Leetcode 381. Insert Delete GetRandom O(1) - Duplicates allowed (数据结构设计好题)

文章描述了一种数据结构RandomizedCollection,支持在允许重复元素的情况下插入、删除和获取随机元素,要求所有操作平均时间复杂度为O(1)。实现中使用了unordered_map和vector等数据结构来保证效率。
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  1. Insert Delete GetRandom O(1) - Duplicates allowed
    Hard

RandomizedCollection is a data structure that contains a collection of numbers, possibly duplicates (i.e., a multiset). It should support inserting and removing specific elements and also reporting a random element.

Implement the RandomizedCollection class:

RandomizedCollection() Initializes the empty RandomizedCollection object.
bool insert(int val) Inserts an item val into the multiset, even if the item is already present. Returns true if the item is not present, false otherwise.
bool remove(int val) Removes an item val from the multiset if present. Returns true if the item is present, false otherwise. Note that if val has multiple occurrences in the multiset, we only remove one of them.
int getRandom() Returns a random element from the current multiset of elements. The probability of each element being returned is linearly related to the number of the same values the multiset contains.
You must implement the functions of the class such that each function works on average O(1) time complexity.

Note: The test cases are generated such that getRandom will only be called if there is at least one item in the RandomizedCollection.

Example 1:

Input
[“RandomizedCollection”, “insert”, “insert”, “insert”, “getRandom”, “remove”, “getRandom”]
[[], [1], [1], [2], [], [1], []]
Output
[null, true, false, true, 2, true, 1]

Explanation
RandomizedCollection randomizedCollection = new RandomizedCollection();
randomizedCollection.insert(1); // return true since the collection does not contain 1.
// Inserts 1 into the collection.
randomizedCollection.insert(1); // return false since the collection contains 1.
// Inserts another 1 into the collection. Collection now contains [1,1].
randomizedCollection.insert(2); // return true since the collection does not contain 2.
// Inserts 2 into the collection. Collection now contains [1,1,2].
randomizedCollection.getRandom(); // getRandom should:
// - return 1 with probability 2/3, or
// - return 2 with probability 1/3.
randomizedCollection.remove(1); // return true since the collection contains 1.
// Removes 1 from the collection. Collection now contains [1,2].
randomizedCollection.getRandom(); // getRandom should return 1 or 2, both equally likely.

Constraints:

-231 <= val <= 231 - 1
At most 2 * 105 calls in total will be made to insert, remove, and getRandom.
There will be at least one element in the data structure when getRandom is called.

解法1:注意题目的要求。每个操作(insert(), delete(), getRandom())都必须是O(1)时间复杂度。
getRandom()是O(1),那么必须用数组。
insert()和delete()是O(1),可以用doubly linked list+map,也可以直接就用unordered_set()。

class RandomizedCollection {
public:
    RandomizedCollection() {
    }
    
    bool insert(int val) {
        bool res = false;
        if (val2freq.find(val) == val2freq.end()) res = true;
        val2freq[val]++;
        data.push_back(val);
        val2index[val].insert(data.size() - 1);
        return res;
    }
    
    bool remove(int val) {
        if (val2freq.find(val) == val2freq.end()) {
            return false;
        }
        int remove_elem_index = *val2index[val].begin();
        int last_elem = data.back();
        if (last_elem != val) {
            val2index[last_elem].erase(data.size() - 1);
            val2index[last_elem].insert(remove_elem_index);
            val2index[val].erase(remove_elem_index);
            data[remove_elem_index] = last_elem;
        }
        data.pop_back();
        val2freq[val]--;
        if (val2freq[val] == 0) {
            val2freq.erase(val);
            val2index.erase(val);
        }
        return true;
    }
    
    int getRandom() {
        return data[random() % data.size()];
    }
private:
    unordered_map<int, int> val2freq; //<value, freq>
    //unordered_map<int, vector<int>> val2index; //<value, indexes>
    unordered_map<int, unordered_set<int>> val2index; //<value, indexes>
    vector<int> data;    
};

/**
 * Your RandomizedCollection object will be instantiated and called as such:
 * RandomizedCollection* obj = new RandomizedCollection();
 * bool param_1 = obj->insert(val);
 * bool param_2 = obj->remove(val);
 * int param_3 = obj->getRandom();
 */

二刷:

class RandomizedCollection {
public:
    RandomizedCollection() {
    }
    
    bool insert(int val) {
        bool res = false;
        if (mp[val].empty()) res = true;
        data.push_back(val);
        mp[val].insert(data.size() - 1);
        return res;
    }
    
    bool remove(int val) {
        if (mp[val].empty()) {
            return false;
        }
        int index = *mp[val].begin();
        mp[val].erase(index); //这一行必须放在if前面,而不是之后,因为如果val的值和last_elem一样,但并不是最后一个元素的话,放在if之后就把mp[last_elem].insert(index)做的事情冲掉了。
        if (index != data.size() - 1) {
            int last_elem = data.back();
            data[index] = last_elem;
            mp[last_elem].erase(data.size() - 1);
            mp[last_elem].insert(index);
        } 
        data.pop_back();
        return true;
    }
    
    int getRandom() {
        return data[random() % data.size()];
    }
private:
    unordered_map<int, unordered_set<int>> mp; //<value, indexes>
    vector<int> data;    
};

/**
 * Your RandomizedCollection object will be instantiated and called as such:
 * RandomizedCollection* obj = new RandomizedCollection();
 * bool param_1 = obj->insert(val);
 * bool param_2 = obj->remove(val);
 * int param_3 = obj->getRandom();
 */
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