jquery对div的移动以及改变大小

<html>

<head>
<title>拖动鼠标改变div层的大小宽度</title>
<meta content="text/html; charset=utf-8" http-equiv="Content-Type">
<style> 
{
    box-sizing: border-box; 
    moz-box-sizing: border-box
}

#testDiv {
    background-color: buttonface;
    background-repeat: repeat;
    background-attachment: scroll;
    color: #3969A5;
    height: 300px;
    left: 30px;
    overflow: hidden;
    width: 500;
    z-index: 2;
    border: 2px outset white;
    margin: 0px;
    padding: 2px;
    background-position: 0% 50%
}

body {
    font-family: Verdana;
    font-size: 9pt
}

#innerNice {
    background-color: white;
    background-repeat: repeat;
    background-attachment: scroll;
    color: #3969A5;
    height: 90%;
    width: 100%;
    overflow: auto;
    border: 2px inset white;
    padding: 8px;
    background-position: 0% 50%;
    margin-top: 10%;
}

.drag {
    position: absolute;
    background: #0000CC;
    top: 100px;
    left: 200px;
    padding: 0;
    height: 1;
    width: 1;
}
</style>

<meta content="Microsoft FrontPage 4.0" name="GENERATOR">
<meta name="ProgId" content="FrontPage.Editor.Document">
</head>

<body>
<div class="drag">
<div class="resizeMe" id="testDiv">

  <div id="innerNice">
    <p align="center"> </p>
    <p align="center">
    请在边框处拖动鼠标
    <p> </p>
    <p> </p>
    <p> </p>
    <p align="center">~~~~~~~~~~~~</p>
  </div>
</div>
</div>

</body>
<script type="text/javascript" src="jquery.min.js"></script>
<script>

var theobject = null; //This gets a value as soon as a resize start
var remove=false;
function resizeObject() {
 this.el= null; //pointer to the object
 this.dir    = "";      //type of current resize (n, s, e, w, ne, nw, se, sw)
 this.grabx = null;     //Some useful values
 this.graby = null;
 this.width = null;
 this.height = null;
 this.left = null;
 this.top = null;
}
 

//Find out what kind of resize! Return a string inlcluding the directions
function getDirection(el) {
 var xPos, yPos, offset, dir;
 dir = "";

 xPos = window.event.offsetX;
 yPos = window.event.offsetY;

 offset = 8; //The distance from the edge in pixels

 if (yPos<offset) dir += "n";
 else if (yPos > el.offsetHeight-offset) dir += "s";
 if (xPos<offset) dir += "w";
 else if (xPos > el.offsetWidth-offset) dir += "e";

 return dir;
}

function doDown() {
 var el = getReal(event.srcElement, "className", "resizeMe");

 if (el == null) {
  theobject = null;
  return;
 }  

 dir = getDirection(el);
 if (dir == "") return;
remove = false;
 theobject = new resizeObject();
  
 theobject.el = el;
 theobject.dir = dir;

 theobject.grabx = window.event.clientX;
 theobject.graby = window.event.clientY;
 theobject.width = el.offsetWidth;
 theobject.height = el.offsetHeight;
 theobject.left = el.offsetLeft;
 theobject.top = el.offsetTop;

 window.event.returnValue = false;
 window.event.cancelBubble = true;
}

function doUp() {
 if (theobject != null) {
  theobject = null;
 }
 remove = true;
}

function doMove() {
 var el, xPos, yPos, str, xMin, yMin;
 xMin = 8; //The smallest width possible
 yMin = 8; //             height

 el = getReal(event.srcElement, "className", "resizeMe");

 if (el.className == "resizeMe") {
  str = getDirection(el);
 //Fix the cursor 
  if (str == "") str = "default";
  else str += "-resize";
  el.style.cursor = str;
 }
 
//Dragging starts here
 if(theobject != null) {
  if (dir.indexOf("e") != -1)
   theobject.el.style.width = Math.max(xMin, theobject.width + window.event.clientX - theobject.grabx) + "px";
 
  if (dir.indexOf("s") != -1)
   theobject.el.style.height = Math.max(yMin, theobject.height + window.event.clientY - theobject.graby) + "px";

  if (dir.indexOf("w") != -1) {
   theobject.el.style.left = Math.min(theobject.left + window.event.clientX - theobject.grabx, theobject.left + theobject.width - xMin) + "px";
   theobject.el.style.width = Math.max(xMin, theobject.width - window.event.clientX + theobject.grabx) + "px";
  }
  if (dir.indexOf("n") != -1) {
   theobject.el.style.top = Math.min(theobject.top + window.event.clientY - theobject.graby, theobject.top + theobject.height - yMin) + "px";
   theobject.el.style.height = Math.max(yMin, theobject.height - window.event.clientY + theobject.graby) + "px";
  }
  
  window.event.returnValue = false;
  window.event.cancelBubble = true;
 } 
}


function getReal(el, type, value) {
 temp = el;
 while ((temp != null) && (temp.tagName != "BODY")) {
  if (eval("temp." + type) == value) {
   el = temp;
   return el;
  }
  temp = temp.parentElement;
 }
 return el;
}

document.onmousedown = doDown;
document.onmouseup   = doUp;
document.onmousemove = doMove;

$(".drag").ready(function(){ 
  
  var _x,_y;
  $(".drag").mousedown(function(e){ 
    move=true; 
    _x=e.pageX-parseInt($(".drag").css("left")); 
    _y=e.pageY-parseInt($(".drag").css("top")); 
  }); 
  $(document).mousemove(function(e){ 
    if(move&&remove){ 
      var x=e.pageX-_x;//控件左上角到屏幕左上角的相对位置 
      var y=e.pageY-_y; 
      $(".drag").css({"top":y,"left":x}); 
    } 
  }).mouseup(function(){ 
    move=false; 
  }); 
})


</script>
</html>

 

 

下载地址:https://download.csdn.net/download/sdf295953/10618749

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