Revit二次开发-查找户型外墙

最近开发需要查找一个户型的最外圈墙。如下图所示:

经过一番研究,终于发现了一个完美方式,当然也是借助Revit本身功能。

思路如下:

在整个模型外圈用房间分隔线画一个包围框,然后创建房间,根据房间边界线找到墙。

private Room CreateOuterRoom(View view)
        {
            Document doc = view.Document;
            List<Wall> wallList = doc.GetElements<Wall>();
            Level level = view.GenLevel;
            ElementId levelId = view.GenLevel.Id;
            wallList = wallList.FindAll(p => p.LevelId == levelId);
            if (wallList.Count > 0)
            {
                List<Wall> tempWallList = new List<Wall>();
                double distance = 5;
                List<Curve> curveList = wallList.Select(p => p.GetLocationCurve()).ToList();
                List<XYZ> xyzList = curveList.Select(p => p.StartPoint()).ToList();
                double xMax = xyzList.Max(p => p.X) + distance;
                double xMin = xyzList.Min(p => p.X) - distance;

                double yMax = xyzList.Max(p => p.Y) + distance;
                double yMin = xyzList.Min(p => p.Y) - distance;
                Transaction trans = new Transaction(wrapper.Doc, "CreateBoundary");
                trans.Start();
                try
                {
                    tempWallList.ForEach(p => p.SetParameter(BuiltInParameter.WALL_ATTR_ROOM_BOUNDING, 0));
                    XYZ point1 = new XYZ(xMin, yMin, level.Elevation);
                    XYZ point2 = new XYZ(xMin, yMax, level.Elevation);
                    XYZ point3 = new XYZ(xMax, yMax, level.Elevation);
                    XYZ point4 = new XYZ(xMax, yMin, level.Elevation);
                    Line Line1 = Line.CreateBound(point1, point2);
                    Line line2 = Line.CreateBound(point2, point3);
                    Line line3 = Line.CreateBound(point3, point4);
                    Line line4 = Line.CreateBound(point4, point1);
                    CurveArray array = new CurveArray();
                    array.Append(Line1);
                    array.Append(line2);
                    array.Append(line3);
                    array.Append(line4);
                    //Plane plane = new Plane(XYZ.BasisZ, XYZ.Zero);
                    Plane plane = Plane.CreateByNormalAndOrigin(XYZ.BasisZ, XYZ.Zero);
                    SketchPlane sketchPlane = SketchPlane.Create(wrapper.Doc, plane);
                    ModelCurveArray modelCurveArray = doc.Create.NewRoomBoundaryLines(sketchPlane, array, view);
                    Level baseLevel = wallList[0].GetBaseLevel();
                    UV uv = new UV(xMin + 1, yMin + 1);
                    Room room = doc.Create.NewRoom(baseLevel, uv);
                    trans.Commit();
                    return room;
                }
                catch (Exception ex)
                {
                    trans.RollBack();
                }
            }
            return null;
        }

 

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