早期的DOS程序用捕捉BIOS的"Timer tick"中断来实现计时的,Windows程序则不必这么做,因为Windows操作系统自己会负责处理"Timer tick"中断,当调用SetTimer()函数后,每当系统检测到一个Timer Tick后,uElapse计数器减一,当该计数器为0时,Windows会在相应的应用程序消息队列放置WM_TIEMR消息,同时重新给计数器赋初值
程序员不必担心正常运行的程序被中断,因为Windows操作系统负责捕捉到硬件Timer Tick的,而且它的中断处理就是将WM_TIMER按顺序放在消息队列中,中断异步事件由操作系统的驱动层去完成,就像Mouse与Keyboard一样。底层检测硬件中断事件,上层将事件转换成相应的消息,并放置到队列等待处理。
实际上WM_TIMER与WM_PAINT有些类似:
两者的优先级都很低,当消息队列中没有其它消息时,操作系统才会将它们放置到消息队列
队列中不会存在多个WM_PAINT或WM_TIMER消息,Windows只会把多个WM_TIMER合并成一个 WM_TIMER 消息
因此,WM_TIMER响应不是很及时的,所以用WM_TIMER计数并不准确
===============================================================================
#include <windows.h>
#define ID_TIMER_METHOD1 1
#define ID_TIMER_METHOD2 2
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void CALLBACK TimerProcMethod2(HWND, UINT, UINT, DWORD);
void CALLBACK TimerProcMethod3(HWND, UINT, UINT, DWORD);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Timer");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
if (!RegisterClass(&wndclass))
{
MessageBox(NULL, TEXT("Program requires Windows NT!"),
szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName, TEXT("Timer Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static BOOL fFlipFlop = FALSE;
static UINT y = 0;
TCHAR szBuffer[] = "Hello World!";
static UINT iTimerID = 0;
PAINTSTRUCT ps;
HDC hdc;
RECT rc;
TEXTMETRIC tm;
static int cyChar;
switch(message)
{
case WM_CREATE:
hdc = GetDC(hwnd);
GetTextMetrics(hdc, &tm);
cyChar = tm.tmHeight + tm.tmExternalLeading;
SetTimer(hwnd, ID_TIMER_METHOD1, 1000, NULL); //Method 1
SetTimer(hwnd, ID_TIMER_METHOD2, 1000, TimerProcMethod2); //Method 2
iTimerID = SetTimer(NULL, 0, 1000, TimerProcMethod3); //Method 3
return 0;
case WM_TIMER:
fFlipFlop = !fFlipFlop;
InvalidateRect(hwnd, NULL, FALSE);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
if (fFlipFlop)
{
TextOut(hdc, 0, y, szBuffer, lstrlen(szBuffer));
GetClientRect(hwnd, &rc);
y += cyChar;
if (y> rc.bottom)
{
y = 0;
}
}
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
KillTimer(hwnd, ID_TIMER_METHOD1); //Method 1
KillTimer(hwnd, ID_TIMER_METHOD2); //Method 2
KillTimer(NULL, iTimerID); //Method 3
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
void CALLBACK TimerProcMethod2(HWND hwnd, UINT message, UINT iTimerID, DWORD dwTime)
{
static BOOL fFlipFlop = FALSE;
HBRUSH hBrush;
HDC hdc;
RECT rc;
fFlipFlop = !fFlipFlop;
hdc = GetDC(hwnd);
GetClientRect(hwnd, &rc);
hBrush = CreateHatchBrush(HS_CROSS, fFlipFlop ? RGB(250, 0, 0) : RGB(0, 0, 250));
//rc.left += 100;
FillRect(hdc, &rc, hBrush);
ReleaseDC(hwnd, hdc);
DeleteObject(hBrush);
}
void CALLBACK TimerProcMethod3(HWND hwnd, UINT message, UINT iTimerID, DWORD dwTime)
{
MessageBeep(-1);
}
===============================================================================