float* -> glm::vec3
float g_AxisDirection[] = {0.0f, 1.0f, 0.0f};
glm::make_vec3(g_AxisDirection)
glm::mat4->float*
glm::mat4 Rx = glm::mat4(1);
(float*)glm::value_ptr(Rx)
float* -> glm::vec3
float g_AxisDirection[] = {0.0f, 1.0f, 0.0f};
glm::make_vec3(g_AxisDirection)
glm::mat4->float*
glm::mat4 Rx = glm::mat4(1);
(float*)glm::value_ptr(Rx)