加个build 几下每个元素在树中的位置就行了
#include<cstdio>
#include<algorithm>
#include<cstring>
#include<iostream>
#include<queue>
#define SF scanf
#define PF printf
using namespace std;
typedef long long LL;
const int MAXN = 80000;
int n, m, A[MAXN+10], idx[MAXN+10];
struct Splay_Tree {
int root, ncnt;
int ch[MAXN+10][2], val[MAXN+10];
int sz[MAXN+10], cnt[MAXN+10], fa[MAXN+10];
void up(int x) {
sz[x] = sz[ch[x][0]] + sz[ch[x][1]] + cnt[x];
}
void Rotate(int x) {
int y = fa[x], z = fa[y];
bool d = x == ch[y][0];
if(ch[y][!d] = ch[x][d]) fa[ch[x][d]] = y;
if(fa[x] = z) ch[z][y == ch[z][1]] = x;
up(ch[x][d] = y);
fa[y] = x;
}
void splay(int x, int goal) {
for(int y = fa[x]; y != goal; Rotate(x), y = fa[x])
if(fa[y] != goal) Rotate( (x == ch[y][0]) == (y == ch[fa[y]][0]) ? y : x);
up(x); if(!goal) root = x;
}
void NewNode(int &x, int key, int pre) {
x = ++ncnt; val[x] = key; fa[x] = pre;
sz[x] = cnt[x] = 1;
ch[x][0] = ch[x][1] = 0;
}
int Find(int key) {
int x = root;
while(x && key != val[x]) x = ch[x][key > val[x]];
splay(x, root);
return x;
}
void del(int key) {
int x = root;
while(x && key != val[x]) x = ch[x][key > val[x]];
if(!x) return ;
if(cnt[x] == 1) {
bool f = !ch[x][0];
int y = ch[x][f] ? ch[x][f] : x;
while(ch[y][!f]) y = ch[y][!f];
bool d = ch[fa[y]][1] == y;
if(fa[y]) ch[fa[y]][d] = ch[y][f];
if(ch[y][f]) fa[ch[y][f]] = fa[y];
val[x] = val[y]; cnt[x] = cnt[y];
for(cnt[x = y] = 0; x ; x = fa[x]) up(x);
if(root == y) root = 0;
}
else for(cnt[x]--; x; x = fa[x]) sz[x]--;
}
int Rank(int key) {
int x = root, ret = 0;
while(x && key != val[x])
if(key < val[x]) x = ch[x][0];
else ret += sz[ch[x][0]] + cnt[x], x = ch[x][1];
return ret + sz[ch[x][0]] + 1;
}
int Find_kth(int k) {
if(k < 0 || k > sz[root]) return 0;
int x = root;
while(k <= sz[ch[x][0]] || k > sz[ch[x][0]] + cnt[x])
if(k <= sz[ch[x][0]]) x = ch[x][0];
else k -= sz[ch[x][0]] + cnt[x], x = ch[x][1];
//splay(x, 0); 此处若splay(x, 0) 则无法维持Move中x在根的位置
return x;
}
void Build(int &x, int l, int r, int fa) {
if(l > r) return ;
int mid = (l + r) >> 1;
NewNode(x, A[mid], fa);
idx[A[mid]] = x;
Build(ch[x][0], l, mid-1, x);
Build(ch[x][1], mid+1, r, x);
up(x);
}
void Move(int x, int p) {
// delete
splay(x, 0);
int pre = Find_kth(sz[ch[x][0]]), nex = Find_kth(sz[ch[x][0]] + 2);
splay(pre, 0); splay(nex, root);
ch[nex][0] = 0; fa[x] = 0;
splay(nex, 0);
// insert
pre = Find_kth(p-1), nex = Find_kth(p);
splay(pre, 0); splay(nex, root);
ch[nex][0] = x; fa[x] = nex;
splay(x, 0);
}
} sp;
char s[10];
int main() {
SF("%d%d", &n, &m);
for(int i = 1; i <= n; i++) SF("%d", &A[i]);
sp.Build(sp.root, 0, n+1, 0);
for(int i = 1; i <= m; i++) {
int x;
SF("%s%d", s, &x);
if(s[0] == 'T')
sp.Move(idx[x], 2);
if(s[0] == 'B')
sp.Move(idx[x], n+1);
if(s[0] == 'I') {
int T; SF("%d", &T);
sp.splay(idx[x], 0);
sp.Move(idx[x], sp.sz[sp.ch[idx[x]][0]] + 1 + T);
}
if(s[0] == 'A') {
sp.splay(idx[x], 0);
PF("%d\n", sp.sz[sp.ch[idx[x]][0]] - 1);
}
if(s[0] == 'Q') {
int pos = sp.Find_kth(x+1);
PF("%d\n", sp.val[pos]);
}
}
}