在iOS中view的frame属性使用地太频繁了,尤其是调UI的时候。我们知道,正常情况下我们无法对frame的某个属性(x,y,width,height等)进行单独修改。
这种方式是不允许的,但实际上我们更经常遇到的是frame的大部分元素值保持不变,只改变其中的一部分。相信这个烦恼困扰了不少人,于是我们不得不用以下两种方法去达到目的:
法一
CGRect frame=self.view.frame;
frame.origin.x=280;
frame.origin.y=100;
self.view.frame=frame;
法二
someView.frame = CGRectMake(100, XXX, 200, XXX)
我们跳过someView的frame属性,直接修改了我们想要的元素值。幸运的是,我们使用category可以相当方便地达到目的,这是一件一劳永逸的事情,引入一次category后整个工程都可以使用这种修改方法:
1 //
2 // UIView+Frame.h
3 // WZLCodeLibrary
4 //
5 // Created by wzl on 15/3/23.
6 // Copyright (c) 2015年 Weng-Zilin. All rights reserved.
7 //
8
9 #import <UIKit/UIKit.h>
10
11 @interface UIView (Frame)
12
13 @property (nonatomic, assign) CGFloat x;
14 @property (nonatomic, assign) CGFloat y;
15 @property (nonatomic, assign) CGFloat width;
16 @property (nonatomic, assign) CGFloat height;
17 @property (nonatomic, assign) CGPoint origin;
18 @property (nonatomic, assign) CGSize size;
19
20 @end
1 //
2 // UIView+Frame.m
3 // WZLCodeLibrary
4 //
5 // Created by wzl on 15/3/23.
6 // Copyright (c) 2015年 Weng-Zilin. All rights reserved.
7 //
8
9 #import "UIView+Frame.h"
10
11 @implementation UIView (Frame)
12
13 - (void)setX:(CGFloat)x
14 {
15 CGRect frame = self.frame;
16 frame.origin.x = x;
17 self.frame = frame;
18 }
19
20 - (CGFloat)x
21 {
22 return self.frame.origin.x;
23 }
24
25 - (void)setY:(CGFloat)y
26 {
27 CGRect frame = self.frame;
28 frame.origin.y = y;
29 self.frame = frame;
30 }
31
32 - (CGFloat)y
33 {
34 return self.frame.origin.y;
35 }
36
37 - (void)setOrigin:(CGPoint)origin
38 {
39 CGRect frame = self.frame;
40 frame.origin = origin;
41 self.frame = frame;
42 }
43
44 - (CGPoint)origin
45 {
46 return self.frame.origin;
47 }
48
49 - (void)setWidth:(CGFloat)width
50 {
51 CGRect frame = self.frame;
52 frame.size.width = width;
53 self.frame = frame;
54 }
55
56 - (CGFloat)width
57 {
58 return self.frame.size.width;
59 }
60
61 - (void)setHeight:(CGFloat)height
62 {
63 CGRect frame = self.frame;
64 frame.size.height = height;
65 self.frame = frame;
66 }
67
68 - (CGFloat)height
69 {
70 return self.frame.size.height;
71 }
72
73 - (void)setSize:(CGSize)size
74 {
75 CGRect frame = self.frame;
76 frame.size = size;
77 self.frame = frame;
78 }
79
80 - (CGSize)size
81 {
82 return self.frame.size;
83 }
84
85
86 @end