case 4:
if (money < 20000) DriveOut();
else
{
money -= 20000;
cout << "店主:一路走好!" << endl;
bag[13]++;
}
break;
case 5:
if (money < 25000) DriveOut();
else
{
money -= 25000;
cout << "店主:一路走好!" << endl;
bag[10]++;
}
break;
case 6:
if (money < 20000) DriveOut();
else
{
money -= 20000;
cout << "店主:一路走好!" << endl;
bag[17]++;
}
break;
case 7:
if (money < 15000) DriveOut();
else
{
money -= 15000;
cout << "店主:一路走好!" << endl;
bag[15]++;
}
break;
default:
break;
}
return 0;
}
int NoticeBoard(int l, int x, int y)
{
if (l == 10 && x == 6 && y == 1)
{
system("cls");
cout << "跟着'*'走" << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 10 && x == 8 && y == 12)
{
system("cls");
cout << "走吧,谁叫你不听命令呢..." << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 12 && x == 3 && y == 1)
{
system("cls");
cout << "杀出重围!" << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 12 && x < 4 && y == 20)
{
system("cls");
cout << "恭喜通过一半!往下走继续..." << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 12 && x > 4 && y == 20)
{
system("cls");
cout << "恭喜通过一半!往上走继续..." << endl;
cout << " ——作者" << endl;
_getch();
}
if (l == 12 && x == 10)
{
system("cls");
cout << "拿走全部奖励吧!" << endl;
cout << " ——作者" << endl;
_getch();
}
else
{
system("cls");
cout << "回去吧,你来错地方了..." << endl;
_getch();
}
return 0;
}
int checkpoint(int l)
{
bool is[101][101];
for (int i = 0; i < 100; i++)
for (int j = 0; j < 100; j++)
is[i][j] = false;
int x = 1, y = 1;
string a[100];
if (l == 1)
{
a[0] = "######";
a[1] = "I o";
a[2] = "######";
}
else if (l == 2)
{
a[0] = "#######";
a[1] = "I 1#";
a[2] = "#### ##";
a[3] = "##1 ##";
a[4] = "#### ##";
a[5] = "#P o";
a[6] = "#######";
}
else if (l == 3)
{
a[0] = "#########";
a[1] = "I # 1#S#";
a[2] = "# ## ##1#";
a[3] = "# 2 #";
a[4] = "#### ## #";
a[5] = "#P1 #o #";
a[6] = "#########";
}
else if (l == 4)
{
a[0] = "#######o#######";
a[1] = "I #P3 #";
a[2] = "# ##### #";
a[3] = "# 1P #";
a[4] = "# ##### #";
a[5] = "#S # 2#";
a[6] = "######### #####";
a[7] = "#P121 2 1 11P#";
a[8] = "###############";
}
else if (l == 5)
{
a[0] = "###############";
a[1] = "I 3 #P3 #";
a[2] = "# 3 # ##### #";
a[3] = "# 2 # 1 #";
a[4] = "# 2 # # ##### #";
a[5] = "# 1 # #P# 2#";
a[6] = "#####2S## ###o#";
a[7] = "#P1 1 # 1 1P#";
a[8] = "###############";
}
else if (l == 6)
{
a[0] = "###############";
a[1] = "# 11 2 6PP#";
a[2] = "#2# #P#########";
a[3] = "#2##### #S# o";
a[4] = "I #2# ###";
a[5] = "# ##### 11 ###";
a[6] = "# #P##### #####";
a[7] = "#1112 4P#";
a[8] = "###############";
x = 4;
}
else if (l == 7)
{
a[0] = "###############";
a[1] = "#3 4# P# # B#";
a[2] = "#1# #9## 1# 3#";
a[3] = "#1#6# 9# # ###";
a[4] = "I #7 94 # # o";
a[5] = "# #1 3 ## P# #";
a[6] = "# ########### #";
a[7] = "# 1 P #";
a[8] = "###############";
x = 4;
}
else if (l == 8)
{
a[0] = "#################";
a[1] = "#PPPPPPPPPPPPPPP#";
a[2] = "#P#############P#";
a[3] = "#PPPP 9999999 PP#";
if (rand() % 100 < 7) a[4] = "#################";
else a[4] = "######### #######";
a[5] = "#2 2#2 2#9##2 P#";
a[6] = "# # # # # #22# #";
a[7] = "# # # # # # #22##";
a[8] = "I # # # # # # # o";
a[9] = "##22# # # # # # #";
a[10] = "# #22# #3# # # #";
a[11] = "#P 2##2 5 2#2 2#";
a[12] = "#################";
x = 8;
}
else if (l == 9)
{
a[0] = "#################";
a[1] = "I 9###9 I";
a[2] = "# # # #";
a[3] = "# ##P9P## #";
a[4] = "# 9# 9o9 #9 #";
a[5] = "# ##P9P## #";
a[6] = "# # # #";
a[7] = "I 9###9 I";
a[8] = "#################";
if (rand() % 2) x = 7;
if (rand() % 2) y = 15;
}
else if (l == 10)
{
a[0] = "#############################";
a[1] = "#00*****009***P0000000000000#";
a[2] = "#0*9000*00*000*0**P000000000#";
a[3] = "#0*000**00*0#0*0900*****00**o";
a[4] = "#0*00**00*90#0******000****0#";
a[5] = "#0*00*00**00#0000000***00000#";
a[6] = "#T*00*90*00##################";
a[7] = "I**000***00#================I";
a[8] = "############T################";
x = 7;
y = 1;
}
else if (l == 11)
{
a[0] = "#############################";
a[1] = "# 33344555#P #";
a[2] = "#22222P 33344566#P ##";
a[3] = "#11 2 33344567#7 8 8 8 8 9######################";
a[4] = "I 1 2 33344567 999999999999999 PPPPo#";
a[5] = "#11 2 33344567#7 8 8 8 8 9######################";
a[6] = "#22222P 33344566#P ##";
a[7] = "# 33344555#P #";
a[8] = "#############################";
x = 4;
y = 1;
}
else if (l == 12)
{
a[0] = "###################################################";
a[1] = "#999999999999999999.T.999999999P999999999999999999#";
a[2] = "#9999999999.99.99.99T.999999999P999999999999999999#";
a[3] = "#T9...99.99999999999T.999999999P9999999999999999..#";
a[4] = "I...9.9.9999.999.99...999999999P9999999999999999.X#";
a[5] = "#T9...99999999.99999T.999999999P9999999999999999..#";
a[6] = "#9999999.99.999.99.9T.999999999P999999999999999999#";
a[7] = "#99999.9999999999999T.999999999P999999999999999999#";
a[8] = "###################################################";
a[9] = "#oPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP #";
a[10] = "#################################################T#";
x = 4;
y = 1;
}
else
{
a[0] = "#############################";
a[1] = "#T T#";
a[2] = "# #";
a[3] = "# #";
a[4] = "# #";
a[5] = "# #";
a[6] = "# #";
a[7] = "I o T#";
a[8] = "#############################";
x = 7;
y = 1;
// for (int i = 0; i < 100; i++)
// for (int j = 0; j < 100; j++) is[i][j] = true;
}
a[x][y] = '@';
while (1)
{
is[x - 1][y - 1] = true;
is[x - 1][y] = true;
is[x - 1][y + 1] = true;
is[x][y - 1] = true;
is[x][y] = true;
is[x][y + 1] = true;
is[x + 1][y - 1] = true;
is[x + 1][y] = true;
is[x + 1][y + 1] = true;
system("cls");
cout << "生命:" << health << "/" << maxhealth << endl;
cout << "攻击:" << attack << endl;
cout << "防御:" << defense << endl;
for (int i = 0; i < 25; i++)
{
for (int j = 0; j < 50; j++)
{
if (is[i][j]) cout << a[i][j];
else cout << "0";
}
cout << endl;
}
int ch;
ch = _getch();
if (ch == 'a')
{
if ('0' < a[x][y - 1] && a[x][y - 1] <= '9')
{
cout << "你遇到了" << (int)(a[x][y - 1] - '0') << "级怪物,迎战吧!";
fight("怪物", 1000 * (a[x][y - 1] - '0'), 250 * (a[x][y - 1] - '0'), 10 * (a[x][y - 1] - '0'), 12, 50 * (a[x][y - 1] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x][y - 1] = '@';
a[x][y] = ' ';
y--;
a[x][y] = ' ';
}
else if (a[x][y - 1] == 'I')
{
cout << "你是否要退出?" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x][y - 1] == 'o')
{
cout << "你通关了" << endl;
if (nowlevel + 1 == l)
{
nowlevel++;
}
_getch();
return 0;
}
else if (a[x][y - 1] == 'P')
{
int m1 = rand() % 50;
int m2 = rand() % 2;
int m3 = rand() % 2;
int m4 = rand() % 2;
int m5 = rand() % 2;
int m6 = rand() % 2;
cout << "你获得了:" << endl;
cout << m1 << "元" << endl;
cout << m2 << "瓶生命药水" << endl;
cout << m3 << "瓶防御药水" << endl;
cout << m4 << "瓶攻击药水" << endl;
cout << m5 << "瓶经验药水" << endl;
cout << m6 << "瓶全幅药水" << endl;
money += m1;
bag[19] += m2;
bag[20] += m3;
bag[21] += m4;
bag[22] += m5;
bag[23] += m6;
_getch();
a[x][y - 1] = '@';
a[x][y] = ' ';
y--;
}
else if (a[x][y - 1] == 'S')
{
poisonshop();
}
else if (a[x][y - 1] == 'B')
{
bookshop();
}
else if (a[x][y - 1] == 'T')
{
NoticeBoard(l, x, y - 1);
}
else if (a[x][y - 1] == '0' && l == 10)
{
a[x][y] = '0';
x = 7;
y = 12;
a[x][y] = '@';
}
else if (a[x][y - 1] == 'X' && l == 12)
{
a[x][y] = ' ';
x = 9;
y = 49;
a[x][y] = '@';
}
else if (a[x][y - 1] != '#')
{
a[x][y - 1] = '@';
a[x][y] = ' ';
y -= 1;
}
if (l == 9 && x == 4 && y == 12)
{
a[x][y - 2] = '@';
a[x][y] = ' ';
y -= 2;
}
}
if (ch == 'd')
{
if ('0' < a[x][y + 1] && a[x][y + 1] <= '9')
{
cout << "你遇到了" << (int)(a[x][y + 1] - '0') << "级怪物,迎战吧!";
fight("怪物", 1000 * (a[x][y + 1] - '0'), 250 * (a[x][y + 1] - '0'), 10 * (a[x][y + 1] - '0'), 12, 50 * (a[x][y + 1] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x][y + 1] = '@';
a[x][y] = ' ';
y++;
a[x][y] = ' ';
}
else if (a[x][y + 1] == 'I')
{
cout << "你是否要退出?" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x][y + 1] == 'o')
{
cout << "你通关了" << endl;
if (nowlevel + 1 == l)
{
nowlevel++;
}
_getch();
return 0;
}
else if (a[x][y + 1] == 'P')
{
int m1 = rand() % 50;
int m2 = rand() % 2;
int m3 = rand() % 2;
int m4 = rand() % 2;
int m5 = rand() % 2;
int m6 = rand() % 2;
cout << "你获得了:" << endl;
cout << m1 << "元" << endl;
cout << m2 << "瓶生命药水" << endl;
cout << m3 << "瓶防御药水" << endl;
cout << m4 << "瓶攻击药水" << endl;
cout << m5 << "瓶经验药水" << endl;
cout << m6 << "瓶全幅药水" << endl;
money += m1;
bag[19] += m2;
bag[20] += m3;
bag[21] += m4;
bag[22] += m5;
bag[23] += m6;
_getch();
a[x][y + 1] = '@';
a[x][y] = ' ';
y++;
}
else if (a[x][y + 1] == 'S')
{
poisonshop();
}
else if (a[x][y + 1] == 'B')
{
bookshop();
}
else if (a[x][y + 1] == 'T')
{
NoticeBoard(l, x, y + 1);
}
else if (a[x][y + 1] == '0' && l == 10)
{
a[x][y] = '0';
x = 7;
y = 12;
a[x][y] = '@';
}
else if (a[x][y + 1] == 'X' && l == 12)
{
a[x][y] = ' ';
x = 9;
y = 49;
a[x][y] = '@';
}
else if (a[x][y + 1] != '#')
{
a[x][y + 1] = '@';
a[x][y] = ' ';
y++;
}
if (l == 9 && x == 4 && y == 4)
{
a[x][y + 2] = '@';
a[x][y] = ' ';
y += 2;
}
}
if (ch == 'w')
{
if ('0' < a[x - 1][y] && a[x - 1][y] <= '9')
{
cout << "你遇到了" << (int)(a[x - 1][y] - '0') << "级怪物,迎战吧!";
fight("怪物", 1000 * (a[x - 1][y] - '0'), 250 * (a[x - 1][y] - '0'), 10 * (a[x - 1][y] - '0'), 12, 50 * (a[x - 1][y] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x - 1][y] = '@';
a[x][y] = ' ';
x--;
a[x][y] = ' ';
}
else if (a[x - 1][y] == 'I')
{
cout << "你是否要退出?" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x - 1][y] == 'o')
{
cout << "你通关了" << endl;
if (nowlevel + 1 == l)
{
nowlevel++;
}
_getch();
return 0;
}
else if (a[x - 1][y] == 'P')
{
int m1 = rand() % 50;
int m2 = rand() % 2;
int m3 = rand() % 2;
int m4 = rand() % 2;
int m5 = rand() % 2;
int m6 = rand() % 2;
cout << "你获得了:" << endl;
cout << m1 << "元" << endl;
cout << m2 << "瓶生命药水" << endl;
cout << m3 << "瓶防御药水" << endl;
cout << m4 << "瓶攻击药水" << endl;
cout << m5 << "瓶经验药水" << endl;
cout << m6 << "瓶全幅药水" << endl;
money += m1;
bag[19] += m2;
bag[20] += m3;
bag[21] += m4;
bag[22] += m5;
bag[23] += m6;
_getch();
a[x - 1][y] = '@';
a[x][y] = ' ';
x--;
}
else if (a[x - 1][y] == 'S')
{
poisonshop();
}
else if (a[x - 1][y] == 'B')
{
bookshop();
}
else if (a[x - 1][y] == 'T')
{
NoticeBoard(l, x - 1, y);
}
else if (a[x - 1][y] == '0' && l == 10)
{
a[x][y] = '0';
x = 7;
y = 12;
a[x][y] = '@';
}
else if (a[x - 1][y] == 'X' && l == 12)
{
a[x][y] = ' ';
x = 9;
y = 49;
a[x][y] = '@';
}
else if (a[x - 1][y] != '#')
{
a[x - 1][y] = '@';
a[x][y] = ' ';
x -= 1;
}
}
if (ch == 's')
{
if (a[x + 1][y] == ' ')
{
a[x + 1][y] = '@';
a[x][y] = ' ';
x += 1;
}
else if ('0' < a[x + 1][y] && a[x + 1][y] <= '9')
{
cout << "你遇到了" << (int)(a[x + 1][y] - '0') << "级怪物,迎战吧!";
fight("怪物", 1000 * (a[x + 1][y] - '0'), 250 * (a[x + 1][y] - '0'), 10 * (a[x + 1][y] - '0'), 12, 50 * (a[x + 1][y] - '0'));
if (dead)
{
Sleep(1000);
return 0;
}
a[x + 1][y] = '@';
a[x][y] = ' ';
x++;
a[x][y] = ' ';
}
else if (a[x + 1][y] == 'I')
{
cout << "你是否要退出?" << endl;
cout << "1确定 2取消" << endl;
int num;
cin >> num;
if (num == 1)
{
break;
}
}
else if (a[x + 1][y] == 'o')
{
cout << "你通关了" << endl;
if (nowlevel + 1 == l)
{
nowlevel++;
}
_getch();
return 0;
}
else if (a[x + 1][y] == 'P')
{
int m1 = rand() % 50;
int m2 = rand() % 2;
int m3 = rand() % 2;
int m4 = rand() % 2;
int m5 = rand() % 2;
int m6 = rand() % 2;
cout << "你获得了:" << endl;
cout << m1 << "元" << endl;
cout << m2 << "瓶生命药水" << endl;
cout << m3 << "瓶防御药水" << endl;
cout << m4 << "瓶攻击药水" << endl;
cout << m5 << "瓶经验药水" << endl;
cout << m6 << "瓶全幅药水" << endl;
money += m1;
bag[19] += m2;
bag[20] += m3;
bag[21] += m4;
bag[22] += m5;
bag[23] += m6;
_getch();
a[x + 1][y] = '@';
a[x][y] = ' ';
x++;
}
else if (a[x + 1][y] == 'S')
{
poisonshop();
}
else if (a[x + 1][y] == 'B')
{
bookshop();
}
else if (a[x + 1][y] == 'T')
{
NoticeBoard(l, x + 1, y);
}
else if (a[x + 1][y] == '0' && l == 10)
{
a[x][y] = '0';
x = 7;
y = 12;
a[x][y] = '@';
}
else if (a[x + 1][y] == 'X' && l == 12)
{
a[x][y] = ' ';
x = 9;
y = 49;
a[x][y] = '@';
}
else if (a[x + 1][y] != '#')
{
a[x + 1][y] = '@';
a[x][y] = ' ';
x++;
}
}
}
return 0;
}
int MM()
{
if (amm == 0)
{
int lie = 0;
cout << "....建议45级打,飘升80级...." << endl;
cout << "攻击即可获得:" << endl;
cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
cout << " 金币*2000 经验石X*50" << endl;
cout << " 1攻击 2变强后再来" << endl;
int a;
cin >> a;
if (a == 1)
{
cout << "你来到了魔法部大门" << endl;
Sleep(1000);
cout << "魔法部大门看守:你来这干嘛!" << endl;
Sleep(1000);
cout << "1抢劫! 2办事的。" << endl;
cin >> a;
if (a == 1) cout << "魔法部大门看守:拦下他!" << endl;
else
{
if (camp) cout << "魔法部大门看守:不可能,你是伏地魔的人!" << endl;
else
{
cout << "魔法部大门看守仔细一看。" << endl;
Sleep(1000);
cout << "魔法部大门看守:他是哈利波特的人,抓了他问哈利波特下落!" << endl;
}
}
Sleep(1000);
fight("大门看守", 2000, 200, 20, 0, 1000);
if (dead) return 0;
fight("大门看守", 2000, 200, 20, 0, 1000);
if (dead) return 0;
cout << "增加100滴血" << endl;
health += 100;
Sleep(1000);
cout << "你踢开了大门" << endl;
Sleep(1000);
cout << "里面的几个雕像活了" << endl;
Sleep(1000);
fight("雕像", 10000, 200, 20, 0, 500);
if (dead) return 0;
fight("雕像", 10000, 200, 20, 0, 500);
if (dead) return 0;
fight("雕像", 10000, 200, 20, 0, 500);
if (dead) return 0;
cout << "增加500滴血" << endl;
health += 500;
cout << "你杀死了雕像后, 正准备往楼上走" << endl;
Sleep(1000);
cout << "突然一群员工跑了过来" << endl;
Sleep(1000);
cout << "员工:这是你干你的吗" << endl;
Sleep(1000);
cout << "1,撒谎 其他,是!" << endl;
cin >> a;
if (a == 1)
{
cout << "员工:是谁干的?" << endl;
Sleep(1000);
cout << "你随便指了一个员工" << endl;
Sleep(1000);
cout << "他!" << endl;
Sleep(1000);
cout << "那群员工匆匆跑了过去" << endl;
Sleep(1000);
cout << "你赶快跑上楼梯" << endl;
Sleep(1000);
lie = 1;
}
else
{
cout << "员工:干掉他!" << endl;
Sleep(1000);
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 15, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 17, 1000);
if (dead) return 0;
if (rand() % 3 == 0)
{
cout << "你获得了技能书铁甲咒" << endl;
bag[7]++;
Sleep(1000);
}
cout << "你赶快跑上楼梯" << endl;
health += 500;
}
Sleep(1000);
cout << "你遇到了副部长" << endl;
Sleep(1000);
fight("副部长", 10000, 1000, 100, 20, 3000);
health += 5000;
if (dead) return 0;
if (lie)
{
cout << "上次的员工跑了过来" << endl;
Sleep(1000);
cout << "员工:你,你骗了我们!" << endl;
Sleep(1000);
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 14, 1000);
if (dead) return 0;
fight("员工", 3000, 200, 100, 15, 1500);
if (dead) return 0;
fight("员工", 3000, 200, 100, 17, 2000);
if (dead) return 0;
if (rand() % 3 == 0)
{
cout << "你获得了技能书铁甲咒" << endl;
bag[7]++;
Sleep(1000);
}
health += 500;
}
cout << "你遇到了部长";
fight("部长", 15000, 1500, 150, 20, 4000);
if (dead) return 0;
cout << "你获得:" << endl;
cout << "抽奖券*100 技能书昏昏倒地或技能书铁甲咒 全幅药水*50";
cout << " 金币*2000 经验石X*50" << endl;
bag[0] += 100;
bag[8]++;
bag[23] += 50;
money += 2000;
bag[5] += 50;
amm = 1;
Sleep(3000);
}
else if (a == 2) return 0;
else
{
cout << "请勿乱输";
Sleep(1000);
}
}
else
{
cout << "你已占领魔法部 可以进入以下地方" << endl;
cout << "0,退出 1,泡温泉 2,矿洞" << endl;
int b;
cin >> b;
switch (b)
{
case 0:
break;
case 1:
time_t c_start, t_start, c_end, t_end;
c_start = clock();
t_start = time(NULL);
cout << "正在泡温泉 按下任意键停止" << endl;
_getch();
c_end = clock();
t_end = time(NULL);
cout << "你获得" << (int)difftime(c_end, c_start) / 100 << "元" << endl;
cout << "你获得" << (int)difftime(c_end, c_start) / 10 << "经验" << endl;
experience += (int)difftime(c_end, c_start) / 10;
money += (int)difftime(c_end, c_start) / 100;
_getch();
break;
case 2:
cout << "你走进矿洞" << endl;
Sleep(1000);
ict++;
if (ict == 5) cout << "你不小心靠在墙上,触发了机关" << endl;
else if (ict > 5) cout << "你找到原来触发机关的地方,按下那块岩石,密道又出现了" << endl;
cout << "0,退出 1,挖矿";
if (ict > 4) cout << " 2,暗道";
cout << endl;
int c;
cin >> c;
if (c == 1) dig();
else if (c == 2 && ict > 4)
{
cout << "你走进暗道" << endl;
_getch();
cout << "你发现了一个完全不同的世界,里面充满了怪物" << endl;
_getch();
cout << "每去一个地方都有可能遇到他们" << endl;
_getch();
cout << "但你有一种直觉,穿过这个森林,就能找到某些东西" << endl;
_getch();
MessageBox(0, TEXT("建议 生命>60000 攻击>20000 防御>2000 速度>1000 时来打"), TEXT("重要提示"), MB_OK);
if (MessageBox(0, TEXT("用 wasd 移动,o出口,I入口,@你"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK)
{
MessageBox(0, TEXT("下次再来吧!"), TEXT("重要提示"), MB_OK);
return 0;
};
cout << "开始吧!" << endl;
maze();
}
else cout << "请勿乱输" << endl;
Sleep(1000);
break;
}
}
return 0;
}
int finalfight(string Hname)
{
int hisH = 1000000000, hisA = 1000000, hisD = 500000, hisSP = 5000;
int hfaint = 0, hhurt = 0, hbeat = 0;
int mfaint = 0, mhurt = 0;
dead = false;
int ha = hisA;
int his = hisA + hisD + hisH;
while (1)
{
if (hfaint > 0)
{
if (rand() % 3 == 0)
{
cout << "对方使用技能:咒立停!停止了魔咒" << endl;
hfaint = 1;
}
hfaint -= 1;
}
if (hbeat == 1)
{
if (rand() % 10 == 0)
{
cout << "对方一躲,躲过了你的石头" << endl;
hbeat = 0;
}
else
{
cout << "对方躲闪不急,石头正好撞在他的鼻子上 扣血50滴" << endl;
hisH -= 50;
}
}
if (mfaint > 0)
{
if (Sl[6]) mfaint = 0;
else mfaint -= 1;
}
if (mhurt > 0)
{
if (Sl[6]) mhurt = 0;
else
{
mhurt -= 1;
cout << "你的心像被一把刀刺穿了一样 扣血200滴" << endl;
health -= 200;
}
}
if (mfaint <= 0)
{
if (rand() % 3 && Sl[0])
{
cout << "你使用技能快快复苏 生命增加200" << endl;
health += 200;
}
if (rand() % 3 && Sl[1])
{
cout << "你使用技能铁甲护身 生命增加100 防御增加50" << endl;
health += 100;
defense += 50;
}
if (rand() % 3 && Sl[2])
{
cout << "你使用技能昏昏倒地 " << Hname << "一回合之内不能攻击" << endl;
hfaint += 1;
}
if (rand() % 3 && Sl[3])
{
cout << "你使用技能神锋无影 攻击增加200 对方扣血200滴" << endl;
hisH -= 200;
attack += 200;
}
if (rand() % 3 && Sl[5])
{
if (rand() % 10)
{
cout << "你使用技能统统石化 " << Hname << "二回合之内不能攻击" << endl;
hfaint += 2;
}
else
{
cout << "你使用技能统统石化 " << Hname << "十回合之内不能攻击" << endl;
hfaint += 10;
}
}
if (rand() % 4 == 0 && Sl[7])
{
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
hisH = monsterfight(Hname, hisH, hisA, hisD, 23, hisSP);
if (hisH < 1)
{
cout << "对方死亡" << endl;
Sleep(1000);
cout << "全部人都来庆祝你" << endl;
Sleep(1000);
cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl;
Sleep(1000);
cout << "里面发出一束红色的光柱" << endl;
Sleep(1000);
cout << "你连忙拿魔杖一挡" << endl;
Sleep(1000);
cout << "那光柱击中你的魔杖,爆炸了" << endl;
Sleep(1000);
cout << "你的魔杖断了" << endl;
Sleep(1000);
cout << "你被炸出20多米" << endl;
Sleep(1000);
cout << "未完待续..." << endl;
Sleep(10000);
return 0;
}
if (Sl[0])
{
cout << "在对方和石怪的战斗中,你已经恢复了2000生命" << endl;
if (maxhealth < health + 2000) health = maxhealth;
else health += 2000;
}
}
if (rand() % 4 == 0 && Sl[8])
{
cout << "你使用技能召唤咒!召唤出石怪跟" << Hname << "战斗" << endl;
}
if (rand() % 3 && Sl[9])
{
cout << "你使用技能万弹齐发!变出几十块石头" << endl;
hbeat = 1;
}
if (rand() % 3 && Sl[10])
{
cout << "你使用技能钻心咒!对方将疼痛5回合" << endl;
hhurt += 5;
}
if (rand() % 3 && Sl[11])
{
cout << "魂魄出窍!你使用夺魂咒,企图让" << Hname << "自己攻击自己!" << endl;
Sleep((rand() % 2000) + 1000);
cout << Hname << "被你控制了,开始攻击自己" << endl;
Sleep(700);
int ran = rand() % 40 - 20;
if (hisA + ran > hisD)
{
cout << "对方发起进攻 自己扣血" << hisH - hisD + ran << "滴 剩余" << hisH - (hisA - hisD + ran) << "滴" << endl;
hisH -= hisA - hisD + ran;
}
else cout << "对方发起进攻 自己扣血0滴 剩余" << hisH << "滴" << endl;
}
if (rand() % 2 && Sl[12])
{
cout << "你使用技能阿瓦达索命 " << Hname << "扣血" << hisH - hisH / 4 << "滴" << endl;
hisH /= 4;
}
Sleep(1000);
int ran = rand() % 40 - 20;
if (rand() % 10000 > hisSP)
{
if (attack + ran > hisD)
{
cout << "你发起进攻 " << Hname << "扣血" << attack - hisD + ran << "滴 剩余" << hisH - (attack - hisD + ran) << "滴" << endl;
hisH -= attack - hisD + ran;
}
else cout << "你发起进攻 " << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
else
{
if (rand() % 2) cout << "你一脚踹了过去,但没有踢中" << endl;
else
{
cout << "你一脚踹了过去,但只擦着了腰" << endl;
if ((attack / 3) + ran > hisD)
{
cout << Hname << "扣血" << (attack / 3) + ran - hisD << "滴 剩余" << hisH - ((attack / 3) + ran - hisD) << "滴" << endl;
hisH -= (attack / 3) + ran - hisD;
}
else cout << Hname << "扣血0滴 剩余" << hisH << "滴" << endl;
}
}
}
Sleep(700);
if (hhurt > 0)
{
hhurt -= 1;
cout << "对方因中了你的钻心咒,正捂着心大叫呢 扣血200滴" << endl;
hisH -= 200;
}
if (hisH <= 0)
{
if (rand() % 3 == 0)
{
cout << "对方发动技能:恢复如初 满血复活" << endl;
hisH = ha;
Sleep(1000);
}
else
{
cout << "对方死亡"<< endl;
Sleep(1000);
cout << "全部人都来庆祝你" << endl;
Sleep(1000);
cout << "突然," << Hname << "的魔杖一转,指向了你。" << endl;
Sleep(1000);
cout << "里面发出一束红色的光柱" << endl;
Sleep(1000);
cout << "你连忙拿魔杖一挡" << endl;
Sleep(1000);
cout << "那光柱击中你的魔杖,爆炸了" << endl;
Sleep(1000);
cout << "你的魔杖断了" << endl;
Sleep(1000);
cout << "你被炸出20多米" << endl;
Sleep(1000);
cout << "未完待续..." << endl;
Sleep(10000);
return 0;
}
}
if (rand() % 3 == 0)
{
cout << "对方发动技能:快快复苏 生命加200" << endl;
hisH += 200;
}
if (rand() % 3 == 0)
{
cout << "对方发动技能:盔甲护身 生命加50 防御增加50" << endl;
hisH += 50;
hisD += 50;
}
if (rand() % 3 == 0)
{
cout << "对方使用技能神锋无影 攻击增加200 扣血200滴" << endl;
health -= 200;
hisA += 200;
}
if (rand() % 3 == 0)
{
cout << "对方使用技能昏昏倒地 " << name << "一回合之内不能攻击" << endl;
mfaint += 1;
}
if (rand() % 3 == 0)
{
if (rand() % 10)
{
cout << "对方使用技能统统石化 " << name << "二回合之内不能攻击" << endl;
mfaint += 2;
}
else
{
cout << "对方使用技能统统石化 " << name << "十回合之内不能攻击" << endl;
mfaint += 10;
}
}
if (rand() % 3 == 0)
{
cout << "对方使用技能阿瓦达索命 " << name << "扣血" << health - health / 4 << "滴" << endl;
health /= 4;
}
Sleep(1000);
if (hfaint <= 0)
{
int ran = rand() % 40 - 20;
if (rand() % 10000 > speed)
{
if (hisA + ran > defense)
{
cout << Hname << "发起进攻 " << "你扣血" << hisA - defense + ran << "滴 剩余" << health - (hisA - defense + ran) << "滴" << endl;
health -= hisA - defense + ran;
}
else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
}
else
{
if (rand() % 2) cout << Hname << "一脚踹了过来,但没有踢中" << endl;
else
{
if ((hisA / 3) + ran > hisD)
{
cout << Hname << "发起进攻 你扣血" << (hisA / 3) + ran - defense << "滴 剩余" << health - ((hisA / 3) + ran - defense) << "滴" << endl;
health -= ((hisA / 3) + ran - defense);
}
else cout << Hname << "发起进攻 " << "你扣血0滴 剩余" << health << "滴" << endl;
}
}
Sleep(1000);
if (health <= 0)
{
if (Sl[6] && rand() % 2)
{
cout << "你发动技能:恢复如初 满血复活" << endl;
health = maxhealth;
Sleep(1000);
}
else
{
cout << "你死亡";
health = 20;
dead = true;
return 0;
}
}
}
}
return 0;
}
int main()
{
int isbreak;
isbreak = false;
if (MessageBox(0, TEXT("除输入名字外,请不要输入任何字符,否则将导致游戏崩溃!"), TEXT("重要提示"), MB_OKCANCEL | MB_ICONINFORMATION) != IDOK)
{
MessageBox(0, TEXT("既然你不同意,那就别玩了"), TEXT("重要提示"), MB_OK);
return 0;
};
srand((unsigned)time(NULL));
cout << " 1.2.9 \n";
cout << " MagicWorld--HarryPotter \n";
cout << " \n";
cout << " / > \n";
cout << " / > / \n";
cout << " < _____ > / \n";
cout << " |-O--O-| / \n";
cout << " / == - . / \n";
cout << " / . [ ] \n";
cout << " / /` ___/ \n";
cout << " \n";
cout << " by evan\n";
cout << "输入‘start’开始游戏 \n";
string start;
cin >> start;
for (int i = 8; i < 100; i++) wandname[i] = "1";
if (start == "start")
{
int i;
system("cls");
for (i = 0; i < 20; i++)
{
cout << "loading..." << endl << "--------------------------" << endl << " ";
for (int j = 0; j <= i % 5; j++) cout << "+==+";
cout << " " << endl << "--------------------------" << endl;
switch (rand() % 4)
{
case 0:
cout << "打怪是升级和提升战力的好方法。" << endl;
break;
case 1:
cout << "开始游戏时记得选择阵营。" << endl;
break;
case 2:
cout << "退出时要保存。" << endl;
break;
case 3:
cout << "新手开始游戏时会有3瓶经验药水1张抽奖券。" << endl;
break;
}
Sleep(250);
system("cls");
}
while (1)
{
isbreak = false;
cout << "1,登录 2,注册";
int a;
cin >> a;
if (a == 1) login();
else Reg();
while (1)
{
if (isbreak)
{
break;
}
system("cls");
cout << "魔法人士:" << name << endl;
cout << "势力:";
if (camp) cout << "伏地魔" << endl;
else cout << "哈利波特" << endl;
cout << "生命:" << health << "/" << maxhealth << endl;
cout << "攻击:" << attack << endl;
cout << "防御:" << defense << endl;
cout << "速度:" << speed << endl;
cout << "等级:" << level << endl;
cout << "经验:" << experience << "/" << level * 100 << endl;
cout << "金币:" << money << endl;
cout << "1,魔法部(攻击即可占领) 2,大街(杀人/阻止食死徒) 3,";
if (camp) cout << "霍格沃茨(哈利波特不在) ";
else cout << "伏地魔总部(伏地魔不在) ";
cout << "4,霍格沃茨(最后战场) 5,奥利凡德魔杖商店 6,抽奖 7,经验石店 8,背包 9,工厂 10,材料店 11,任务 12,终极任务 13,副本 14,保存 ";
if (camp) cout << "15, 医疗兵(伏地魔的)";
else cout << "15, 庞弗雷女士 ";
cout << "16,改变参数(测试专用 需要密码) 17,设置 18,登出" << endl;
cin >> a;
switch (a)
{
case 1:
MM();
break;
case 2:
street();
break;
case 3:
for (int i = 1; i < 100; i++)
{
cout << "|";
for (int j = 0; j < 10 && i < 100; j++, i++)
{
if (nowlevel + 1 < i) cout << " " << i << " |";
else cout << ":" << i << ":|";
}
cout << endl;
}
int num;
cin >> num;
if (nowlevel + 1 < num) cout << "你未解锁这关" << endl;
else checkpoint(num);
Sleep(1000);
break;
case 4:
if (camp)
{
if (f) finalfight("哈利·波特");
else cout << "你需要先寻找哈利波特的下落" << endl;
}
else
{
if (f) finalfight("伏地魔");
else cout << "你需要先寻找伏地魔的下落" << endl;
}
Sleep(1000);
break;
case 5:
cout << "1 柳条独角兽尾毛魔杖 100元" << endl;
cout << "2 胡桃木龙神经魔杖 200元" << endl;
cout << "3 鹅耳枥木魔杖 550元" << endl;
cout << "4 柳条魔杖 1200元" << endl;
cout << "5 花心木魔杖 3650元" << endl;
cout << "6 冬青木凤凰羽毛魔杖 5780元" << endl;
cout << "7 紫杉木凤凰羽毛魔杖 7120元" << endl;
cout << "8 老魔杖 50000元" << endl;
cout << "0 退出 0元" << endl;
int b;
cin >> b;
switch (b)
{
case 1:
buywand(6, 100);
system("cls");
break;
case 2:
buywand(7, 200);
system("cls");
break;
case 3:
buywand(8, 550);
system("cls");
break;
case 4:
buywand(9, 1200);
system("cls");
break;
case 5:
buywand(10, 3650);
system("cls");
break;
case 6:
buywand(11, 5780);
system("cls");
break;
case 7:
buywand(12, 7120);
system("cls");
break;
case 8:
buywand(13, 50000);
system("cls");
break;
default:
break;
}
break;
case 6:
LD();
break;
case 7:
cout << "1 经验石R 100元 100经验" << endl;
cout << "2 经验石SR 200元 250经验" << endl;
cout << "3 经验石SSR 400元 500经验" << endl;
cout << "4 经验石SSS 1000元 1200经验" << endl;
cout << "5 经验石X 2000元 2500经验" << endl;
cout << "0 退出 0元 0经验" << endl;
int c;
cin >> c;
switch (c)
{
case 1:
buy(1, 100);
system("cls");
break;
case 2:
buy(2, 200);
system("cls");
break;
case 3:
buy(3, 550);
system("cls");
break;
case 4:
buy(4, 1200);
system("cls");
break;
case 5:
buy(5, 3650);
system("cls");
break;
default:
break;
}
break;
case 8:
cout << "1,查看魔杖 2,查看药水 3,查看经验石 4,学习技能" << endl;
cin >> b;
if (b == 1) w();
else if (b == 2) p();
else if (b == 3) e();
else if (b == 4) s();
else
{
cout << "请勿乱输" << endl;
Sleep(1000);
}
break;
case 9:
int material1, material2, mn1, mn2;
cout << "1,制作 2,查看材料";
cin >> material1;
if (material1 == 1)
{
cout << "你要用什么杖芯?" << endl;
for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
cin >> material1;
cout << "几个?" << endl;
cin >> mn1;
cout << "你要用什么木材?" << endl;
for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
cin >> material2;
cout << "几个?" << endl;
cin >> mn2;
make(material1 + 23, material2 + 32, mn1, mn2);
break;
}
else if (material1 == 2)
{
cout << "杖芯:" << endl;
for (int ij = 0; ij < 9; ij++) cout << ij + 1 << "," << Material1name[ij] << " " << bag[ij + 24] << "个" << endl;
cout << "木材:" << endl;
for (int ij = 0; ij < 10; ij++) cout << ij + 1 << "," << Material2name[ij] << " " << bag[ij + 33] << "个" << endl;
_getch();
}
else cout << "请勿乱输";
break;
case 10:
break;
case 11:
if (xy == 1)
{
if (ane == 0) cout << "再闯 1 关副本";
else if (ane == 1) cout << "买两件商品";
else if (ane == 2) cout << "回血一次";
else if (ane == 3) cout << "杀死10个人";
cout << "(" << D_Of_C << "/" << OK << ")" << endl;
if (D_Of_C >= OK)
{
cout << "任务完成!!";
maxhealth += 200;
health += 200;
defense += 20;
xy = 0;
bag[43]++;
}
Sleep(1000);
}
else
{
ane = rand() % 4;
D_Of_C = 0;
xy = 1;
if (ane == 0)
{
cout << "再闯 1 关副本";
OK = 1;
}
else if (ane == 1)
{
cout << "买两件商品";
OK = 2;
}
else if (ane == 2)
{
cout << "回血一次";
OK = 1;
}
else if (ane == 3)
{
cout << "杀死10个人";
OK = 10;
}
Sleep(1000);
}
break;
case 12:
if (xy1 == 1)
{
if (ane1 == 0)
{
if (camp) cout << "杀死1个邓布利多";
else cout << "杀死1个纳尼吉";
}
else if (ane1 == 1) cout << "消耗5000元";
else if (ane1 == 2)
{
if (camp) cout << "杀死5个穆迪";
else cout << "杀死5个卢修斯·马尔福";
}
else if (ane1 == 3) cout << "杀死100个生物";
else if (ane1 == 4) cout << "再升10级";
cout << "(" << D_Of_C1 << "/" << OK1 << ")" << endl;
if (D_Of_C1 >= OK1)
{
cout << "任务完成!!" << endl;
xy1 = 0;
cout << "增加500元 攻击力+10 防御力+10 生命+500" << endl;
money += 500;
attack += 200;
health += 1000;
maxhealth += 1000;
defense += 150;
bag[43] += 5;
}
Sleep(1000);
}
else
{
ane1 = rand() % 5;
D_Of_C1 = 0;
xy1 = 1;
if (ane1 == 0)
{
if (camp) cout << "杀死1个邓布利多";
else cout << "杀死1个纳尼吉";
OK1 = 1;
}
else if (ane1 == 1)
{
cout << "消耗5000元";
OK1 = 5000;
}
else if (ane1 == 2)
{
if (camp) cout << "杀死5个穆迪";
else cout << "杀死5个卢修斯·马尔福";
OK1 = 5;
}
else if (ane1 == 3)
{
cout << "杀死100个生物";
OK1 = 100;
}
else if (ane1 == 4)
{
cout << "再升10级";
OK1 = 10;
}
Sleep(1000);
}
break;
case 13:
cout << "1 金钱副本" << LE1 << "级 2 经验副本" << LE2 << "级" << endl;
int y;
cin >> y;
if (y == 1)
{
for (int i = 0; i < LE1 % 5; i++)
{
if (rand() % 3 == 0) fight2("木人桩", 1500, 100, 10, 0, 1000);
else if (rand() % 3 == 1) fight2("沙包", 3000, 50, 20, 0, 1000);
else fight2("木板", 1000, 100, 10, 0, 1000);
if (dead) break;
}
for (int i = 0; i < (LE1 / 5) % 25; i++)
{
if (dead) break;
if (rand() % 3 == 0) fight2("石人桩(这有吗)", 3000, 200, 20, 0, 2000);
else if (rand() % 3 == 1) fight2("石包(这有吗)", 6000, 100, 60, 0, 2000);
else fight2("石板", 3000, 300, 30, 0, 2000);
}
for (int i = 0; i < (LE1 / 25) % 125; i++)
{
if (dead) break;
if (rand() % 3 == 0) fight2("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
else if (rand() % 3 == 1) fight2("铁包(这有吗)", 12000, 200, 120, 0, 4000);
else fight2("铁板", 6000, 400, 40, 0, 4000);
}
for (int i = 0; i < (LE1 / 125) % 625; i++)
{
if (dead) break;
if (rand() % 3 == 0) fight2("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
else if (rand() % 3 == 1) fight2("金包(这有吗)", 24000, 400, 240, 0, 6500);
else fight2("金板", 12000, 800, 80, 0, 6500);
}
if (!dead)
{
LE1++;
if (ane == 0) D_Of_C++;
}
}
if (y == 2)
{
for (int i = 0; i < LE2 % 5; i++)
{
if (rand() % 3 == 0) fight1("木人桩", 1500, 100, 10, 0, 1000);
else if (rand() % 3 == 1) fight1("沙包", 3000, 50, 20, 0, 1000);
else fight1("木板", 1000, 100, 10, 0, 1000);
if (dead) break;
}
for (int i = 0; i < (LE2 / 5) % 25; i++)
{
if (dead) break;
if (rand() % 3 == 0) fight1("石人桩(这有吗)", 3000, 200, 20, 0, 1000);
else if (rand() % 3 == 1) fight1("石包(这有吗)", 6000, 100, 60, 0, 1000);
else fight1("石板", 3000, 300, 30, 0, 1000);
}
for (int i = 0; i < (LE2 / 25) % 125; i++)
{
if (dead) break;
if (rand() % 3 == 0) fight1("铁人桩(这有吗)", 6000, 400, 40, 0, 4000);
else if (rand() % 3 == 1) fight1("铁包(这有吗)", 12000, 200, 120, 0, 4000);
else fight1("铁板", 6000, 400, 40, 0, 4000);
}
for (int i = 0; i < (LE2 / 125) % 625; i++)
{
if (dead) break;
if (rand() % 3 == 0) fight1("金人桩(这有吗)", 12000, 800, 80, 0, 6500);
else if (rand() % 3 == 1) fight1("金包(这有吗)", 24000, 400, 240, 0, 6500);
else fight1("金板", 12000, 800, 80, 0, 6500);
}
if (!dead)
{
LE2++;
if (ane == 0) D_Of_C++;
}
}
break;
case 14:
save();
cout << "保存成功!";
Sleep(1000);
break;
case 15:
Hos();
Sleep(1000);
break;
case 16:
int pw;
cout << "密码:";
cin >> pw;
if (pw == 1212)
{
cout << "0~42,改变背包 43,金币 44,等级 45,经验 46,生命 47,防御 48,攻击 49,最大生命 50,进入魔法部权力(0没有 0<有) 51,速度" << endl;
int num1, num2;
cout << "几号:";
cin >> num1;
cout << "改变成:";
cin >> num2;
if (num1 <= 42) bag[num1] = num2;
else
{
switch (num1)
{
case 43:
money = num2;
break;
case 44:
level = num2;
break;
case 45:
experience = num2;
break;
case 46:
health = num2;
break;
case 47:
defense = num2;
break;
case 48:
attack = num2;
break;
case 49:
maxhealth = num2;
break;
case 50:
amm = num2;
break;
case 51:
speed = num2;
break;
default:
break;
}
}
levelup();
cout << "改变成功";
}
else cout << "密码错误" << endl;
Sleep(1000);
break;
case 17:
cout << "1,关卡攻略 2,关卡功能" << endl;
int xd;
cin >> xd;
if (xd == 1) system("start https://paste.ubuntu.com/p/2YQBCmYvSb/");
if (xd == 2)
{
cout << "我们先介绍一下图标" << endl;
cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl;
cout << "║ @ ║ ║ I ║ ║ o ║ ║ # ║" << endl;
cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl;
cout << "你自己 出口 入口 墙" << endl;
cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl;
cout << "║ 1 ║ ║ 2 ║ ║ 3 ║ ║ 4 ║" << endl;
cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl;
cout << "1级怪 2级怪 3级怪 4级怪" << endl;
cout << "命1000 命2000 命3000 命4000" << endl;
cout << "攻250 攻500 攻750 攻1000" << endl;
cout << "防10 防20 防30 防40" << endl;
cout << "速50 速100 速150 速200" << endl;
cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl;
cout << "║ 5 ║ ║ 6 ║ ║ 7 ║ ║ 8 ║" << endl;
cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl;
cout << "5级怪 6级怪 7级怪 8级怪" << endl;
cout << "命5000 命6000 命7000 命8000" << endl;
cout << "攻1250 攻1500 攻1750 攻2000" << endl;
cout << "防50 防60 防70 防80" << endl;
cout << "速250 速300 速350 速400" << endl;
cout << "╔═══╗ ╔═══╗ ╔═══╗ ╔═══╗" << endl;
cout << "║ 9 ║ ║ S ║ ║ B ║ ║ T ║" << endl;
cout << "╚═══╝ ╚═══╝ ╚═══╝ ╚═══╝" << endl;
cout << "9级怪 药水商店 书店 告示牌" << endl;
cout << "命9000" << endl;
cout << "攻2250" << endl;
cout << "防90" << endl;
cout << "速450" << endl;
cout << "╔═══╗" << endl;
cout << "║ X ║" << endl;
cout << "╚═══╝" << endl;
cout << "传送机" << endl;
cout << "输入图标了解详细,0退出" << endl;
string st;
cin >> st;
if (st == "@") system("start https://paste.ubuntu.com/p/cdJPnhXddT/");
else if (st == "I" || st == "i") system("start https://paste.ubuntu.com/p/h5npMzvDBX/");
else if (st == "o" || st == "O") system("start https://paste.ubuntu.com/p/By6Fdyq9wq/");
else if (st == "#") system("start https://paste.ubuntu.com/p/DswXYhVGFn/");
else if (st <= "9" && st >= "1") system("start https://paste.ubuntu.com/p/4vZDjY7fX4/");
else if (st == "S" || st == "s") system("start https://paste.ubuntu.com/p/SvSTDGrcD3/");
else if (st == "B" || st == "b") system("start https://paste.ubuntu.com/p/MMqwYn63N9/");
else if (st == "T" || st == "t") system("start https://paste.ubuntu.com/p/mXgfbyhGGJ/");
else if (st == "X" || st == "x") system("start https://paste.ubuntu.com/p/M6svDYryGt/");
else if (st == "0");
else cout << "请勿乱输" << endl;
Sleep(1000);
}
break;
case 18:
isbreak = true;
}
levelup();
}
}
}
}
C++小游戏---------哈利波特(2)
最新推荐文章于 2024-07-10 22:49:54 发布