b站多倍速调节(支持剧集和视频)

// @name         bilibili多倍速调节(支持剧集和视频)
// @namespace    lgldlk
// @version      0.2
// @description  bilibili多倍速调节(支持剧集和视频)~~~
// @author       lgldlk
// @include      *://*.bilibili.com/video/*
// @include      *://*.bilibili.tv/video/*
// @include      *://*.bilibili.com/bangumi/*
// @include      *://*.bilibili.tv/bangumi/*
// @run-at       document-start
// @grant        none
// ==/UserScript==
let cacheRate = 1,
    cacheFlag = true,
    rateArr = [ 4, 3, 2.3, 2,1.8,1.7,1.5, 1, 0.5, 0.1]
 
function waitForNode(nodeSelector, callback) {
    var node = nodeSelector();
    if (node) {
        callback(node);
    } else {
        setTimeout(function() { waitForNode(nodeSelector, callback); }, 100);
    }
}
 
 
function debounce(func, wait) {
    let timer;
    return function() {
        let context = this;
        let args = arguments;
        if (timer) clearTimeout(timer);
        timer = setTimeout(() => {
            func.apply(this, args)
        }, wait)
    }
}
 
function deleteChild(e) {
    var child = e.lastElementChild;
    while (child) {
        e.removeChild(child);
        child = e.lastElementChild;
    }
}
 
function setCacheRate(video, rate) {
    video.playbackRate = rate;
}
 
function setRateText(rate) {
    document.querySelector(".bilibili-player-video-btn-speed-name").innerText = `${rate}x`;
}
function detection(){
    let rateButtons=document.querySelector(".bilibili-player-video-btn-speed-menu-list");
    if(rateButtons.innerHTML!="5x"){
        initRateBody(null);
    }
 
}
const initRateBody = function(callBack) {
    waitForNode(() => document.querySelector('div.bilibili-player-video-btn-speed > div > ul'),
        (node) => {
            var oV = document.getElementsByTagName("video")[0];
            deleteChild(node)
            for (let i of rateArr) {
 
                var tmpLi = document.createElement('li');
                tmpLi.classList = "bilibili-player-video-btn-speed-menu-list";
                tmpLi.innerText = `${ i}x`;
                tmpLi.style.height="30px"
                tmpLi.style["font-size"]="16px"
                tmpLi.style["line-height"]="30px"
                tmpLi.addEventListener("click", function(k) {
                    return function() {
                        cacheRate = k
                        setCacheRate(oV, k)
                        setRateText(k)
                    }
                }(i));
                node.appendChild(tmpLi);
            }
            setTimeout(detection,1000)
            oV.addEventListener('DOMNodeRemoved', () => {
                if (cacheFlag == true) {
                    let tmp = debounce(function() {
                        initRateBody(setCacheRate(oV, cacheRate));
                        setRateText(cacheRate)
                        cacheFlag = true;
                    }, 1000)
                    tmp();
                }
                cacheFlag = false
            });
            callBack && callBack();
        });
};
window.onload = initRateBody(null);
window.onhashchange = function() {
    initRateBody(setCacheRate);
}

转载自:b站多倍速调节(支持剧集和视频) - Kode sumber

您好!要编写一个支持倍速播放视频播放器,您可以使用C语言结合一些第三方库来实现。以下是一个简单的示例代码: ```c #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <SDL2/SDL.h> #define SPEEDUP_FACTOR 2.0f // 倍速播放因子 int main() { SDL_Init(SDL_INIT_VIDEO); // 初始化SDL SDL_Window* window = SDL_CreateWindow("Video Player", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0); SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, 640, 480); SDL_Rect rect = { 0, 0, 640, 480 }; FILE* videoFile = fopen("video.yuv", "rb"); // 打开视频文件 unsigned char* videoBuffer = (unsigned char*)malloc(640 * 480 * 3 / 2); // 视频数据缓冲区 int frameSize = 640 * 480 * 3 / 2; // 每一帧的大小 bool quit = false; while (!quit) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { quit = true; break; } } fread(videoBuffer, 1, frameSize, videoFile); // 读取一帧视频数据 SDL_UpdateTexture(texture, NULL, videoBuffer, 640); // 更新纹理 SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, &rect); SDL_RenderPresent(renderer); SDL_Delay(1000 / (30 * SPEEDUP_FACTOR)); // 控制视频帧率 } free(videoBuffer); fclose(videoFile); SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; } ``` 请注意,以上代码仅为示例,实际上您需要根据您的需求进行更多的错误处理、音频处理等操作。此外,您需要安装SDL库并将视频文件命名为"video.yuv",并将其放置在正确的位置。 希望这可以帮助到您!如果有任何疑问,请随时提问。
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