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Unreal Engine 4 Scripting with C++ Cookbook

学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书

2017-10-24

HTML5 Hacks.pdf

Who This Book Is For HTML5 Hacks introduces readers to the umbrella of HTML5 specifications through 90 hacks. For beginners it can serve as a starting point for building browser-based applications. For intermediate to advanced developers it can serve to quickly fill in the gaps for specifications they have yet to be exposed to. Nevertheless, this book will be what you make of it.

2015-11-25

HTML5 Game Development by Example Beginner's Guide Second Edition

Who this book is for This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.

2015-11-25

Unity 5 Game Optimization.pdf

Who this book is for This book is intended for intermediate and advanced Unity developers who have experience with most of Unity’s feature set, and those who want to maximize the performance of their game or solve particular bottlenecks. Whether the bottleneck is caused by CPU overload, runtime spiking, slow memory access, fragmentation, garbage collection, poor GPU fillrate, or memory bandwidth, this book will teach you the techniques you need to identify the source of the problem and help explore multiple ways of reducing their impact on your application. Familiarity with the C# language will be needed for sections involving scripting and memory usage, and a basic understanding of cg will be needed for areas involving Shader optimization.

2015-11-25

Unity iOS Game Development

Unity iOS Game Development

2015-11-13

OpenGL Programming Guide, 8th Edition

OpenGL Programming Guide, 8th Edition

2015-11-13

Unity Shaders and Effects Cookbook

Unity Shaders and Effects Cookbook

2015-11-13

Unity Virtual Reality Projects

Unity Virtual Reality Projects

2015-11-13

Mastering Unity Scripting

Mastering Unity Scripting

2015-11-13

Unity 4.x Game AI Programming

Unity 4.x Game AI Programming

2015-11-13

Learning Unity Android Game Development

Learning Unity Android Game Development

2015-11-13

Learning C# by Developing Games with Unity 3D

Learning C# by Developing Games with Unity 3D

2015-11-13

Learn Unity for 2D Game Development

Learn Unity for 2D Game Development

2015-11-13

Using the C++ Standard Template Libraries

Using the C++ Standard Template Libraries

2015-11-13

Learning C++ by Creating Games with UE4

Learning C++ by Creating Games with UE4

2015-11-13

c++builder深度历险

c++builder深度历险 繁体文字完整版

2013-01-21

delphi深度历险

delphi深度历险(繁体完整文字版-无广告)

2013-01-21

DelphiXE3 update1最新XX工具 (delphicbuilder_2010_3615_win)

用此工具直接打开delphicbuilder_2010_3615_win.iso镜像,安装完成后点激活,如果第一次没成功,关掉此工具,再次打开点激活---OK enjoy it!!!

2013-01-21

汇编金手指-汇编指令速查程序

汇编命令速查 例如: 数据传送指令 MOV 格式: MOV OPRD1,OPRD2 ---- 功能: 本指令将一个源操作数送到目的操作数中,即OPRD1<--OPRD2. ---- 说明: 1. OPRD1 为目的操作数,可以是寄存器、存储器、累加器. ---- OPRD2 为源操作数,可以是寄存器、存储器、累加器和立即数. 2. MOV 指令以分为以下四种情况: <1> 寄存器与寄存器之间的数据传送指令 示例: MOV AX,BX MOV DS,AX MOV BP,SI 注意: 代码段寄存器CS及指令指针IP不参加数的传送,其中CS可以作为 源操作数参加传送,但不能作为目的操作数参加传送. <2> 立即数到通用寄存器数据传送指令 立即数只能作源操作数使用,不能作目的操作数. 示例: MOV AL,25 MOV SI,OFFSET DATA1 注意: 由于传送的数据可能是字节,也可能是字,源操作数与目的操作 数的类型应一致。 <3> 寄存器与存储器之间的数据传送指令 示例: MOV AL,BUFFER MOV AX,[SI] MOV LAST[BX+DI],DL MOV SI,ES:[BP] <4> 立即数到存储器的数据传送 示例: MOV ALFA,24 MOV DS:MEMS[BP],300AH MOV BYTE PTR[SI],15 MOV LAST[BX][DX],0FFH 3. 本指令不影响状态标志位. 4. MOV指令执行时的数据传送方向. <1> 立即数只能作为源操作数,不允许作目的操作数,立即数也不通送至段寄存 器. <2> 通用寄存器可以与段寄存器,存储器互相传送数据,寄存器之间也可以互相 传送.但CS段不能作为目的操作数. <3> 值得再次强调的是存储器与存储器之间不能进行数据直接传送.若要实现 存储单元间的数据传送,可以借助于通用寄存器作为中介来进行.

2011-08-04

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