装饰器模式,挺难学的,感觉技巧上复杂一点,有那么一丝递归的意思在里面。
第一次看代码,看的云里雾里,在我单步调试之后,终于明白了装饰器模式的关键写法——调用父类(含参)构造函数,再直接调用父类的函数去执行。
这样就可以依次把要装饰的东西,全都装上去。
表面上和建造者模式非常相似,仔细想想,建造者模式更简单明了。但是,我想装饰器模式有他存在的必要,因为建造者模式是组装成一个东西,而装饰器模式是往上加东西,是两种不同的设计思路。
代码如下:
#include <iostream>
using namespace std;
class Phone
{
public:
Phone() {}
virtual ~Phone() {}
virtual void ShowDecorate() {}
};
//具体的手机类
class iPhone : public Phone
{
private:
string m_name; //手机名称
public:
iPhone(string name): m_name(name){}
~iPhone() {}
void ShowDecorate()
{
cout<<m_name<< "'s deco" <<endl;
}
};
//具体的手机类
class NokiaPhone : public Phone
{
private:
string m_name;
public:
NokiaPhone(string name): m_name(name){}
~NokiaPhone() {}
void ShowDecorate()
{
cout<<m_name<<"'s deco"<<endl;
}
};
//装饰类
class DecoratorPhone : public Phone
{
private:
Phone *m_phone; //要装饰的手机
public:
DecoratorPhone(Phone *phone): m_phone(phone) {}
virtual void ShowDecorate()
{
m_phone->ShowDecorate();
}
};
//具体的装饰类
class DecoratorPhoneA : public DecoratorPhone
{
public:
DecoratorPhoneA(Phone *phone) : DecoratorPhone(phone) {}
void ShowDecorate()
{
DecoratorPhone::ShowDecorate();
AddDecorate();
}
private:
void AddDecorate()
{
cout<<"add guajian"<<endl;
} //增加的装饰
};
//具体的装饰类
class DecoratorPhoneB : public DecoratorPhone
{
public:
DecoratorPhoneB(Phone *phone) : DecoratorPhone(phone) {}
void ShowDecorate()
{
DecoratorPhone::ShowDecorate();
AddDecorate();
}
private:
void AddDecorate()
{
cout<<"add tiemo"<<endl;
} //增加的装饰
};
int main(int argc, char* argv[])
{
Phone *iphone = new NokiaPhone("6300");
Phone *dpa = new DecoratorPhoneA(iphone); //装饰,增加挂件
Phone *dpb = new DecoratorPhoneB(dpa); //装饰,屏幕贴膜
dpb->ShowDecorate();
delete dpa;
delete dpb;
delete iphone;
return 0;
}
//