Singleton Pattern

 

Singleton Pattern

Definition-ensures a class has only one instance, and provide a global point of access it.

Problem:

There are many objects we only need one of: thread pools, caches, dialog boxes, objects that handle preferences and registry settings, objects used for logging, and objects that act as device drivers to devices like printers and graphics cards. In fact, for many of these types of objects, if we were to instantiate more than one we’d run into all sorts of problems like incorrect program behavior, overuse of resource, or inconsistent results.

Advantage:

With the singleton pattern, we can create our objects only when they are needed.

Key Points:

Be careful for multithread

class  UniqueObjectClass  // maybe is thread pools, caches....
{
    
public void Print()
    
{
        System.out.println(
"You Calls me");
    }

}

class  Singleton
{
    
private static UniqueObjectClass uniqueObject; 
    
private Singleton()
    
{
        
    }

    
public static UniqueObjectClass CreateUniqueObject()
    
{
        
if(uniqueObject==null)
        
{
            uniqueObject
=new UniqueObjectClass();
        }

        
return uniqueObject;
    }

}

public   class  Main  {

    
public static void main(String[] args) {
        
// TODO Auto-generated method stub
        UniqueObjectClass a,b;
        a
=Singleton.CreateUniqueObject();
        b
=Singleton.CreateUniqueObject();
        a.Print();
        b.Print();
    }


}

//if u find sth interesting, pls contact me. QQ:95491590

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值