Value must be an existing directory 解决

今天装Eclipse Tomcat插件时,已经将插件包放入eclipse的plugins文件夹后,在选tomcat home时选错文件夹就出现了Value must be an existing directory “”,对症下药把正确的tomcat解压目录放入tomcat home后重启eclipse即可。

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Table of Contents Header Files The #define Guard Header File Dependencies Inline Functions The -inl.h Files Function Parameter Ordering Names and Order of Includes Scoping Namespaces Nested Classes Nonmember, Static Member, and Global Functions Local Variables Static and Global Variables Classes Doing Work in Constructors Default Constructors Explicit Constructors Copy Constructors Structs vs. Classes Inheritance Multiple Inheritance Interfaces Operator Overloading Access Control Declaration Order Write Short Functions Google-Specific Magic Smart Pointers cpplint Other C++ Features Reference Arguments Function Overloading Default Arguments Variable-Length Arrays and alloca() Friends Exceptions Run-Time Type Information (RTTI) Casting Streams Preincrement and Predecrement Use of const Integer Types 64-bit Portability Preprocessor Macros 0 and NULL sizeof Boost C++0x Naming General Naming Rules File Names Type Names Variable Names Constant Names Function Names Namespace Names Enumerator Names Macro Names Exceptions to Naming Rules Comments Comment Style File Comments Class Comments Function Comments Variable Comments Implementation Comments Punctuation, Spelling and Grammar TODO Comments Deprecation Comments Formatting Line Length Non-ASCII Characters Spaces vs. Tabs Function Declarations and Definitions Function Calls Conditionals Loops and Switch Statements Pointer and Reference Expressions Boolean Expressions Return Values Variable and Array Initialization Preprocessor Directives Class Format Constructor Initializer Lists Namespace Formatting Horizontal Whitespace Vertical Whitespace Exceptions to the Rules Existing Non-conformant Code Windows Code Important Note Displaying Hidden Details in this Guide link ▶This style guide contains many details that are initially hidden from view. They are marked by the triangle icon, which you see here on your left. Click it now. You should see "Hooray" appear below. Hooray! Now you know you can expand points to get more details. Alternatively, there's an "expand all" at the top of this document. Background C++ is the main development language used by many of Google's open-source projects. As every C++ programmer knows, the language has many powerful features, but this power brings with it complexity, which in turn can make code more bug-prone and harder to read and maintain. The goal of this guide is to manage this complexity by describing in detail the dos and don'ts of writing C++ code. These rules exist to keep the code base manageable while still allowing coders to use C++ language features productively. Style, also known as readability, is what we call the conventions that govern our C++ code. The term Style is a bit of a misnomer, since these conventions cover far more than just source file formatting. One way in which we keep the code base manageable is by enforcing consistency. It is very important that any programmer be able to look at another's code and quickly understand it. Maintaining a uniform style and following conventions means that we can more easily use "pattern-matching" to infer what various symbols are and what invariants are true about them. Creating common, required idioms and patterns makes code much easier to understand. In some cases there might be good arguments for changing certain style rules, but we nonetheless keep things as they are in order to preserve consistency. Another issue this guide addresses is that of C++ feature bloat. C++ is a huge language with many advanced features. In some cases we constrain, or even ban, use of certain features. We do this to keep code simple and to avoid the various common errors and problems that these features can cause. This guide lists these features and explains why their use is restricted. Open-source projects developed by Google conform to the requirements in this guide. Note that this guide is not a C++ tutorial: we assume that the reader is familiar with the language. Header Files In general, every .cc file should have an associated .h file. There are some common exceptions, such as unittests and small .cc files containing just a main() function. Correct use of header files can make a huge difference to the readability, size and performance of your code. The following rules will guide you through the various pitfalls of using header files. The #define Guard link ▶All header files should have #define guards to prevent multiple inclusion. The format of the symbol name should be ___H_. To guarantee uniqueness, they should be based on the full path in a project's source tree. For example, the file foo/src/bar/baz.h in project foo should have the following guard: #ifndef FOO_BAR_BAZ_H_ #define FOO_BAR_BAZ_H_ ... #endif // FOO_BAR_BAZ_H_ Header File Dependencies link ▶Don't use an #include when a forward declaration would suffice. When you include a header file you introduce a dependency that will cause your code to be recompiled whenever the header file changes. If your header file includes other header files, any change to those files will cause any code that includes your header to be recompiled. Therefore, we prefer to minimize includes, particularly includes of header files in other header files. You can significantly minimize the number of header files you need to include in your own header files by using forward declarations. For example, if your header file uses the File class in ways that do not require access to the declaration of the File class, your header file can just forward declare class File; instead of having to #include "file/base/file.h". How can we use a class Foo in a header file without access to its definition? We can declare data members of type Foo* or Foo&. We can declare (but not define) functions with arguments, and/or return values, of type Foo. (One exception is if an argument Foo or const Foo& has a non-explicit, one-argument constructor, in which case we need the full definition to support automatic type conversion.) We can declare static data members of type Foo. This is because static data members are defined outside the class definition. On the other hand, you must include the header file for Foo if your class subclasses Foo or has a data member of type Foo. Sometimes it makes sense to have pointer (or better, scoped_ptr) members instead of object members. However, this complicates code readability and imposes a performance penalty, so avoid doing this transformation if the only purpose is to minimize includes in header files. Of course, .cc files typically do require the definitions of the classes they use, and usually have to include several header files. Note: If you use a symbol Foo in your source file, you should bring in a definition for Foo yourself, either via an #include or via a forward declaration. Do not depend on the symbol being brought in transitively via headers not directly included. One exception is if Foo is used in myfile.cc, it's ok to #include (or forward-declare) Foo in myfile.h, instead of myfile.cc. Inline Functions link ▶Define functions inline only when they are small, say, 10 lines or less. Definition: You can declare functions in a way that allows the compiler to expand them inline rather than calling them through the usual function call mechanism. Pros: Inlining a function can generate more efficient object code, as long as the inlined function is small. Feel free to inline accessors and mutators, and other short, performance-critical functions. Cons: Overuse of inlining can actually make programs slower. Depending on a function's size, inlining it can cause the code size to increase or decrease. Inlining a very small accessor function will usually decrease code size while inlining a very large function can dramatically increase code size. On modern processors smaller code usually runs faster due to better use of the instruction cache. Decision: A decent rule of thumb is to not inline a function if it is more than 10 lines long. Beware of destructors, which are often longer than they appear because of implicit member- and base-destructor calls! Another useful rule of thumb: it's typically not cost effective to inline functions with loops or switch statements (unless, in the common case, the loop or switch statement is never executed). It is important to know that functions are not always inlined even if they are declared as such; for example, virtual and recursive functions are not normally inlined. Usually recursive functions should not be inline. The main reason for making a virtual function inline is to place its definition in the class, either for convenience or to document its behavior, e.g., for accessors and mutators. The -inl.h Files link ▶You may use file names with a -inl.h suffix to define complex inline functions when needed. The definition of an inline function needs to be in a header file, so that the compiler has the definition available for inlining at the call sites. However, implementation code properly belongs in .cc files, and we do not like to have much actual code in .h files unless there is a readability or performance advantage. If an inline function definition is short, with very little, if any, logic in it, you should put the code in your .h file. For example, accessors and mutators should certainly be inside a class definition. More complex inline functions may also be put in a .h file for the convenience of the implementer and callers, though if this makes the .h file too unwieldy you can instead put that code in a separate -inl.h file. This separates the implementation from the class definition, while still allowing the implementation to be included where necessary. Another use of -inl.h files is for definitions of function templates. This can be used to keep your template definitions easy to read. Do not forget that a -inl.h file requires a #define guard just like any other header file. Function Parameter Ordering link ▶When defining a function, parameter order is: inputs, then outputs. Parameters to C/C++ functions are either input to the function, output from the function, or both. Input parameters are usually values or const references, while output and input/output parameters will be non-const pointers. When ordering function parameters, put all input-only parameters before any output parameters. In particular, do not add new parameters to the end of the function just because they are new; place new input-only parameters before the output parameters. This is not a hard-and-fast rule. Parameters that are both input and output (often classes/structs) muddy the waters, and, as always, consistency with related functions may require you to bend the rule. Names and Order of Includes link ▶Use standard order for readability and to avoid hidden dependencies: C library, C++ library, other libraries' .h, your project's .h. All of a project's header files should be listed as descentants of the project's source directory without use of UNIX directory shortcuts . (the current directory) or .. (the parent directory). For example, google-awesome-project/src/base/logging.h should be included as #include "base/logging.h" In dir/foo.cc, whose main purpose is to implement or test the stuff in dir2/foo2.h, order your includes as follows: dir2/foo2.h (preferred location — see details below). C system files. C++ system files. Other libraries' .h files. Your project's .h files. The preferred ordering reduces hidden dependencies. We want every header file to be compilable on its own. The easiest way to achieve this is to make sure that every one of them is the first .h file #included in some .cc. dir/foo.cc and dir2/foo2.h are often in the same directory (e.g. base/basictypes_test.cc and base/basictypes.h), but can be in different directories too. Within each section it is nice to order the includes alphabetically. For example, the includes in google-awesome-project/src/foo/internal/fooserver.cc might look like this: #include "foo/public/fooserver.h" // Preferred location. #include #include #include #include #include "base/basictypes.h" #include "base/commandlineflags.h" #include "foo/public/bar.h" Scoping Namespaces link ▶Unnamed namespaces in .cc files are encouraged. With named namespaces, choose the name based on the project, and possibly its path. Do not use a using-directive. Definition: Namespaces subdivide the global scope into distinct, named scopes, and so are useful for preventing name collisions in the global scope. Pros: Namespaces provide a (hierarchical) axis of naming, in addition to the (also hierarchical) name axis provided by classes. For example, if two different projects have a class Foo in the global scope, these symbols may collide at compile time or at runtime. If each project places their code in a namespace, project1::Foo and project2::Foo are now distinct symbols that do not collide. Cons: Namespaces can be confusing, because they provide an additional (hierarchical) axis of naming, in addition to the (also hierarchical) name axis provided by classes. Use of unnamed spaces in header files can easily cause violations of the C++ One Definition Rule (ODR). Decision: Use namespaces according to the policy described below. Unnamed Namespaces Unnamed namespaces are allowed and even encouraged in .cc files, to avoid runtime naming conflicts: namespace { // This is in a .cc file. // The content of a namespace is not indented enum { kUnused, kEOF, kError }; // Commonly used tokens. bool AtEof() { return pos_ == kEOF; } // Uses our namespace's EOF. } // namespace However, file-scope declarations that are associated with a particular class may be declared in that class as types, static data members or static member functions rather than as members of an unnamed namespace. Terminate the unnamed namespace as shown, with a comment // namespace. Do not use unnamed namespaces in .h files. Named Namespaces Named namespaces should be used as follows: Namespaces wrap the entire source file after includes, gflags definitions/declarations, and forward declarations of classes from other namespaces: // In the .h file namespace mynamespace { // All declarations are within the namespace scope. // Notice the lack of indentation. class MyClass { public: ... void Foo(); }; } // namespace mynamespace // In the .cc file namespace mynamespace { // Definition of functions is within scope of the namespace. void MyClass::Foo() { ... } } // namespace mynamespace The typical .cc file might have more complex detail, including the need to reference classes in other namespaces. #include "a.h" DEFINE_bool(someflag, false, "dummy flag"); class C; // Forward declaration of class C in the global namespace. namespace a { class A; } // Forward declaration of a::A. namespace b { ...code for b... // Code goes against the left margin. } // namespace b Do not declare anything in namespace std, not even forward declarations of standard library classes. Declaring entities in namespace std is undefined behavior, i.e., not portable. To declare entities from the standard library, include the appropriate header file. You may not use a using-directive to make all names from a namespace available. // Forbidden -- This pollutes the namespace. using namespace foo; You may use a using-declaration anywhere in a .cc file, and in functions, methods or classes in .h files. // OK in .cc files. // Must be in a function, method or class in .h files. using ::foo::bar; Namespace aliases are allowed anywhere in a .cc file, anywhere inside the named namespace that wraps an entire .h file, and in functions and methods. // Shorten access to some commonly used names in .cc files. namespace fbz = ::foo::bar::baz; // Shorten access to some commonly used names (in a .h file). namespace librarian { // The following alias is available to all files including // this header (in namespace librarian): // alias names should therefore be chosen consistently // within a project. namespace pd_s = ::pipeline_diagnostics::sidetable; inline void my_inline_function() { // namespace alias local to a function (or method). namespace fbz = ::foo::bar::baz; ... } } // namespace librarian Note that an alias in a .h file is visible to everyone #including that file, so public headers (those available outside a project) and headers transitively #included by them, should avoid defining aliases, as part of the general goal of keeping public APIs as small as possible. Nested Classes link ▶Although you may use public nested classes when they are part of an interface, consider a namespace to keep declarations out of the global scope. Definition: A class can define another class within it; this is also called a member class. class Foo { private: // Bar is a member class, nested within Foo. class Bar { ... }; }; Pros: This is useful when the nested (or member) class is only used by the enclosing class; making it a member puts it in the enclosing class scope rather than polluting the outer scope with the class name. Nested classes can be forward declared within the enclosing class and then defined in the .cc file to avoid including the nested class definition in the enclosing class declaration, since the nested class definition is usually only relevant to the implementation. Cons: Nested classes can be forward-declared only within the definition of the enclosing class. Thus, any header file manipulating a Foo::Bar* pointer will have to include the full class declaration for Foo. Decision: Do not make nested classes public unless they are actually part of the interface, e.g., a class that holds a set of options for some method. Nonmember, Static Member, and Global Functions link ▶Prefer nonmember functions within a namespace or static member functions to global functions; use completely global functions rarely. Pros: Nonmember and static member functions can be useful in some situations. Putting nonmember functions in a namespace avoids polluting the global namespace. Cons: Nonmember and static member functions may make more sense as members of a new class, especially if they access external resources or have significant dependencies. Decision: Sometimes it is useful, or even necessary, to define a function not bound to a class instance. Such a function can be either a static member or a nonmember function. Nonmember functions should not depend on external variables, and should nearly always exist in a namespace. Rather than creating classes only to group static member functions which do not share static data, use namespaces instead. Functions defined in the same compilation unit as production classes may introduce unnecessary coupling and link-time dependencies when directly called from other compilation units; static member functions are particularly susceptible to this. Consider extracting a new class, or placing the functions in a namespace possibly in a separate library. If you must define a nonmember function and it is only needed in its .cc file, use an unnamed namespace or static linkage (eg static int Foo() {...}) to limit its scope. Local Variables link ▶Place a function's variables in the narrowest scope possible, and initialize variables in the declaration. C++ allows you to declare variables anywhere in a function. We encourage you to declare them in as local a scope as possible, and as close to the first use as possible. This makes it easier for the reader to find the declaration and see what type the variable is and what it was initialized to. In particular, initialization should be used instead of declaration and assignment, e.g. int i; i = f(); // Bad -- initialization separate from declaration. int j = g(); // Good -- declaration has initialization. Note that gcc implements for (int i = 0; i < 10; ++i) correctly (the scope of i is only the scope of the for loop), so you can then reuse i in another for loop in the same scope. It also correctly scopes declarations in if and while statements, e.g. while (const char* p = strchr(str, '/')) str = p + 1; There is one caveat: if the variable is an object, its constructor is invoked every time it enters scope and is created, and its destructor is invoked every time it goes out of scope. // Inefficient implementation: for (int i = 0; i < 1000000; ++i) { Foo f; // My ctor and dtor get called 1000000 times each. f.DoSomething(i); } It may be more efficient to declare such a variable used in a loop outside that loop: Foo f; // My ctor and dtor get called once each. for (int i = 0; i < 1000000; ++i) { f.DoSomething(i); } Static and Global Variables link ▶Static or global variables of class type are forbidden: they cause hard-to-find bugs due to indeterminate order of construction and destruction. Objects with static storage duration, including global variables, static variables, static class member variables, and function static variables, must be Plain Old Data (POD): only ints, chars, floats, or pointers, or arrays/structs of POD. The order in which class constructors and initializers for static variables are called is only partially specified in C++ and can even change from build to build, which can cause bugs that are difficult to find. Therefore in addition to banning globals of class type, we do not allow static POD variables to be initialized with the result of a function, unless that function (such as getenv(), or getpid()) does not itself depend on any other globals. Likewise, the order in which destructors are called is defined to be the reverse of the order in which the constructors were called. Since constructor order is indeterminate, so is destructor order. For example, at program-end time a static variable might have been destroyed, but code still running -- perhaps in another thread -- tries to access it and fails. Or the destructor for a static 'string' variable might be run prior to the destructor for another variable that contains a reference to that string. As a result we only allow static variables to contain POD data. This rule completely disallows vector (use C arrays instead), or string (use const char []). If you need a static or global variable of a class type, consider initializing a pointer (which will never be freed), from either your main() function or from pthread_once(). Note that this must be a raw pointer, not a "smart" pointer, since the smart pointer's destructor will have the order-of-destructor issue that we are trying to avoid. Classes Classes are the fundamental unit of code in C++. Naturally, we use them extensively. This section lists the main dos and don'ts you should follow when writing a class. Doing Work in Constructors link ▶In general, constructors should merely set member variables to their initial values. Any complex initialization should go in an explicit Init() method. Definition: It is possible to perform initialization in the body of the constructor. Pros: Convenience in typing. No need to worry about whether the class has been initialized or not. Cons: The problems with doing work in constructors are: There is no easy way for constructors to signal errors, short of using exceptions (which are forbidden). If the work fails, we now have an object whose initialization code failed, so it may be an indeterminate state. If the work calls virtual functions, these calls will not get dispatched to the subclass implementations. Future modification to your class can quietly introduce this problem even if your class is not currently subclassed, causing much confusion. If someone creates a global variable of this type (which is against the rules, but still), the constructor code will be called before main(), possibly breaking some implicit assumptions in the constructor code. For instance, gflags will not yet have been initialized. Decision: If your object requires non-trivial initialization, consider having an explicit Init() method. In particular, constructors should not call virtual functions, attempt to raise errors, access potentially uninitialized global variables, etc. Default Constructors link ▶You must define a default constructor if your class defines member variables and has no other constructors. Otherwise the compiler will do it for you, badly. Definition: The default constructor is called when we new a class object with no arguments. It is always called when calling new[] (for arrays). Pros: Initializing structures by default, to hold "impossible" values, makes debugging much easier. Cons: Extra work for you, the code writer. Decision: If your class defines member variables and has no other constructors you must define a default constructor (one that takes no arguments). It should preferably initialize the object in such a way that its internal state is consistent and valid. The reason for this is that if you have no other constructors and do not define a default constructor, the compiler will generate one for you. This compiler generated constructor may not initialize your object sensibly. If your class inherits from an existing class but you add no new member variables, you are not required to have a default constructor. Explicit Constructors link ▶Use the C++ keyword explicit for constructors with one argument. Definition: Normally, if a constructor takes one argument, it can be used as a conversion. For instance, if you define Foo::Foo(string name) and then pass a string to a function that expects a Foo, the constructor will be called to convert the string into a Foo and will pass the Foo to your function for you. This can be convenient but is also a source of trouble when things get converted and new objects created without you meaning them to. Declaring a constructor explicit prevents it from being invoked implicitly as a conversion. Pros: Avoids undesirable conversions. Cons: None. Decision: We require all single argument constructors to be explicit. Always put explicit in front of one-argument constructors in the class definition: explicit Foo(string name); The exception is copy constructors, which, in the rare cases when we allow them, should probably not be explicit. Classes that are intended to be transparent wrappers around other classes are also exceptions. Such exceptions should be clearly marked with comments. Copy Constructors link ▶Provide a copy constructor and assignment operator only when necessary. Otherwise, disable them with DISALLOW_COPY_AND_ASSIGN. Definition: The copy constructor and assignment operator are used to create copies of objects. The copy constructor is implicitly invoked by the compiler in some situations, e.g. passing objects by value. Pros: Copy constructors make it easy to copy objects. STL containers require that all contents be copyable and assignable. Copy constructors can be more efficient than CopyFrom()-style workarounds because they combine construction with copying, the compiler can elide them in some contexts, and they make it easier to avoid heap allocation. Cons: Implicit copying of objects in C++ is a rich source of bugs and of performance problems. It also reduces readability, as it becomes hard to track which objects are being passed around by value as opposed to by reference, and therefore where changes to an object are reflected. Decision: Few classes need to be copyable. Most should have neither a copy constructor nor an assignment operator. In many situations, a pointer or reference will work just as well as a copied value, with better performance. For example, you can pass function parameters by reference or pointer instead of by value, and you can store pointers rather than objects in an STL container. If your class needs to be copyable, prefer providing a copy method, such as CopyFrom() or Clone(), rather than a copy constructor, because such methods cannot be invoked implicitly. If a copy method is insufficient in your situation (e.g. for performance reasons, or because your class needs to be stored by value in an STL container), provide both a copy constructor and assignment operator. If your class does not need a copy constructor or assignment operator, you must explicitly disable them. To do so, add dummy declarations for the copy constructor and assignment operator in the private: section of your class, but do not provide any corresponding definition (so that any attempt to use them results in a link error). For convenience, a DISALLOW_COPY_AND_ASSIGN macro can be used: // A macro to disallow the copy constructor and operator= functions // This should be used in the private: declarations for a class #define DISALLOW_COPY_AND_ASSIGN(TypeName) \ TypeName(const TypeName&); \ void operator=(const TypeName&) Then, in class Foo: class Foo { public: Foo(int f); ~Foo(); private: DISALLOW_COPY_AND_ASSIGN(Foo); }; Structs vs. Classes link ▶Use a struct only for passive objects that carry data; everything else is a class. The struct and class keywords behave almost identically in C++. We add our own semantic meanings to each keyword, so you should use the appropriate keyword for the data-type you're defining. structs should be used for passive objects that carry data, and may have associated constants, but lack any functionality other than access/setting the data members. The accessing/setting of fields is done by directly accessing the fields rather than through method invocations. Methods should not provide behavior but should only be used to set up the data members, e.g., constructor, destructor, Initialize(), Reset(), Validate(). If more functionality is required, a class is more appropriate. If in doubt, make it a class. For consistency with STL, you can use struct instead of class for functors and traits. Note that member variables in structs and classes have different naming rules. Inheritance link ▶Composition is often more appropriate than inheritance. When using inheritance, make it public. Definition: When a sub-class inherits from a base class, it includes the definitions of all the data and operations that the parent base class defines. In practice, inheritance is used in two major ways in C++: implementation inheritance, in which actual code is inherited by the child, and interface inheritance, in which only method names are inherited. Pros: Implementation inheritance reduces code size by re-using the base class code as it specializes an existing type. Because inheritance is a compile-time declaration, you and the compiler can understand the operation and detect errors. Interface inheritance can be used to programmatically enforce that a class expose a particular API. Again, the compiler can detect errors, in this case, when a class does not define a necessary method of the API. Cons: For implementation inheritance, because the code implementing a sub-class is spread between the base and the sub-class, it can be more difficult to understand an implementation. The sub-class cannot override functions that are not virtual, so the sub-class cannot change implementation. The base class may also define some data members, so that specifies physical layout of the base class. Decision: All inheritance should be public. If you want to do private inheritance, you should be including an instance of the base class as a member instead. Do not overuse implementation inheritance. Composition is often more appropriate. Try to restrict use of inheritance to the "is-a" case: Bar subclasses Foo if it can reasonably be said that Bar "is a kind of" Foo. Make your destructor virtual if necessary. If your class has virtual methods, its destructor should be virtual. Limit the use of protected to those member functions that might need to be accessed from subclasses. Note that data members should be private. When redefining an inherited virtual function, explicitly declare it virtual in the declaration of the derived class. Rationale: If virtual is omitted, the reader has to check all ancestors of the class in question to determine if the function is virtual or not. Multiple Inheritance link ▶Only very rarely is multiple implementation inheritance actually useful. We allow multiple inheritance only when at most one of the base classes has an implementation; all other base classes must be pure interface classes tagged with the Interface suffix. Definition: Multiple inheritance allows a sub-class to have more than one base class. We distinguish between base classes that are pure interfaces and those that have an implementation. Pros: Multiple implementation inheritance may let you re-use even more code than single inheritance (see Inheritance). Cons: Only very rarely is multiple implementation inheritance actually useful. When multiple implementation inheritance seems like the solution, you can usually find a different, more explicit, and cleaner solution. Decision: Multiple inheritance is allowed only when all superclasses, with the possible exception of the first one, are pure interfaces. In order to ensure that they remain pure interfaces, they must end with the Interface suffix. Note: There is an exception to this rule on Windows. Interfaces link ▶Classes that satisfy certain conditions are allowed, but not required, to end with an Interface suffix. Definition: A class is a pure interface if it meets the following requirements: It has only public pure virtual ("= 0") methods and static methods (but see below for destructor). It may not have non-static data members. It need not have any constructors defined. If a constructor is provided, it must take no arguments and it must be protected. If it is a subclass, it may only be derived from classes that satisfy these conditions and are tagged with the Interface suffix. An interface class can never be directly instantiated because of the pure virtual method(s) it declares. To make sure all implementations of the interface can be destroyed correctly, they must also declare a virtual destructor (in an exception to the first rule, this should not be pure). See Stroustrup, The C++ Programming Language, 3rd edition, section 12.4 for details. Pros: Tagging a class with the Interface suffix lets others know that they must not add implemented methods or non static data members. This is particularly important in the case of multiple inheritance. Additionally, the interface concept is already well-understood by Java programmers. Cons: The Interface suffix lengthens the class name, which can make it harder to read and understand. Also, the interface property may be considered an implementation detail that shouldn't be exposed to clients. Decision: A class may end with Interface only if it meets the above requirements. We do not require the converse, however: classes that meet the above requirements are not required to end with Interface. Operator Overloading link ▶Do not overload operators except in rare, special circumstances. Definition: A class can define that operators such as + and / operate on the class as if it were a built-in type. Pros: Can make code appear more intuitive because a class will behave in the same way as built-in types (such as int). Overloaded operators are more playful names for functions that are less-colorfully named, such as Equals() or Add(). For some template functions to work correctly, you may need to define operators. Cons: While operator overloading can make code more intuitive, it has several drawbacks: It can fool our intuition into thinking that expensive operations are cheap, built-in operations. It is much harder to find the call sites for overloaded operators. Searching for Equals() is much easier than searching for relevant invocations of ==. Some operators work on pointers too, making it easy to introduce bugs. Foo + 4 may do one thing, while &Foo + 4 does something totally different. The compiler does not complain for either of these, making this very hard to debug. Overloading also has surprising ramifications. For instance, if a class overloads unary operator&, it cannot safely be forward-declared. Decision: In general, do not overload operators. The assignment operator (operator=), in particular, is insidious and should be avoided. You can define functions like Equals() and CopyFrom() if you need them. Likewise, avoid the dangerous unary operator& at all costs, if there's any possibility the class might be forward-declared. However, there may be rare cases where you need to overload an operator to interoperate with templates or "standard" C++ classes (such as operator<<(ostream&, const T&) for logging). These are acceptable if fully justified, but you should try to avoid these whenever possible. In particular, do not overload operator== or operator< just so that your class can be used as a key in an STL container; instead, you should create equality and comparison functor types when declaring the container. Some of the STL algorithms do require you to overload operator==, and you may do so in these cases, provided you document why. See also Copy Constructors and Function Overloading. Access Control link ▶Make data members private, and provide access to them through accessor functions as needed (for technical reasons, we allow data members of a test fixture class to be protected when using Google Test). Typically a variable would be called foo_ and the accessor function foo(). You may also want a mutator function set_foo(). Exception: static const data members (typically called kFoo) need not be private. The definitions of accessors are usually inlined in the header file. See also Inheritance and Function Names. Declaration Order link ▶Use the specified order of declarations within a class: public: before private:, methods before data members (variables), etc. Your class definition should start with its public: section, followed by its protected: section and then its private: section. If any of these sections are empty, omit them. Within each section, the declarations generally should be in the following order: Typedefs and Enums Constants (static const data members) Constructors Destructor Methods, including static methods Data Members (except static const data members) Friend declarations should always be in the private section, and the DISALLOW_COPY_AND_ASSIGN macro invocation should be at the end of the private: section. It should be the last thing in the class. See Copy Constructors. Method definitions in the corresponding .cc file should be the same as the declaration order, as much as possible. Do not put large method definitions inline in the class definition. Usually, only trivial or performance-critical, and very short, methods may be defined inline. See Inline Functions for more details. Write Short Functions link ▶Prefer small and focused functions. We recognize that long functions are sometimes appropriate, so no hard limit is placed on functions length. If a function exceeds about 40 lines, think about whether it can be broken up without harming the structure of the program. Even if your long function works perfectly now, someone modifying it in a few months may add new behavior. This could result in bugs that are hard to find. Keeping your functions short and simple makes it easier for other people to read and modify your code. You could find long and complicated functions when working with some code. Do not be intimidated by modifying existing code: if working with such a function proves to be difficult, you find that errors are hard to debug, or you want to use a piece of it in several different contexts, consider breaking up the function into smaller and more manageable pieces. Google-Specific Magic There are various tricks and utilities that we use to make C++ code more robust, and various ways we use C++ that may differ from what you see elsewhere. Smart Pointers link ▶If you actually need pointer semantics, scoped_ptr is great. You should only use std::tr1::shared_ptr under very specific conditions, such as when objects need to be held by STL containers. You should never use auto_ptr. "Smart" pointers are objects that act like pointers but have added semantics. When a scoped_ptr is destroyed, for instance, it deletes the object it's pointing to. shared_ptr is the same way, but implements reference-counting so only the last pointer to an object deletes it. Generally speaking, we prefer that we design code with clear object ownership. The clearest object ownership is obtained by using an object directly as a field or local variable, without using pointers at all. On the other extreme, by their very definition, reference counted pointers are owned by nobody. The problem with this design is that it is easy to create circular references or other strange conditions that cause an object to never be deleted. It is also slow to perform atomic operations every time a value is copied or assigned. Although they are not recommended, reference counted pointers are sometimes the simplest and most elegant way to solve a problem. cpplint link ▶Use cpplint.py to detect style errors. cpplint.py is a tool that reads a source file and identifies many style errors. It is not perfect, and has both false positives and false negatives, but it is still a valuable tool. False positives can be ignored by putting // NOLINT at the end of the line. Some projects have instructions on how to run cpplint.py from their project tools. If the project you are contributing to does not, you can download cpplint.py separately. Other C++ Features Reference Arguments link ▶All parameters passed by reference must be labeled const. Definition: In C, if a function needs to modify a variable, the parameter must use a pointer, eg int foo(int *pval). In C++, the function can alternatively declare a reference parameter: int foo(int &val). Pros: Defining a parameter as reference avoids ugly code like (*pval)++. Necessary for some applications like copy constructors. Makes it clear, unlike with pointers, that NULL is not a possible value. Cons: References can be confusing, as they have value syntax but pointer semantics. Decision: Within function parameter lists all references must be const: void Foo(const string &in, string *out); In fact it is a very strong convention in Google code that input arguments are values or const references while output arguments are pointers. Input parameters may be const pointers, but we never allow non-const reference parameters. One case when you might want an input parameter to be a const pointer is if you want to emphasize that the argument is not copied, so it must exist for the lifetime of the object; it is usually best to document this in comments as well. STL adapters such as bind2nd and mem_fun do not permit reference parameters, so you must declare functions with pointer parameters in these cases, too. Function Overloading link ▶Use overloaded functions (including constructors) only if a reader looking at a call site can get a good idea of what is happening without having to first figure out exactly which overload is being called. Definition: You may write a function that takes a const string& and overload it with another that takes const char*. class MyClass { public: void Analyze(const string &text); void Analyze(const char *text, size_t textlen); }; Pros: Overloading can make code more intuitive by allowing an identically-named function to take different arguments. It may be necessary for templatized code, and it can be convenient for Visitors. Cons: If a function is overloaded by the argument types alone, a reader may have to understand C++'s complex matching rules in order to tell what's going on. Also many people are confused by the semantics of inheritance if a derived class overrides only some of the variants of a function. Decision: If you want to overload a function, consider qualifying the name with some information about the arguments, e.g., AppendString(), AppendInt() rather than just Append(). Default Arguments link ▶We do not allow default function parameters, except in a few uncommon situations explained below. Pros: Often you have a function that uses lots of default values, but occasionally you want to override the defaults. Default parameters allow an easy way to do this without having to define many functions for the rare exceptions. Cons: People often figure out how to use an API by looking at existing code that uses it. Default parameters are more difficult to maintain because copy-and-paste from previous code may not reveal all the parameters. Copy-and-pasting of code segments can cause major problems when the default arguments are not appropriate for the new code. Decision: Except as described below, we require all arguments to be explicitly specified, to force programmers to consider the API and the values they are passing for each argument rather than silently accepting defaults they may not be aware of. One specific exception is when default arguments are used to simulate variable-length argument lists. // Support up to 4 params by using a default empty AlphaNum. string StrCat(const AlphaNum &a, const AlphaNum &b = gEmptyAlphaNum, const AlphaNum &c = gEmptyAlphaNum, const AlphaNum &d = gEmptyAlphaNum); Variable-Length Arrays and alloca() link ▶We do not allow variable-length arrays or alloca(). Pros: Variable-length arrays have natural-looking syntax. Both variable-length arrays and alloca() are very efficient. Cons: Variable-length arrays and alloca are not part of Standard C++. More importantly, they allocate a data-dependent amount of stack space that can trigger difficult-to-find memory overwriting bugs: "It ran fine on my machine, but dies mysteriously in production". Decision: Use a safe allocator instead, such as scoped_ptr/scoped_array. Friends link ▶We allow use of friend classes and functions, within reason. Friends should usually be defined in the same file so that the reader does not have to look in another file to find uses of the private members of a class. A common use of friend is to have a FooBuilder class be a friend of Foo so that it can construct the inner state of Foo correctly, without exposing this state to the world. In some cases it may be useful to make a unittest class a friend of the class it tests. Friends extend, but do not break, the encapsulation boundary of a class. In some cases this is better than making a member public when you want to give only one other class access to it. However, most classes should interact with other classes solely through their public members. Exceptions link ▶We do not use C++ exceptions. Pros: Exceptions allow higher levels of an application to decide how to handle "can't happen" failures in deeply nested functions, without the obscuring and error-prone bookkeeping of error codes. Exceptions are used by most other modern languages. Using them in C++ would make it more consistent with Python, Java, and the C++ that others are familiar with. Some third-party C++ libraries use exceptions, and turning them off internally makes it harder to integrate with those libraries. Exceptions are the only way for a constructor to fail. We can simulate this with a factory function or an Init() method, but these require heap allocation or a new "invalid" state, respectively. Exceptions are really handy in testing frameworks. Cons: When you add a throw statement to an existing function, you must examine all of its transitive callers. Either they must make at least the basic exception safety guarantee, or they must never catch the exception and be happy with the program terminating as a result. For instance, if f() calls g() calls h(), and h throws an exception that f catches, g has to be careful or it may not clean up properly. More generally, exceptions make the control flow of programs difficult to evaluate by looking at code: functions may return in places you don't expect. This causes maintainability and debugging difficulties. You can minimize this cost via some rules on how and where exceptions can be used, but at the cost of more that a developer needs to know and understand. Exception safety requires both RAII and different coding practices. Lots of supporting machinery is needed to make writing correct exception-safe code easy. Further, to avoid requiring readers to understand the entire call graph, exception-safe code must isolate logic that writes to persistent state into a "commit" phase. This will have both benefits and costs (perhaps where you're forced to obfuscate code to isolate the commit). Allowing exceptions would force us to always pay those costs even when they're not worth it. Turning on exceptions adds data to each binary produced, increasing compile time (probably slightly) and possibly increasing address space pressure. The availability of exceptions may encourage developers to throw them when they are not appropriate or recover from them when it's not safe to do so. For example, invalid user input should not cause exceptions to be thrown. We would need to make the style guide even longer to document these restrictions! Decision: On their face, the benefits of using exceptions outweigh the costs, especially in new projects. However, for existing code, the introduction of exceptions has implications on all dependent code. If exceptions can be propagated beyond a new project, it also becomes problematic to integrate the new project into existing exception-free code. Because most existing C++ code at Google is not prepared to deal with exceptions, it is comparatively difficult to adopt new code that generates exceptions. Given that Google's existing code is not exception-tolerant, the costs of using exceptions are somewhat greater than the costs in a new project. The conversion process would be slow and error-prone. We don't believe that the available alternatives to exceptions, such as error codes and assertions, introduce a significant burden. Our advice against using exceptions is not predicated on philosophical or moral grounds, but practical ones. Because we'd like to use our open-source projects at Google and it's difficult to do so if those projects use exceptions, we need to advise against exceptions in Google open-source projects as well. Things would probably be different if we had to do it all over again from scratch. There is an exception to this rule (no pun intended) for Windows code. Run-Time Type Information (RTTI) link ▶We do not use Run Time Type Information (RTTI). Definition: RTTI allows a programmer to query the C++ class of an object at run time. Pros: It is useful in some unittests. For example, it is useful in tests of factory classes where the test has to verify that a newly created object has the expected dynamic type. In rare circumstances, it is useful even outside of tests. Cons: A query of type during run-time typically means a design problem. If you need to know the type of an object at runtime, that is often an indication that you should reconsider the design of your class. Decision: Do not use RTTI, except in unittests. If you find yourself in need of writing code that behaves differently based on the class of an object, consider one of the alternatives to querying the type. Virtual methods are the preferred way of executing different code paths depending on a specific subclass type. This puts the work within the object itself. If the work belongs outside the object and instead in some processing code, consider a double-dispatch solution, such as the Visitor design pattern. This allows a facility outside the object itself to determine the type of class using the built-in type system. If you think you truly cannot use those ideas, you may use RTTI. But think twice about it. :-) Then think twice again. Do not hand-implement an RTTI-like workaround. The arguments against RTTI apply just as much to workarounds like class hierarchies with type tags. Casting link ▶Use C++ casts like static_cast(). Do not use other cast formats like int y = (int)x; or int y = int(x);. Definition: C++ introduced a different cast system from C that distinguishes the types of cast operations. Pros: The problem with C casts is the ambiguity of the operation; sometimes you are doing a conversion (e.g., (int)3.5) and sometimes you are doing a cast (e.g., (int)"hello"); C++ casts avoid this. Additionally C++ casts are more visible when searching for them. Cons: The syntax is nasty. Decision: Do not use C-style casts. Instead, use these C++-style casts. Use static_cast as the equivalent of a C-style cast that does value conversion, or when you need to explicitly up-cast a pointer from a class to its superclass. Use const_cast to remove the const qualifier (see const). Use reinterpret_cast to do unsafe conversions of pointer types to and from integer and other pointer types. Use this only if you know what you are doing and you understand the aliasing issues. Do not use dynamic_cast except in test code. If you need to know type information at runtime in this way outside of a unittest, you probably have a design flaw. Streams link ▶Use streams only for logging. Definition: Streams are a replacement for printf() and scanf(). Pros: With streams, you do not need to know the type of the object you are printing. You do not have problems with format strings not matching the argument list. (Though with gcc, you do not have that problem with printf either.) Streams have automatic constructors and destructors that open and close the relevant files. Cons: Streams make it difficult to do functionality like pread(). Some formatting (particularly the common format string idiom %.*s) is difficult if not impossible to do efficiently using streams without using printf-like hacks. Streams do not support operator reordering (the %1s directive), which is helpful for internationalization. Decision: Do not use streams, except where required by a logging interface. Use printf-like routines instead. There are various pros and cons to using streams, but in this case, as in many other cases, consistency trumps the debate. Do not use streams in your code. Extended Discussion There has been debate on this issue, so this explains the reasoning in greater depth. Recall the Only One Way guiding principle: we want to make sure that whenever we do a certain type of I/O, the code looks the same in all those places. Because of this, we do not want to allow users to decide between using streams or using printf plus Read/Write/etc. Instead, we should settle on one or the other. We made an exception for logging because it is a pretty specialized application, and for historical reasons. Proponents of streams have argued that streams are the obvious choice of the two, but the issue is not actually so clear. For every advantage of streams they point out, there is an equivalent disadvantage. The biggest advantage is that you do not need to know the type of the object to be printing. This is a fair point. But, there is a downside: you can easily use the wrong type, and the compiler will not warn you. It is easy to make this kind of mistake without knowing when using streams. cout << this; // Prints the address cout << *this; // Prints the contents The compiler does not generate an error because << has been overloaded. We discourage overloading for just this reason. Some say printf formatting is ugly and hard to read, but streams are often no better. Consider the following two fragments, both with the same typo. Which is easier to discover? cerr << "Error connecting to '" <bar()->hostname.first << ":" <bar()->hostname.second << ": " <bar()->hostname.first, foo->bar()->hostname.second, strerror(errno)); And so on and so forth for any issue you might bring up. (You could argue, "Things would be better with the right wrappers," but if it is true for one scheme, is it not also true for the other? Also, remember the goal is to make the language smaller, not add yet more machinery that someone has to learn.) Either path would yield different advantages and disadvantages, and there is not a clearly superior solution. The simplicity doctrine mandates we settle on one of them though, and the majority decision was on printf + read/write. Preincrement and Predecrement link ▶Use prefix form (++i) of the increment and decrement operators with iterators and other template objects. Definition: When a variable is incremented (++i or i++) or decremented (--i or i--) and the value of the expression is not used, one must decide whether to preincrement (decrement) or postincrement (decrement). Pros: When the return value is ignored, the "pre" form (++i) is never less efficient than the "post" form (i++), and is often more efficient. This is because post-increment (or decrement) requires a copy of i to be made, which is the value of the expression. If i is an iterator or other non-scalar type, copying i could be expensive. Since the two types of increment behave the same when the value is ignored, why not just always pre-increment? Cons: The tradition developed, in C, of using post-increment when the expression value is not used, especially in for loops. Some find post-increment easier to read, since the "subject" (i) precedes the "verb" (++), just like in English. Decision: For simple scalar (non-object) values there is no reason to prefer one form and we allow either. For iterators and other template types, use pre-increment. Use of const link ▶We strongly recommend that you use const whenever it makes sense to do so. Definition: Declared variables and parameters can be preceded by the keyword const to indicate the variables are not changed (e.g., const int foo). Class functions can have the const qualifier to indicate the function does not change the state of the class member variables (e.g., class Foo { int Bar(char c) const; };). Pros: Easier for people to understand how variables are being used. Allows the compiler to do better type checking, and, conceivably, generate better code. Helps people convince themselves of program correctness because they know the functions they call are limited in how they can modify your variables. Helps people know what functions are safe to use without locks in multi-threaded programs. Cons: const is viral: if you pass a const variable to a function, that function must have const in its prototype (or the variable will need a const_cast). This can be a particular problem when calling library functions. Decision: const variables, data members, methods and arguments add a level of compile-time type checking; it is better to detect errors as soon as possible. Therefore we strongly recommend that you use const whenever it makes sense to do so: If a function does not modify an argument passed by reference or by pointer, that argument should be const. Declare methods to be const whenever possible. Accessors should almost always be const. Other methods should be const if they do not modify any data members, do not call any non-const methods, and do not return a non-const pointer or non-const reference to a data member. Consider making data members const whenever they do not need to be modified after construction. However, do not go crazy with const. Something like const int * const * const x; is likely overkill, even if it accurately describes how const x is. Focus on what's really useful to know: in this case, const int** x is probably sufficient. The mutable keyword is allowed but is unsafe when used with threads, so thread safety should be carefully considered first. Where to put the const Some people favor the form int const *foo to const int* foo. They argue that this is more readable because it's more consistent: it keeps the rule that const always follows the object it's describing. However, this consistency argument doesn't apply in this case, because the "don't go crazy" dictum eliminates most of the uses you'd have to be consistent with. Putting the const first is arguably more readable, since it follows English in putting the "adjective" (const) before the "noun" (int). That said, while we encourage putting const first, we do not require it. But be consistent with the code around you! Integer Types link ▶Of the built-in C++ integer types, the only one used is int. If a program needs a variable of a different size, use a precise-width integer type from , such as int16_t. Definition: C++ does not specify the sizes of its integer types. Typically people assume that short is 16 bits, int is 32 bits, long is 32 bits and long long is 64 bits. Pros: Uniformity of declaration. Cons: The sizes of integral types in C++ can vary based on compiler and architecture. Decision: defines types like int16_t, uint32_t, int64_t, etc. You should always use those in preference to short, unsigned long long and the like, when you need a guarantee on the size of an integer. Of the C integer types, only int should be used. When appropriate, you are welcome to use standard types like size_t and ptrdiff_t. We use int very often, for integers we know are not going to be too big, e.g., loop counters. Use plain old int for such things. You should assume that an int is at least 32 bits, but don't assume that it has more than 32 bits. If you need a 64-bit integer type, use int64_t or uint64_t. For integers we know can be "big", use int64_t. You should not use the unsigned integer types such as uint32_t, unless the quantity you are representing is really a bit pattern rather than a number, or unless you need defined twos-complement overflow. In particular, do not use unsigned types to say a number will never be negative. Instead, use assertions for this. On Unsigned Integers Some people, including some textbook authors, recommend using unsigned types to represent numbers that are never negative. This is intended as a form of self-documentation. However, in C, the advantages of such documentation are outweighed by the real bugs it can introduce. Consider: for (unsigned int i = foo.Length()-1; i >= 0; --i) ... This code will never terminate! Sometimes gcc will notice this bug and warn you, but often it will not. Equally bad bugs can occur when comparing signed and unsigned variables. Basically, C's type-promotion scheme causes unsigned types to behave differently than one might expect. So, document that a variable is non-negative using assertions. Don't use an unsigned type. 64-bit Portability link ▶Code should be 64-bit and 32-bit friendly. Bear in mind problems of printing, comparisons, and structure alignment. printf() specifiers for some types are not cleanly portable between 32-bit and 64-bit systems. C99 defines some portable format specifiers. Unfortunately, MSVC 7.1 does not understand some of these specifiers and the standard is missing a few, so we have to define our own ugly versions in some cases (in the style of the standard include file inttypes.h): // printf macros for size_t, in the style of inttypes.h #ifdef _LP64 #define __PRIS_PREFIX "z" #else #define __PRIS_PREFIX #endif // Use these macros after a % in a printf format string // to get correct 32/64 bit behavior, like this: // size_t size = records.size(); // printf("%"PRIuS"\n", size); #define PRIdS __PRIS_PREFIX "d" #define PRIxS __PRIS_PREFIX "x" #define PRIuS __PRIS_PREFIX "u" #define PRIXS __PRIS_PREFIX "X" #define PRIoS __PRIS_PREFIX "o" Type DO NOT use DO use Notes void * (or any pointer) %lx %p int64_t %qd, %lld %"PRId64" uint64_t %qu, %llu, %llx %"PRIu64", %"PRIx64" size_t %u %"PRIuS", %"PRIxS" C99 specifies %zu ptrdiff_t %d %"PRIdS" C99 specifies %zd Note that the PRI* macros expand to independent strings which are concatenated by the compiler. Hence if you are using a non-constant format string, you need to insert the value of the macro into the format, rather than the name. It is still possible, as usual, to include length specifiers, etc., after the % when using the PRI* macros. So, e.g. printf("x = %30"PRIuS"\n", x) would expand on 32-bit Linux to printf("x = %30" "u" "\n", x), which the compiler will treat as printf("x = %30u\n", x). Remember that sizeof(void *) != sizeof(int). Use intptr_t if you want a pointer-sized integer. You may need to be careful with structure alignments, particularly for structures being stored on disk. Any class/structure with a int64_t/uint64_t member will by default end up being 8-byte aligned on a 64-bit system. If you have such structures being shared on disk between 32-bit and 64-bit code, you will need to ensure that they are packed the same on both architectures. Most compilers offer a way to alter structure alignment. For gcc, you can use __attribute__((packed)). MSVC offers #pragma pack() and __declspec(align()). Use the LL or ULL suffixes a
集合了 所有的 Unix命令大全 登陆服务器时输入 公帐号 openlab-open123 telnet 192.168.0.23 自己帐号 sd08077-you0 ftp工具 192.168.0.202 tools-toolss 老师测评网址 http://172.16.0.198:8080/poll/ 各个 shell 可互相切换 ksh:$ sh:$ csh:guangzhou% bash:bash-3.00$ 一、注意事项 命令和参数之间必需用空格隔开,参数和参数之间也必需用空格隔开。 一行不能超过256个字符;大小写有区分。 二、特殊字符含义 文件名以“.”开头的都是隐藏文件/目录,只需在文件/目录名前加“.”就可隐藏它。 ~/ 表示主目录。 ./ 当前目录(一个点)。 ../ 上一级目录(两个点)。 ; 多个命令一起用。 > >> 输出重定向 。将一个命令的输出内容写入到一个文件里面。如果该文件存在, 就将该文件的内容覆盖; 如果不存在就先创建该文件, 然后再写入内容。 输出重定向,意思就是说,将原来屏幕输出变为文件输出,即将内容输到文件中。 < << 输入重定向。 本来命令是通过键盘得到输入的,但是用小于号,就能够使命令从文件中得到输入。 \ 表示未写完,回车换行再继续。 * 匹配零个或者多个字符。 ? 匹配一个字符。 [] 匹配中括号里的内容[a-z][A-Z][0-9]。 ! 事件。 $ 取环境变量的值。 | 管道。把前一命令的输出作为后一命令的输入,把几个命令连接起来。 |经常跟tee连用,tee 把内容保存到文档并显示出来。 三、通用后接命令符 -a 所有(all)。 -e 所有(every),比a更详细。 -f 取消保护。 -i 添加提示。 -p 强制执行。 -r 目录管理。 分屏显示的中途操作 空格<space> 继续打开下一屏; 回车<return> 继续打开下一行; b 另外开上一屏; f 另外开下一屏; h 帮助; q或Ctrl+C 退出; /字符串 从上往下查找匹配的字符串; ?字符串 从下往上查找匹配的字符串; n 继续查找。 四、退出命令 exit 退出; DOS内部命令 用于退出当前的命令处理器(COMMAND.COM) 恢复前一个命令处理器。 Ctrl+d 跟exit一样效果,表中止本次操作。 logout 当csh时可用来退出,其他shell不可用。 clear 清屏,清除(之前的内容并未删除,只是没看到,拉回上面可以看回)。 五、目录管理命令 pwd 显示当前所在目录,打印当前目录的绝对路径。 cd 进入某目录,DOS内部命令 显示或改变当前目录。 cd回车/cd ~ 都是回到自己的主目录。 cd . 当前目录(空格再加一个点)。 cd .. 回到上一级目录(空格再加两个点)。 cd ../.. 向上两级。 cd /user/s0807 从绝对路径去到某目录。 cd ~/s0807 直接进入主目录下的某目录(“cd ~"相当于主目录的路径的简写)。 ls 显示当前目录的所有目录和文件。 用法 ls [-aAbcCdeEfFghHilLmnopqrRstux1@] [file...] ls /etc/ 显示某目录下的所有文件和目录,如etc目录下的。 ls -l (list)列表显示文件(默认按文件名排序), 显示文件的权限、硬链接数(即包含文件数,普通文件是1,目录1+)、用户、组名、大小、修改日期、文件名。 ls -t (time)按修改时间排序,显示目录和文件。 ls -lt 是“-l”和“-t”的组合,按时间顺序显示列表。 ls -F 显示文件类型,目录“/ ”结尾;可执行文件“*”结尾;文本文件(none),没有结尾。 ls -R 递归显示目录结构。即该目录下的文件和各个副目录下的文件都一一显示。 ls -a 显示所有文件,包括隐藏文件。 文件权限 r 读权限。对普通文件来说,是读取该文件的权限;对目录来说,是获得该目录下的文件信息。 w 写权限。对文件,是修改;对目录,是增删文件与子目录。 (注 删除没有写权限的文件可以用 rm -f ,这是为了操作方便,是人性化的设计)。 x 执行权限;对目录,是进入该目录 - 表示没有权限 形式 - rw- r-- r-- 其中 第一个是文件类型(-表普通文件,d表目录,l表软链接文件) 第2~4个是属主,生成文件时登录的人,权限最高,用u表示 第5~7个是属组,系统管理员分配的同组的一个或几个人,用g表示 第8~10个是其他人,除属组外的人,用o表示 所有人,包括属主、属组及其他人,用a表示 chmod 更改权限; 用法 chmod [-fR] <绝对模式> 文件 ... chmod [-fR] <符号模式列表> 文件 ... 其中 <符号模式列表> 是一个用逗号分隔的表 [ugoa]{+|-|=}[rwxXlstugo] chmod u+rw 给用户加权限。同理,u-rw也可以减权限。 chmod u=rw 给用户赋权限。与加权限不一样,赋权限有覆盖的效果。 主要形式有如下几种 chmod u+rw chmod u=rw chmod u+r, u+w chmod u+rw,g+w, o+r chmod 777( 用数字的方式设置权限是最常用的) 数字表示权限时,各数位分别表示属主、属组及其他人; 其中,1是执行权(Execute),2是写权限(Write),4是读权限(Read), 具体权限相当于三种权限的数相加,如7=1+2+4,即拥有读写和执行权。 另外,临时文件/目录的权限为rwt,可写却不可删,关机后自动删除;建临时目录:chmod 777 目录名,再chmod +t 目录名。 id 显示用户有效的uid(用户字)和gid(组名) 用法 id [-ap] [user] id 显示自己的。 id root 显示root的。 id -a root 显示用户所在组的所有组名(如root用户,是所有组的组员) df 查看文件系统,查看数据区 用法 df [-F FSType] [-abeghklntVvZ] [-o FSType 特定选项] [目录 | 块设备 | 资源] df -k 以kbytes显示文件大小的查看文件系统方式 六、显示文件内容 more 分屏显示文件的内容。 用法 more [-cdflrsuw] [-行] [+行号] [+/模式] [文件名 ...]。 显示7个信息:用户名 密码 用户id(uid) 组id(gid) 描述信息(一般为空) 用户主目录 login shell(登录shell) cat 显示文件内容,不分屏(一般用在小文件,大文件显示不下);合并文件,仅在屏幕上合并,并不改变原文件。 用法 cat [ -usvtebn ] [-|文件] ... tail 实时监控文件,一般用在日志文件,可以只看其中的几行。 用法 tail [+/-[n][lbc][f]] [文件] tail [+/-[n][l][r|f]] [文件] 七、文件/目录的增删 echo 显示一行内容。 touch 如果文件/目录不存在,则创建新文件/目录;如果文件存在,那么就是更新该文件的最后访问时间, 用法 touch [-acm] [-r ref_file] 文件... touch [-acm] [MMDDhhmm[yy]] 文件... touch [-acm] [-t [[CC]YY]MMDDhhmm[.SS]] file... mkdir 创建目录(必须有创建目录的权限) 用法 mkdir [-m 模式] [-p] dirname ... mkdir dir1/dir2 在dir1下建dir2 mkdir dir13 dir4 dir5 连建多个 mkdir ~/games 用户主目录下建(默认在当前目录下创建) mkdir -p dir6/dir7/dir8 强制创建dir8;若没有前面的目录,会自动创建dir6和dir7。 不用-p时,若没有dir6/dir7,则创建失败。 cp 复制文件/目录 cp 源文件 目标文件 复制文件;若已有文件则覆盖 cp -r 源目录 目标目录 复制目录;若已有目录则把源目录复制到目标目录下, 没有目标目录时,相当于完全复制源目录,只是文件名不同。 cp beans apple dir2 把beans、apple文件复制到dir2目录下 cp -i beans apple 增加是否覆盖的提示 mv 移动或重命名文件/目录 用法 mv [-f] [-i] f1 f2 mv [-f] [-i] f1 ... fn d1 mv [-f] [-i] d1 d2 mv 源文件名 目标文件名 若目标文件名还没有,则是源文件重命名为目标文件;若目标文件已存在,则源文件覆盖目标文件。 mv 源文件名 目标目录 移动文件 mv 源目录 目标目录 若目标目录不存在,则源目录重命名;若目标目录已存在,则源目录移动到目标目录下。 rm 删除文件/目录 用法 rm [-fiRr] 文件 ... rm 文件名 删除文件。 rm -r 目录名 删除目录。 rm –f 文件 只要是该文件或者目录的拥有者,无论是否有权限删除,都可以用这个命令参数强行删除。 rm -rf * 删除所有文件及目录 rmdir 删除空目录。只可以删除空目录。 ln 创建硬链接或软链接,硬链接=同一文件的多个名字;软链接=快捷方式 用法 ln [-f] [-n] [-s] f1 [f2] ln [-f] [-n] [-s] f1 ... fn d1 ln [-f] [-n] -s d1 d2 ln file1 file1.ln 创建硬链接。感觉是同一文件,删除一个,对另一个没有影响;须两个都删除才算删除。 ln -s file1 file1.sln 创建软链接。可跨系统操作,冲破操作权限;也是快捷方式。 八、时间显示 date 显示时间,精确到秒 用法 date [-u] mmddHHMM[[cc]yy][.SS] date [-u] [+format] date -a [-]sss[.fff] cal 显示日历 cal 9 2008 显示2008年9月的日历; cal 显示当月的 用法 cal [ [月] 年 ] 九、帮助 man 帮助( format and display the on-line manual pages) 用法 man [-] [-adFlrt] [-M 路径] [-T 宏软件包] [-s 段] 名称 ... man [-] [-adFlrt] [-M path] [-T macro-package] [-s section] name... man [-M 路径] -k 关键字 ... man [-M 路径] -f 文件 ... awk 按一定格式输出(pattern scanning and processing language) 用法 awk [-Fc] [-f 源代码 | 'cmds'] [文件] 十、vi 底行模式 /? 命令模式 i a o 输入模式 vi 的使用方法 1、光标 h 左 j 下 k 上 l 右 set nu 显示行号(set nonu) 21 光标停在指定行 21G 第N行 (G到文件尾,1G到文件头) 如果要将光标移动到文件第一行,那么就按 1G H 屏幕头 M 屏幕中间 L 屏幕底 ^ 或 shift+6 行首 $ 或 shift+4 行尾 Ctrl+f 下翻 Ctrl+b 上翻 2、输入 (输入模式) o 光标往下换一行 O (大写字母o)在光标所在行上插入一空行 i 在光标所在位置的前面插入字母 a 在光标所在位置的后面插入一个新字母 <Esc> 退出插入状态。 3、修改替换 r 替换一个字符 dd 删除行,剪切行 (5dd删除5行) 5,10d 删除 5 至 10 行(包括第 5行和第 10 行) x 删除一个字符 dw 删除词,剪切词。 ( 3dw删除 3 单词) cw 替换一个单词。 (cw 和 dw 的区别 cw 删除某一个单词后直接进入编辑模式,而dw删除词后仍处于命令模式) cc 替换一行 C 替换从光标到行尾 yy 复制行 (用法同下的 Y ,见下行) Y 将光标移动到要复制行位置,按yy。当你想粘贴的时候,请将光标移动到你想复制的位置的前一个位置,然后按 p yw 复制词 p 当前行下粘贴 1,2co3 复制行1,2在行3之后 4,5m6 移动行4,5在行6之后 u 当你的前一个命令操作是一个误操作的时候,那么可以按一下 u键,即可复原。只能撤销一次 r file2 在光标所在处插入另一个文件 ~ 将字母变成大写 J 可以将当前行与下一行连接起来 /字符串 从上往下找匹配的字符串 ?字符串 从下往上找匹配的字符串 n 继续查找 1,$s/旧串/新串/g 替换全文(或者 %s/旧串/新串/g) (1表示从第一行开始) 没有g则只替换一次,加g替换所有 3、存盘和退出 w 存盘 w newfile 存成新文件 wq 存盘再退出VI(或者ZZ或 X) q! 强行退出不存盘 查看用户 users 显示在线用户(仅显示用户名)。 who 显示在线用户,但比users更详细,包括用户名、终端号、登录时间、IP地址。 who am i 仅显示自己,(但包括用户名、端口、登录时间、IP地址;信息量=who)。 whoami 也仅显示自己,但只有用户名(仅显示自己的有效的用户名)。 w 显示比who更多内容,还包括闲置时间、占CPU、平均占用CPU、执行命令。 用法 w [ -hlsuw ] [ 用户 ] su 改变用户,需再输入密码。 用法 su [-] [ username [ arg ... ] ] su - 相当于退出再重新登录。 查找 find 查找文件 用法 find [-H | -L] 路径列表 谓词列表 find / -name perl 从根目录开始查找名为perl的文件。 find . -mtime 10 -print 从当前目录查找距离现在10天时修改的文件,显示在屏幕上。 (注 “10”表示第10天的时候;如果是“+10”表示10天以外的范围;“-10”表示10天以内的范围。) grep 文件中查找字符;有过滤功能,只列出想要的内容 用法 grep -hblcnsviw 模式 文件 . . . 如 grep abc /etc/passwd 在passwd文件下找abc字符 wc 统计 -l 统计行数; -w统计单词数; -c 统计字符数 如 grep wang /etc/passwd|wc -l 统计passwd文件含“wang”的行数 du 查看目录情况 如 du -sk * 不加-s会显示子目录,-k按千字节排序 用法 du [-a] [-d] [-h|-k] [-r] [-o|-s] [-H|-L] [文件...] 进程管理 ps 显示进程。 用法 ps [ -aAdeflcjLPyZ ] [ -o 格式 ] [ -t 项列表 ] [ -u 用户列表 ] [ -U 用户列表 ] [ -G 组列表 ] [ -p 进程列表 ] [ -g 程序组列表 ] [ -s 标识符列表 ] [ -z 区域列表 ] ps 显示自己的进程。 ps -e 显示每个进程,包括空闲进程。 ps -f 显示详情。 ps -ef 组合-e和-f,所有进程的详情。 ps -U uidlist(用户列表) 具体查看某人的进程。 kill pkill sleep jobs 用法 jobs [-l ] fg %n bg %n stop %n 挂起(仅csh能用) Ctrl+C Ctrl+Z 网络链接 ping usage ping host [timeout] usage ping -s [-l | U] [adLnRrv] [-A addr_family] [-c traffic_class] [-g gateway [-g gateway ...]] [-F flow_label] [-I interval] [-i interface] [-P tos] [-p port] [-t ttl] host [data_size] [npackets] ifconfig -a /sbin/ifconfig 查看本机的IP地址 netstat -rn rlogin ftp 帮助文件 [sd0807@localhost ~]$ help GNU bash, version 3.1.17(1)-release (i686-redhat-linux-gnu) These shell commands are defined internally. Type `help' to see this list. Type `help name' to find out more about the function `name'. Use `info bash' to find out more about the shell in general. Use `man -k' or `info' to find out more about commands not in this list. A star (*) next to a name means that the command is disabled. JOB_SPEC [&] (( expression )) . filename [arguments] [ arg... ] [[ expression ]] alias [-p] [name[=value] ... ] bg [job_spec ...] bind [-lpvsPVS] [-m keymap] [-f fi break [n] builtin [shell-builtin [arg ...]] caller [EXPR] case WORD in [PATTERN [| PATTERN]. cd [-L|-P] [dir] command [-pVv] command [arg ...] compgen [-abcdefgjksuv] [-o option complete [-abcdefgjksuv] [-pr] [-o continue [n] declare [-afFirtx] [-p] [name[=val dirs [-clpv] [+N] [-N] disown [-h] [-ar] [jobspec ...] echo [-neE] [arg ...] enable [-pnds] [-a] [-f filename] eval [arg ...] exec [-cl] [-a name] file [redirec exit [n] export [-nf] [name[=value] ...] or false fc [-e ename] [-nlr] [first] [last fg [job_spec] for NAME [in WORDS ... ;] do COMMA for (( exp1; exp2; exp3 )); do COM function NAME { COMMANDS ; } or NA getopts optstring name [arg] hash [-lr] [-p pathname] [-dt] [na help [-s] [pattern ...] history [-c] [-d offset] [n] or hi if COMMANDS; then COMMANDS; [ elif jobs [-lnprs] [jobspec ...] or job kill [-s sigspec | -n signum | -si let arg [arg ...] local name[=value] ... logout popd [+N | -N] [-n] printf [-v var] format [arguments] pushd [dir | +N | -N] [-n] pwd [-LP] read [-ers] [-u fd] [-t timeout] [ readonly [-af] [name[=value] ...] return [n] select NAME [in WORDS ... ;] do CO set [--abefhkmnptuvxBCHP] [-o option] [arg ...] shift [n] shopt [-pqsu] [-o long-option] opt source filename [arguments] suspend [-f] test [expr] time [-p] PIPELINE times trap [-lp] [arg signal_spec ...] true type [-afptP] name [name ...] typeset [-afFirtx] [-p] name[=valu ulimit [-SHacdfilmnpqstuvx] [limit umask [-p] [-S] [mode] unalias [-a] name [name ...] unset [-f] [-v] [name ...] until COMMANDS; do COMMANDS; done variables - Some variable names an wait [n] while COMMANDS; do COMMANDS; done { COMMANDS ; } 输入 man help BASH_BUILTINS(1) BASH_BUILTINS(1) NAME bash, :, ., [, alias, bg, bind, break, builtin, cd, command, compgen, complete, continue, declare, dirs, disown, echo, enable, eval, exec, exit, export, fc, fg, getopts, hash, help, history, jobs, kill, let, local, logout, popd, printf, pushd, pwd, read, readonly, return, set, shift, shopt, source, suspend, test, times, trap, type, typeset, ulimit, umask, una- lias, unset, wait - bash built-in commands, see bash(1) BASH BUILTIN COMMANDS Unless otherwise noted, each builtin command documented in this section as accepting options preceded by - accepts -- to signify the end of the options. For example, the :, true, false, and test builtins do not accept options. : [arguments] No effect; the command does nothing beyond expanding arguments and performing any specified redirections. A zero exit code is returned. . filename [arguments] source filename [arguments] Read and execute commands from filename in the current shell environment and return the exit status of the last command executed from filename. If filename does not contain a slash, file names in PATH are used to find the directory containing file- name. The file searched for in PATH need not be executable. When bash is not in posix mode, the current directory is searched if no file is found in PATH. If the sourcepath option to the shopt builtin command is turned off, the PATH is not searched. If any arguments are supplied, they become the positional parameters when filename is executed. Otherwise the positional parameters are unchanged. The return status is the status of the last command exited within the script (0 if no commands are executed), and false if filename is not found or cannot be read. alias [-p] [name[=value] ...] Alias with no arguments or with the -p option prints the list of aliases in the form alias name=value on standard output. When arguments are supplied, an alias is defined for each name whose value is given. A trailing space in value causes the next word to be checked for alias substitution when the alias is expanded. For each name in the argument list for which no value is supplied, the name and value of the alias is printed. Alias returns true unless a name is given for which no alias has been defined. bg [jobspec ...] Resume each suspended job jobspec in the background, as if it had been started with &. If jobspec is not present, the shell’s notion of the current job is used. bg jobspec returns 0 unless run when job control is disabled or, when run with job con- trol enabled, any specified jobspec was not found or was started without job control. bind [-m keymap] [-lpsvPSV] bind [-m keymap] [-q function] [-u function] [-r keyseq] bind [-m keymap] -f filename bind [-m keymap] -x keyseq:shell-command bind [-m keymap] keyseq:function-name bind readline-command Display current readline key and function bindings, bind a key sequence to a readline function or macro, or set a readline variable. Each non-option argument is a command as it would appear in .inputrc, but each binding or command must be passed as a sepa- rate argument; e.g., ’"\C-x\C-r": re-read-init-file’. Options, if supplied, have the following meanings: -m keymap Use keymap as the keymap to be affected by the subsequent bindings. Accept- able keymap names are emacs, emacs-standard, emacs-meta, emacs-ctlx, vi, vi-move, vi-command, and vi-insert. vi is equivalent to vi-command; emacs is equivalent to emacs-standard. -l List the names of all readline functions. -p Display readline function names and bindings in such a way that they can be re-read. -P List current readline function names and bindings. -v Display readline variable names and values in such a way that they can be re- read. -V List current readline variable names and values. -s Display readline key sequences bound to macros and the strings they output in such a way that they can be re-read. -S Display readline key sequences bound to macros and the strings they output. -f filename Read key bindings from filename. -q function Query about which keys invoke the named function. -u function Unbind all keys bound to the named function. -r keyseq Remove any current binding for keyseq. -x keyseq:shell-command Cause shell-command to be executed whenever keyseq is entered. The return value is 0 unless an unrecognized option is given or an error occurred. break [n] Exit from within a for, while, until, or select loop. If n is specified, break n levels. n must be ≥ 1. If n is greater than the number of enclosing loops, all enclosing loops are exited. The return value is 0 unless the shell is not executing a loop when break is executed. builtin shell-builtin [arguments] Execute the specified shell builtin, passing it arguments, and return its exit sta- tus. This is useful when defining a function whose name is the same as a shell builtin, retaining the functionality of the builtin within the function. The cd builtin is commonly redefined this way. The return status is false if shell-builtin is not a shell builtin command. cd [-L|-P] [dir] Change the current directory to dir. The variable HOME is the default dir. The variable CDPATH defines the search path for the directory containing dir. Alterna- tive directory names in CDPATH are separated by a colon (:). A null directory name in CDPATH is the same as the current directory, i.e., ‘‘.’’. If dir begins with a slash (/), then CDPATH is not used. The -P option says to use the physical directory structure instead of following symbolic links (see also the -P option to the set builtin command); the -L option forces symbolic links to be followed. An argument of - is equivalent to $OLDPWD. If a non-empty directory name from CDPATH is used, or if - is the first argument, and the directory change is successful, the absolute path- name of the new working directory is written to the standard output. The return value is true if the directory was successfully changed; false otherwise. caller [expr] Returns the context of any active subroutine call (a shell function or a script exe- cuted with the . or source builtins. Without expr, caller displays the line number and source filename of the current subroutine call. If a non-negative integer is supplied as expr, caller displays the line number, subroutine name, and source file corresponding to that position in the current execution call stack. This extra information may be used, for example, to print a stack trace. The current frame is frame 0. The return value is 0 unless the shell is not executing a subroutine call or expr does not correspond to a valid position in the call stack. command [-pVv] command [arg ...] Run command with args suppressing the normal shell function lookup. Only builtin com- mands or commands found in the PATH are executed. If the -p option is given, the search for command is performed using a default value for PATH that is guaranteed to find all of the standard utilities. If either the -V or -v option is supplied, a description of command is printed. The -v option causes a single word indicating the command or file name used to invoke command to be displayed; the -V option produces a more verbose description. If the -V or -v option is supplied, the exit status is 0 if command was found, and 1 if not. If neither option is supplied and an error occurred or command cannot be found, the exit status is 127. Otherwise, the exit status of the command builtin is the exit status of command. compgen [option] [word] Generate possible completion matches for word according to the options, which may be any option accepted by the complete builtin with the exception of -p and -r, and write the matches to the standard output. When using the -F or -C options, the vari- ous shell variables set by the programmable completion facilities, while available, will not have useful values. The matches will be generated in the same way as if the programmable completion code had generated them directly from a completion specification with the same flags. If word is specified, only those completions matching word will be displayed. The return value is true unless an invalid option is supplied, or no matches were generated. complete [-abcdefgjksuv] [-o comp-option] [-A action] [-G globpat] [-W wordlist] [-P prefix] [-S suffix] [-X filterpat] [-F function] [-C command] name [name ...] complete -pr [name ...] Specify how arguments to each name should be completed. If the -p option is sup- plied, or if no options are supplied, existing completion specifications are printed in a way that allows them to be reused as input. The -r option removes a completion specification for each name, or, if no names are supplied, all completion specifica- tions. The process of applying these completion specifications when word completion is attempted is described above under Programmable Completion. Other options, if specified, have the following meanings. The arguments to the -G, -W, and -X options (and, if necessary, the -P and -S options) should be quoted to protect them from expansion before the complete builtin is invoked. -o comp-option The comp-option controls several aspects of the compspec’s behavior beyond the simple generation of completions. comp-option may be one of: bashdefault Perform the rest of the default bash completions if the compspec gen- erates no matches. default Use readline’s default filename completion if the compspec generates no matches. dirnames Perform directory name completion if the compspec generates no matches. filenames Tell readline that the compspec generates filenames, so it can per- form any filename-specific processing (like adding a slash to direc- tory names or suppressing trailing spaces). Intended to be used with shell functions. nospace Tell readline not to append a space (the default) to words completed at the end of the line. plusdirs After any matches defined by the compspec are generated, directory name completion is attempted and any matches are added to the results of the other actions. -A action The action may be one of the following to generate a list of possible comple- tions: alias Alias names. May also be specified as -a. arrayvar Array variable names. binding Readline key binding names. builtin Names of shell builtin commands. May also be specified as -b. command Command names. May also be specified as -c. directory Directory names. May also be specified as -d. disabled Names of disabled shell builtins. enabled Names of enabled shell builtins. export Names of exported shell variables. May also be specified as -e. file File names. May also be specified as -f. function Names of shell functions. group Group names. May also be specified as -g. helptopic Help topics as accepted by the help builtin. hostname Hostnames, as taken from the file specified by the HOSTFILE shell variable. job Job names, if job control is active. May also be specified as -j. keyword Shell reserved words. May also be specified as -k. running Names of running jobs, if job control is active. service Service names. May also be specified as -s. setopt Valid arguments for the -o option to the set builtin. shopt Shell option names as accepted by the shopt builtin. signal Signal names. stopped Names of stopped jobs, if job control is active. user User names. May also be specified as -u. variable Names of all shell variables. May also be specified as -v. -G globpat The filename expansion pattern globpat is expanded to generate the possible completions. -W wordlist The wordlist is split using the characters in the IFS special variable as delimiters, and each resultant word is expanded. The possible completions are the members of the resultant list which match the word being completed. -C command command is executed in a subshell environment, and its output is used as the possible completions. -F function The shell function function is executed in the current shell environment. When it finishes, the possible completions are retrieved from the value of the COMPREPLY array variable. -X filterpat filterpat is a pattern as used for filename expansion. It is applied to the list of possible completions generated by the preceding options and argu- ments, and each completion matching filterpat is removed from the list. A leading ! in filterpat negates the pattern; in this case, any completion not matching filterpat is removed. -P prefix prefix is added at the beginning of each possible completion after all other options have been applied. -S suffix suffix is appended to each possible completion after all other options have been applied. The return value is true unless an invalid option is supplied, an option other than -p or -r is supplied without a name argument, an attempt is made to remove a comple- tion specification for a name for which no specification exists, or an error occurs adding a completion specification. continue [n] Resume the next iteration of the enclosing for, while, until, or select loop. If n is specified, resume at the nth enclosing loop. n must be ≥ 1. If n is greater than the number of enclosing loops, the last enclosing loop (the ‘‘top-level’’ loop) is resumed. The return value is 0 unless the shell is not executing a loop when con- tinue is executed. declare [-afFirtx] [-p] [name[=value] ...] typeset [-afFirtx] [-p] [name[=value] ...] Declare variables and/or give them attributes. If no names are given then display the values of variables. The -p option will display the attributes and values of each name. When -p is used, additional options are ignored. The -F option inhibits the display of function definitions; only the function name and attributes are printed. If the extdebug shell option is enabled using shopt, the source file name and line number where the function is defined are displayed as well. The -F option implies -f. The following options can be used to restrict output to variables with the specified attribute or to give variables attributes: -a Each name is an array variable (see Arrays above). -f Use function names only. -i The variable is treated as an integer; arithmetic evaluation (see ARITHMETIC EVALUATION ) is performed when the variable is assigned a value. -r Make names readonly. These names cannot then be assigned values by subsequent assignment statements or unset. -t Give each name the trace attribute. Traced functions inherit the DEBUG and RETURN traps from the calling shell. The trace attribute has no special mean- ing for variables. -x Mark names for export to subsequent commands via the environment. Using ‘+’ instead of ‘-’ turns off the attribute instead, with the exception that +a may not be used to destroy an array variable. When used in a function, makes each name local, as with the local command. If a variable name is followed by =value, the value of the variable is set to value. The return value is 0 unless an invalid option is encountered, an attempt is made to define a function using ‘‘-f foo=bar’’, an attempt is made to assign a value to a readonly variable, an attempt is made to assign a value to an array variable without using the compound assignment syntax (see Arrays above), one of the names is not a valid shell variable name, an attempt is made to turn off readonly status for a readonly variable, an attempt is made to turn off array status for an array variable, or an attempt is made to display a non-exis- tent function with -f. dirs [-clpv] [+n] [-n] Without options, displays the list of currently remembered directories. The default display is on a single line with directory names separated by spaces. Directories are added to the list with the pushd command; the popd command removes entries from the list. +n Displays the nth entry counting from the left of the list shown by dirs when invoked without options, starting with zero. -n Displays the nth entry counting from the right of the list shown by dirs when invoked without options, starting with zero. -c Clears the directory stack by deleting all of the entries. -l Produces a longer listing; the default listing format uses a tilde to denote the home directory. -p Print the directory stack with one entry per line. -v Print the directory stack with one entry per line, prefixing each entry with its index in the stack. The return value is 0 unless an invalid option is supplied or n indexes beyond the end of the directory stack. disown [-ar] [-h] [jobspec ...] Without options, each jobspec is removed from the table of active jobs. If the -h option is given, each jobspec is not removed from the table, but is marked so that SIGHUP is not sent to the job if the shell receives a SIGHUP. If no jobspec is present, and neither the -a nor the -r option is supplied, the current job is used. If no jobspec is supplied, the -a option means to remove or mark all jobs; the -r option without a jobspec argument restricts operation to running jobs. The return value is 0 unless a jobspec does not specify a valid job. echo [-neE] [arg ...] Output the args, separated by spaces, followed by a newline. The return status is always 0. If -n is specified, the trailing newline is suppressed. If the -e option is given, interpretation of the following backslash-escaped characters is enabled. The -E option disables the interpretation of these escape characters, even on systems where they are interpreted by default. The xpg_echo shell option may be used to dynamically determine whether or not echo expands these escape characters by default. echo does not interpret -- to mean the end of options. echo interprets the following escape sequences: \a alert (bell) \b backspace \c suppress trailing newline \e an escape character \f form feed \n new line \r carriage return \t horizontal tab \v vertical tab \\ backslash \0nnn the eight-bit character whose value is the octal value nnn (zero to three octal digits) \nnn the eight-bit character whose value is the octal value nnn (one to three octal digits) \xHH the eight-bit character whose value is the hexadecimal value HH (one or two hex digits) enable [-adnps] [-f filename] [name ...] Enable and disable builtin shell commands. Disabling a builtin allows a disk command which has the same name as a shell builtin to be executed without specifying a full pathname, even though the shell normally searches for builtins before disk commands. If -n is used, each name is disabled; otherwise, names are enabled. For example, to use the test binary found via the PATH instead of the shell builtin version, run ‘‘enable -n test’’. The -f option means to load the new builtin command name from shared object filename, on systems that support dynamic loading. The -d option will delete a builtin previously loaded with -f. If no name arguments are given, or if the -p option is supplied, a list of shell builtins is printed. With no other option arguments, the list consists of all enabled shell builtins. If -n is supplied, only disabled builtins are printed. If -a is supplied, the list printed includes all builtins, with an indication of whether or not each is enabled. If -s is supplied, the output is restricted to the POSIX special builtins. The return value is 0 unless a name is not a shell builtin or there is an error loading a new builtin from a shared object. eval [arg ...] The args are read and concatenated together into a single command. This command is then read and executed by the shell, and its exit status is returned as the value of eval. If there are no args, or only null arguments, eval returns 0. exec [-cl] [-a name] [command [arguments]] If command is specified, it replaces the shell. No new process is created. The arguments become the arguments to command. If the -l option is supplied, the shell places a dash at the beginning of the zeroth arg passed to command. This is what login(1) does. The -c option causes command to be executed with an empty environ- ment. If -a is supplied, the shell passes name as the zeroth argument to the exe- cuted command. If command cannot be executed for some reason, a non-interactive shell exits, unless the shell option execfail is enabled, in which case it returns failure. An interactive shell returns failure if the file cannot be executed. If command is not specified, any redirections take effect in the current shell, and the return status is 0. If there is a redirection error, the return status is 1. exit [n] Cause the shell to exit with a status of n. If n is omitted, the exit status is that of the last command executed. A trap on EXIT is executed before the shell termi- nates. export [-fn] [name[=word]] ... export -p The supplied names are marked for automatic export to the environment of subsequently executed commands. If the -f option is given, the names refer to functions. If no names are given, or if the -p option is supplied, a list of all names that are exported in this shell is printed. The -n option causes the export property to be removed from each name. If a variable name is followed by =word, the value of the variable is set to word. export returns an exit status of 0 unless an invalid option is encountered, one of the names is not a valid shell variable name, or -f is sup- plied with a name that is not a function. fc [-e ename] [-nlr] [first] [last] fc -s [pat=rep] [cmd] Fix Command. In the first form, a range of commands from first to last is selected from the history list. First and last may be specified as a string (to locate the last command beginning with that string) or as a number (an index into the history list, where a negative number is used as an offset from the current command number). If last is not specified it is set to the current command for listing (so that ‘‘fc -l -10’’ prints the last 10 commands) and to first otherwise. If first is not speci- fied it is set to the previous command for editing and -16 for listing. The -n option suppresses the command numbers when listing. The -r option reverses the order of the commands. If the -l option is given, the commands are listed on standard output. Otherwise, the editor given by ename is invoked on a file contain- ing those commands. If ename is not given, the value of the FCEDIT variable is used, and the value of EDITOR if FCEDIT is not set. If neither variable is set, is used. When editing is complete, the edited commands are echoed and executed. In the second form, command is re-executed after each instance of pat is replaced by rep. A useful alias to use with this is ‘‘r="fc -s"’’, so that typing ‘‘r cc’’ runs the last command beginning with ‘‘cc’’ and typing ‘‘r’’ re-executes the last command. If the first form is used, the return value is 0 unless an invalid option is encoun- tered or first or last specify history lines out of range. If the -e option is sup- plied, the return value is the value of the last command executed or failure if an error occurs with the temporary file of commands. If the second form is used, the return status is that of the command re-executed, unless cmd does not specify a valid history line, in which case fc returns failure. fg [jobspec] Resume jobspec in the foreground, and make it the current job. If jobspec is not present, the shell’s notion of the current job is used. The return value is that of the command placed into the foreground, or failure if run when job control is dis- abled or, when run with job control enabled, if jobspec does not specify a valid job or jobspec specifies a job that was started without job control. getopts optstring name [args] getopts is used by shell procedures to parse positional parameters. optstring con- tains the option characters to be recognized; if a character is followed by a colon, the option is expected to have an argument, which should be separated from it by white space. The colon and question mark characters may not be used as option char- acters. Each time it is invoked, getopts places the next option in the shell vari- able name, initializing name if it does not exist, and the index of the next argument to be processed into the variable OPTIND. OPTIND is initialized to 1 each time the shell or a shell script is invoked. When an option requires an argument, getopts places that argument into the variable OPTARG. The shell does not reset OPTIND auto- matically; it must be manually reset between multiple calls to getopts within the same shell invocation if a new set of parameters is to be used. When the end of options is encountered, getopts exits with a return value greater than zero. OPTIND is set to the index of the first non-option argument, and name is set to ?. getopts normally parses the positional parameters, but if more arguments are given in args, getopts parses those instead. getopts can report errors in two ways. If the first character of optstring is a colon, silent error reporting is used. In normal operation diagnostic messages are printed when invalid options or missing option arguments are encountered. If the variable OPTERR is set to 0, no error messages will be displayed, even if the first character of optstring is not a colon. If an invalid option is seen, getopts places ? into name and, if not silent, prints an error message and unsets OPTARG. If getopts is silent, the option character found is placed in OPTARG and no diagnostic message is printed. If a required argument is not found, and getopts is not silent, a question mark (?) is placed in name, OPTARG is unset, and a diagnostic message is printed. If getopts is silent, then a colon (:) is placed in name and OPTARG is set to the option charac- ter found. getopts returns true if an option, specified or unspecified, is found. It returns false if the end of options is encountered or an error occurs. hash [-lr] [-p filename] [-dt] [name] For each name, the full file name of the command is determined by searching the directories in $PATH and remembered. If the -p option is supplied, no path search is performed, and filename is used as the full file name of the command. The -r option causes the shell to forget all remembered locations. The -d option causes the shell to forget the remembered location of each name. If the -t option is supplied, the full pathname to which each name corresponds is printed. If multiple name arguments are supplied with -t, the name is printed before the hashed full pathname. The -l option causes output to be displayed in a format that may be reused as input. If no arguments are given, or if only -l is supplied, information about remembered commands is printed. The return status is true unless a name is not found or an invalid option is supplied. help [-s] [pattern] Display helpful information about builtin commands. If pattern is specified, help gives detailed help on all commands matching pattern; otherwise help for all the builtins and shell control structures is printed. The -s option restricts the infor- mation displayed to a short usage synopsis. The return status is 0 unless no command matches pattern. history [n] history -c history -d offset history -anrw [filename] history -p arg [arg ...] history -s arg [arg ...] With no options, display the command history list with line numbers. Lines listed with a * have been modified. An argument of n lists only the last n lines. If the shell variable HISTTIMEFORMAT is set and not null, it is used as a format string for strftime(3) to display the time stamp associated with each displayed history entry. No intervening blank is printed between the formatted time stamp and the history line. If filename is supplied, it is used as the name of the history file; if not, the value of HISTFILE is used. Options, if supplied, have the following meanings: -c Clear the history list by deleting all the entries. -d offset Delete the history entry at position offset. -a Append the ‘‘new’’ history lines (history lines entered since the beginning of the current bash session) to the history file. -n Read the history lines not already read from the history file into the current history list. These are lines appended to the history file since the begin- ning of the current bash session. -r Read the contents of the history file and use them as the current history. -w Write the current history to the history file, overwriting the history file’s contents. -p Perform history substitution on the following args and display the result on the standard output. Does not store the results in the history list. Each arg must be quoted to disable normal history expansion. -s Store the args in the history list as a single entry. The last command in the history list is removed before the args are added. If the HISTTIMEFORMAT is set, the time stamp information associated with each history entry is written to the history file. The return value is 0 unless an invalid option is encountered, an error occurs while reading or writing the history file, an invalid offset is supplied as an argument to -d, or the history expansion supplied as an argument to -p fails. jobs [-lnprs] [ jobspec ... ] jobs -x command [ args ... ] The first form lists the active jobs. The options have the following meanings: -l List process IDs in addition to the normal information. -p List only the process ID of the job’s process group leader. -n Display information only about jobs that have changed status since the user was last notified of their status. -r Restrict output to running jobs. -s Restrict output to stopped jobs. If jobspec is given, output is restricted to information about that job. The return status is 0 unless an invalid option is encountered or an invalid jobspec is sup- plied. If the -x option is supplied, jobs replaces any jobspec found in command or args with the corresponding process group ID, and executes command passing it args, returning its exit status. kill [-s sigspec | -n signum | -sigspec] [pid | jobspec] ... kill -l [sigspec | exit_status] Send the signal named by sigspec or signum to the processes named by pid or jobspec. sigspec is either a case-insensitive signal name such as SIGKILL (with or without the SIG prefix) or a signal number; signum is a signal number. If sigspec is not present, then SIGTERM is assumed. An argument of -l lists the signal names. If any arguments are supplied when -l is given, the names of the signals corresponding to the arguments are listed, and the return status is 0. The exit_status argument to -l is a number specifying either a signal number or the exit status of a process termi- nated by a signal. kill returns true if at least one signal was successfully sent, or false if an error occurs or an invalid option is encountered. let arg [arg ...] Each arg is an arithmetic expression to be evaluated (see ARITHMETIC EVALUATION). If the last arg evaluates to 0, let returns 1; 0 is returned otherwise. local [option] [name[=value] ...] For each argument, a local variable named name is created, and assigned value. The option can be any of the options accepted by declare. When local is used within a function, it causes the variable name to have a visible scope restricted to that function and its children. With no operands, local writes a list of local variables to the standard output. It is an error to use local when not within a function. The return status is 0 unless local is used outside a function, an invalid name is sup- plied, or name is a readonly variable. logout Exit a login shell. popd [-n] [+n] [-n] Removes entries from the directory stack. With no arguments, removes the top direc- tory from the stack, and performs a cd to the new top directory. Arguments, if sup- plied, have the following meanings: +n Removes the nth entry counting from the left of the list shown by dirs, start- ing with zero. For example: ‘‘popd +0’’ removes the first directory, ‘‘popd +1’’ the second. -n Removes the nth entry counting from the right of the list shown by dirs, starting with zero. For example: ‘‘popd -0’’ removes the last directory, ‘‘popd -1’’ the next to last. -n Suppresses the normal change of directory when removing directories from the stack, so that only the stack is manipulated. If the popd command is successful, a dirs is performed as well, and the return status is 0. popd returns false if an invalid option is encountered, the directory stack is empty, a non-existent directory stack entry is specified, or the directory change fails. printf [-v var] format [arguments] Write the formatted arguments to the standard output under the control of the format. The format is a character string which contains three types of objects: plain charac- ters, which are simply copied to standard output, character escape sequences, which are converted and copied to the standard output, and format specifications, each of which causes printing of the next successive argument. In addition to the standard printf(1) formats, %b causes printf to expand backslash escape sequences in the cor- responding argument (except that \c terminates output, backslashes in \', \", and \? are not removed, and octal escapes beginning with \0 may contain up to four digits), and %q causes printf to output the corresponding argument in a format that can be reused as shell input. The -v option causes the output to be assigned to the variable var rather than being printed to the standard output. The format is reused as necessary to consume all of the arguments. If the format requires more arguments than are supplied, the extra format specifications behave as if a zero value or null string, as appropriate, had been supplied. The return value is zero on success, non-zero on failure. pushd [-n] [dir] pushd [-n] [+n] [-n] Adds a directory to the top of the directory stack, or rotates the stack, making the new top of the stack the current working directory. With no arguments, exchanges the top two directories and returns 0, unless the directory stack is empty. Arguments, if supplied, have the following meanings: +n Rotates the stack so that the nth directory (counting from the left of the list shown by dirs, starting with zero) is at the top. -n Rotates the stack so that the nth directory (counting from the right of the list shown by dirs, starting with zero) is at the top. -n Suppresses the normal change of directory when adding directories to the stack, so that only the stack is manipulated. dir Adds dir to the directory stack at the top, making it the new current working directory. If the pushd command is successful, a dirs is performed as well. If the first form is used, pushd returns 0 unless the cd to dir fails. With the second form, pushd returns 0 unless the directory stack is empty, a non-existent directory stack element is specified, or the directory change to the specified new current directory fails. pwd [-LP] Print the absolute pathname of the current working directory. The pathname printed contains no symbolic links if the -P option is supplied or the -o physical option to the set builtin command is enabled. If the -L option is used, the pathname printed may contain symbolic links. The return status is 0 unless an error occurs while reading the name of the current directory or an invalid option is supplied. read [-ers] [-u fd] [-t timeout] [-a aname] [-p prompt] [-n nchars] [-d delim] [name ...] One line is read from the standard input, or from the file descriptor fd supplied as an argument to the -u option, and the first word is assigned to the first name, the second word to the second name, and so on, with leftover words and their intervening separators assigned to the last name. If there are fewer words read from the input stream than names, the remaining names are assigned empty values. The characters in IFS are used to split the line into words. The backslash character (\) may be used to remove any special meaning for the next character read and for line continuation. Options, if supplied, have the following meanings: -a aname The words are assigned to sequential indices of the array variable aname, starting at 0. aname is unset before any new values are assigned. Other name arguments are ignored. -d delim The first character of delim is used to terminate the input line, rather than newline. -e If the standard input is coming from a terminal, readline (see READLINE above) is used to obtain the line. -n nchars read returns after reading nchars characters rather than waiting for a com- plete line of input. -p prompt Display prompt on standard error, without a trailing newline, before attempt- ing to read any input. The prompt is displayed only if input is coming from a terminal. -r Backslash does not act as an escape character. The backslash is considered to be part of the line. In particular, a backslash-newline pair may not be used as a line continuation. -s Silent mode. If input is coming from a terminal, characters are not echoed. -t timeout Cause read to time out and return failure if a complete line of input is not read within timeout seconds. This option has no effect if read is not reading input from the terminal or a pipe. -u fd Read input from file descriptor fd. If no names are supplied, the line read is assigned to the variable REPLY. The return code is zero, unless end-of-file is encountered, read times out, or an invalid file descriptor is supplied as the argument to -u. readonly [-apf] [name[=word] ...] The given names are marked readonly; the values of these names may not be changed by subsequent assignment. If the -f option is supplied, the functions corresponding to the names are so marked. The -a option restricts the variables to arrays. If no name arguments are given, or if the -p option is supplied, a list of all readonly names is printed. The -p option causes output to be displayed in a format that may be reused as input. If a variable name is followed by =word, the value of the vari- able is set to word. The return status is 0 unless an invalid option is encountered, one of the names is not a valid shell variable name, or -f is supplied with a name that is not a function. return [n] Causes a function to exit with the return value specified by n. If n is omitted, the return status is that of the last command executed in the function body. If used outside a function, but during execution of a script by the . (source) command, it causes the shell to stop executing that script and return either n or the exit status of the last command executed within the script as the exit status of the script. If used outside a function and not during execution of a script by ., the return status is false. Any command associated with the RETURN trap is executed before execution resumes after the function or script. set [--abefhkmnptuvxBCHP] [-o option] [arg ...] Without options, the name and value of each shell variable are displayed in a format that can be reused as input for setting or resetting the currently-set variables. Read-only variables cannot be reset. In posix mode, only shell variables are listed. The output is sorted according to the current locale. When options are specified, they set or unset shell attributes. Any arguments remaining after the options are processed are treated as values for the positional parameters and are assigned, in order, to $1, $2, ... $n. Options, if specified, have the following meanings: -a Automatically mark variables and functions which are modified or created for export to the environment of subsequent commands. -b Report the status of terminated background jobs immediately, rather than before the next primary prompt. This is effective only when job control is enabled. -e Exit immediately if a simple command (see SHELL GRAMMAR above) exits with a non-zero status. The shell does not exit if the command that fails is part of the command list immediately following a while or until keyword, part of the test in an if statement, part of a && or ││ list, or if the command’s return value is being inverted via !. A trap on ERR, if set, is executed before the shell exits. -f Disable pathname expansion. -h Remember the location of commands as they are looked up for execution. This is enabled by default. -k All arguments in the form of assignment statements are placed in the environ- ment for a command, not just those that precede the command name. -m Monitor mode. Job control is enabled. This option is on by default for interactive shells on systems that support it (see JOB CONTROL above). Back- ground processes run in a separate process group and a line containing their exit status is printed upon their completion. -n Read commands but do not execute them. This may be used to check a shell script for syntax errors. This is ignored by interactive shells. -o option-name The option-name can be one of the following: allexport Same as -a. braceexpand Same as -B. emacs Use an emacs-style command line editing interface. This is enabled by default when the shell is interactive, unless the shell is started with the --noediting option. errtrace Same as -E. functrace Same as -T. errexit Same as -e. hashall Same as -h. histexpand Same as -H. history Enable command history, as described above under HISTORY. This option is on by default in interactive shells. ignoreeof The effect is as if the shell command ‘‘IGNOREEOF=10’’ had been exe- cuted (see Shell Variables above). keyword Same as -k. monitor Same as -m. noclobber Same as -C. noexec Same as -n. noglob Same as -f. nolog Currently ignored. notify Same as -b. nounset Same as -u. onecmd Same as -t. physical Same as -P. pipefail If set, the return value of a pipeline is the value of the last (rightmost) command to exit with a non-zero status, or zero if all command

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