splay树

洛谷 P3369

#include <iostream>
#include <istream>
#include <sstream>
#include <vector>
#include <stack>
#include <list>
#include <map>
#include <set>
#include <deque>
#include <queue>
#include <cstring>
#include <unordered_map>
#include <unordered_set>
#include <algorithm>
#include <numeric>
#include <chrono>
#include <ctime>
#include <cmath>
#include <cctype>
#include <string>
#include <cstdio>
#include <iomanip>


#include <thread>
#include <mutex>
#include <condition_variable>
#include <functional>
#include <iterator>
using namespace std;

template <typename _Type>
class Splay {
private:
	template <typename _T>
	struct SplayNode {
		SplayNode() :data(), l(nullptr), r(nullptr),fa(nullptr), c(1), sub(1) {}
		_T data;
		SplayNode* l, * r,*fa;
		int c, sub;//副本个数 子树节点个数
	};
public:
	typedef SplayNode<_Type>  value_Type;
	typedef SplayNode<_Type>* point;
public:
	Splay() :m_root(nullptr), m_tot(0) {}
	~Splay() { clear(m_root); }
	void clear(typename Splay<_Type>::point& input);
public:
	int  GetSubCnt(typename Splay<_Type>::point node) {
		if (node == nullptr) return 0;
		return node->sub;
	}
	void flush(typename Splay<_Type>::point node) {
		if (node == nullptr) return;
		node->sub = GetSubCnt(node->l) + GetSubCnt(node->r) + node->c;
	}
	typename Splay<_Type>::point GetNode(_Type&& input);
public:
	typename Splay<_Type>::point insert(_Type input);//插入
	void remove(_Type input);//删除
	typename Splay<_Type>::point find(_Type x);//查找x
	typename Splay<_Type>::point splay(typename  Splay<_Type>::point& input);//
	typename Splay<_Type>::point findKth(int k);	//查找第k大
	int findRank(_Type x);
	typename Splay<_Type>::point findPre(_Type x);	//查找x前驱
	typename Splay<_Type>::point findNext(_Type x);//查找x后继
public:
	void  rotate_left(typename  Splay<_Type>::point& input);	//左旋转
	void  rotate_right(typename Splay<_Type>::point& input);	//右旋转
private:
	typename Splay<_Type>::point   m_root;
	int m_tot;
};

//
template <class _Type>
typename Splay<_Type>::point Splay<_Type>::GetNode(_Type&& input) {
	Splay<_Type>::point ret = new Splay<_Type>::value_Type();
	if (ret)ret->data = input, m_tot++;
	return ret;
}
template <class _Type>
void Splay<_Type>::clear(typename Splay<_Type>::point& input) {
	if (input == nullptr) return;
	clear(input->l);
	clear(input->r);
	input->l = nullptr;
	input->r = nullptr;
	delete(input);
	input = nullptr;
}

template <class _Type>
typename Splay<_Type>::point Splay<_Type>::findKth(int k)	//查找第k大
{
	if (m_root == nullptr || k > m_tot) return nullptr;
	Splay<_Type>::point cur = m_root;
	while (cur) {
		int l = GetSubCnt(cur->l);
		int r = GetSubCnt(cur->r);
		int m = cur->c;
		if (k <= l) {
			cur = cur->l;
		}
		else if (k <= l + m) {
			return splay(cur);
		}
		else {
			k -= l + m;
			cur = cur->r;
		}
	}
	return nullptr;
}

template <class _Type>
int Splay<_Type>::findRank(_Type x) {
	Splay<_Type>::point cur = m_root;

	int ans = 0;
	while (cur) {
		if (cur->data > x) {
			cur = cur->l;
		}
		else if (cur->data < x) {
			ans += GetSubCnt(cur->l) + cur->c;
			cur = cur->r;
		}
		else break;
	}
	if (cur == nullptr) return ans + 1;

	ans += GetSubCnt(cur->l) + 1;
	splay(cur);
	return ans;
}

template <class _Type>
typename Splay<_Type>::point Splay<_Type>::findPre(_Type x)	//查找x前驱
{
	Splay<_Type>::point cur = m_root, ret = nullptr;
	while (cur) {
		if (cur->data < x)ret = cur, cur = cur->r;
		else cur = cur->l;
	}
	return splay(ret);
}

template <class _Type>
typename Splay<_Type>::point Splay<_Type>::findNext(_Type x)//查找x后继
{
	Splay<_Type>::point cur = m_root, ret = nullptr;
	while (cur) {
		if (cur->data > x)ret = cur, cur = cur->l;
		else cur = cur->r;
	}
	return splay(ret);
}

template <class _Type>
typename Splay<_Type>::point Splay<_Type>::find(_Type x)//查找x
{
	Splay<_Type>::point cur = m_root;
	while (cur) {
		if (cur->data == x) {
			break;
		}
		else if (cur->data > x) {
			cur = cur->l;
		}
		else {
			cur = cur->r;
		}
	}
	return splay(cur);
}

template <class _Type>
typename Splay<_Type>::point Splay<_Type>::insert(_Type input)//插入
{
	if (m_root == nullptr) return m_root = GetNode(std::forward<_Type>(input));
	else {
		Splay<_Type>::point cur = m_root;
		while (cur) {
			if (cur->data == input) {
				cur->c++;
				m_tot++;
				break;
			}
			else if (cur->data > input) {
				if (cur->l)cur = cur->l;
				else {
					cur->l = GetNode(std::forward<_Type>(input));
					cur->l->fa = cur;
					cur = cur->l;
					break;
				}
			}
			else {
				if (cur->r)cur = cur->r;
				else {
					cur->r = GetNode(std::forward<_Type>(input));
					cur->r->fa = cur;
					cur = cur->r;
					break;
				}
			}
		}
		return splay(cur);
	}
}

template <class _Type>
void Splay<_Type>::remove(_Type input)//删除
{
	Splay<_Type>::point p = find(input), l,r;
	if (p == nullptr) return;
	p = splay(p);
	if (--p->c > 0)return;

	if (p->l == nullptr) {
		m_root = p->r;
		if(p->r)p->r->fa = nullptr;
	}
	else if (p->r == nullptr) {
		m_root = p->l;
		if (p->l)p->l->fa = nullptr;
	}
	else {
		//分裂成2棵子树
		l = p->l;
		r = p->r;
		l->fa = r->fa = nullptr;

		m_root = l;
		l = findPre(p->data); //查找左子树的前驱 相当于左子树的最大值 没有右子树
		//合并2棵子树
		l->r = r;
		r->fa = l;
	}
	delete p;
	m_tot--;
	flush(m_root);
}

template <class _Type>
typename Splay<_Type>::point Splay<_Type>::splay(typename  Splay<_Type>::point& input)
{
	if (input == nullptr) return nullptr;

	while (input->fa) {
		Splay<_Type>::point fa = input->fa, ffa = fa->fa;
		bool bol = fa->l == input;
		//父节点是根节点
		if (!ffa) {
			//左子树
			if (bol) rotate_right(fa);
			else rotate_left(fa);
		}
		else {
			bool bofl = ffa->l == fa;
			//LL
			if (bofl && bol) {
				rotate_right(ffa);
				rotate_right(fa);
			}
			else if (!bofl && !bol) {
				//RR
				rotate_left(ffa);
				rotate_left(fa);
			}
			else if (bofl && !bol) {
				//LR
				rotate_left(fa);
				rotate_right(ffa);
			}
			else {
				//RL
				rotate_right(fa);
				rotate_left(ffa);
			}
		}
	}
	return m_root = input;
}

template <class _Type>
void  Splay<_Type>::rotate_left(typename Splay<_Type>::point& node)//左旋转
{
	if (node == nullptr || node->r == nullptr) return;
	Splay::point r = node->r;
	Splay::point rl = r->l;

	if (node->fa) {
		if (node->fa->l == node) node->fa->l = r;
		else node->fa->r = r;
	}
	r->fa = node->fa;
	node->fa = r;

	r->l = node;
	node->r = rl;
	if(rl)rl->fa = node;

	node = r;

	flush(node->l);
	flush(node);
}

template <class _Type>
void  Splay<_Type>::rotate_right(typename Splay<_Type>::point& node)//右旋转
{
	if (node == nullptr || node->l == nullptr) return;
	Splay::point l = node->l;
	Splay::point lr = l->r;

	if (node->fa) {
		if (node->fa->l == node) node->fa->l = l;
		else node->fa->r = l;
	}
	l->fa = node->fa;
	node->fa = l;

	l->r = node;
	node->l = lr;
	if(lr)lr->fa = node;

	node = l;
	flush(node->r);
	flush(node);
}
//void rfIO()
//{
//	FILE *stream1;
//	freopen_s(&stream1,"in.txt", "r", stdin);
//	freopen_s(&stream1,"out.txt", "w", stdout);
//}

inline int read(int& x) {
	char ch = getchar();
	int f = 1; x = 0;
	while (ch > '9' || ch < '0') { if (ch == '-')f = -1; ch = getchar(); }
	while (ch >= '0' && ch <= '9') { x = (x << 1) + (x << 3) + ch - '0'; ch = getchar(); }
	return x * f;
}
//void ReadFile() {
//	FILE* stream1;
//	freopen_s(&stream1,"in.txt", "r", stdin);
//	freopen_s(&stream1,"out.txt", "w", stdout);
//}

static auto speedup = []() {ios::sync_with_stdio(false); cin.tie(nullptr); cout.tie(nullptr); return nullptr; }();


int n;
int main()
{
	Splay<int> tree;
	cin >> n;

	int a, b;
	for (int i = 1; i <= n; i++) {
		cin >> a >> b;
		switch (a)
		{
		case 1:tree.insert(b); break;
		case 2:tree.remove(b); break;
		case 3:cout << tree.findRank(b) << endl;  break;
		case 4:
		{
			Splay<int>::point ret = tree.findKth(b);
			if (ret == nullptr) cout << -1 << endl;
			else cout << ret->data << endl;
			break;
		}
		case 5:
		{
			Splay<int>::point ret = tree.findPre(b);
			if (ret == nullptr) cout << -1 << endl;
			else cout << ret->data << endl;
			break;
		}
		case 6:
		{
			Splay<int>::point ret = tree.findNext(b);
			if (ret == nullptr) cout << -1 << endl;
			else cout << ret->data << endl;
			break;
		}
		default:
			break;
		}
	}
	return 0;
}
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