1、布局界面
- <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:tools="http://schemas.android.com/tools"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:paddingBottom="@dimen/activity_vertical_margin"
- android:paddingLeft="@dimen/activity_horizontal_margin"
- android:paddingRight="@dimen/activity_horizontal_margin"
- android:paddingTop="@dimen/activity_vertical_margin"
- tools:context=".GameActivity" >
- <www.csdn.net.tetris.view.GameView
- android:id="@+id/gameview"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"/>
- <Button
- android:id="@+id/btn_left"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:layout_alignLeft="@+id/gameview"
- android:layout_alignParentBottom="true"
- android:text="@string/btn_text" />
- <Button
- android:id="@+id/btn_right"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:layout_alignBottom="@+id/gameview"
- android:layout_centerHorizontal="true"
- android:layout_alignParentBottom="true"
- android:text="@string/btn_right" />
- </RelativeLayout>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".GameActivity" >
<www.csdn.net.tetris.view.GameView
android:id="@+id/gameview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
<Button
android:id="@+id/btn_left"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignLeft="@+id/gameview"
android:layout_alignParentBottom="true"
android:text="@string/btn_text" />
<Button
android:id="@+id/btn_right"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="@+id/gameview"
android:layout_centerHorizontal="true"
android:layout_alignParentBottom="true"
android:text="@string/btn_right" />
</RelativeLayout>
2、封装的一个绘制的图的类
- package www.csdn.net.tetris.domain;
- import www.csdn.net.tetris.view.GameView;
- public class Block {
- private int x=20,y=20;
- public GameView gameView;
- public Block(GameView gameView){
- this.gameView=gameView;
- }
- //向左移动
- public void moveLeft(){
- x-=10;
- gameView.invalidate();
- }
- //向右移动
- public void moveRight(){
- x+=10;
- gameView.invalidate();
- }
- //下落方法
- public void downLoad(){
- y+=10;
- gameView.invalidate();//重新绘制
- }
- public int getX() {
- return x;
- }
- public void setX(int x) {
- this.x = x;
- }
- public int getY() {
- return y;
- }
- public void setY(int y) {
- this.y = y;
- }
- }
package www.csdn.net.tetris.domain;
import www.csdn.net.tetris.view.GameView;
public class Block {
private int x=20,y=20;
public GameView gameView;
public Block(GameView gameView){
this.gameView=gameView;
}
//向左移动
public void moveLeft(){
x-=10;
gameView.invalidate();
}
//向右移动
public void moveRight(){
x+=10;
gameView.invalidate();
}
//下落方法
public void downLoad(){
y+=10;
gameView.invalidate();//重新绘制
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
3、创建一个画布和线程的操作
- package www.csdn.net.tetris.view;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Paint;
- import android.os.Handler;
- import android.os.Message;
- import android.util.AttributeSet;
- import android.view.View;
- import www.csdn.net.tetris.domain.Block;
- public class GameView extends View {
- public static Block block;
- public Handler handler;
- //定义方向
- public static int dir=-1;
- //上下左右
- public static final int DIRUP=1;
- public static final int DIRDOWN=2;
- public static final int DIRLEFT=3;
- public static final int DIRRIGHT=4;
- public GameView(Context context,AttributeSet attrs) {
- super(context);
- //创建俄罗斯方块对象
- this.block=new Block(this);
- handler=new Handler(){
- public void handleMessage(Message msg) {
- super.handleMessage(msg);
- switch (msg.what) {
- case DIRLEFT:
- GameView.block.moveLeft();
- break;
- case DIRRIGHT:
- GameView.block.moveRight();
- break;
- default:
- GameView.block.downLoad();
- break;
- }
- }
- };
- //创建线程
- new Thread (new Runnable(){
- @Override
- public void run() {
- while(true){
- try{
- System.out.println("子线程名称:::"+Thread.currentThread().getName());
- //block.downLoad();
- Thread.sleep(1000);
- handler.sendEmptyMessage(dir);
- }catch(Exception e){
- e.printStackTrace();
- }
- }
- }
- }).start();
- }
- @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- //设置了画布的颜色
- canvas.drawARGB(255, 0, 0, 255);
- //设置一个画笔
- Paint paint=new Paint();
- paint.setARGB(255, 255, 0, 0);
- canvas.drawCircle(block.getX(), block.getY(), 10, paint);
- }
- }
package www.csdn.net.tetris.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.view.View;
import www.csdn.net.tetris.domain.Block;
public class GameView extends View {
public static Block block;
public Handler handler;
//定义方向
public static int dir=-1;
//上下左右
public static final int DIRUP=1;
public static final int DIRDOWN=2;
public static final int DIRLEFT=3;
public static final int DIRRIGHT=4;
public GameView(Context context,AttributeSet attrs) {
super(context);
//创建俄罗斯方块对象
this.block=new Block(this);
handler=new Handler(){
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what) {
case DIRLEFT:
GameView.block.moveLeft();
break;
case DIRRIGHT:
GameView.block.moveRight();
break;
default:
GameView.block.downLoad();
break;
}
}
};
//创建线程
new Thread (new Runnable(){
@Override
public void run() {
while(true){
try{
System.out.println("子线程名称:::"+Thread.currentThread().getName());
//block.downLoad();
Thread.sleep(1000);
handler.sendEmptyMessage(dir);
}catch(Exception e){
e.printStackTrace();
}
}
}
}).start();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//设置了画布的颜色
canvas.drawARGB(255, 0, 0, 255);
//设置一个画笔
Paint paint=new Paint();
paint.setARGB(255, 255, 0, 0);
canvas.drawCircle(block.getX(), block.getY(), 10, paint);
}
}
4、在MainActivity中的操作
- package com.example.tetris;
- import android.app.Activity;
- import android.os.Bundle;
- import android.os.Handler;
- import android.os.Message;
- import android.view.Menu;
- import android.view.View;
- import android.widget.Button;
- import android.widget.Toast;
- import www.csdn.net.tetris.domain.Block;
- import www.csdn.net.tetris.view.GameView;
- public class GameActivity extends Activity {
- //声明按钮控件
- public Button btn_start;
- public Button btn_right;
- public Button btn_left;
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_game);
- //获取按钮控件
- btn_start=(Button) findViewById(R.id.btn_start);
- btn_start.setOnClickListener(new MyOnClickListener());
- System.out.println("主线程:::"+Thread.currentThread().getName());
- }
- @Override
- public boolean onCreateOptionsMenu(Menu menu) {
- // Inflate the menu; this adds items to the action bar if it is present.
- getMenuInflater().inflate(R.menu.main, menu);
- return true;
- }
- class MyOnClickListener implements View.OnClickListener{
- @Override
- public void onClick(View v) {
- int id=v.getId();
- switch (id) {
- case R.id.btn_start:
- //GameView gameView=new GameView(GameActivity.this,null);
- GameActivity.this.setContentView(R.layout.activity_layout);
- //获取控件
- btn_right=(Button) findViewById(R.id.btn_right);
- btn_left=(Button) findViewById(R.id.btn_left);
- btn_left.setOnClickListener(new MyOnClickListener());
- btn_right.setOnClickListener(new MyOnClickListener());
- break;
- case R.id.btn_left:
- Toast.makeText(GameActivity.this, "向左移动", Toast.LENGTH_LONG).show();
- GameView.block.moveLeft();
- //GameView.dir=GameView.DIRLEFT;
- break;
- case R.id.btn_right:
- Toast.makeText(GameActivity.this, "向右移动", Toast.LENGTH_LONG).show();
- GameView.block.moveRight();
- //GameView.dir=GameView.DIRRIGHT;
- break;
- default:
- break;
- }
- }
- }
- }