XP风格按钮(转自code project)

// XPButton.h : header file
class CXPButton : public CButton
{
 DECLARE_DYNCREATE(CXPButton)
// Construction
public:
 CXPButton();
 CPen pBoundryPen;
 CPen pInsideBoundryPenLeft;
 CPen pInsideBoundryPenTop;
 CPen pInsideBoundryPenRight;
 CPen pInsideBoundryPenBottom;

 CPen pInsideBoundryPenLeftSel;
 CPen pInsideBoundryPenTopSel;
 CPen pInsideBoundryPenRightSel;
 CPen pInsideBoundryPenBottomSel;

 CPen *pOldPen;
 CBrush pFillActive;
 CBrush pFillInactive;
 CBrush *pOldBrush;
 BOOL m_bOverControl;
 BOOL m_bTracking;
 BOOL m_bSelected;
 CString strCaption;
// Attributes
public:

// Operations
public:

// Overrides
 // ClassWizard generated virtual function overrides
 //{{AFX_VIRTUAL(CXPButton)
 public:
 virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
 protected:
 virtual void PreSubclassWindow();
 //}}AFX_VIRTUAL

// Implementation
public:
 BOOL Focus;
 LRESULT afx_msg OnMouseLeave(WPARAM wparam, LPARAM lparam);
 LRESULT afx_msg OnMouseHover(WPARAM wparam, LPARAM lparam);
 void afx_msg OnMouseMove(UINT nFlags, CPoint point);
 void DrawInsideBorder(CDC *pDC,CRect rect);
 void DoGradientFill(CDC *pDC,CRect rect);
 virtual ~CXPButton();

 // Generated message map functions
protected:
 //{{AFX_MSG(CXPButton)
  // NOTE - the ClassWizard will add and remove member functions here.
 //}}AFX_MSG

 DECLARE_MESSAGE_MAP()
};

// XPButton.cpp : implementation file
//

#include "stdafx.h"
#include "XPButton.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/
// CXPButton

IMPLEMENT_DYNCREATE(CXPButton, CButton)
//
// CMemDC - memory DC
//
// Author: Keith Rule
// Email: 
keithr@europa.com
// Copyright 1996-1999, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
//                   Added print support. - KR
//
//           11/3/99 Fixed most common complaint. Added
//                   background color fill. - KR
//
//           11/3/99 Added support for mapping modes other than
//                   MM_TEXT as suggested by Lee Sang Hun. - KR
//
// This class implements a memory Device Context which allows
// flicker free drawing.

class CMemDC : public CDC {
private:   
    CBitmap  m_bitmap;       // Offscreen bitmap
    CBitmap* m_oldBitmap;    // bitmap originally found in CMemDC
    CDC*     m_pDC;          // Saves CDC passed in constructor
    CRect    m_rect;         // Rectangle of drawing area.
    BOOL     m_bMemDC;       // TRUE if CDC really is a Memory DC.
public:
   
    CMemDC(CDC* pDC, const CRect* pRect = NULL) : CDC()
    {
        ASSERT(pDC != NULL);

        // Some initialization
        m_pDC = pDC;
        m_oldBitmap = NULL;
        m_bMemDC = !pDC->IsPrinting();

        // Get the rectangle to draw
        if (pRect == NULL) {
            pDC->GetClipBox(&m_rect);
        } else {
            m_rect = *pRect;
        }
       
        if (m_bMemDC) {
            // Create a Memory DC
            CreateCompatibleDC(pDC);
            pDC->LPtoDP(&m_rect);

            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
            m_oldBitmap = SelectObject(&m_bitmap);
           
            SetMapMode(pDC->GetMapMode());
            pDC->DPtoLP(&m_rect);
            SetWindowOrg(m_rect.left, m_rect.top);
        } else {
            // Make a copy of the relevent parts of the current DC for printing
            m_bPrinting = pDC->m_bPrinting;
            m_hDC       = pDC->m_hDC;
            m_hAttribDC = pDC->m_hAttribDC;
        }

        // Fill background
        FillSolidRect(m_rect, pDC->GetBkColor());
    }

   
    ~CMemDC()   
    {       
        if (m_bMemDC) {
            // Copy the offscreen bitmap onto the screen.
            m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
                this, m_rect.left, m_rect.top, SRCCOPY);           
           
            //Swap back the original bitmap.
            SelectObject(m_oldBitmap);       
        } else {
            // All we need to do is replace the DC with an illegal value,
            // this keeps us from accidently deleting the handles associated with
            // the CDC that was passed to the constructor.           
            m_hDC = m_hAttribDC = NULL;
        }   
    }
   
    // Allow usage as a pointer   
    CMemDC* operator->()
    {
        return this;
    }   

    // Allow usage as a pointer   
    operator CMemDC*()
    {
        return this;
    }
};


CXPButton::CXPButton()
{
 pBoundryPen.CreatePen(PS_INSIDEFRAME|PS_SOLID,1,RGB(0,0,0));
 pInsideBoundryPenLeft.CreatePen(PS_INSIDEFRAME|PS_SOLID,3,RGB(250,196,88));
 pInsideBoundryPenRight.CreatePen(PS_INSIDEFRAME|PS_SOLID,3,RGB(251,202,106));
 pInsideBoundryPenTop.CreatePen(PS_INSIDEFRAME|PS_SOLID,2,RGB(252,210,121));
 pInsideBoundryPenBottom.CreatePen(PS_INSIDEFRAME|PS_SOLID,2,RGB(229,151,0));
 pFillActive.CreateSolidBrush(RGB(222,223,236));
 pFillInactive.CreateSolidBrush(RGB(222,223,236));
 
 pInsideBoundryPenLeftSel.CreatePen(PS_INSIDEFRAME|PS_SOLID,3,RGB(153,198,252));
 pInsideBoundryPenTopSel.CreatePen(PS_INSIDEFRAME|PS_SOLID,2,RGB(162,201,255));
 pInsideBoundryPenRightSel.CreatePen(PS_INSIDEFRAME|PS_SOLID,3,RGB(162,189,252));
 pInsideBoundryPenBottomSel.CreatePen(PS_INSIDEFRAME|PS_SOLID,2,RGB(162,201,255));
 
 m_bOverControl = m_bTracking = m_bSelected = Focus = 0;
}

CXPButton::~CXPButton()
{
 // TODO: Cleanup your control's instance data here.
 pBoundryPen.DeleteObject();
 
 pFillActive.DeleteObject();
 pFillInactive.DeleteObject();
 
 pInsideBoundryPenLeft.DeleteObject();
 pInsideBoundryPenRight.DeleteObject();
 pInsideBoundryPenBottom.DeleteObject();
 pInsideBoundryPenTop.DeleteObject();
 
 pInsideBoundryPenLeftSel.DeleteObject();
 pInsideBoundryPenTopSel.DeleteObject();
 pInsideBoundryPenRightSel.DeleteObject();
 pInsideBoundryPenBottomSel.DeleteObject(); 
}


BEGIN_MESSAGE_MAP(CXPButton, CButton)
//{{AFX_MSG_MAP(CXPButton)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
ON_WM_MOUSEMOVE()
ON_MESSAGE(WM_MOUSELEAVE, OnMouseLeave)
ON_MESSAGE(WM_MOUSEHOVER, OnMouseHover)
END_MESSAGE_MAP()

/
// CXPButton message handlers

void CXPButton::DoGradientFill(CDC *pDC, CRect rect)
{
 CBrush pBrush[64];
 int nWidth = (rect.right) - (rect.left);
    int nHeight = (rect.bottom) - (rect.top);
    CRect rct;
    for (int i=0; i<64; i++)
 {
  if(m_bOverControl)
  {
   if(Focus)
   {
    pBrush[i].CreateSolidBrush(RGB(255-(i/4), 255-(i/4), 255-(i/3)));
   }
   else
   {
    pBrush[i].CreateSolidBrush(RGB(255-(i/4), 255-(i/4), 255-(i/5)));   
   }
  }
  else
  {
   if(Focus)
   {
    pBrush[i].CreateSolidBrush(RGB(255-(i/3), 255-(i/3), 255-(i/4)));
   }
   else
   {
    pBrush[i].CreateSolidBrush(RGB(255-(i/3), 255-(i/3), 255-(i/5)));
   }
  }
 }
 
 
    for (i=rect.top; i<nHeight+2; i++)
 {
        rct.SetRect (rect.left, i, nWidth+2, i + 1);
        pDC->FillRect (&rct, &pBrush[((i * 63) / nHeight)]);
    }
 
    for (i=0; i<64; i++)
 {
  pBrush[i].DeleteObject();
 }
 
}

void CXPButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
 // TODO: Add your code to draw the specified item
 CDC* ppDC   = CDC::FromHandle(lpDrawItemStruct->hDC);
    CMemDC pDC(ppDC);
 CRect rect = lpDrawItemStruct->rcItem;
    UINT state = lpDrawItemStruct->itemState;
 CPoint pt;
 CString strText;
 CString &m_title = strText;

 GetWindowText(strText);
 
    // draw the control edges (DrawFrameControl is handy!)
 
 pt.x = 10;
 pt.y = 10;
 
 pOldPen = pDC->SelectObject(&pBoundryPen);
 
 pDC->RoundRect(rect,pt);
 if(state & ODS_FOCUS)
 {
  Focus = TRUE;
  m_bSelected = TRUE;
 }
 else
 {
  m_bSelected = FALSE;
  Focus = FALSE;
 }
 
    if (state & ODS_SELECTED || state & ODS_DEFAULT   )
 {
  //pDC->DrawFrameControl(rect, DFC_BUTTON, DFCS_BUTTONPUSH | DFCS_PUSHED);
     Focus = TRUE;
 }
    else
 {
  // pDC->DrawFrameControl(rect, DFC_BUTTON, DFCS_BUTTONPUSH);
  
 }
   
    pDC->SelectObject(pOldPen);
 // Deflate the drawing rect by the size of the button's edges
    rect.DeflateRect( CSize(GetSystemMetrics(SM_CXEDGE), GetSystemMetrics(SM_CYEDGE)));
    // Fill the interior color if necessary
 
 if (m_bOverControl)
 {
  pOldBrush = pDC->SelectObject(&pFillActive);  
  //pDC->FloodFill(rect.left+5,rect.top+5,RGB(0,0,0));  //pDC->FillSolidRect(rect, RGB(255, 255, 0)); // yellow
  DoGradientFill(pDC,rect);  
 }
 else
 {
  pOldBrush = pDC->SelectObject(&pFillInactive);  
  //pDC->FloodFill(rect.left+5,rect.top+5,RGB(0,0,0));  //pDC->FillSolidRect(rect, RGB(0, 0, 255)); // yellow
  DoGradientFill(pDC,rect);
 }
 if(m_bSelected || m_bOverControl)
 {
  DrawInsideBorder(pDC,rect);
 }
 pDC->SelectObject(pOldBrush);
   
 // Draw the text
    if (!m_title.IsEmpty()/*!strText.IsEmpty()*/)
    {
        CSize Extent = pDC->GetTextExtent(m_title/*strText*/);
        CPoint pt( rect.CenterPoint().x - Extent.cx/2,
   rect.CenterPoint().y - Extent.cy/2 );
  
        if (state & ODS_SELECTED)
            pt.Offset(1,1);
  
        int nMode = pDC->SetBkMode(TRANSPARENT);
        //pOldPen = pDC->SelectObject(pBoundryPen);
        //CFont *pOldFont = SelectStockFont( pDC );
  
        if (state & ODS_DISABLED)
            pDC->DrawState(pt, Extent, m_title/*strCaption*/, DSS_DISABLED, TRUE, 0, (HBRUSH)NULL);
        else
            pDC->TextOut(pt.x, pt.y, m_title/*strCaption*/);
        //pDC->SelectObject(pOldPen);
  //pDC->SelectObject(pOldFont);
        pDC->SetBkMode(nMode);
    }
 
 return;
 
}

void CXPButton::PreSubclassWindow()
{
 // TODO: Add your specialized code here and/or call the base class
 ModifyStyle(0, BS_OWNERDRAW);
 CButton::PreSubclassWindow();
}

void CXPButton::DrawInsideBorder(CDC *pDC, CRect rect)
{
 CPen *left, *right, *top, *bottom;
 if(m_bSelected && !m_bOverControl)
 {
  left = &pInsideBoundryPenLeftSel;
  top = &pInsideBoundryPenTopSel;
  right = &pInsideBoundryPenRightSel;
  bottom = &pInsideBoundryPenBottomSel;
 }
 else
 {
  left = &pInsideBoundryPenLeft;
  top = &pInsideBoundryPenTop;
  right = &pInsideBoundryPenRight;
  bottom = &pInsideBoundryPenBottom;
 }

 CPoint oldpoint = pDC->MoveTo(rect.left,rect.bottom-3);
 pOldPen = pDC->SelectObject(left);
 pDC->LineTo(rect.left,rect.top+2);
 pDC->SelectObject(right);
 pDC->MoveTo(rect.right-1,rect.bottom-3);
 pDC->LineTo(rect.right-1,rect.top+2);
 pDC->SelectObject(top);
 pDC->MoveTo(rect.left+2,rect.top);
 pDC->LineTo(rect.right-2,rect.top);
 pDC->SelectObject(bottom);
 pDC->MoveTo(rect.left+2,rect.bottom);
 pDC->LineTo(rect.right-2,rect.bottom);
 pDC->SelectObject(pOldPen); 
 pDC->MoveTo(oldpoint);
}

void CXPButton::OnMouseMove(UINT nFlags, CPoint point)
{
 if (!m_bTracking)
 {
  TRACKMOUSEEVENT tme;
  tme.cbSize = sizeof(tme);
  tme.hwndTrack = m_hWnd;
  tme.dwFlags = TME_LEAVE|TME_HOVER;
  tme.dwHoverTime = 1;
  m_bTracking = _TrackMouseEvent(&tme);  
 } 
 CButton::OnMouseMove(nFlags, point);
 
}

LRESULT CXPButton::OnMouseHover(WPARAM wparam, LPARAM lparam)
{
 m_bOverControl=TRUE;
 Invalidate();
 return 1;
}

LRESULT CXPButton::OnMouseLeave(WPARAM wparam, LPARAM lparam)
{
 m_bTracking = FALSE;
 m_bOverControl = FALSE;
 Invalidate(FALSE);
 return 0;
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值