Apidemo学习 TextAlign Typefaces 切换字体 UnicodeChart



public class TextAlign extends GraphicsActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new SampleView(this));
    }

    private static class SampleView extends View {
        private Paint   mPaint;
        private float   mX;
        private float[] mPos;

        private Path    mPath;
        private Paint   mPathPaint;

        private static final int DY = 30;
        private static final String TEXT_L = "Left";
        private static final String TEXT_C = "Center";
        private static final String TEXT_R = "Right";
        private static final String POSTEXT = "Positioned";
        private static final String TEXTONPATH = "Along a path";

        private static void makePath(Path p) {
            p.moveTo(10, 0);//绘制波浪线
            p.cubicTo(100, -50, 200, 50, 300, 0);
        }

        private float[] buildTextPositions(String text, float y, Paint paint) {
            float[] widths = new float[text.length()];
            // initially get the widths for each char
            int n = paint.getTextWidths(text, widths);//把text中每个文字的宽度复制到widths数组中, n是text中的字数
            // now populate the array, interleaving spaces for the Y values
            float[] pos = new float[n * 2];//填充x y的位置
            float accumulatedX = 0;
            for (int i = 0; i < n; i++) {
                pos[i*2 + 0] = accumulatedX;
                pos[i*2 + 1] = y;
                accumulatedX += widths[i];
            }
            return pos;
        }

        public SampleView(Context context) {
            super(context);
            setFocusable(true);

            mPaint = new Paint();
            mPaint.setAntiAlias(true);
            mPaint.setTextSize(30);
            mPaint.setTypeface(Typeface.SERIF);

            mPos = buildTextPositions(POSTEXT, 0, mPaint);

            mPath = new Path();
            makePath(mPath);

            mPathPaint = new Paint();
            mPathPaint.setAntiAlias(true);
            mPathPaint.setColor(0x800000FF);
            mPathPaint.setStyle(Paint.Style.STROKE);
        }

        @Override protected void onDraw(Canvas canvas) {
            canvas.drawColor(Color.WHITE);

            Paint p = mPaint;
            float x = mX;
            float y = 0;
            float[] pos = mPos;

            // draw the normal strings 绘制普通的文字

            p.setColor(0x80FF0000);
            canvas.drawLine(x, y, x, y+DY*3, p);
            p.setColor(Color.BLACK);

            canvas.translate(0, DY);//三种对齐方式  以x左对齐
            p.setTextAlign(Paint.Align.LEFT);
            canvas.drawText(TEXT_L, x, y, p);

            canvas.translate(0, DY);//下移
            p.setTextAlign(Paint.Align.CENTER);//以x中间对齐
            canvas.drawText(TEXT_C, x, y, p);

            canvas.translate(0, DY);//右对齐
            p.setTextAlign(Paint.Align.RIGHT);
            canvas.drawText(TEXT_R, x, y, p);

            canvas.translate(100, DY*2);

            // now draw the positioned strings

            p.setColor(0xBB00FF00);
            for (int i = 0; i < pos.length/2; i++) { //绘制一个网格
                canvas.drawLine(pos[i*2+0], pos[i*2+1]-DY,
                                pos[i*2+0], pos[i*2+1]+DY*2, p);
            }
            p.setColor(Color.BLACK);

            p.setTextAlign(Paint.Align.LEFT);
            canvas.drawPosText(POSTEXT, pos, p);//可以通过位置数组来一个一个位置绘制文字,在参考点左边

            canvas.translate(0, DY);
            p.setTextAlign(Paint.Align.CENTER);//中间
            canvas.drawPosText(POSTEXT, pos, p);

            canvas.translate(0, DY);
            p.setTextAlign(Paint.Align.RIGHT); //右边
            canvas.drawPosText(POSTEXT, pos, p);

            // now draw the text on path 可以根据路径来绘制文字

            canvas.translate(-100, DY*2);

            canvas.drawPath(mPath, mPathPaint);
            p.setTextAlign(Paint.Align.LEFT);//在路径的左边
            canvas.drawTextOnPath(TEXTONPATH, mPath, 0, 0, p);

            canvas.translate(0, DY*1.5f);
            canvas.drawPath(mPath, mPathPaint);
            p.setTextAlign(Paint.Align.CENTER);//在路径的中间
            canvas.drawTextOnPath(TEXTONPATH, mPath, 0, 0, p);

            canvas.translate(0, DY*1.5f);
            canvas.drawPath(mPath, mPathPaint);
            p.setTextAlign(Paint.Align.RIGHT);//在路径的右边
            canvas.drawTextOnPath(TEXTONPATH, mPath, 0, 0, p);
        }

        @Override
        protected void onSizeChanged(int w, int h, int ow, int oh) {
            super.onSizeChanged(w, h, ow, oh);
            mX = w * 0.5f;  // remember the center of the screen //居中显示
        }
    }
}



/*
 *android 其实也可以自定义字体 通过paint就可以
 */
public class Typefaces extends GraphicsActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new SampleView(this));
    }

    private static class SampleView extends View {
        private Paint    mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        private Typeface mFace;

        public SampleView(Context context) {
            super(context);

            mFace = Typeface.createFromAsset(getContext().getAssets(), "fonts/samplefont.ttf"); //也可以从sd卡等地方拿到字体显示

            mPaint.setTextSize(64);
        }

        @Override protected void onDraw(Canvas canvas) {
            canvas.drawColor(Color.WHITE);

            mPaint.setTypeface(null);
            canvas.drawText("Default", 10, 100, mPaint);
            mPaint.setTypeface(mFace);
            canvas.drawText("Custom", 10, 200, mPaint);
        }
    }
}


//打印Unicode编码可以进行,左右按钮 变化mbase 来调整其他unicode值
public class UnicodeChart extends GraphicsActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        requestWindowFeature(Window.FEATURE_NO_TITLE);

        setContentView(new SampleView(this));
    }

    private static class SampleView extends View {
        private Paint mBigCharPaint;
        private Paint mLabelPaint;
        private final char[] mChars = new char[256];
        private final float[] mPos = new float[512];

        private int mBase;

        private static final int XMUL = 20;
        private static final int YMUL = 28;
        private static final int YBASE = 18;

        public SampleView(Context context) {
            super(context);
            setFocusable(true);
            setFocusableInTouchMode(true);

            mBigCharPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            mBigCharPaint.setTextSize(15);
            mBigCharPaint.setTextAlign(Paint.Align.CENTER);

            mLabelPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            mLabelPaint.setTextSize(8);
            mLabelPaint.setTextAlign(Paint.Align.CENTER);

            // the position array is the same for all charts
            float[] pos = mPos;
            int index = 0;
            for (int col = 0; col < 16; col++) {
                final float x = col * XMUL + 10;
                for (int row = 0; row < 16; row++) {
                    pos[index++] = x;
                    pos[index++] = row * YMUL + YBASE;
                }
            }
        }

        private float computeX(int index) {
            return (index >> 4) * XMUL + 10;
        }

        private float computeY(int index) {
            return (index & 0xF) * YMUL + YMUL;
        }

        private void drawChart(Canvas canvas, int base) {
            char[] chars = mChars;
            for (int i = 0; i < 256; i++) {
                int unichar = base + i;
                chars[i] = (char)unichar;//把每个整型值转为 char并输出

                canvas.drawText(Integer.toHexString(unichar),
                                computeX(i), computeY(i), mLabelPaint);
            }
            canvas.drawPosText(chars, 0, 256, mPos, mBigCharPaint);
        }

        @Override protected void onDraw(Canvas canvas) {
            canvas.drawColor(Color.WHITE);

            canvas.translate(0, 1);
            drawChart(canvas, mBase * 256);
        }

        @Override public boolean onKeyDown(int keyCode, KeyEvent event) {
            switch (keyCode) {
                case KeyEvent.KEYCODE_DPAD_LEFT:
                    if (mBase > 0) {
                        mBase -= 1;
                        invalidate();
                    }
                    return true;
                case KeyEvent.KEYCODE_DPAD_RIGHT:
                    mBase += 1;
                    invalidate();
                    return true;
                default:
                    break;
            }
            return super.onKeyDown(keyCode, event);
        }
    }
}

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