Essential ActionScript 3.0 Part ⅠActionScript from the Ground Up Review

Part ActionScript from the Ground Up

1.      Part provides exhaustive coverage of the core ActionScript 3.0 language, covering object-oriented programming, classes, objects, variables, methods, functions, inheritance, datatypes, arrays, events, exceptions, scope, namespaces, and XML. Part I closes with a look at Flash Player’s security architecture.

 

2.      When you complete Part I, you will have gained a deep knowledge of core Action-Script 3.0, and applied that knowledge to the development of a virtual zoo example application.

 

         Chapter 1, Core Concepts

         Chapter 2, Conditionals and Loops

         Chapter 3, Instance Methods Revisited

         Chapter 4, Static Variables and Static Methods

         Chapter 5, Functions

         Chapter 6, Inheritance

         Chapter 7, Compiling and Running a Program

         Chapter 8, Datatypes and Type Checking

         Chapter 9, Interfaces

         Chapter 10, Statements and Operators

         Chapter 11, Arrays

         Chapter 12, Events and Event Handling

         Chapter 13, Exceptions and Error Handling

         Chapter 14, Garbage Collection

         Chapter 15, Dynamic ActionScript

         Chapter 16, Scope

         Chapter 17, Namespaces

         Chapter 18, XML and E4X

         Chapter 19, Flash Player Security Restrictions

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