[Android开发-TV]按键KeyEvent分发流程

按键分发流程

研究按键的分发和触摸事件一样,我们需要知道从哪里接收到输入事件

接收事件

android.view.ViewRootImpl.java
	mInputEventReceiver = new WindowInputEventReceiver(mInputChannel,
                            Looper.myLooper());

从Activity与Window和ViewRootImpl绑定会调用android.view.ViewRootImpl#setView方法,setView方法中会创建一个WindowInputEventReceiver(窗口输入事件接收器)

   // Called from native code.
    @SuppressWarnings("unused")
    @UnsupportedAppUsage
    private void dispatchInputEvent(int seq, InputEvent event) {
        mSeqMap.put(event.getSequenceNumber(), seq);
        onInputEvent(event);
    }

这个接收器的超类(InputEventReceiver)有一个dispatchInputEvent方法,这个方法会由native层调用。当接收到输入事件时,native层会向java层传递输入事件,此方法调用了onInputEvent方法,onInputEvent方法由子类重载

final class WindowInputEventReceiver extends InputEventReceiver{
 		@Override
        public void onInputEvent(InputEvent event) {
            Trace.traceBegin(Trace.TRACE_TAG_VIEW, "processInputEventForCompatibility");
            List<InputEvent> processedEvents;
            try {
                processedEvents =
                    mInputCompatProcessor.processInputEventForCompatibility(event);
            } finally {
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
            if (processedEvents != null) {
                if (processedEvents.isEmpty()) {
                    // InputEvent consumed by mInputCompatProcessor
                    finishInputEvent(event, true);
                } else {
                    for (int i = 0; i < processedEvents.size(); i++) {
                        enqueueInputEvent(
                                processedEvents.get(i), this,
                                QueuedInputEvent.FLAG_MODIFIED_FOR_COMPATIBILITY, true);
                    }
                }
            } else {
                enqueueInputEvent(event, this, 0, true);
            }
        }
 }

WindowInputEventReceiver的onInputEvent方法有个InputCompatProcessor会为了兼容性处理输入事件,处理完之后剩余的输入事件列表会经历for循环来排队输入事件(enqueueInputEvent)

 @UnsupportedAppUsage
    void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
        QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
		.....................
        if (processImmediately) {
            doProcessInputEvents();
        } else {
            scheduleProcessInputEvents();
        }
    }

enqueueInputEvent会根据入参的processImmediately来决定立刻或是异步执行处理

    void doProcessInputEvents() {
        // 在队列中传递所有未解决的输入事件。
        while (mPendingInputEventHead != null) {
            QueuedInputEvent q = mPendingInputEventHead;
            mPendingInputEventHead = q.mNext;
            if (mPendingInputEventHead == null) {
                mPendingInputEventTail = null;
            }
            q.mNext = null;

            mPendingInputEventCount -= 1;
            deliverInputEvent(q);
        }

        // We are done processing all input events that we can process right now
        // so we can clear the pending flag immediately.
        if (mProcessInputEventsScheduled) {
            mProcessInputEventsScheduled = false;
            mHandler.removeMessages(MSG_PROCESS_INPUT_EVENTS);
        }
    }

这里有一个链表,一般来说一次系统只会向app发送一个输入事件,但是由于app或者输入法编辑器可以一次合成多个事件,而无需通过输入调度程序,所以在向app端发送事件时需要排队输入事件
doProcessInputEvents中调用了deliverInputEvent方法

   private void deliverInputEvent(QueuedInputEvent q) {
        Trace.asyncTraceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent",
                q.mEvent.getSequenceNumber());
        InputStage stage;
        if (q.shouldSendToSynthesizer()) {
            stage = mSyntheticInputStage;
        } else {
            stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
        }
        if (stage != null) {
            handleWindowFocusChanged();
            stage.deliver(q);
        } else {
            finishInputEvent(q);
        }
    }

InputStage是一个抽象类,表示输入阶段,实现类有SyntheticInputStage,ViewPostImeInputStage,NativePostImeInputStage,EarlyPostImeInputStage,分批次处理输入事件,类似于前置和后置的作用

stage是责任链中的一个阶段,负责分发输入事件,事件通过deliver方法传递到阶段。 然后,该阶段可以选择结束分发或将其转发到下一个阶段。
先看handleWindowFocusChanged方法

onWindowFocusChanged

    private void handleWindowFocusChanged() {
        final boolean hasWindowFocus;
        final boolean inTouchMode;
        synchronized (this) {
            if (!mWindowFocusChanged) {
                return;
            }
            mWindowFocusChanged = false;
            hasWindowFocus = mUpcomingWindowFocus;
            inTouchMode = mUpcomingInTouchMode;
        }
        if (mAdded) {
          ................
            if (mView != null) {
                mAttachInfo.mKeyDispatchState.reset();
                mView.dispatchWindowFocusChanged(hasWindowFocus);
                mAttachInfo.mTreeObserver.dispatchOnWindowFocusChange(hasWindowFocus);
                if (mAttachInfo.mTooltipHost != null) {
                    mAttachInfo.mTooltipHost.hideTooltip();
                }
            }
			.............
    }

这里我们看到只有窗口聚焦发生变化才会执行下面的逻辑
handleWindowFocusChanged会调用View的dispatchWindowFocusChanged方法,而
ViewRootImpl中的mView是DecorView,DecorView没有覆盖此方法,所以调用的是ViewGroup的dispatchWindowFocusChanged

    @Override
    public void dispatchWindowFocusChanged(boolean hasFocus) {
        super.dispatchWindowFocusChanged(hasFocus);
        final int count = mChildrenCount;
        final View[] children = mChildren;
        for (int i = 0; i < count; i++) {
            children[i].dispatchWindowFocusChanged(hasFocus);
        }
    }

dispatchWindowFocusChanged会先将窗口焦点变化时间发送给自己,调用自己的同名方法

  public void dispatchWindowFocusChanged(boolean hasFocus) {
        onWindowFocusChanged(hasFocus);
    }

View的dispatchWindowFocusChanged又调用了onWindowFocusChanged方法,所以我们自定义View可以重写onWindowFocusChanged方法来监听窗口的焦点变化时间

    @Override
    public void onWindowFocusChanged(boolean hasWindowFocus) {
        super.onWindowFocusChanged(hasWindowFocus);
		........
        final Window.Callback cb = mWindow.getCallback();
        if (cb != null && !mWindow.isDestroyed() && mFeatureId < 0) {
            cb.onWindowFocusChanged(hasWindowFocus);
        }
		........
        updateElevation();
    }

DecorView的onWindowFocusChanged里面调用了window的callback的onWindowFocusChanged,这里的callback是Activity,所以onWindowFocusChanged的回调顺序是DecorView->Activity->ViewGroup->View

按键事件分发

回到ViewRootImpl的deliverInputEvent方法
其中有一行 stage.deliver(q);

abstract class InputStage {
	 public final void deliver(QueuedInputEvent q) {
	        if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) {
	            forward(q);
	        } else if (shouldDropInputEvent(q)) {
	            finish(q, false);
	        } else {
	           apply(q, onProcess(q));
	     }
	}
 }

这里主要看 apply(q, onProcess(q));的onProcess方法
InputStage类的onProcess默认返回FORWARD,这里我们需要找到它的实现类
在ViewRootImpl#setView方法的末尾,创建了一系列的InputStage

          // Set up the input pipeline.
         CharSequence counterSuffix = attrs.getTitle();
         mSyntheticInputStage = new SyntheticInputStage();
         InputStage viewPostImeStage = new ViewPostImeInputStage(mSyntheticInputStage);
         InputStage nativePostImeStage = new NativePostImeInputStage(viewPostImeStage,
                        "aq:native-post-ime:" + counterSuffix);
        InputStage earlyPostImeStage = new EarlyPostImeInputStage(nativePostImeStage);
        InputStage imeStage = new ImeInputStage(earlyPostImeStage,
                        "aq:ime:" + counterSuffix);
        InputStage viewPreImeStage = new ViewPreImeInputStage(imeStage);
        InputStage nativePreImeStage = new NativePreImeInputStage(viewPreImeStage,"aq:native-pre-ime:" + counterSuffix);

        mFirstInputStage = nativePreImeStage;
        mFirstPostImeInputStage = earlyPostImeStage;
        mPendingInputEventQueueLengthCounterName = "aq:pending:" + counterSuffix;

其中ViewPostImeInputStage类就是我们要找的类,我们看它的onProcess方法

  		@Override
        protected int onProcess(QueuedInputEvent q) {
            if (q.mEvent instanceof KeyEvent) {
                return processKeyEvent(q);
            } else {
                .....
            }
        }

KeyEvent才属于我们的目标

  private int processKeyEvent(QueuedInputEvent q) {
            final KeyEvent event = (KeyEvent)q.mEvent;
            ................
            // 将按键事件传递到视图层次结构
            if (mView.dispatchKeyEvent(event)) {
                return FINISH_HANDLED;
            }
			................
            // 处理自动化焦点更新
            if (event.getAction() == KeyEvent.ACTION_DOWN) {
                if (groupNavigationDirection != 0) {
                	//处理前进和后退导航
                    if (performKeyboardGroupNavigation(groupNavigationDirection)) {
                        return FINISH_HANDLED;
                    }
                } else {
                    if (performFocusNavigation(event)) {
                        return FINISH_HANDLED;
                    }
                }
            }
            return FORWARD;
        }

这里有两个关键点mView.dispatchKeyEvent(event)和performFocusNavigation(event),
View#dispatchKeyEvent方法就是在视图层次结构之间发送按键事件的方法,与触摸事件一样return true表示消费事件。
performFocusNavigation方法顾名思义就是执行焦点导航,此方法会执行系统默认的焦点导航,从一个焦点视图跳到下一个焦点视图。
这里系统判断只有按下的事件才会执行焦点导航,所以该跳转按下就会跳转了,而不会等到抬起。
通常我们可以重写dispatchKeyEvent来消费事件并自己处理哪个视图该获取焦点,以至于系统就不会执行默认的导航跳转

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值