average diffusion distance
average diffusion distance implemented in matlab
Farthest Sampling on 3D meshes with mesh kept based on diffusion distance
Farthest Sampling on 3D meshes with mesh kept based on diffusion distance implemented in matlab
Fast Marching on 3D Meshes with diffusion distance
Fast Marching on 3D Meshes with diffusion distance implemented in matlab
PCA implementation
PCA implementation in matlab
Farthest Sampling on 3D meshes with mesh kept
Farthest Sampling on 3D meshes with mesh kept
Fast Marching on 3D Meshes
implement fast marching on 3d meshes in matlab
farthest point sampling
implement farthest point sampling in matlab
2D Fast Marching Computations
implement 2d fast marching computations in matalb
princal component analysis implemented in matlab
princal component analysis implemented in matlab
as-conformal-as-possible surface registration
implement paper "as-conformal-as-possible surface registraion" in matlab
position based dynamics
position based dynamics implemented in matlab
mixed finite elements
implement mixed finite elements in matlab
laplacian interpolation
implement laplacian interpolation in matlab
libmysqlclient.so.16
solve QSqlDatabase: QMYSQL driver not loaded problem
GLM显示带纹理的OBJ
GLM显示带纹理的OBJ
softmax regression
softmax regression 源代码
源码用的armadillo数学库,如何安装armadillo数学库,请看我的博客
http://blog.csdn.net/seamanj/article/details/49892715
shadow Mapping 阴影投影
shadow Mapping 阴影投影
主要介绍阴影投影实现的原理 和 实现方法
3D_Shader_CubeEnvMapping.rar
立方体环境映射(cubic environment mapping)的实现,其中包括了反射,折射,菲涅尔效应,色散等知识.
3D_Shader_NormalMapping.rar
3D 法线贴图(normal mapping)的实现
3D_Shader_SphereEnvMapping_by_seamanj
3D球形环境映射(3D Sphere environment mapping)的实现
3D_Shader_SphereEnvMapping.rar
球形环境映射(sphere environment mappint)原理的实现
USB监控器.rar
USB监控器_去网页打开
使用到的工具,OD和W32DASM
texture&blending
DX 混合 纹理操作 包括多重纹理的操作,以及BACKBUFFER的读取
3D_Math_Quaternion
四元组的应用
包含:
1.从"按定轴旋转某角度"建立四元组
2.四元组的球形插值插值
3.四元组与3x3旋转矩阵的相互转换
3D_Shader_Expansion&Shrinkage;_by_Seamanj
3D_Shader_Expansion&Shrinkage;_by_Seamanj
3D_Math_Solve_Matrix_Inverse_by_Seamanj.rar
矩阵各种求逆的方法
包括:
1.用矩阵行列式求逆
2.用高斯-约当消元法求逆
3.用LU分解求逆
3D_Math_Solve_Matrix_Inverse.rar
矩阵各种求逆的方法
包括:
1.用矩阵行列式求逆
2.用高斯-约当消元法求逆
3.用LU分解求逆
3D_Math_Quaternion_by_Seamanj.rar
四元组应用的实现
包括了
1.从"按指定轴旋转多少度"建立四元组
2.四元组的球形插值
3.四元组与3x3旋转矩阵的相互转换