今天在做html5的canvas版坦克大战时发现了这个问题,如果按下方向键不松手,坦克并不会平滑的移动,而是明显的卡顿一下再移动。
解决方法是使用定时器。这里不用canvas了,用个div来演示一下。
<html>
<head>
<meta charset="utf-8" />
<title>test</title>
<script>
var a = 0, //向左
b = 0;//向右
window.onload = function () {
var oDiv = document.getElementById('div1');
var timer = null;
document.onkeydown = function (ev) {
var oEvent = ev || event;
if (oEvent.keyCode == 37) {
if (a == 0) {
timer = setInterval(function () {
a = 1;
oDiv.style.left = oDiv.offsetLeft - 10 + "px";
}, 40);
}
}
else if (oEvent.keyCode == 39) {
if (b == 0) {
timer = setInterval(function () {
b = 2;
oDiv.style.left = oDiv.offsetLeft + 10 + "px";
}, 40);
}
}
};
document.onkeyup = function () {
a = 0; b = 0;
clearInterval(timer);
}
}
</script>
</head>
<body>
<div id="div1" style="position: absolute;">ddddddddddd</div>
</body>
</html>