【英语学习系统】unity3d调用windows语音识别

在uinty3d中使用语音识别进行最基本的语音交互


首先尝试使用百度AI平台提供的语音识别服务


其特点是接收一段pcm格式的音频文件后返回从文件中读到的文字

但由于在实际系统使用过程中需要实时的语音识别,且使用百度语音识别则音频文件何时开始何时结束难以把控,最后放弃是种这种方法。


参考网上给出的各种方法后发现一篇关于hololens开发的文章中提到的unity中使用语音进行控制的方式可以使用

文章地址https://www.cnblogs.com/mantgh/p/5524490.html


听写即语音转文字,此前我们称之为Speech to Text,同样是Windows Store应用特性之一。

DictationRecognizer

命名空间: UnityEngine.Windows.Speech

: DictationRecognizerSpeechErrorSpeechSystemStatus

听写特性用于将用户语音转为文字输入,同时支持内容

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About Wouldn't your prefer to let your users speak instead of making them type? This plugin uses OS components for speech recognition and send it to your Unity scripts as String objects. Plugin supports: - Android >= 3.0 (haven’t tested below, it might work though… ), - iOS >= 10.0. That doesn’t mean you can’t target iOS lower than 10 - you simply have to prepare fallback code to cover cases when user doesn’t have access to speech recognition (SpeechRecognizer.EngineExists() for the help!). Keep in mind that both iOS and Android might use Internet connection for speech detection, which means it might fail in case there’s no active connection. Plugin doesn’t work in Editor! You have to run your app on real iOS or Android device. MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?2 Quick Start Open example scene Go to KKSpeechRecognizer/Example folder inside Unity and open ExampleScene: It shows basic usage of a plugin, which is: 1. Detecting if speech recognition exists on user’s device (keep in mind that it won’t be available on e.g. iOS 9 or old Android phones), 2. If it exists, and user clicks on “Start Recording” button it listens for recognized text and displays it on a screen, 3. On Android, speech recognition automatically detects when user finishes speaking, but on iOS we have to wait for user clicking “Stop Recording” to finish whole process (i.e. get final results). Before running it on Android or iOS device you have to… Setup permissions iOS After generating Xcode project (keep in mind that you have to use Xcode 8 or higher) you have to add two permissions keys to your project: MOBILE SPEECH RECOGNIZER - UNITY PLUGIN ?3 NSMicrophoneUsageDescription explanation from Apple docs: This key lets you describe the reason your app accesses any of the the device’s microphones. When the system prompts the user to allow access, this string is displayed as part of the alert. NSSpeechRecognitionUsageDescription explanation from Apple docs: This key lets you describe the reason y

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