Part ⅠActionScript from the Ground Up
1. Part Ⅰprovides exhaustive coverage of the core ActionScript 3.0 language, covering object-oriented programming, classes, objects, variables, methods, functions, inheritance, datatypes, arrays, events, exceptions, scope, namespaces, and XML. Part I closes with a look at Flash Player’s security architecture.
2. When you complete Part I, you will have gained a deep knowledge of core Action-Script 3.0, and applied that knowledge to the development of a virtual zoo example application.
Chapter 1, Core Concepts
Chapter 2, Conditionals and Loops
Chapter 3, Instance Methods Revisited
Chapter 4, Static Variables and Static Methods
Chapter 5, Functions
Chapter 6, Inheritance
Chapter 7, Compiling and Running a Program
Chapter 8, Datatypes and Type Checking
Chapter 9, Interfaces
Chapter 10, Statements and Operators
Chapter 11, Arrays
Chapter 12, Events and Event Handling
Chapter 13, Exceptions and Error Handling
Chapter 14, Garbage Collection
Chapter 15, Dynamic ActionScript
Chapter 16, Scope
Chapter 17, Namespaces
Chapter 18, XML and E4X
Chapter 19, Flash Player Security Restrictions