使用C#播放short[]或者byte[]音频

一、通过Nuget安装NAudio包

开发工具:vs2019

点击Visual Studio 2019的工具->NuGet包管理器-》管理解决方案的NuGet的程序包-》浏览-》在搜索框中输入NAudio-》点击安装

二、获取short类型或者byte类型的音频数据

我的数据是一组short类型的正弦波信号,存储在txt中,如下图所示:

通过C#读取文档并存储在short数组中

string filePath = "20500Left.txt"; // txt文件路径
short[] audioData = new short[48000 * 2]; //双声道数据 
int index = 0;
// 读取txt文档并按逗号分割文本
using (StreamReader reader = new StreamReader(filePath))
{
    string line;
    while ((line = reader.ReadLine()) != null)
    {
        string[] parts = line.Split(',');
        foreach (string part in parts)
        {
            //Console.WriteLine(part);
            audioData[index] = Convert.ToInt16(part);
            index++;
        }
    }
              
}

将short变为byte类型的数据(如果本身你的音频数据就是byte类型就不需要执行下边操作)

// 将short[]音频数据转换为byte[]数据
byte[] byteData = new byte[audioData.Length * 2]; // short类型占2个字节
Buffer.BlockCopy(audioData, 0, byteData, 0, byteData.Length);

三、循环播放自己的音频数据,重写WaveStream类

主要是重写了Read这个函数,读到数据流末尾,就从开头读取。

 class LoopingWaveStream : WaveStream
    {
        private WaveStream sourceStream;

        public LoopingWaveStream(WaveStream sourceStream)
        {
            this.sourceStream = sourceStream;
        }

        public override WaveFormat WaveFormat => sourceStream.WaveFormat;

        public override long Length => sourceStream.Length;

        public override long Position
        {
            get => sourceStream.Position;
            set => sourceStream.Position = value;
        }

        public override int Read(byte[] buffer, int offset, int count)
        {
            int bytesRead = 0;

            while (bytesRead < count)
            {
                int read = sourceStream.Read(buffer, offset + bytesRead, count - bytesRead);
                if (read == 0)
                {
                    // 如果读取到末尾,重新从头开始读取
                    sourceStream.Position = 0;
                }
                bytesRead += read;
            }

            return bytesRead;
        }
    }

将上边的byte类型的数据转换为Stream类型,并填入WaveOut对象中,进行播放

 // 创建内存流
            using (MemoryStream stream = new MemoryStream(byteData))
            {
                // 从内存流中创建RawSourceWaveStream   //采样率设置为48000,位深设置位16位,通道为双声道
                RawSourceWaveStream rawStream = new RawSourceWaveStream(stream, new WaveFormat(48000, 16, 2));
                LoopingWaveStream loopingWaveStream=new LoopingWaveStream(rawStream); 
                // 使用WaveOutEvent播放音频数据
                WaveOut waveOut = new WaveOut();
                waveOut.Init(loopingWaveStream);//想要循环播放
                //waveOut.Init(rawStream);      //不想要循环播放
                waveOut.Play();

                //下边两种方式的循环播放会有爆音,不采用。
                //waveOut.PlaybackStopped += (sender, e) =>
                //   {
                //       if (waveOut.PlaybackState == PlaybackState.Stopped)
                //       {
                //           rawStream.Position = 0;
                //           waveOut.Play();
                //       }
                //   };
                //while (waveOut.PlaybackState == PlaybackState.Playing)
                //{
                //    if (rawStream.Position >= rawStream.Length)
                //    {
                //        rawStream.Position = 0;
                //        //Console.WriteLine("Audio stream reached the end.");
                //        //break;
                //    }                    
                //}

                Console.WriteLine("Press Enter to stop playback.");
                Console.ReadLine();   //阻塞线程

                waveOut.Stop();  //停止播放
                waveOut.Dispose();
            }

四、完整代码:

using NAudio.Wave;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;

namespace 播放short
{
    class LoopingWaveStream : WaveStream
    {
        private WaveStream sourceStream;

        public LoopingWaveStream(WaveStream sourceStream)
        {
            this.sourceStream = sourceStream;
        }

        public override WaveFormat WaveFormat => sourceStream.WaveFormat;

        public override long Length => sourceStream.Length;

        public override long Position
        {
            get => sourceStream.Position;
            set => sourceStream.Position = value;
        }

        public override int Read(byte[] buffer, int offset, int count)
        {
            int bytesRead = 0;

            while (bytesRead < count)
            {
                int read = sourceStream.Read(buffer, offset + bytesRead, count - bytesRead);
                if (read == 0)
                {
                    // 如果读取到末尾,重新从头开始读取
                    sourceStream.Position = 0;
                }
                bytesRead += read;
            }

            return bytesRead;
        }
    }
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("开始");

            string filePath = "20500Left.txt"; // txt文件路径
            short[] audioData = new short[48000 * 2]; //双声道数据 
            int index = 0;
            // 读取txt文档并按逗号分割文本
            using (StreamReader reader = new StreamReader(filePath))
            {
                string line;
                while ((line = reader.ReadLine()) != null)
                {
                    string[] parts = line.Split(',');
                    foreach (string part in parts)
                    {
                        //Console.WriteLine(part);
                        audioData[index] = Convert.ToInt16(part);
                        index++;
                    }
                }
              
            }
            // 将short[]音频数据转换为byte[]数据
            byte[] byteData = new byte[audioData.Length * 2]; // short类型占2个字节
            Buffer.BlockCopy(audioData, 0, byteData, 0, byteData.Length);
            //方式1///
            
            // 创建内存流
            using (MemoryStream stream = new MemoryStream(byteData))
            {
                // 从内存流中创建RawSourceWaveStream   //采样率设置为48000,位深设置位16位,通道为双声道
                RawSourceWaveStream rawStream = new RawSourceWaveStream(stream, new WaveFormat(48000, 16, 2));
                LoopingWaveStream loopingWaveStream=new LoopingWaveStream(rawStream); 
                // 使用WaveOutEvent播放音频数据
                WaveOut waveOut = new WaveOut();
                waveOut.Init(loopingWaveStream);//想要循环播放
                //waveOut.Init(rawStream);      //不想要循环播放
                waveOut.Play();

                //下边两种方式的循环播放会有爆音,不采用。
                //waveOut.PlaybackStopped += (sender, e) =>
                //   {
                //       if (waveOut.PlaybackState == PlaybackState.Stopped)
                //       {
                //           rawStream.Position = 0;
                //           waveOut.Play();
                //       }
                //   };
                //while (waveOut.PlaybackState == PlaybackState.Playing)
                //{
                //    if (rawStream.Position >= rawStream.Length)
                //    {
                //        rawStream.Position = 0;
                //        //Console.WriteLine("Audio stream reached the end.");
                //        //break;
                //    }                    
                //}

                Console.WriteLine("Press Enter to stop playback.");
                Console.ReadLine();   //阻塞线程

                waveOut.Stop();  //停止播放
                waveOut.Dispose();
            }


        }
    }
}

结束

记录学习过程。

  • 9
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值