- 博客(0)
- 资源 (20)
- 收藏
- 关注
Unreal Engine 4 Scripting with C++ Cookbook
学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书学习UE4 c++开发很有帮助的电子书
2017-10-24
HTML5 Hacks.pdf
Who This Book Is For
HTML5 Hacks introduces readers to the umbrella of HTML5 specifications through
90 hacks. For beginners it can serve as a starting point for building browser-based
applications. For intermediate to advanced developers it can serve to quickly fill in the
gaps for specifications they have yet to be exposed to.
Nevertheless, this book will be what you make of it.
2015-11-25
HTML5 Game Development by Example Beginner's Guide Second Edition
Who this book is for
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and
want to create Canvas or DOM-based games that run on browsers.
2015-11-25
Unity 5 Game Optimization.pdf
Who this book is for
This book is intended for intermediate and advanced Unity developers who have
experience with most of Unity’s feature set, and those who want to maximize the
performance of their game or solve particular bottlenecks. Whether the bottleneck is
caused by CPU overload, runtime spiking, slow memory access, fragmentation, garbage
collection, poor GPU fillrate, or memory bandwidth, this book will teach you the
techniques you need to identify the source of the problem and help explore multiple ways
of reducing their impact on your application.
Familiarity with the C# language will be needed for sections involving scripting and
memory usage, and a basic understanding of cg will be needed for areas involving Shader
optimization.
2015-11-25
Learning C# by Developing Games with Unity 3D
Learning C# by Developing Games with Unity 3D
2015-11-13
DelphiXE3 update1最新XX工具 (delphicbuilder_2010_3615_win)
用此工具直接打开delphicbuilder_2010_3615_win.iso镜像,安装完成后点激活,如果第一次没成功,关掉此工具,再次打开点激活---OK enjoy it!!!
2013-01-21
汇编金手指-汇编指令速查程序
汇编命令速查
例如:
数据传送指令 MOV
格式: MOV OPRD1,OPRD2
----
功能: 本指令将一个源操作数送到目的操作数中,即OPRD1<--OPRD2.
----
说明: 1. OPRD1 为目的操作数,可以是寄存器、存储器、累加器.
---- OPRD2 为源操作数,可以是寄存器、存储器、累加器和立即数.
2. MOV 指令以分为以下四种情况:
<1> 寄存器与寄存器之间的数据传送指令
示例: MOV AX,BX
MOV DS,AX
MOV BP,SI
注意: 代码段寄存器CS及指令指针IP不参加数的传送,其中CS可以作为
源操作数参加传送,但不能作为目的操作数参加传送.
<2> 立即数到通用寄存器数据传送指令
立即数只能作源操作数使用,不能作目的操作数.
示例: MOV AL,25
MOV SI,OFFSET DATA1
注意: 由于传送的数据可能是字节,也可能是字,源操作数与目的操作
数的类型应一致。
<3> 寄存器与存储器之间的数据传送指令
示例: MOV AL,BUFFER
MOV AX,[SI]
MOV LAST[BX+DI],DL
MOV SI,ES:[BP]
<4> 立即数到存储器的数据传送
示例: MOV ALFA,24
MOV DS:MEMS[BP],300AH
MOV BYTE PTR[SI],15
MOV LAST[BX][DX],0FFH
3. 本指令不影响状态标志位.
4. MOV指令执行时的数据传送方向.
<1> 立即数只能作为源操作数,不允许作目的操作数,立即数也不通送至段寄存 器.
<2> 通用寄存器可以与段寄存器,存储器互相传送数据,寄存器之间也可以互相 传送.但CS段不能作为目的操作数.
<3> 值得再次强调的是存储器与存储器之间不能进行数据直接传送.若要实现 存储单元间的数据传送,可以借助于通用寄存器作为中介来进行.
2011-08-04
空空如也
TA创建的收藏夹 TA关注的收藏夹
TA关注的人