Looper Handler MessageQueue源码解析
* class LooperThread extends Thread {
* public Handler mHandler;
*
* public void run() {
* Looper.prepare();
*
* mHandler = new Handler() {
* public void handleMessage(Message msg) {
* // process incoming messages here
* }
* };
*
* Looper.loop();
* }
* }
上边为谷歌推荐的Handler使用方法,通过以上代码 理解下Looper Handler MessageQueue相关代码
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));//保证每个线程只有一个Looper对象
}
Looper与MessageQueue绑定:
private Looper(boolean quitAllowed) {
//每个Looper唯一对应一个MessageQueue 即一个线程对应一个Looper 一个MessageQueue
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
Looper自循环
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {//无线循环
Message msg = queue.next(); // might block
if (msg == null) {
return;
}
msg.target.dispatchMessage(msg);//回调dispatchMessage方法
msg.recycleUnchecked();
}
}
下面是Handler将消息添加到MessageQunue的流程:
boolean enqueueMessage(Message msg, long when) {
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(msg.target + " sending message to a Handler on a dead thread");
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p;
prev.next = msg;
// 最后一个p为null 将message插入到倒数第二个位置
}
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
以上就是Looper Handler MessageQueue实现线程间通信的大致逻辑~