book, you'll have implemented continuous delivery and deployment from scratch. What you will learn Get to know all the aspects of Continuous Integration, Deployment, and Delivery Find out how Git can be used in a CI environment Set up browser tests using Karma and Selenium and Unit tests using Jasmine Use NodeJS, npm, and Gulp to automate tasks such as linting, automated testing, and minification Explore different Jenkins jobs to integrate with NodeJS and C# projects Perform Continuous Delivery and Deployment using Jenkins Test and deliver a web API Tab

2017-11-07

Learning.Continuous.Integration.with.Jenkins.2nd.epub

Learning Continuous Integration with Jenkins - Second Edition: A beginner's guide to implementing Continuous Integration and Continuous Delivery using Jenkins 2 Key Features Understand the concepts of Continuous Integration Take advantage of a Continuous Integration and Continuous Delivery solution to speed up productivity and achieve faster software delivery Learn all the new features introduced in Jenkins 2.x, such as "Pipeline as code", "Multibranch pipeline", "Docker Plugin" and more Learn to implement Continuous Integration and Continuous Delivery by orchestrating multiple DevOps tools using Jenkins Learn everything about Jenkins Blue Ocean Book Description In past few years, agile software development has seen tremendous growth. There is a huge demand for software delivery solutions that are fast yet flexible to numerous amendments. As a result, Continuous Integration (CI) and Continuous Delivery (CD) methodologies are gaining popularity. This book starts off by explaining the concepts of CI and its significance in the Agile world with a whole chapter dedicated to it. Next, you'll learn to configure and set up Jenkins in many favourite ways. The way the world sees CI/CD is changing, and so is Jenkins. The book exploits the concept of "pipeline as code" and various other features introduced in the Jenkins 2.x release to its full potential. We also talk in detail about the new Jenkins Blue Ocean interface and its features to quickly and easily create a CI pipeline. You'll gain a foothold in implementing CI and CD methods. Then we dive into the various features offered by Jenkins one by one, exploiting them for CI and CD. Jenkins' core functionality and flexibility allows it to fit in a variety of environments and can help streamline the development process for all stakeholders. Next, you'll be introduced to CD and will learn to achieve it using Jenkins. Through this book's wealth of best practices and real-world tips, you'll discover ho

2018-01-10

Rust.Essentials.2nd.Edition.epub

Key Features Get started with Rust to build scalable and high performance applications Learn how to create secure and blazingly fast programs in Rust Discover the power of Rust when developing concurrent applications for large and scalable software Book Description Rust is the new, open source, fast, and safe systems programming language for the 21st century, developed at Mozilla Research, and with a steadily growing community. It was created to solve the dilemma between high-level, slow code with minimal control over the system, and low-level, fast code with maximum system control. It is no longer necessary to learn C/C++ to develop resource intensive and low-level systems applications. This book will give you a head start to solve systems programming and application tasks with Rust. We start off with an argumentation of Rust's unique place in today's landscape of programming languages. You'll install Rust and learn how to work with its package manager Cargo. The various concepts are introduced step by step: variables, types, functions, and control structures to lay the groundwork. Then we explore more structured data such as strings, arrays, and enums, and you'll see how pattern matching works. Throughout all this, we stress the unique ways of reasoning that the Rust compiler uses to produce safe code. Next we look at Rust's specific way of error handling, and the overall importance of traits in Rust code. The pillar of memory safety is treated in depth as we explore the various pointer kinds. Next, you'll see how macros can simplify code generation, and how to compose bigger projects with modules and crates. Finally, you'll discover how we can write safe concurrent code in Rust and interface with C programs, get a view of the Rust ecosystem, and explore the use of the standard library. What you will learn Set up your Rust environment to achieve the highest productivity Bridge the performance gap between safe and unsafe languages Use pattern matching to create

2017-11-13

React.Native.Blueprints.epub

Key Features Enrich your mobile development experience by gaining hands-on knowledge of React Native Learn to build professional Android and iOS applications with your JavaScript skills Use Isomorphic prinicples to build mobile apps offering native user experience Book Description Looking at the success of React framework, Facebook has recently introduced a new mobile development methodology named React Native. With React Native on board, you will be able to build native mobile applications using JavaScript making much more powerful, faster and interactive applications. React Native is a game-changing approach to hybrid mobile development. Our book will have a project based approach consisting of 7-8 projects that will help developers to achieve sound understanding of the framework when it comes to building mobile apps with native user experience. Each project would be stand-alone covering core techniques and concepts in each project. You will be building applications overing core APIs, UI, components, views, navigations and so on. You will be beginning with building simple applications like groceries list app, RSS Reader app to advanced apps like and image sharing app, guitar tuner app, a game and so on. By the end of the book, you will be able to build professional Android and iOS applications using React native. What you will learn Structure React Native projects to ease the maintenance and extensibility Optimize a project to speed up development Make a React Native project production ready Use external modules to speed up the development and maintenance of your projects Explore the different UI and code patterns to be used for iOS and Android Understand the best practices which can be used when building apps in React Native Table of Contents Chapter 1. Shopping List Chapter 2. Rss Reader Chapter 3. Car Booking App Chapter 4. Image Sharing App Chapter 5. Guitar Tuner Chapter 6. Messaging App Chapter 7. Game Chapter 8. E-Commerce App

2017-11-13

R.for.Data.Analysis.in.easy.steps.epub

The R language is widely used by statisticians for data analysis, and the popularity of R programming has therefore increased substantially in recent years. The emerging Internet of Things (IoT) gathers increasing amounts of data that can be analyzed to gain useful insights into trends. R for Data Analysis in easy steps has an easy-to-follow style that will appeal to anyone who wants to produce graphic visualizations to gain insights from gathered data. R for Data Analysis in easy steps begins by explaining core programming principles of the R programming language, which stores data in “vectors” from which simple graphs can be plotted. Next, the book describes how to create “matrices” to store and manipulate data from which graphs can be plotted to provide better insights. This book then demonstrates how to create “data frames” from imported data sets, and how to employ the “Grammar of Graphics” to produce advanced visualizations that can best illustrate useful insights from your data. R for Data Analysis in easy steps contains separate chapters on the major features of the R programming language. There are complete example programs that demonstrate how to create Line graphs, Bar charts, Histograms, Scatter graphs, Box plots, and more. The code for each R script is listed, together with screenshots that illustrate the actual output when that script has been executed. The free, downloadable example R code is provided for clearer understanding. By the end of this book you will have gained a sound understanding of R programming, and be able to write your own scripts that can be executed to produce graphic visualizations for data analysis. You need have no previous knowledge of any programming language, so it's ideal for the newcomer to computer programming. Table of Contents Chapter 1 Getting Started Chapter 2 Storing Values Chapter 3 Performing Operations Chapter 4 Testing Conditions Chapter 5 Employing Functions Chapter 6 Building Matrices Chapter 7 Constructing Data Frames Chapter 8 Producing Quick Plots Chapter 9 Storytelling With Data Chapter 10 Plotting Perfection

2018-03-02

Neural.Networks.with.R.epub

Uncover the power of artificial neural networks by implementing them through R code. About This Book Develop a strong background in neural networks with R, to implement them in your applications Build smart systems using the power of deep learning Real-world case studies to illustrate the power of neural network models Who This Book Is For This book is intended for anyone who has a statistical background with knowledge in R and wants to work with neural networks to get better results from complex data. If you are interested in artificial intelligence and deep learning and you want to level up, then this book is what you need! What You Will Learn Set up R packages for neural networks and deep learning Understand the core concepts of artificial neural networks Understand neurons, perceptrons, bias, weights, and activation functions Implement supervised and unsupervised machine learning in R for neural networks Predict and classify data automatically using neural networks Evaluate and fine-tune the models you build. In Detail Neural networks are one of the most fascinating machine learning models for solving complex computational problems efficiently. Neural networks are used to solve wide range of problems in different areas of AI and machine learning. This book explains the niche aspects of neural networking and provides you with foundation to get started with advanced topics. The book begins with neural network design using the neural net package, then you'll build a solid foundation knowledge of how a neural network learns from data, Table of Contents Chapter 1. Neural Network and Artificial Intelligence Concepts Chapter 2. Learning Process in Neural Networks Chapter 3. Deep Learning Using Multilayer Neural Networks Chapter 4. Perceptron Neural Network Modeling – Basic Models Chapter 5. Training and Visualizing a Neural Network in R Chapter 6. Recurrent and Convolutional Neural Networks Chapter 7. Use Cases of Neural Networks – Advanced Topics

2017-11-13

The.DevOps.Handbook.epub

Increase profitability, elevate work culture, and exceed productivity goals through DevOps practices. More than ever, the effective management of technology is critical for business competitiveness. For decades, technology leaders have struggled to balance agility, reliability, and security. The consequences of failure have never been greater―whether it's the healthcare.gov debacle, cardholder data breaches, or missing the boat with Big Data in the cloud. And yet, high performers using DevOps principles, such as Google, Amazon, Facebook, Etsy, and Netflix, are routinely and reliably deploying code into production hundreds, or even thousands, of times per day. Following in the footsteps of The Phoenix Project, The DevOps Handbook shows leaders how to replicate these incredible outcomes, by showing how to integrate Product Management, Development, QA, IT Operations, and Information Security to elevate your company and win in the marketplace. Table of Contents Part I The Three Ways Chapter 1 Agile, Continuous Delivery, And The Three Ways Chapter 2 The First Way: The Principles Of Flow Chapter 3 The Second Way: The Principles Of Feedback Chapter 4 The Third Way: The Principles Of Continual Learning And Experimentation Part II Where to Start Chapter 5 Selecting Which Value Stream To Start With Chapter 6 Understanding The Work In Our Value Stream, Making It Visible, And Expanding It Across The Organization Chapter 7 How To Design Our Organization And Architecture With Conway’S Law In Mind Chapter 8 How To Get Great Outcomes By Integrating Operations Into The Daily Work Of Development PART III THE FIRST WAY: THE TECHNICAL PRACTICES OF FLOW Chapter 9 Create The Foundations Of Our Deployment Pipeline Chapter 10 Enable Fast And Reliable Automated Testing Chapter 11 Enable And Practice Continuous Integration Chapter 12 Automate And Enable Low-Risk Releases Chapter 13 Architect For Low-Risk Releases PART IV THE SECOND WAY: THE TECHNICAL PRACTICES OF FEEDBACK Chapter 14 Create Telemetry To Enable Seeing And Solving Problems Chapter 15 Analyze Telemetry To Better Anticipate Problems And Achieve Goals Chapter 16 Enable Feedback So Development And Operations Can Safely Deploy Code Chapter 17 Integrate Hypothesis-Driven Development And A/B Testing Into Our Daily Work Chapter 18 Create Review And Coordination Processes To Increase Quality Of Our Current Work PART V THE THIRD WAY: THE TECHNICAL PRACTICES OF CONTINUAL LEARNING AND EXPERIMENTATION Chapter 19 Enable And Inject Learning Into Daily Work Chapter 20 Convert Local Discoveries Into Global Improvements Chapter 21 Reserve Time To Create Organizational Learning And Improvement Chapter 22 Information Security As Everyone’S Job, Every Day Chapter 23 Protecting The Deployment Pipeline

2017-12-22

Kali.Linux.Pentesting.Cookbook

Key Features Practical recipes to conduct effective penetration testing using the powerful Kali Linux Leverage tools like Metasploit, wireshark, nmap and many more to detect vulnerabilities with ease Confidently perform networking and application attacks using task oriented recipes. Book Description With the current rate of hacking, it is very important to pentest your environment in order to ensure advance level security. This book will be packed with practical recipes that will quickly get you started with Kali Linux (version 2016.2) as per your requirements and move on to core functionalities. This book will start with the installation and configuration of Kali Linux to perform your tests. You will learn how to plan attack strategies and perform web application exploitation using Burp, XSSer, Jboss-autopwn, and so on. You will also learn how to perform network exploitation using Hamster, Sparta and Wireshark. Next, you will perform wireless and password attacks by using tools such as Patator, John the Ripper and cew. Moving on you will cover malware analysis and Forensis along with hardware hacking. Lastly you will learn how to create an optimum quality pentest report! By the end of this book, you will learn how to conduct advanced penetration testing in the form of crisp and task oriented recipes. What you will learn Install and setup Kali Linux on multiple platforms Customize Kali Linux to your individual needs Exploit vulnerabilities you've found with Metasploit Carry out web application and network exploitation Perform wireless and password attacks Decode messages from the Radio Learn how to write your pentest report Table of Contents Chapter 1. Kali – An Introduction Chapter 2. Gathering Intel And Planning Attack Strategies Chapter 3. Vulnerability Assessment Chapter 4. Web App Exploitation – Beyond Owasp Top 10 Chapter 5. Network Exploitation On Current Exploitation Chapter 6. Wireless Attacks – Getting Past Aircrack-Ng Chapter 7. Password Attacks – The Fault In Their Stars Chapter 8. Have Shell Now What? Chapter 9. Buffer Overflows Chapter 10. Playing With Software-Defined Radios Chapter 11. Kali In Your Pocket – Nethunters And Raspberries Chapter 12. Writing Reports

2017-11-08

Building.Android.UIs.with.Custom.Views

Key Features Move beyond default UI templates, create and customize amazing UIs with Android Custom View Enable smooth data flow and create futuristic UIs by creating flexible custom views Scale your apps with responsive and data intensive views Book Description To build great user interfaces for your Android apps that go beyond the standard UI elements, you need to use custom Android views. With these, you can give your app a distinctive look and ensure that it functions properly across multiple devices. This book will help you construct a great UI for your apps by teaching you how to create custom Android views. You will start by creating your first Android custom view and go through the design considerations. You will then see how the right choices will enable your custom view to perform seamlessly across multiple platforms and Android versions. You will create custom styleable attributes that work with Android XML layouts, learn to process touch events, define custom attributes, and add properties and events to them. By the end of this book, you will be able to create apps with custom views that are responsive and adaptable to make your app distinctive and an instant hit with its users. What you will learn Extend the standard UI widget framework by creating Custom views Add complex rendering, animations, and interactions to your views Optimize performance and decrease battery usage Implement custom views to share between multiple projects, or share it publicly Create 3D custom views using OpenGL ES Table of Contents Chapter 1. Getting Started Chapter 2. Implementing Your First Custom View Chapter 3. Handling Events Chapter 4. Advanced 2D Rendering Chapter 5. Introducing 3D Custom Views Chapter 6. Animations Chapter 7. Performance Considerations Chapter 8. Sharing Our Custom View Chapter 9. Implementing Your Own Epg Chapter 10. Building A Charts Component Chapter 11. Creating A 3D Spinning Wheel Menu

2017-11-07

Deep.Learning.with.Keras.epub

Key Features Implement various deep-learning algorithms in Keras and see how deep-learning can be used in games See how various deep-learning models and practical use-cases can be implemented using Keras A practical, hands-on guide with real-world examples to give you a strong foundation in Keras Book Description This book starts by introducing you to supervised learning algorithms such as simple linear regression, the classical multilayer perceptron and more sophisticated deep convolutional networks. You will also explore image processing with recognition of hand written digit images, classification of images into different categories, and advanced objects recognition with related image annotations. An example of identification of salient points for face detection is also provided. Next you will be introduced to Recurrent Networks, which are optimized for processing sequence data such as text, audio or time series. Following that, you will learn about unsupervised learning algorithms such as Autoencoders and the very popular Generative Adversarial Networks (GAN). You will also explore non-traditional uses of neural networks as Style Transfer. Finally, you will look at Reinforcement Learning and its application to AI game playing, another popular direction of research and application of neural networks. What you will learn Optimize step-by-step functions on a large neural network using the Backpropagation Algorithm Fine-tune a neural network to improve the quality of results Use deep learning for image and audio processing Use Recursive Neural Tensor Networks (RNTNs) to outperform standard word embedding in special cases Identify problems for which Recurrent Neural Network (RNN) solutions are suitable Explore the process required to implement Autoencoders Evolve a deep neural network using reinforcement learning About the Author Antonio Gulli is a software executive and business leader with a passion for establishing and managing global technological talent, innovation, and execution. He is an expert in search engines, online services, machine learning, information retrieval, analytics, and cloud computing. So far, he has been lucky enough to gain professional experience in four different countries in Europe and managed people in six different countries in Europe and America. Antonio served as CEO, GM, CTO, VP, director, and site lead in multiple fields spanning from publishing (Elsevier) to consumer internet (Ask.com and Tiscali) and high-tech R&D (Microsoft and Google). Sujit Pal is a technology research director at Elsevier Labs, working on building intelligent systems around research content and metadata. His primary interests are information retrieval, ontologies, natural language processing, machine learning, and distributed processing. He is currently working on image classification and similarity using deep learning models. Prior to this, he worked in the consumer healthcare industry, where he helped build ontology-backed semantic search, contextual advertising, and EMR data processing platforms. He writes about technology on his blog at Salmon Run. Table of Contents Chapter 1. Neural Networks Foundations Chapter 2. Keras Installation And Api Chapter 3. Deep Learning With Convnets Chapter 4. Generative Adversarial Networks And Wavenet Chapter 5. Word Embeddings Chapter 6. Recurrent Neural Network — Rnn Chapter 7. Additional Deep Learning Models Chapter 8. Ai Game Playing Chapter 9. Conclusion

2017-11-13

Mastering.IOS.Game.Development

Master the advanced concepts of game development for iOS to build impressive games About This Book Create a complete game with advanced techniques through the course of the book using in-depth, hands-on instructions Learn how to multi-task and improve performance optimization in your game playing experience The author, Miguel, has 11 years of iOS game development using xcode and has released over 10 games to the Apple AppStoreMaster player movement using touch controls as well as discuss motion controls Who This Book Is For This book is for those who have created an iOS game already and want to hone their skills. A reasonable level of knowledge and an understanding of the core elements and applications would be helpful. What You Will Learn Blast off and start developing fun games Optimize the assets for the best performance in the game app Master player movement using touch controls as well as discuss motion controls Perform bug Squashing by testing and debugging Design interesting various characters and enemies for your game Test your game on both, the simulator on the computer and on real devices Tweak and fine tune the code and graphics before the release of your app Uncover some awesome new gameplay by adding in multiplayer elements, to get more people playing together In Detail iOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we'll tell you everything you need to plan and design your game. You'll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we'll show you how to update your game with different features, then port the update to the App Store. Style and approach This book provides an easy-to-understand and fun approach to game development, with step-by-step instructions and detailed explanation of each block of code. The topics covered range from easy to advanced, so buckle up for a fast-paced ride! Table of Contents Chapter 1: What to Expect in Xcode and Game Development Chapter 2: Creating the Stuff Chapter 3: Blast Off! Starting with Development Chapter 4: Let's Keep Going! Adding More Functionality Chapter 5: Bug Squashing – Testing and Debugging Chapter 6: Making Our Game More Efficient Chapter 7: Deploying and Monetizing Chapter 8: It's Too Dangerous to Go Alone, Take a Friend!

2018-01-23

Java.9.Programming.By.Example.epub

Key Features We bridge the gap between “learning” and “doing” by providing real-world examples that will improve your software development Our example-based approach will get you started quickly with software programming, get you up-to-speed with Java 9, and improve your Java skills This book will show you the best practices of Java coding and improve your productivity Book Description This book gets you started with essential software development easily and quickly, guiding you through Java's different facets. By adopting this approach, you can bridge the gap between learning and doing immediately. You will learn the new features of Java 9 quickly and experience a simple and powerful approach to software development. You will be able to use the Java runtime tools, understand the Java environment, and create Java programs. We then cover more simple examples to build your foundation before diving to some complex data structure problems that will solidify your Java 9 skills. With a special focus on modularity and HTTP 2.0, this book will guide you to get employed as a top notch Java developer. By the end of the book, you will have a firm foundation to continue your journey towards becoming a professional Java developer. What you will learn Compile, package and run a trivial program using a build management tool Get to know the principles of test-driven development and dependency management Separate the wiring of multiple modules from the application logic into an application using dependency injection Benchmark Java execution using Java 9 microbenchmarking See the workings of the Spring framework and use Java annotations for the configuration Master the scripting API built into the Java language and use the built-in JavaScript interpreter Understand static versus dynamic implementation of code and high-order reactive programming in Java About the Author Peter Verhas is a senior software engineer and software architect having electrical engineering and economics background from TU Budapest (MsC) and PTE Hungary (MBA), and also studied at TU Delft and TU Vienna. He created his first programs in 1979, and since then he has authored several open source programs. He has worked in several positions in the telecommunications and finance industries and was the CIO of the Hungarian start-up index.hu during its early days. Peter works for EPAM Systems in Switzerland, participating in software development projects at various customer sites, and he supports talent acquisition by interviewing candidates, training programs for developers, and internal mentoring programs. You can follow Peter on Twitter at @verhas, LinkedIn, and GitHub, or read his technical blog, Java Deep, at http://javax0.wordpress.com. Table of Contents Chapter 1. Getting Started With Java 9 Chapter 2. The First Real Java Program - Sorting Names Chapter 3. Optimizing The Sort - Making Code Professional Chapter 4. Mastermind - Creating A Game Chapter 5. Extending The Game - Run Parallel, Run Faster Chapter 6. Making Our Game Professional - Do It As A Webapp Chapter 7. Building A Commercial Web Application Using Rest Chapter 8. Extending Our E-Commerce Application Chapter 9. Building An Accounting Application Using Reactive Programming Chapter 10. Finalizing Java Knowledge To A Professional Level

2017-11-13

Deep.Learning.with.TensorFlow

Delve into neural networks, implement deep learning algorithms, and explore layers of data abstraction with the help of this comprehensive TensorFlow guide About This Book Learn how to implement advanced techniques in deep learning with Google’s brainchild, TensorFlow Explore deep neural networks and layers of data abstraction with the help of this comprehensive guide Real-world contextualization through some deep learning problems concerning research and application Who This Book Is For The book is intended for a general audience of people interested in machine learning and machine intelligence. A rudimentary level of programming in one language is assumed, as is a basic familiarity with computer science techniques and technologies, including a basic awareness of computer hardware and algorithms. Some competence in mathematics is needed to the level of elementary linear algebra and calculus. What You Will Learn Learn about machine learning landscapes along with the historical development and progress of deep learning Learn about deep machine intelligence and GPU computing with the latest TensorFlow 1.x Access public datasets and utilize them using TensorFlow to load, process, and transform data Use TensorFlow on real-world datasets, including images, text, and more Learn how to evaluate the performance of your deep learning models Using deep learning for scalable object detection and mobile computing Train machines quickly to learn from data by exploring reinforcement learning techniques Explore active areas of deep learning research and applications In Detail Deep learning is the step that comes after machine learning, and has more advanced implementations. Machine learning is not just for academics anymore, but is becoming a mainstream practice through wide adoption, and deep learning has taken the front seat. As a data scientist, if you want to explore data abstraction layers, this book will be your guide. This book shows how this can be exploited in the real world with complex raw data using TensorFlow 1.x. Throughout the book, you’ll learn how to implement deep learning algorithms for machine learning systems and integrate them into your product offerings, including search, image recognition, and language processing. Additionally, you’ll learn how to analyze and improve the performance of deep learning models. This can be done by comparing algorithms against benchmarks, along with machine intelligence, to learn from the information and determine ideal behaviors within a specific context. After finishing the book, you will be familiar with machine learning techniques, in particular the use of TensorFlow for deep learning, and will be ready to apply your knowledge to research or commercial projects. Style and approach This step-by-step guide will explore common, and not so common, deep neural networks and show how these can be exploited in the real world with complex raw data. With the help of practical examples, you will learn how to implement different types of neural nets to build smart applications related to text, speech, and image data processing. Table of Contents Chapter 1. Getting Started With Deep Learning Chapter 2. First Look At Tensorflow Chapter 3. Using Tensorflow On A Feed-Forward Neural Network Chapter 4. Tensorflow On A Convolutional Neural Network Chapter 5. Optimizing Tensorflow Autoencoders Chapter 6. Recurrent Neural Networks Chapter 7. Gpu Computing Chapter 8. Advanced Tensorflow Programming Chapter 9. Advanced Multimedia Programming With Tensorflow Chapter 10. Reinforcement Learning

2017-11-07

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