Missile类!
import java.awt.*;
public class Missile {
public static final int XSPEED =10;
public static final int YSPEED =10;
public static final int WIDTH =10;
public static final int HEIGHT =10;
public boolean Live = true;
public boolean isLive() {
return Live;
}
int x , y;
Tank.Direction dir;
private TankClient tc;
public Missile(int x, int y, Tank.Direction dir) {
this.x = x;
this.y = y;
this.dir = dir;
}
public Missile(int x, int y, Tank.Direction dir, TankClient tc) {
this(x, y, dir);
this.tc = tc;
}
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
move();
}
private void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
}
if(x < 0 || y < 0 || x > TankClient.GAME_WIDTH || y > TankClient.GAME_HIGHT) {
Live = false;
tc.missiles.remove(this);
}
}
}
Tank类
import java.awt.*;
import java.awt.event.KeyEvent;
public class Tank {
private int x, y;
private static final int XSPEED = 5;
private static final int YSPEED = 5;
public static final int WIDTH =30;
public static final int HEIGHT =30;
TankClient tc ;
private boolean bL=false, bU=false, bR=false, bD=false;
enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
private Direction dir = Direction.STOP;
private Direction ptDir = Direction.D;
public Tank(int x, int y) {
this.x = x;
this.y = y;
}
public Tank(int x, int y, TankClient tc) {
this(x,y);
this.tc = tc;
}
public void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
if(dir != Direction.STOP) {
this.ptDir = this.dir;
}
}
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.RED);
g.fillOval(x, y, WIDTH, HEIGHT);
g.setColor(c);
switch(ptDir) {
case L:
g.drawLine(x, y+Tank.HEIGHT/2, x+Tank.WIDTH/2, y+Tank.HEIGHT/2);
break;
case LU:
g.drawLine(x, y, x+Tank.WIDTH/2, y+Tank.HEIGHT/2);
break;
case U:
g.drawLine(x+Tank.WIDTH/2, y, x+Tank.WIDTH/2, y+Tank.HEIGHT/2);
break;
case RU:
g.drawLine(x+Tank.WIDTH, y, x+Tank.WIDTH/2, y+Tank.HEIGHT/2);
break;
case R:
g.drawLine(x+Tank.WIDTH, y+Tank.HEIGHT/2, x+Tank.WIDTH/2, y+Tank.HEIGHT/2);
break;
case RD:
g.drawLine(x+Tank.WIDTH, y+Tank.HEIGHT, x+Tank.WIDTH/2, y+Tank.HEIGHT/2);
break;
case D:
g.drawLine(x+Tank.WIDTH/2, y+Tank.HEIGHT, x+Tank.WIDTH/2, y+Tank.HEIGHT/2);
break;
case LD:
g.drawLine(x, y+Tank.HEIGHT, x+Tank.WIDTH/2, y+Tank.HEIGHT/2);
break;
}
move();
}
public void keyPressed(KeyEvent e){
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_LEFT:
bL = true;break;
case KeyEvent.VK_UP:
bU = true;break;
case KeyEvent.VK_RIGHT:
bR = true;break;
case KeyEvent.VK_DOWN:
bD = true;break;
}
this.locateDirection();
}
private Missile fire() {
int x = this.x + Tank.WIDTH/2 -Missile.WIDTH/2;
int y = this.y +Tank.HEIGHT/2 - Missile.HEIGHT/2;
Missile m = new Missile(x, y, ptDir, tc);
tc.missiles.add(m);
return m;
}
public void locateDirection() {
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
}
public void KeyReleased(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_CONTROL:
//System.out.println("fire!");
fire();
break;
//
tc.m = fire();break;
case KeyEvent.VK_LEFT:
bL = false;
break;
case KeyEvent.VK_UP:
bU = false;
break;
case KeyEvent.VK_RIGHT:
bR = false;
break;
case KeyEvent.VK_DOWN:
bD = false;
break;
}
this.locateDirection();
}
}
TankClient类
import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;
public class TankClient extends Frame{
public static final int GAME_WIDTH = 800;
public static final int GAME_HIGHT = 600;
Tank MyTank = new Tank(50, 50, this);
Missile m = null;
List<Missile> missiles = new ArrayList<Missile>();
Image offScreenImage = null;
public void paint(Graphics g) {
g.drawString("Missile count:" + missiles.size(), 10, 50);
for(int i=0; i<missiles.size(); i++) {
Missile m = missiles.get(i);
//
if(!m.isLive()) missiles.remove(m);
//
else m.draw(g);
m.draw(g);
}
MyTank.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HIGHT);
}
Graphics goffScreen = offScreenImage.getGraphics();
Color c = goffScreen.getColor();
goffScreen.setColor(Color.GREEN);
goffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HIGHT);
goffScreen.setColor(c);
paint(goffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lunchFrame();
}
public void lunchFrame() {
this.setLocation(400, 300);
this.setSize(GAME_WIDTH, GAME_HIGHT);
this.setVisible(true);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.addKeyListener(new KeyMonitor());
this.setResizable(false);
this.setBackground(Color.GREEN);
new Thread(new PaintThread()).start();
}
private class PaintThread implements Runnable {
public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
public void keyReleased(KeyEvent e) {
MyTank.KeyReleased(e);
}
public void keyPressed(KeyEvent e) {
MyTank.keyPressed(e);
}
}
}
哎。。终于有静点点心下来看教程。到1.4版本了。
加油。小伙子!
差不多比以前理解很多了!