programmatically-get-own-phone-number-in-iphone-os

45 down vote accepted

Just to expand on an earlier answer, something like this does it for me:

NSString
 
*
num 
=
 
[[
NSUserDefaults
 standardUserDefaults
]
 stringForKey
:@
"SBFormattedPhoneNumber"
];

Note : This retrieves the "Phone number" that was entered during the iPhone's iTunes activation and can be null or an incorrect value. It's NOT read from the SIM card.

At least that does in 2.1. There are a couple of other interesting keys in NSUserDefaults that may also not last. (This is in my app which uses a UIWebView)

 

 

 

see also:   http://stackoverflow.com/questions/193182/programmatically-get-own-phone-number-in-iphone-os

 

 

How to programmatically send SMS on the iPhone?

Restrictions

If you could send an SMS within a program on the iPhone, you'll be able to write games that spam people in the background. I'm sure you really want to have spams from your friends, "Try out this new game! It roxxers my boxxers, and yours will be too! http://roxxersboxxers.com !!!! If you sign up now you'll get 3,200 RB points!!"

Apple has restrictions for automated (or even partially automated) SMS and dialing operations. (Imagine if the game instead dialed 911 at a particular time of day)

Your best bet is to setup an intermediate server on the internet that uses an online SMS sending service, and send the SMSs via that route if you need complete automation. (ie, your program on the iPhone sends a UDP packet to your server, which sends the real SMS)

iOS 4 Update

iOS 4, however, now provides a viewcontroller you can import into your application. You prepopulate the SMS fields, then the user can iniaite the SMS send within the controller. Unlike using the "sms:..." url format, this allows your application to stay open, and allows you to populate both the to and the body fields. You can even specify multiple recipients.

This prevents applications from sending automated SMS without the user explicitly aware of it. You still cannot send fully automated SMS from the iPhone itself, it requires some user interaction. But this at least allows you to populate everything, and avoids closing the application.

The MFMessageComposeViewController class is well documented, and tutorials show how easy it is to implement.

Limitations to this class

Keep in mind that this won't work on phones without iOS 4, and it won't work on the iPod touch or the iPad. You must either detect the device and iOS limitations prior to using this controller, or risk restricting your app to recently upgraded 3G, 3GS, and 4 iPhones.

However, an intermediate server that sends SMS will allow any and all of these iOS devices to send SMS as long as they have internet access, so it may still be a better solution for many applications. Alternately, use both, and only fall back to an online SMS service when the device doesn't support it.

 

see also: http://stackoverflow.com/questions/10848/how-to-programmatically-send-sms-on-the-iphone

 

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