Flutter 帧动画 可控帧动画 widget

Flutter 汇总请看这里

可以控制什么时候播放,重新播放,暂停续播的帧动画widget
在 pubspec.yaml中添加依赖:
  frame_animate_widget: ^1.0.0
渲染widget后直接播放
//list  图片帧集合,
//interval 切帧时间,
FrameAnimationImage(list, width: 220, height: 200, interval: 50)

渲染widget后手动控制播放
//由GlobalKey跨widget改变状态
final GlobalKey<FrameAnimationImageState> _key = new GlobalKey<FrameAnimationImageState>();

//start: false 此时要告诉widget 开始不播放动画
FrameAnimationImage(_key, list,
              width: 220, height: 200, interval: 50, start: false)

//控制 widget 开始/继续;结束;重新开始  播放帧
_key.currentState.startAnimation();
_key.currentState.stopAnimation();
_key.currentState.reStartAnimation();

源码

import 'package:flutter/material.dart';

class FrameAnimationImage extends StatefulWidget {
  final List<String> _assetList;
  final double width;
  final double height;
  bool start = true;
  int interval = 200;

  FrameAnimationImage(Key key, this._assetList,
      {this.width, this.height, this.interval, this.start})
      : super(key: key);

  @override
  State<StatefulWidget> createState() {
    return FrameAnimationImageState();
  }
}

class FrameAnimationImageState extends State<FrameAnimationImage>
    with SingleTickerProviderStateMixin {
  // 动画控制
  Animation<double> _animation;
  AnimationController _controller;
  int interval = 200;

  @override
  void initState() {
    super.initState();

    if (widget.interval != null) {
      interval = widget.interval;
    }
    final int imageCount = widget._assetList.length;
    final int maxTime = interval * imageCount;

    // 启动动画controller
    _controller = new AnimationController(
        duration: Duration(milliseconds: maxTime), vsync: this);
    _controller.addStatusListener((AnimationStatus status) {
      if (status == AnimationStatus.completed) {
        _controller.forward(from: 0.0); // 完成后重新开始
      }
    });

    _animation = new Tween<double>(begin: 0, end: imageCount.toDouble())
        .animate(_controller)
      ..addListener(() {
        setState(() {
          // the state that has changed here is the animation object’s value
        });
      });
    if (widget.start) {
      _controller.forward();
    }
  }

  void startAnimation() => _controller.forward();
  void stopAnimation() => _controller.stop();
  void reStartAnimation(){
    _controller.reset();
    _controller.forward();
  }

  @override
  void didUpdateWidget(FrameAnimationImage oldWidget) {
    // TODO: implement didUpdateWidget
    super.didUpdateWidget(oldWidget);
    print("didUpdateWidget called");
    if (widget.start) {
      _controller.forward();
    }
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    int ix = _animation.value.floor() % widget._assetList.length;

    List<Widget> images = [];
    // 把所有图片都加载进内容,否则每一帧加载时会卡顿
    for (int i = 0; i < widget._assetList.length; ++i) {
      if (i != ix) {
        images.add(Image.asset(
          widget._assetList[i],
          width: 0,
          height: 0,
        ));
      }
    }

    images.add(Image.asset(
      widget._assetList[ix],
      width: widget.width,
      height: widget.height,
    ));

    return Stack(alignment: AlignmentDirectional.center, children: images);
  }
}
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