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PyFX-An active effect framework
The programmability of modern graphics processing units (GPUs)
provide great exibility for creating a wide range of advanced effects
for interactive graphics. Developing such effects requires writing
not only shader code to be executed by the GPU but also supporting
code in the application where the effect is to be used. This
support code creates dependencies between effects and the applications
that use them, making it harder to evolve applications and to
reuse effects. Existing effect frameworks, such as DirectX Effects
and CgFX, can only provide partial encapsulation because they consider
effects as passive data structures. In this paper we present an
effect framework written in an ordinary scripting language where
effects are active entities. This makes it possible to completely encapsulate
both shaders and support code thereby minimizing the
dependencies to the application.
2009-07-04
Creating Shadow Volumes on Mainstream Graphics Hardware
The information contained in this document is provided for informational purposes only and represents the current view of
Intel Corporation Intel on the date of publication. Intel makes no commitment to update the information contained in this
document, and Intel reserves the right to make changes at any time, without notice.
2009-07-04
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