C#对Socket操作的封装

转自:http://www.cnblogs.com/shengshuai/archive/2006/10/14/socket.html

using System;
using System.Net ;
using System.Net.Sockets ;
using System.IO ;
using LogDll;

namespace NetDll
{
    /** <summary>
    /// Net : 提供静态方法,对常用的网络操作进行封装
    /// </summary>
    public sealed class Net
    {
       private Net(){
      }

       /** <summary>
       /// 连接使用 tcp 协议的服务端
       /// </summary>
       /// <param name="ip">服务端的ip地址</param>
       /// <param name="port">服务端的端口号</param>
       /// <returns></returns>
      public static Socket ConnectServer( string ip ,int port ) {
            Socket s = null;
            
            try {
                IPAddress ipAddress = IPAddress.Parse ( ip );
                IPEndPoint ipEndPoint = new IPEndPoint ( ipAddress,port );
                s = new Socket ( ipEndPoint.AddressFamily ,SocketType.Stream ,ProtocolType.Tcp );
                s.Connect ( ipEndPoint );
                if ( s.Connected== false ) {
                    s = null;
                }
            }
            catch ( Exception e ) {
                Log.WriteLog ( e );
            }
            return s;
        }

        /** <summary>
        /// 用主机名称连接使用Tcp协议的服务端
        /// </summary>
        /// <param name="hostName">在hosts 文件中存在的主机名称</param>
        /// <param name="port">服务端的端口号</param>
        /// <returns></returns>
        public static Socket ConnectServByHostName( string hostName,int port ){
            Socket s = null;
            IPHostEntry iphe = null;

            try {
                iphe = Dns.Resolve ( hostName );            
                foreach ( IPAddress ipad in iphe.AddressList ) {
                    IPEndPoint ipe = new IPEndPoint (ipad,port);
                    Socket tmps = new Socket (ipe.AddressFamily ,SocketType.Stream ,ProtocolType.Tcp );
                    tmps.Connect ( ipe );

                    if ( tmps.Connected ) {
                        s = tmps;
                        break;
                    }
                    else
                        continue;
                }                
            }
            catch ( Exception e ) {
                Log.WriteLog ( e );
            }
            return s;
        }

        /** <summary>
        /// 向远程主机发送数据
        /// </summary>
        /// <param name="socket">要发送数据且已经连接到远程主机的 Socket</param>
        /// <param name="buffer">待发送的数据</param>
        /// <param name="outTime">发送数据的超时时间,以秒为单位,可以精确到微秒</param>
        /// <returns>0:发送数据成功;-1:超时;-2:发送数据出现错误;-3:发送数据时出现异常</returns>
        /// <remarks >
        /// 当 outTime 指定为-1时,将一直等待直到有数据需要发送
        /// </remarks>
        public static int SendData ( Socket socket,byte[] buffer,int outTime ) {
            if ( socket == null ||socket.Connected == false ) {
                throw new ArgumentException ("参数socket 为null,或者未连接到远程计算机");
            }
            if ( buffer == null || buffer.Length == 0 ) {
                throw new ArgumentException ("参数buffer 为null ,或者长度为 0");
            }

            int flag = 0;
            try {
                int left = buffer.Length ;
                int sndLen  = 0;

                while ( true ) {
                    if ( ( socket.Poll (outTime*1000000,SelectMode.SelectWrite ) == true ) ) {        // 收集了足够多的传出数据后开始发送
                        sndLen = socket.Send (buffer,sndLen ,left ,SocketFlags.None );
                        left -= sndLen ;
                        if ( left == 0 ) {                                        // 数据已经全部发送
                          flag = 0;
                          break;
                      }
                      else {
                           if ( sndLen > 0 ) {                                    // 数据部分已经被发送
                                continue;
                            }
                            else {                                                // 发送数据发生错误
                                flag = -2;
                                break;
                            }
                        }                        
                    }
                    else {                                                        // 超时退出
                       flag = -1;
                        break;
                    }
                }
            }
            catch ( SocketException e ) {
                Log.WriteLog ( e );
                flag = -3;
            }
            return flag;
        }


        /** <summary>
        /// 向远程主机发送数据
        /// </summary>
        /// <param name="socket">要发送数据且已经连接到远程主机的 Socket</param>
        /// <param name="buffer">待发送的字符串</param>
        /// <param name="outTime">发送数据的超时时间,以秒为单位,可以精确到微秒</param>
        /// <returns>0:发送数据成功;-1:超时;-2:发送数据出现错误;-3:发送数据时出现异常</returns>
        /// <remarks >
        /// 当 outTime 指定为-1时,将一直等待直到有数据需要发送
        /// </remarks>
        public static int SendData ( Socket socket,string buffer,int outTime ) {
            if ( buffer == null || buffer.Length == 0 ) {
                throw new ArgumentException ("待发送的字符串长度不能为零.");
            }
            return  ( SendData ( socket,System.Text .Encoding .Default .GetBytes ( buffer ),outTime) );
        }


        /** <summary>
        /// 接收远程主机发送的数据
        /// </summary>
        /// <param name="socket">要接收数据且已经连接到远程主机的 socket</param>
        /// <param name="buffer">接收数据的缓冲区</param>
        /// <param name="outTime">接收数据的超时时间,以秒为单位,可以精确到微秒</param>
       /// <returns>0:接收数据成功;-1:超时;-2:接收数据出现错误;-3:接收数据时出现异常</returns>
       /// <remarks >
       /// 1、当 outTime 指定为-1时,将一直等待直到有数据需要接收;
       /// 2、需要接收的数据的长度,由 buffer 的长度决定。
       /// </remarks>
       public static int RecvData ( Socket socket,byte[] buffer ,int outTime ) {
           if ( socket == null || socket.Connected == false ) {
               throw new ArgumentException ("参数socket 为null,或者未连接到远程计算机");
            }
            if ( buffer == null || buffer.Length == 0 ) {
                throw new ArgumentException ("参数buffer 为null ,或者长度为 0");
            }
            buffer.Initialize ();
            int left = buffer.Length ;
            int curRcv = 0;
            int flag = 0;

            try {
                while ( true ) {
                    if ( socket.Poll (outTime*1000000,SelectMode.SelectRead ) == true ) {        // 已经有数据等待接收
                        curRcv = socket.Receive (buffer,curRcv,left ,SocketFlags.None );
                       left -= curRcv;
                       if ( left == 0 ) {                                    // 数据已经全部接收 
                            flag = 0;
                            break;
                        }
                        else {
                            if ( curRcv > 0 ) {                                // 数据已经部分接收
                                continue;
                            }
                            else {                                            // 出现错误
                                flag = -2;
                                break;
                            }
                        }
                    }
                    else {                                                    // 超时退出
                        flag = -1;
                        break;
                    }
                }
            }
            catch ( SocketException e ) {
                Log.WriteLog ( e );
                flag = -3;
            }
            return flag;
        }

        /** <summary>
        /// 接收远程主机发送的数据
        /// </summary>
        /// <param name="socket">要接收数据且已经连接到远程主机的 socket</param>
        /// <param name="buffer">存储接收到的数据的字符串</param>
        /// <param name="bufferLen">待接收的数据的长度</param>
        /// <param name="outTime">接收数据的超时时间,以秒为单位,可以精确到微秒</param>
        /// <returns>0:接收数据成功;-1:超时;-2:接收数据出现错误;-3:接收数据时出现异常</returns>
        /// <remarks >
        /// 当 outTime 指定为-1时,将一直等待直到有数据需要接收;
        /// </remarks>
        public static int RecvData ( Socket socket,string buffer ,int bufferLen,int outTime ) {
            if ( bufferLen <= 0 ) {
                throw new ArgumentException ("存储待接收数据的缓冲区长度必须大于0");
            }

using System;
using System.Net ;
using System.Net.Sockets ;
using System.IO ;
using LogDll;

namespace NetDll
{
    /** <summary>
    /// Net : 提供静态方法,对常用的网络操作进行封装
    /// </summary>
    public sealed class Net
    {
       private Net(){
      }

       /** <summary>
       /// 连接使用 tcp 协议的服务端
       /// </summary>
       /// <param name="ip">服务端的ip地址</param>
       /// <param name="port">服务端的端口号</param>
       /// <returns></returns>
      public static Socket ConnectServer( string ip ,int port ) {
            Socket s = null;
            
            try {
                IPAddress ipAddress = IPAddress.Parse ( ip );
                IPEndPoint ipEndPoint = new IPEndPoint ( ipAddress,port );
                s = new Socket ( ipEndPoint.AddressFamily ,SocketType.Stream ,ProtocolType.Tcp );
                s.Connect ( ipEndPoint );
                if ( s.Connected== false ) {
                    s = null;
                }
            }
            catch ( Exception e ) {
                Log.WriteLog ( e );
            }
            return s;
        }

        /** <summary>
        /// 用主机名称连接使用Tcp协议的服务端
        /// </summary>
        /// <param name="hostName">在hosts 文件中存在的主机名称</param>
        /// <param name="port">服务端的端口号</param>
        /// <returns></returns>
        public static Socket ConnectServByHostName( string hostName,int port ){
            Socket s = null;
            IPHostEntry iphe = null;

            try {
                iphe = Dns.Resolve ( hostName );            
                foreach ( IPAddress ipad in iphe.AddressList ) {
                    IPEndPoint ipe = new IPEndPoint (ipad,port);
                    Socket tmps = new Socket (ipe.AddressFamily ,SocketType.Stream ,ProtocolType.Tcp );
                    tmps.Connect ( ipe );

                    if ( tmps.Connected ) {
                        s = tmps;
                        break;
                    }
                    else
                        continue;
                }                
            }
            catch ( Exception e ) {
                Log.WriteLog ( e );
            }
            return s;
        }

        /** <summary>
        /// 向远程主机发送数据
        /// </summary>
        /// <param name="socket">要发送数据且已经连接到远程主机的 Socket</param>
        /// <param name="buffer">待发送的数据</param>
        /// <param name="outTime">发送数据的超时时间,以秒为单位,可以精确到微秒</param>
        /// <returns>0:发送数据成功;-1:超时;-2:发送数据出现错误;-3:发送数据时出现异常</returns>
        /// <remarks >
        /// 当 outTime 指定为-1时,将一直等待直到有数据需要发送
        /// </remarks>
        public static int SendData ( Socket socket,byte[] buffer,int outTime ) {
            if ( socket == null ||socket.Connected == false ) {
                throw new ArgumentException ("参数socket 为null,或者未连接到远程计算机");
            }
            if ( buffer == null || buffer.Length == 0 ) {
                throw new ArgumentException ("参数buffer 为null ,或者长度为 0");
            }

            int flag = 0;
            try {
                int left = buffer.Length ;
                int sndLen  = 0;

                while ( true ) {
                    if ( ( socket.Poll (outTime*1000000,SelectMode.SelectWrite ) == true ) ) {        // 收集了足够多的传出数据后开始发送
                        sndLen = socket.Send (buffer,sndLen ,left ,SocketFlags.None );
                        left -= sndLen ;
                        if ( left == 0 ) {                                        // 数据已经全部发送
                          flag = 0;
                          break;
                      }
                      else {
                           if ( sndLen > 0 ) {                                    // 数据部分已经被发送
                                continue;
                            }
                            else {                                                // 发送数据发生错误
                                flag = -2;
                                break;
                            }
                        }                        
                    }
                    else {                                                        // 超时退出
                       flag = -1;
                        break;
                    }
                }
            }
            catch ( SocketException e ) {
                Log.WriteLog ( e );
                flag = -3;
            }
            return flag;
        }


        /** <summary>
        /// 向远程主机发送数据
        /// </summary>
        /// <param name="socket">要发送数据且已经连接到远程主机的 Socket</param>
        /// <param name="buffer">待发送的字符串</param>
        /// <param name="outTime">发送数据的超时时间,以秒为单位,可以精确到微秒</param>
        /// <returns>0:发送数据成功;-1:超时;-2:发送数据出现错误;-3:发送数据时出现异常</returns>
        /// <remarks >
        /// 当 outTime 指定为-1时,将一直等待直到有数据需要发送
        /// </remarks>
        public static int SendData ( Socket socket,string buffer,int outTime ) {
            if ( buffer == null || buffer.Length == 0 ) {
                throw new ArgumentException ("待发送的字符串长度不能为零.");
            }
            return  ( SendData ( socket,System.Text .Encoding .Default .GetBytes ( buffer ),outTime) );
        }


        /** <summary>
        /// 接收远程主机发送的数据
        /// </summary>
        /// <param name="socket">要接收数据且已经连接到远程主机的 socket</param>
        /// <param name="buffer">接收数据的缓冲区</param>
        /// <param name="outTime">接收数据的超时时间,以秒为单位,可以精确到微秒</param>
       /// <returns>0:接收数据成功;-1:超时;-2:接收数据出现错误;-3:接收数据时出现异常</returns>
       /// <remarks >
       /// 1、当 outTime 指定为-1时,将一直等待直到有数据需要接收;
       /// 2、需要接收的数据的长度,由 buffer 的长度决定。
       /// </remarks>
       public static int RecvData ( Socket socket,byte[] buffer ,int outTime ) {
           if ( socket == null || socket.Connected == false ) {
               throw new ArgumentException ("参数socket 为null,或者未连接到远程计算机");
            }
            if ( buffer == null || buffer.Length == 0 ) {
                throw new ArgumentException ("参数buffer 为null ,或者长度为 0");
            }
            buffer.Initialize ();
            int left = buffer.Length ;
            int curRcv = 0;
            int flag = 0;

            try {
                while ( true ) {
                    if ( socket.Poll (outTime*1000000,SelectMode.SelectRead ) == true ) {        // 已经有数据等待接收
                        curRcv = socket.Receive (buffer,curRcv,left ,SocketFlags.None );
                       left -= curRcv;
                       if ( left == 0 ) {                                    // 数据已经全部接收 
                            flag = 0;
                            break;
                        }
                        else {
                            if ( curRcv > 0 ) {                                // 数据已经部分接收
                                continue;
                            }
                            else {                                            // 出现错误
                                flag = -2;
                                break;
                            }
                        }
                    }
                    else {                                                    // 超时退出
                        flag = -1;
                        break;
                    }
                }
            }
            catch ( SocketException e ) {
                Log.WriteLog ( e );
                flag = -3;
            }
            return flag;
        }

        /** <summary>
        /// 接收远程主机发送的数据
        /// </summary>
        /// <param name="socket">要接收数据且已经连接到远程主机的 socket</param>
        /// <param name="buffer">存储接收到的数据的字符串</param>
        /// <param name="bufferLen">待接收的数据的长度</param>
        /// <param name="outTime">接收数据的超时时间,以秒为单位,可以精确到微秒</param>
        /// <returns>0:接收数据成功;-1:超时;-2:接收数据出现错误;-3:接收数据时出现异常</returns>
        /// <remarks >
        /// 当 outTime 指定为-1时,将一直等待直到有数据需要接收;
        /// </remarks>
        public static int RecvData ( Socket socket,string buffer ,int bufferLen,int outTime ) {
            if ( bufferLen <= 0 ) {
                throw new ArgumentException ("存储待接收数据的缓冲区长度必须大于0");
            }
            byte[] tmp = new byte [ bufferLen ];
            int flag = 0;
            if ( ( flag = RecvData ( socket,tmp,outTime)) == 0) {
                buffer = System.Text.Encoding .Default .GetString ( tmp );
            }
            return flag;
        }


        /** <summary>
        /// 向远程主机发送文件
        /// </summary>
        /// <param name="socket" >要发送数据且已经连接到远程主机的 socket</param>
        /// <param name="fileName">待发送的文件名称</param>
        /// <param name="maxBufferLength">文件发送时的缓冲区大小</param>
        /// <param name="outTime">发送缓冲区中的数据的超时时间</param>
        /// <returns>0:发送文件成功;-1:超时;-2:发送文件出现错误;-3:发送文件出现异常;-4:读取待发送文件发生错误</returns>
      /// <remarks >
      /// 当 outTime 指定为-1时,将一直等待直到有数据需要发送
      /// </remarks>
      public static int SendFile ( Socket socket ,string fileName,int maxBufferLength,int outTime ) {
           if ( fileName == null || maxBufferLength <= 0 ) {
               throw new ArgumentException ("待发送的文件名称为空或发送缓冲区的大小设置不正确.");
            }

            int flag = 0;
            try {
                FileStream fs = new FileStream ( fileName,FileMode.Open ,FileAccess.Read );
                long fileLen = fs.Length ;                        // 文件长度
                long leftLen = fileLen;                            // 未读取部分
                int readLen = 0;                                // 已读取部分
                byte[] buffer = null;
                
                if ( fileLen <= maxBufferLength ) {            /**//* 文件可以一次读取*/
                   buffer = new byte [ fileLen ];
                   readLen = fs.Read (buffer,0,(int )fileLen );
                   flag = SendData( socket,buffer,outTime );
               }
               else {                                    /**//* 循环读取文件,并发送 */                    
                    buffer = new byte[ maxBufferLength ];
                    while ( leftLen != 0 ) {                    
                        readLen = fs.Read (buffer,0,maxBufferLength );
                        if ( (flag = SendData( socket,buffer,outTime ) ) < 0 ) {
                            break;
                        }
                        leftLen -= readLen;
                    }
                }
                fs.Close ();
            }
            catch ( IOException e ) {
                Log.WriteLog ( e );
                flag = -4;
            }
            return flag;
        }

        /** <summary>
        /// 向远程主机发送文件
        /// </summary>
        /// <param name="socket" >要发送数据且已经连接到远程主机的 socket</param>
        /// <param name="fileName">待发送的文件名称</param>
        /// <returns>0:发送文件成功;-1:超时;-2:发送文件出现错误;-3:发送文件出现异常;-4:读取待发送文件发生错误</returns>
        public static int SendFile ( Socket socket ,string fileName ) {
            return SendFile ( socket,fileName,2048,1 );
        }


        /** <summary>
        /// 接收远程主机发送的文件
        /// </summary>
        /// <param name="socket">待接收数据且已经连接到远程主机的 socket</param>
        /// <param name="fileName">保存接收到的数据的文件名</param>
        /// <param name="fileLength" >待接收的文件的长度</param>
        /// <param name="maxBufferLength">接收文件时最大的缓冲区大小</param>
        /// <param name="outTime">接受缓冲区数据的超时时间</param>
        /// <returns>0:接收文件成功;-1:超时;-2:接收文件出现错误;-3:接收文件出现异常;-4:写入接收文件发生错误</returns>
        /// <remarks >
        /// 当 outTime 指定为-1时,将一直等待直到有数据需要接收
        /// </remarks>
        public static int RecvFile ( Socket socket ,string fileName,long fileLength,int maxBufferLength,int outTime ) {
           if ( fileName == null || maxBufferLength <= 0 ) {
               throw new ArgumentException ("保存接收数据的文件名称为空或发送缓冲区的大小设置不正确.");
            }

            int flag = 0;
            try {
                FileStream fs = new FileStream (fileName,FileMode.Create);
                byte []  buffer = null;
 
                if ( fileLength <= maxBufferLength ) {                /**//* 一次读取所传送的文件 */
                    buffer = new byte [ fileLength ];
                    if ( ( flag =RecvData(socket,buffer,outTime ) ) == 0 ) {
                        fs.Write ( buffer,0,(int)fileLength);
                    }
                }
                else {                                        /**//* 循环读取网络数据,并写入文件 */
                    int rcvLen = maxBufferLength;
                    long leftLen = fileLength;                        //剩下未写入的数据
                    buffer = new byte [ rcvLen ];

                    while (  leftLen != 0 ) {                        
                        if ( ( flag =RecvData(socket,buffer,outTime ) ) < 0 ) {
                            break;
                        }
                        fs.Write (buffer,0,rcvLen );
                        leftLen -= rcvLen;                        
                        rcvLen  = ( maxBufferLength < leftLen ) ? maxBufferLength :((int) leftLen) ;
                   }
               }
               fs.Close ();
           }
           catch ( IOException e ) {
               Log.WriteLog ( e );
               flag = -4;
           }
           return flag;
       }

       /** <summary>
       /// 接收远程主机发送的文件
       /// </summary>
       /// <param name="socket">待接收数据且已经连接到远程主机的 socket</param>
       /// <param name="fileName">保存接收到的数据的文件名</param>
       /// <param name="fileLength" >待接收的文件的长度</param>
       /// <returns>0:接收文件成功;-1:超时;-2:接收文件出现错误;-3:接收文件出现异常;-4:写入接收文件发生错误</returns>
        public static int RecvFile ( Socket socket,string fileName,long fileLength ) {
            return RecvFile ( socket,fileName,fileLength,2048,1);
        }
    }
}



评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值