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PyFX-An active effect framework

The programmability of modern graphics processing units (GPUs) provide great exibility for creating a wide range of advanced effects for interactive graphics. Developing such effects requires writing not only shader code to be executed by the GPU but also supporting code in the application where the effect is to be used. This support code creates dependencies between effects and the applications that use them, making it harder to evolve applications and to reuse effects. Existing effect frameworks, such as DirectX Effects and CgFX, can only provide partial encapsulation because they consider effects as passive data structures. In this paper we present an effect framework written in an ordinary scripting language where effects are active entities. This makes it possible to completely encapsulate both shaders and support code thereby minimizing the dependencies to the application.

2009-07-04

自己动手写操作系统 操作系统的基本原理

浅显易懂的讲解如何编写操作系统. PC的启动过程 引导程序的原理 中断 保护模式

2010-12-21

Creating Shadow Volumes on Mainstream Graphics Hardware

The information contained in this document is provided for informational purposes only and represents the current view of Intel Corporation Intel on the date of publication. Intel makes no commitment to update the information contained in this document, and Intel reserves the right to make changes at any time, without notice.

2009-07-04

OpenCV工程

OpenCV工程

2014-04-25

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