C++之自己封装socket操作的业务类

## Linux下C++封装socket操作的工具类(自己实现)

## socketconnector.h

#ifndef SOCKETCONNECTOR_H
#define SOCKETCONNECTOR_H

#include "global.h"
using namespace std;
class SocketConnector
{
public:
    typedef enum {
        ENormal,
        EOther,
    } SocketState;
public:
    static SocketConnector * getInstance();
    inline SocketState state(){  return m_state;  }
    inline void setState(SocketState _state){   m_state = _state;   }
    inline bool isConnected() { return m_isConnected;   }
    inline void setConnected(bool state) { m_isConnected = state; }
    void start();
    inline void setServerIP(string  ip){   m_server_ip = ip;}
    inline void setServerPort(int port){  m_server_port = port;  }
    int connect_sockfd();
    int onSendMessage(string & message);
private:
    SocketConnector();
    void onConnectToServer(string & ip,int port);

    static void * onReportMessage(void * p);
    static void * onReadMessage(void * p);
    static void * onWriteMessage(void * p);
private:
    SocketState m_state;

    bool m_isConnected;
    int m_sockFd;

    string m_server_ip;
    int m_server_port;

    pthread_t m_report_tid;
    pthread_t m_read_tid;
    pthread_t m_write_tid;

};

#endif // SOCKETCONNECTOR_H

## socketconnector.cpp

#include "global.h"
#include "socketconnector.h"
#include "cmessagecenter.h"
#include "cmip_requestparser.h"
#include "csettings.h"
#include "datadef.h"
#include "cstringutils.h"

using namespace std;

static SocketConnector * g_instance = NULL;

/**************************************************************************************************
*   Single Instance.
***************************************************************************************************/
SocketConnector * SocketConnector::getInstance()
{
    if (g_instance == NULL)
    {
        g_instance = new SocketConnector();
    }
    return g_instance;
}

/**************************************************************************************************
*   Consturoctor
***************************************************************************************************/
SocketConnector::SocketConnector()
{
    m_isConnected = false;
    m_state = ENormal;
}

/**************************************************************************************************
*   Connect to Server By Blocking Method.
***************************************************************************************************/
void SocketConnector::onConnectToServer(string & ip,int port){

    cout << __FUNCTION__ << "connecting
  • 1
    点赞
  • 5
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值