// 合并两张图
- (UIImage*)mergeImage:(UIImage*)img1 andImage:(UIImage*)img2 imagePoint:(CGPoint)point
{
CGFloat width = img2.size.width + point.x;
CGFloat height = img2.size.height + point.y;
//开始绘制图片
UIGraphicsBeginImageContext(CGSizeMake(width, height));
CGContextRef gc =UIGraphicsGetCurrentContext();
//坐标系转换
//因为CGContextDrawImage会使用Quartz内的以左下角为(0,0)的坐标系
CGContextTranslateCTM(gc,0, height);
CGContextScaleCTM(gc,1, -1);
CGContextDrawImage(gc,CGRectMake(0,0, img1.size.width, img1.size.height), [img1CGImage]);
CGContextDrawImage(gc,CGRectMake(point.x, point.y, img2.size.width, img2.size.height), [img2CGImage]);
UIImage *destImg =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return destImg;
}
// 裁剪图片
- (UIImage*)cutImage:(UIImage*)image frame:(CGRect)rc
{
if (image ==nil) {
returnnil;
}
CGImageRef subImageRef =CGImageCreateWithImageInRect(image.CGImage, rc);
UIImage *dstImg = [UIImageimageWithCGImage:subImageRef];
return dstImg;
}
// 当发现剪切后,图像方向旋转了,好的,先用下面的方法把图片进行翻转后,再尝试剪切。
- (UIImage *)fixOrientation:(UIImage *)aImage {
// No-op if the orientation is already correct
if (aImage.imageOrientation ==UIImageOrientationUp)
return aImage;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform =CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width,0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width,0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height,0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx =CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage),0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx,CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx,CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg =CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}