PAT-1042 Shuffling Machine

1042 Shuffling Machine

part 1, 1.1

自己解法

  • 暴力法
  • order 用于保存输入的顺序指令序列
  • a 为实际进行操纵的数组
  • b 为辅助操作的数组
#include <iostream>
using namespace std;
#define n 54

int order[n] = {0};
int a[n] = {0};
int b[n] = {0};

void func()
{
    for (int i = 0; i < n; i++)
        a[order[i] - 1] = b[i];
    for (int i = 0; i < n; i++)
        b[i] = a[i];
}

int main()
{
    string repCards[n] = {""};
    string repLetter[5] = {"S", "H", "C", "D"};
    for (int i = 0; i < 4; i++)
        for (int j = 1; j <= 13; j++)
        {
            int pos = i * 13 + j - 1;
            repCards[pos] = repLetter[i] + to_string(j);
        }
    repCards[52] = "J1";
    repCards[53] = "J2";

    int k;
    cin >> k;
    for (int i = 0; i < n; i++)
    {
        cin >> order[i];
        a[i] = i;
        b[i] = i;
    }

    for (int i = 0; i < k; i++)
        func();
    cout << repCards[a[0]];
    for (int i = 1; i < n; i++)
        cout << " " << repCards[a[i]];
    cout << endl;
    system("pause");
    return 0;
}

大神解法

  • 柳神
  • 本质上和我的是一样的,scan,start,end三个数组
#include <cstdio>
using namespace std;
int main() {
    int cnt;
    scanf("%d", &cnt);
    int start[55], end[55], scan[55];
    for(int i = 1; i < 55; i++) {
        scanf("%d", &scan[i]);
        end[i] = i;
    }
    for(int i = 0; i < cnt; i++) {
        for(int j = 1; j < 55; j++)
            start[j] = end[j];
        for(int k = 1; k < 55; k++)
            end[scan[k]] = start[k];
    }
    char c[6] = {"SHCDJ"};
    for(int i = 1; i < 55; i++) {
        end[i] = end[i] - 1;
        printf("%c%d", c[end[i]/13], end[i]%13+1);
        if(i != 54) printf(" ");
    }
    return 0;
}
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A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.

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