utlising media keys

Description

Key presses of media keys cannot be detected in the same way as other key events. Media keys, such as Play/Pause, Stop, Volume Up/Down, Rewind, and Forward keys featured on some S60 3rd Edition devices do not generate normal key events that could be handled within the application framework, for example, in HandleKeyEventL() or OfferKeyEventL().

Solution

Events from media keys can be handled with the Remote Control API. Below is a code snippet that demonstrates this.

Remote Control API requires ReadUserData capability.

#include <remconcoreapitargetobserver.h>    // link against RemConCoreApi.lib
#include <remconcoreapitarget.h> // and
#include <remconinterfaceselector.h> // RemConInterfaceBase.lib
 
class CMediaKeysTestUi : public CAknAppUi,
public MRemConCoreApiTargetObserver
{
...
// From MRemConCoreApiTargetObserver
 
void MrccatoCommand(TRemConCoreApiOperationId aOperationId,
TRemConCoreApiButtonAction aButtonAct);
// following functions from MRemConCoreApiTargetObserver are not needed
// in this case -> use empty implementations for these:
// MrccatoPlay
// MrccatoTuneFunction
// MrccatoSelectDiskFunction
// MrccatoSelectAvInputFunction
// MrccatoSelectAudioInputFunction
private:
CRemConInterfaceSelector* iInterfaceSelector;
CRemConCoreApiTarget* iCoreTarget;
};
 
void CMediaKeysTestUi::ConstructL()
{
...
iInterfaceSelector = CRemConInterfaceSelector::NewL();
iCoreTarget = CRemConCoreApiTarget::NewL(*iInterfaceSelector, *this);
iInterfaceSelector->OpenTargetL();
}
 
// ----------------------------------------------------------------------------
// MrccatoCommand()
// Receives events (press/click/release) from the following buttons:
// ’Play/Pause’, ’Volume Up’, ’Volume Down’, ’Stop’, ’Rewind’, ’Forward’
// ----------------------------------------------------------------------------
void CMediaKeysTestUi::MrccatoCommand(TRemConCoreApiOperationId aOperationId,
TRemConCoreApiButtonAction aButtonAct)
{
TRequestStatus status;
switch( aOperationId )
{
case ERemConCoreApiPausePlayFunction:
{
switch (aButtonAct)
{
case ERemConCoreApiButtonPress:
// Play/Pause button pressed
break;
case ERemConCoreApiButtonRelease:
// Play/Pause button released
break;
case ERemConCoreApiButtonClick:
// Play/Pause button clicked
break;
default:
// Play/Pause unknown action
break;
}
//Send the response back to Remcon server
iCoreTarget->PausePlayFunctionResponse(status, KErrNone);
User::WaitForRequest(status);
break;
}
 
case ERemConCoreApiStop:
{
switch (aButtonAct)
{
// see above (case ERemConCoreApiPausePlayFunction)
// for possible actions
}
iCoreTarget->StopResponse(status, KErrNone);
User::WaitForRequest(status);
break;
}
case ERemConCoreApiRewind:
{
switch (aButtonAct)
{
// see above for possible actions
}
iCoreTarget->RewindResponse(status, KErrNone);
User::WaitForRequest(status);
break;
}
case ERemConCoreApiForward:
{
switch (aButtonAct)
{
// see above for possible actions
}
iCoreTarget->ForwardResponse(status, KErrNone);
User::WaitForRequest(status);
break;
}
case ERemConCoreApiVolumeUp:
{
switch (aButtonAct)
{
// see above for possible actions
}
iCoreTarget->VolumeUpResponse(status, KErrNone);
User::WaitForRequest(status);
break;
}
case ERemConCoreApiVolumeDown:
{
switch (aButtonAct)
{
// see above for possible actions
}
iCoreTarget->VolumeDownResponse(status, KErrNone);
User::WaitForRequest(status);
break;
}
case ERemConCoreApiFastForward:
{
switch (aButtonAct)
{
// see above for possible actions
}
iCoreTarget->FastForwardResponse(status, KErrNone);
User::WaitForRequest(status);
break;
}
case ERemConCoreApiBackward:
{
switch (aButtonAct)
{
// see above for possible actions
}
iCoreTarget->BackwardResponse(status, KErrNone);
User::WaitForRequest(status);
break;
}
default:
break;
}
}

Notes:

On most devices only volume keys can be used in 3rd party applications using this API.

Volume keys on accessories (for example, Nokia headsets) use different event types compared to keys on the device. Clients should handle ERemConCoreApiButtonClick,ERemConCoreApiButtonPress, and ERemConCoreApiButtonRelease events.

When pressed and held, media keys do not automatically repeat the commands. If repeat functionality is required, it has to be implemented with (CPeriodic) timers.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值